Welcome to Warhammer 40,000 9th Edition! Whether you’re brand new to the game or a veteran of hundreds of miniature battles, we’ve got you covered with everything you need to know about playing the game and improving. If you’re a veteran of 8th edition and haven’t played a game of 9th yet due to the pandemic, then we’ve got everything you need to catch up on everything you missed.
40k is a complicated game, and if you’re interested in where to start or looking for what changed from the prior edition, this is where you’ll find what you’re looking for.
- Getting Started with Warhammer 40k – if you’ve got some models already and are looking to finally give the game a try, start here.
- Getting Started with Indomitus or the Command Edition – If you’re totally new to the game but have the Command Edition (or Indomitus), here’s a guide to playing your first game.
- 9th Edition Rules Review – if you’ve played 8th edition but are new to 9th and want to know what changed and why, this review is the one you’re looking for.
If you’re acquainted with the core rules of 9th and ready to move on to the more intermediate rules knowledge, here’s what comes next – 9th edition has seen a few changes to its points values and some major FAQs to really tighten up the rules. If you’re looking for a rundown of all those FAQs and changes, here’s where you can find those:
- The Core Rules FAQ
- Imperium FAQs
- Chaos FAQs
- Xenos FAQs
- the New GT Missions Book
- The Munitorum Field Manual Points update
- The 9.1 Edition Round Table
Additionally, we’ve seen several updates to the rules via FAQs and balance updates. You can find our coverage of those here:
- The January 2021 Rules and Errata update
- The January 2021 Imperial Update
- The June 2021 FAQ Hot Take
- The December 2021 Balance Dataslate Hot Take
Are you looking for a more in-depth view of things? Do you have rules questions? Are you an experienced 8th edition player looking for even more about the rules changes? Then check out some of this content.
Ruleshammer
Ruleshammer is our comprehensive resource to rules issues in 9th edition. Each week we answer reader questions and tackle the way 40k rules work.
9th Edition Rules Guides
The Core Rules
- Building Armies
- Terrain Guide
- Dice, Re-rolls & Modifying Characteristics
- Engagement Range
- Actions
- Auras and Fast Rolling
The Movement Phase
The Shooting Phase
The Charge and Fight Phases
The June 2021 FAQs
8th to 9th Edition Change Breakdowns
- How have the Core Concepts of 40k Changed in 9th edition?
- Movement
- The Shooting & Psychic Phases
- Charge and Fight
- Morale and Core Stratagems
- Actions
- Terrain
- Building Armies
- Missions and Reserves
Competitive Play
- Competitive Play in 9th edition
- 9th Edition Matched Play Points Review
- 9th Edition FAQs Review
- 9th Edition Forge World FAQs Review
- The Grand Tournament 2020 Mission Pack
- GT Incursion Missions
James “One_Wing” Grover writes a weekly column on the competitive lists that are winning tournaments in 9th edition. You can find the page for it here: Competitive Innovations in 9th
Matched Play Missions
- Combat Patrol Missions
- Incursion Missions
- Strike Force Missions
- Onslaught Missions
- Tactical Deployment
Hammers Of Math
- The Command Re-Roll
- Morale and Attrition
- Weapon Changes in 9th Edition
- 9th Edition Primary and Secondary Objectives
9th edition introduces a new way to play Narratively: Crusade. In Crusade, players build a Crusade force that they change and improve over time, adding new units to their forces and shaping their growth. From player resources to campaign guides, we’ve got you covered.
- An Introduction to Crusade
- Running a Crusade Campaign
- Our Crusade Armies
- Crusade Missions
- Ruleshammer Crusade Edition
Administratum
If you’re interested in Crusade, check out Administratum, Goonhammer’s custom tool for tracking and managing rosters, running campaigns, and generally just making the bookkeeping for armies easier.
Faction Crusade Rule Reviews
- Codes: Space Marines
- Necrons
- Death Guard
- Drukhari
- Adeptus Mechanicus
- Adepta Sororitas
- Orks
- Thousand Sons
- Grey Knights
- Adeptus Custodes
- Genestealer Cults
- T’au Empire
- Aeldari
- Tyranids
Supplement Reviews
- Beyond the Veil
- Plague Purge
- Amidst the Ashes
- Containment
- Catastrophe
- Wars of Faith
- Charadon, Act I: The Book of Rust
- Charadon, Act II: The Book of Fire (Imperium)
- Charadon, Act II: The Book of Fire (Chaos)
- Octarius, Act I: Rising Tide
- Octarius, Act II: Critical Mass
- Nachmund: Vigilus Alone
Interested in how specific factions have changed and how they play in 9th edition? We are too, and we’re writing guides to each faction as new rules and FAQs are released.
The October 2020 FAQs
The January 2021 FAQs
The July 2021 FAQs
The December Balance Dataslate
The January 2022 Balance Dataslate
Codex Reviews
- Codex: Space Marines
- Codex: Necrons
- Codex Supplement: Blood Angels
- Codex Supplement: Space Wolves
- Codex Supplement: Deathwatch
- Codex Supplement: Dark Angels
- Codex: Death Guard
- Codex: Drukhari
- Codex: Adeptus Mechanicus
- Codex: Adepta Sororitas
- Codex: Orks
- Codex: Grey Knights
- Codex: Thousand Sons
- Codex Supplement: Black Templars
- Codex: Adeptus Custodes
- Codex: Genestealer Cults
- Codex: T’au Empire
- Codex: Aeldari
- Codex: Tyranids
Start Competing 40k
If you’re looking for more detailed insight and guides for playing each faction competitively, check out our Start Competing page. We’re constantly working to update the tactics here for each of the 40k factions.
Faction-Specific Guides
We’ve been wrapping up articles for each faction into faction guides that cover a specific faction in greater detail. If you want to know where everything worth reading about your faction can be found, look no further.
Chaos Space Marines are still waiting on that second wound.
Chaos Space Marines - Click Here to Expand The Death Guard were the first Chaos Codex of 9th edition, reintroducing us to Mortarion’s legion. Death Guard - Click Here to Expand The former Bogeymen of 9th edition are the Dark Eldar, who strike like lightning and hit like a truck. Drukhari - Click Here to Expand In this series Archon Skari joins us to talk about general tactics with the Drukhari The Orks got a powerful new codex and a range update in mid-2021, and were subsequently dialed back in December of that year. They still have a ton of powerful options. Orks - Click Here to Expand The Necrons got a new Codex at the start of 9th edition, and have remained a force to be reckoned with ever since. Necrons - Click Here to Expand Space Marines aren’t just the largest codex in 9th edition, they’re also a huge collection of subfactions and other books and supplements. Space Marines - Click Here to Expand The Thousand Sons received an update in Q3 2021, dramatically overhauling the faction. Thousand Sons - Click Here to Expand Most of these are out of date now but some hold up OK. Peruse these at your own risk.Painting and Modeling
Competitive Play
Getting Started
Painting and Modeling
Competitive Play with Death Guard
Death Guard Hammer of Math
Lore and Narrative Play
Competitive Play with Drukhari
Getting Started
Competitive Play
Hobby
Getting Started
Competitive Play
Hobby
Getting Started
Competitive Play
Getting Started
Competitive Play
Hobby
The original Faction Focus articles for factions that haven’t gotten new books yet
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