reviews

Modern Horizons 3 Review, Part 2 of 3: Monocolor Cards

Magic’s newest set is on the way, the hotly anticipated Modern Horizons 3. Printing a bunch of powerful new cards that can't go in Standard, the previous two iterations both were seismic events in Modern, Legacy, and Commander massively...

Modern Horizons 3 Review, Part 1 of 3: Multicolor Cards

Magic’s newest set is on the way, the hotly anticipated Modern Horizons 3. Printing a bunch of powerful new cards that can't go in Standard, the previous two iterations both were seismic events in Modern, Legacy, and Commander massively...

Unstable Mutation: Desert Bloom Upgrade (Outlaws of Thunder Junction Commander)

The Desert Bloom deck is one of four preconstructed Commander decks released alongside the Outlaws of Thunder Junction set. It's a Naya (Red, Green, and White) color identity deck built around getting lands into your graveyard to reduce Yuma,...

Commander Focus: Rating Blue-less Counterspells, Pt.1

When you sit down to play a game of Magic: The Gathering, what's your favorite part? Casting big creature spells? Using powerful damaging abilities to wipe out the table in one fell swoop? Slowly chipping away at your foes...

Unstable Mutation: Grand Larceny Upgrade (Outlaws of Thunder Junction Commander)

The Grand Larceny deck is one of 4 preconstructed Commander decks released alongside the Outlaws of Thunder Junction set. It's a Sultai (Black, Blue, and Green) color identity deck built around doing combat damage and stealing your opponents' stuff...

Magic: The Gathering Reveals New Cowboy Bebop Collaboration

You meet all kinds of folk in the Wild West of Thunder Junction, including characters from the best anime of all time, Cowboy Bebop. In a new crossover collaboration with the legendary anime, Wizards of the Coast is releasing...

Outlaws of Thunder Junction Review, Part 4 of 4: The Big Score Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're wrapping up our review with the Big Score cards from the...

Outlaws of Thunder Junction Review, Part 3 of 4: Monocolor Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're continuing our review with the monocolor cards from the set.  Last time...

Outlaws of Thunder Junction Review, Part 2 of 4: Multicolor Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're kicking off our review with the multicolor cards that serve as...

Outlaws of Thunder Junction Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin' tootin' treasure huntin' time. A new set means new mechanics, and we've got some good ones. In this article we'll talk about the...