Thousand Sons

[40k] Competitive Innovations in 10th: An Ominous Stench pt.2

The Chaos takeover continues in part 2 of Competitive Innovations.

Codex Thousand Sons 10th Edition: The Crusade Rules Review

It's the Tuesday after the text of a codex dropped, which means it's Crusade day here at Goonhammer, and the Thousand Sons are up.

Hammer of Math: Rituals in Codex: Thousand Sons (10th Edition)

This week in Hammer of Math, we're looking at using the rituals from the new Thousand Sons codex!

Know Thy Foe: Thousand Sons

With the Emperor's Children codex out, Wings takes a look at the most important question everyone who doesn't play them has: How do you face them on the table?

Goonhammer Reviews Codex: Thousand Sons, 10th Edition

If there was any doubt that 2025 was a year of Chaos, Games Workshop squelched that by releasing the fourth book in the Cult Marines quartet, Codex: Thousand Sons. The Thousand Sons spent most of tenth edition as one...

Detachment Focus: Warpforged Cabal

In this article, we take a look at the Warpforged Cabal Detachment for the Thousand Sons - how it works, and how to play it.

Detachment Focus: Changehost of Deceit

We take a look at the Changehost of Deceit Detachment for the Thousand Sons, which lets them mix in Tzeentch Daemons.

Detachment Focus: Warpmeld Pact

If you like Mutaliths and weird blue guys, the Warpmeld Pact is the Thousand Sons Detachment for you!

Detachment Focus: Grand Coven

In this article, we take a look at the Grand Coven Detachment for the Thousand Sons - how it works, and how to play it.

Detachment Focus: Rubricae Phalanx

In this article, we take a look at the Rubricae Phalanx Detachment for the Thousand Sons - how it works, and how to play it.