Space Marines

How to Paint Everything – Crimson Fists Space Marines

In our How to Paint Everything series, we take a look at how to paint, well, everything, with a look ta different techniques and approaches from different artists. Today we're looking at the original Space Marines and staunchest defenders...

[40k] Competitive Innovations in 10th: Cold Steel pt.3

It's a chaotic conclusion to Competitive Innovations as Daemonic incursions and traitor legions alike make their move.

[40k] Competitive Innovations in 10th: Cold Steel pt.2

A Necron surge in part 2 of Competitive Innovations, with plenty of Ork and Marine builds keeping pace.

Competitive Innovations in 10th: Cold Steel pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

[40k] Competitive Innovations in 10th: Dog Days pt.2

More dakka, more dogs, and much more in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Dog Days pt.1

Various factions release the hounds in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Our Long National Nightmare is So Back pt.2

Perhaps unsurprisingly, part 2 of Competitive Innovations features More Dakka!

[40k] Competitive Innovations in 10th: Our Long National Nightmare is So Back pt.1

Lootas and Lions are unleashed upon the metagame in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: A Little Knight Music pt.2

More Dakka gets its first Showdown outing at the 6++ GT in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: A Little Knight Music pt.1

Knights sound the charge into the new metagame in part 1 of Competitive Innovations.