Goonhammer Historicals: Rating Every Change in Bolt Action 3rd Edition – Volume II

Alex & Dan return with more hot takes on the brand new 3rd edition of Bolt Action. In our last article, we reviewed every change from the Orders, Shooting, Weapons, and Weapon Special Rules sections. This time we cover Close Combat, Headquarters, Unit Special Rules, and Artillery. As a reminder, the goal in this series of articles is to go page-by-page finding every change from 2nd to 3rd edition, discuss the impact the change will have on the game,...

Content Guides

Warhammer 40K

[40K] Competitive Innovations in 10th: Lame Duck and Cover pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s top match-ups and how they played out on the tabletop to let you know what’s hot, what’s not, and what might be coming next as the competitive meta evolves year-round. So, how about those balance updates then? This column is a day late because, let's be honest, none of you would...

Age of Sigmar

[AOS] Competitive Innovations in the Mortal Realms: The More Things Change…

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s top match-ups and how they played out on the tabletop to let you know what’s hot, what’s not, and what might be coming next as the competitive meta evolves year-round. Unfortunately, this week's major event was going to be the Games Workshop Tampa Open, which had to be cancelled due to...

Columns

Magic: the Gathering Commander Focus: Talking 2-Cost Mana Rocks, Part 2 of 2

If you're familiar at all with Commander, you'll have heard a lot of talk about Ramp. If you're newer to the game: Ramping is the term for spending your mana on sources of additional mana to use on later turns. Think of it like an investment; spend more mana now to have access to more later. Due to the nature of Commander being a multiplayer format were players have high starting life totals, raw aggression isn't as potent as it is in a 1v1 format, so the early turn are best used setting up your board and hand to...

Magic the Gathering

Hobby

How to Paint Everything: Marvel Crisis Protocol – Apocalypse

The First One, En Sabah Nur, The Eternal One, the subject of today's How to Paint Everything: Marvel: Crisis Protocol goes by many names but is best known as the Supervillain, Apocalypse. Apocalypse has grown into an adversary of mythical proportions, since his first appearance in X-Factor #5, even remaking the Marvel comic universe in his image during the Age of Apocalypse story arc. As a major fan of the 90s X-Men cartoon, I decided to go with a blue and purple color scheme on Apocalypse. I also wanted to go with a flat color scheme with some classic edge...

Magic: the Gathering Commander Focus: Talking 2-Cost Mana Rocks, Part 2 of 2

If you're familiar at all with Commander, you'll have heard a lot of talk about Ramp. If you're newer to the game: Ramping is the term for spending your mana on sources of additional mana to use on later turns. Think of it like an investment; spend more mana now to have access to more later. Due to the nature of Commander being a multiplayer format were players have high starting life totals, raw aggression isn't as potent as it is in a 1v1 format, so the early turn are best used setting up your board and hand to...

Gaming