Ruleshammer

Ruleshammer Q&A: October 15th 2020

After what must be days since I last had to talk about them, here’s another Ruleshammer that is at least 50% Transports related. Question 1 - Monoliths as a Transport   The new Eternity Gate has changed a few things in the...

Ruleshammer Q&A Feedback: October 1st 2020

September Feedback and Follow Up Issues From now on at the end of each month I will be reviewing the comments and discussions I’ve had following each Q&A and trying to summarise any extra details that came out of them....

Ruleshammer – Aircraft

Aircraft Minimum Move Rules Aircraft models typically have a Move characteristic consisting of two values. The first is the model’s minimum Move characteristic – in its Movement phase, all parts of the model’s base must end the move at least that...

Ruleshammer Q&A: September 24th 2020

Another week another Ruleshammer Q&A... I talk about Open Topped Transports again... of course. I swear there are other rules. Question 1 - Smite’s targets Smites wording in 8th was "If manifested, the closest visible enemy unit within 18" of the...

Rob Chilton talks 9th Edition Rules on the 40k Today Podcast!

It's a double dose of Goonhammer authors on the 40k Today podcast this week, with Ruleshammer author Rob "Vre'kais" Chilton going on the podcast to talk about the rules intricacies of 9th edition and how "fights last" abilities work....

Ruleshammer Q&A: September 17th 2020

Another week another Ruleshammer Q&A, this week covering Horrors, heroic intervetions and charging into ruins. I'm always looking for more questions, there's links at the end of this article and how to get them to me. Question 1 - Splitting...

Ruleshammer – Dice, Dice Modifiers, Re-rolls, Modifiers and Fast Rolling

Dice are a core mechanic for 40k affecting all phases. Standard dice in use are 6 Sided (D6) though some abilities use 3 Side Dice (D3) usually by halving the result of a D6. Dice Modifiers All modifiers (if any) to...

Ruleshammer Updates September 11th 2020

This week, Ruleshammer has published more reference pages looking at various aspects of the game. You can find them by checking out the links below: Ruleshammer: Look Out Sir Ruleshammer: Engagement Range ...

Ruleshammer – Look Out Sir

Look out Sir Rule This rule affects shooting. Models cannot target a unit that contains any Character models with a Wounds characteristic of 9 or less with a ranged weapon while that Character unit is within 3" of any of the...

Ruleshammer – Engagement Range

Engagement Range Engagement Range is a Core Rule affecting primarily the Movement Phase and Charge Phase. Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an...