tyranids

[40k] Competitive Innovations in 10th: The Only Good Elf pt.1

Ynnari rise in strength, but plenty of brutal builds wait to challenge them in part 1 of this week's Competitive Innovations.

[40k] Competitive Innovations in 10th: Beach Episode pt.2

The Astra Militarum blast back against the rest of the metagame in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Beach Episode pt.1

Blood Angels unleash their fury while Necron legions of every size and shape rise from the sands in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Keeping it Real pt.1

Slaanesh grows ever more powerful in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Excessive Krumpin’ pt.3

Aggro is on the menu in part 3 of Competitive Innovations.

[40k] Competitive Innovations in 10th: New Wave pt.2

The full fury of Bridgehead Strike is unleashed in part 2 of Competitive Innovations.

Detachment Focus: Assimilation Swarm (Updated December 30, 2024)

We take a deep dive into the Tyranids Assimilation Swarm Detachment - what's in it, how it works, and how to play it.

Start Competing: Genestealer Cults Tactics

Start Competing: Genestealer Cults Tactics The Tyranids are a race of ravenous, inscrutable aliens from beyond the stars, drawn to our galaxy - and Earth - by the psychic beacon of the Astronomicon. But their vanguard forces are far more...

Detachment Focus: Final Day

We take a look at the new Final Day Detachment for Genestealer Cults, which allows the faction to combine their forces with those of the sky gods to create terrifying new possibilites on the battlefield.

[40K] Competitive Innovations in 10th: Underneath the Grotmas Tree pt.2

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...