reviews

Magic: the Gathering Duskmourn Review, Part 2 of 4: Multicolor Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're kicking off...

Magic: the Gathering Duskmourn Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new mechanics, and we've got some...

Goonhammer Reviews: Pariah Nexus Crusades Rules in White Dwarf 502

We take a look at the Pariah Nexus mission rules from White Dwarf #502, which make it possible to play Crusade games using the Pariah Nexus missions deck.

Magic the Gathering Bloomburrow Review, Part 4 of 4: Red, Green, and Colorless Cards

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals.   Last time we covered the set's white, blue, and black cards, and this time we'll be look at...

Magic the Gathering Bloomburrow Review, Part 3 of 4: White, Blue, and Black Cards

Our review of Magic the Gathering Bloomburrow continues as this week we look at the set's White, Blue, and Black Cards.

Age of Sigmar 4th Edition Path to Glory – The Goonhammer Review

We take a deep dive into the Path to Glory mechanics in Age of Sigmar's 4th edition and how they're a massive improvement over third.

Reflections From a Conquest: First Blood Tourist

One of the big selling points for Conquest is that it’s two games for the price of one, using the same minis to play both The Last Argument of Kings (TLAOK) and First Blood (FB). But I’ve been playing...

Magic the Gathering Bloomburrow Review, Part 2 of 4: Multicolor Cards

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals. A new set means new cards, and we're kicking off our review with the multicolor cards that serve...

Magic the Gathering Bloomburrow Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals. A new set means new mechanics, and we've got some good ones. In this article we'll talk about...

Magic the Gathering Unstable Mutation: Creative Energy

Modern Horizons 3 has blessed us with support for an archetype that has been quite popular over the years, despite its lack of regular new cards: Energy. Savvy readers like you might be thinking "Hey, didn't we just get...