tyranids

[40k] Competitive Innovations in 10th: Death Beckons pt.1

A host of challengers try to take down the big threats at the top in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Warping Time pt.2

Daemons and Chaos Knights dominate while a Xenos showdown blows up in part 2 of Competitive Innovations.

Contemptor Kevin’s Combat Patrol Issue 7 Review

More Tyranids vs. Ultramarines content in this week's Combat Patrol review, Issue 7!

[40k] Competitive Innovations in 10th: Going for Gold pt.2

The Imperium continues to fight back in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Going for Gold pt.1

The Imperium's elite crack down on the chaotic uprising, while Slaanesh and Ynnead vie for Aeldari souls in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Carnival of Chaos pt.1

Wings returns to find chaotic forces running amok in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Cold Steel pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

[40k] Competitive Innovations in 10th: Dog Days pt.2

More dakka, more dogs, and much more in part 2 of Competitive Innovations.

Detachment Focus: Invasion Fleet

In this series of articles we take a deep dive into a specific detachment for a faction, covering the faction’s rules and upgrades and talking about how to build around that faction for competitive play. In this article, we’re...

[40k] Competitive Innovations in 10th: Our Long National Nightmare is So Back pt.2

Perhaps unsurprisingly, part 2 of Competitive Innovations features More Dakka!