white dwarf

White Dwarf #462: Flashpoints: The Cannibals of the Cursed Mountains

Following last month's Flashpoint, The Charnel Kingdom, White Dwarf has presented us with another Flashpoint taking place during the events of upcoming Broken Realms: Teclis. Continuing the fight within the Vertiginous Peaks, this flashpoint is a bit lighter on...

White Dwarf #461 Flashpoints: The Charnel Kingdom

In the Narrative Forge, we talk about playing games with more of a storytelling focus in mind. From bespoke missions to Crusade armies to sweeping campaigns, we cover the ways to add flavor to games. In today’s article, we’re...

White Dwarf #461 Flashpoints: Charadon Phase 2 Review

In the Narrative Forge, we talk about playing games with more of a storytelling focus in mind. From bespoke missions to Crusade armies to sweeping campaigns, we cover the ways to add flavor to games. In today’s article, we’re...

9th Edition’s New BETA Maelstrom of War Missions: A Review (with Battle Reports)

White Dwarf 461 surprised the hell out of us by reintroducing Maelstrom of War missions for 9th edition, albeit in beta format. The Maelstrom rules have always been somewhat divisive; they were first introduced in 7th edition and later...

White Dwarf #460 Flashpoints: Charadon, Phase 1 Review

In the Narrative Forge, we talk about playing games with more of a storytelling focus in mind. From bespoke missions to Crusade armies to sweeping campaigns, we cover the ways to add flavor to games. In today's article, we're...

White Dwarf 460 Review – Index Astartes: Emperor’s Spears

White Dwarf 460 hits the streets today and in a similar vein to other recent White Dwarf releases, it's got new rules for 40k Matched Play. Specifically, they're introducing rules for a third Space Marines chapter this year, giving...

White Dwarf # 459 The Tome Celestial: The Grimscuttle Tribes

The Badmoon rises again with another Tome Celestial augmenting the Gloomspite Gitz. Recent issues have given us The Jaws of Mork, dedicated to Squig heavy lists and Troggherds for Troggoths. The third (and final?) Tome Celestial for the faction is...

Necromunday: White Dwarf 459 Review – Going Out With A Bang

Welcome back, Scummers, to another edition of Necromunday! This week, we’re taking a look at the brand-new end-of-campaign scenarios you can find in White Dwarf 459. Every good campaign deserves a worthy send-off, and it's worth planning for how...

White Dwarf 459 Review: The Argovon Campaign, Phase 3

Between the Core Rules and Beyond the Veil, there are plenty of missions for your Crusade campaign to play through. But what if you wanted something different? The Argovon Campaign is the first of Games Workshop’s new Flashpoints, which...

Necromunday: White Dwarf 458 Review – Outlaw Brutes

Welcome back, Scummers, to another edition of Necromunday! This week, we’re taking a look at the brand new Outlaw Brutes you can find in White Dwarf 458. There are some really cool and flavorful aspects to these heavyweights, so...