Tzeentch

Hammer of Math: Thousand Sons Kindred Sorcery

This week's Hammer of Math looks at the effects and synergies of the Kindred Sorcery detachment rule for Thousand Sons Cults of Magic in Warhammer 40k.  I don't envy the folks who write rules at Games Workshop. There's a lot...

Competitive Innovations in the Mortal Realms – Krondspine Incarnate of the Meta

This week we've got three events to cover, including the previous list I thought had conquered the metagame (hint: It's got Skeletor in it), and a challenger for the throne that I think is actually an even better list....

Start Competing: Thousand Sons Tactics (Updated May 15, 2023)

Are you a fan of sorcerous tricks that buff your units and hurt those of your enemies? Do you dream of drowning your enemies in a sea of mortal wounds? Were you the person who always played a mage...

Competitive Innovations in 9th: March Multitudes pt.1

March marches on, with truly spectacular quantities of Warhammer continuing to happen around the world. My increasingly regular partner-in-crime Lowest of Men has once more stepped up to help, and will be taking the lead on Friday while I kick...

Competitive Innovations in 9th: Christmas Clash

It's the final Competitive Innovations result roundup of the year, with a last two majors to report on. These are: Rise of The Empire GT France Tournament Circuit GT With just two events, I'm including both Showdowns, and I'm not...

Competitive Innovations in 9th: Eternal Grind pt.1

My hopes that this week would be a bit of a ramp down have, it's fair to say, not entirely played out - we've got eight events to cover spanning the whole globe, as players everywhere grind out a...

Competitive Innovations in 9th: Just As Planned pt.1

We're not too far out from the tournament scene winding down just a little bit for Christmas, but this week is another massive one for results, with a UK Supermajor, two US majors, and a mighty seven GTs. In the...

Competitive Innovations in 9th: Major Mayhem pt.2

Major Mayhem continues, despite it disappointingly not being the month of May. Someone should get on that. Today we've got three more of aforesaid majors to take a look at, and two GTs - the Mother of all Battles...

Hammer of Math: Warhammer 40k Chaos Daemon Psychic Powers

This week's Hammer of Math returns to the Immaeterium to examine the probabilities behind the various Psychic disciplines available in Codex: Chaos Daemons for Warhammer 40k. With the notable exception of the Blood God, psychic powers are a major element...

Codex: Chaos Daemons 9th Edition – The Goonhammer Review

Our long march through the 9th edition codex release schedule seems to be nearing its end as Games Workshop sets up for their next release, Codex: Chaos Daemons. Daemons have had an up-and-down relationship with 9th edition; they started...