Thousand Sons

Hammer of Math: Pacts, Powers, and Spawndom

This week's Hammer of Math ignores the Edict of Nikea and taps into the warp to examine the powers and pacts of the Thousand Sons, as well as the inevitable outcome of those who dabble in them. For most armies...

The Goonhammer FAQ Hot Take – Codex: Thousand Sons

Games Workshop released two more FAQs this week, this time covering Thousand Sons and Grey Knights in a surprisingly timely fashion. There's a surprising amount to cover here for such a small codex so let's dive right in.   Your opponent...

Competitive Innovations in 9th: Global Waaaagh pt.2

We're back for part two of this week's column, today covering: The North and South GT The FactoruM GT The Saltier Classic The War on the Shore GT The Kent GT If you're looking for any of the following events,...

Competitive Innovations in 9th: Global Waaaagh pt.1

OK, so the new bit here is that seemingly every other week I need to introduce this column with "it's the biggest week yet for Competitive Innovations" because it is, again. This week we've got ten events from around the...

Reivers & Rubricae: Kill Team Battle Report

This article was prepared using review copies of Kill Team Octarius and the Kill Team Compendium. I've been looking forward to the new Kill Team immensely - skirmish-scale miniatures games are where I cut my teeth on competitive wargaming, but...

Kill Team Compendium Review, Part 2: Chaos Teams

Welcome back to part two of our Kill Team Compendium Review, which was so long we split it up to make it more manageable to both read and write. In Part 1 we covered the basic rules for building...

Ruleshammer 40k: Thousand Sons

This Ruleshammer article will cover the quirks and oddities to be found in Codex Thousand Sons! You can also find answers to many more questions in the Ruleshammer Compendium! Last Updated: 2021-12-09 Current Q&A All Is Dust and other abilities Unwavering Phalanx Once again...

Codex Thousand Sons: The Crusade Rules Review

Games Workshop were nice enough to send us copies of both of this week’s Codexes full of muscle wizards, and today we’re getting thrown out of the Black Library and having our Black Library Card repossessed, by showing off...

The Goonhammer Review of Codex: Thousand Sons (9th Edition)

The Thousand Sons were “blessed” with one of the early codexes in 8th edition, a book that was relatively weak from the jump even by 8th edition standards, despite having access to Ahriman and Magnus, two of the game’s...

The 2021 Big 40k FAQs Hot Take: Chaos Edition

Games Workshop dropped an absolute bombshell of an update today, with FAQs for the majority of factions, tons of clarifications, and big adjustments to everything from core rules to key faction abilities. There’s a ton to sift through but...