Warhammer 40k

How to Paint Everything: Inquisitors

In our How to Paint Everything series, we take a look at how to paint different models, armies, and materials, the lore and science behind them, and different approaches to painting them. In this article, we’re exploring how to...

Hammer of Math: Plague Marines and Double Wounds

In this week's Hammer of Math Kevin and PierreTheMime takes a look at the resurgent Death Guard and how the presence of 2W Plague Marines is going to make life a nightmare for anyone trying to kill them. Last month...

A Printable Scoring Sheet for 9th Edition

Hi everyone, We recently wrote a great number of words about events and the potential value of having the first turn. Separately, we've also gotten requests for a printable custom score sheet for 9th edition games (the one in the...

Ruleshammer Q&A: September 4th, 2020

This is the first Q&A Ruleshammer for 9th edition and I’m going to be doing things a bit differently for 9th. Each week I’ll be doing these Q&A articles from now on, but the answers won’t just be here;...

Competitive Innovations in 9th: Varbergs GT

Welcome back to another week looking at the evolving landscape of 9th Edition's competitive metagame. With a few weeks of this behind us, some definite patterns are starting to emerge, and you can see some of my thoughts on...

Ruleshammer – Types of Move

Types of Move - Movement Phase These are the types of move for the Movement Phase, there are more in the Charge Phase and Fight Phase. General Movement Rules These rules set out the basics of movement, including which type of movement...

Ruleshammer – Transports

Transports Transports offer a variety of gameplay elements, primarily in the Movement and Shooting Phases. Embarking and Embarked Units If a unit makes a Normal Move, an Advance or it Falls Back, and every model in that unit ends that move within...

Ruleshammer Returns!

After a well-earned break following the initial tour through the 9th Edition rulebook, this week Ruleshammer is back, as Rob "Vrekais" Chilton brings you the first two of a new series of articles. With this series, Rob will be...

Start Competing: How Unit Roles Are Changing in 9th

Towards the end of 8th Edition I started drawing together some higher level strategy articles about how to evaluate armies - both your own and your opponent's - on the table. These represented an attempt to try and draw...

The Horus Heresy – Legion Overview – The Raven Guard

The Space Marine Legions of the First Founding make up the core factions and conflict of the Horus Heresy. In this article, the twelfth in our series, we have to strike a match and peer into the shadows, hunting...