Thousand Sons

Hammer of Math: Thousand Sons Kindred Sorcery

This week's Hammer of Math looks at the effects and synergies of the Kindred Sorcery detachment rule for Thousand Sons Cults of Magic in Warhammer 40k.  I don't envy the folks who write rules at Games Workshop. There's a lot...

Competitive Innovations in 10th: Wraithknights at the Warmaster pt.2

We soar across the Atlantic to the US for the second part of this week's Competitive Innovations. Are the Wraithknights here too? Who can say? Well, me. That's my job. I write the column where I tell you about the...

TheChirurgeon’s Road Through 2023, Part 15: Tacoma, Day 3

Welcome back, Dear Reader, to my ongoing chronicle of misadventures through competitive Warhammer 40,000. Last time around I chronicled my second day at the GW US Open Tacoma GT, wherein my hopes were dashed against a series of golden, Custodes-shaped rocks...

TheChirurgeon’s Road Through 2023, Part 13: Return to Tacoma (Day 1)

Welcome back, Dear Reader, to my ongoing chronicle of misadventures through competitive Warhammer 40,000. Last time around I was busy getting ready for 10th edition games at the GW US Open Tacoma event - playing practice games, painting models, figuring out...

Competitive Innovations in 10th: Slain by an Elf

OK so the good news first - a reasonable number of TOs have rushed to adopt last week's balance changes, so this week's results are somewhat less elf-oriented. Only somewhat though - between a mixture of some events not updating,...

TheChirurgeon’s Road Through 2023, Part 12: Early Games of 10th and Tacoma Prep

Welcome back, Dear Reader, to my ongoing series cataloging my competitive and hobby journey through 2023. Last time around I quickly ran through the rest of my games at the KC Open. Then 10th edition released and since then I've...

Competitive Termination of 9th Edition: Dawn of 10th

9th Edition takes its final bow this week, and there's not going to be an encore because it's 10th time. Most events the past weekend ran with 9th, but a couple of intrepid TOs pushed forward into the glorious...

The Goonhammer Review: The 10th Edition Munitorum Field Manual (Chaos)

So far we’ve seen the Chaos factions of 10th edition run the gamut from very strong (Thousand Sons) to pretty dire (Death Guard), but that’s only half the story - the point values of these units makes a huge...

The Goonhammer Review: The 10th Edition Thousand Sons Index

The Thousand Sons first broke out as a separate army in late 7th edition with the release of Magnus (the first 40k primarch!) and a host of new models which marked them as a standalone army. Since then they’ve...

Start Competing: Thousand Sons Tactics (Updated May 15, 2023)

Are you a fan of sorcerous tricks that buff your units and hurt those of your enemies? Do you dream of drowning your enemies in a sea of mortal wounds? Were you the person who always played a mage...