PlayEDH

Battle for Baldur’s Gate: Preconstructed Deck New Card Roundup

Magic's most recent expansion had us travel to Baldur's Gate on a grand adventure, and in addition to the set itself, we got the usual suite of companion preconstructed decks. We've covered the the decks individually, but this week...

Unstable Mutation: Mind Flayarrrs

This was actually a fairly hard to write article for a strange reason - Mind Flayarrrs is a pretty good deck out of the box. Normally the game plan of the precons are just plain bad. It's some variant...

Unstable Mutation: Draconic Dissent

In our Unstable Mutation series we look at the prerelease decks of various sets, talk about their contents, and talk about how to improve them taking them from an off-the-shelf disaster into something that's worth bringing to the table...

Unstable Mutation: Party Time

In our Unstable Mutation series we look at the prerelease decks of various sets, talk about their contents, and talk about how to improve them taking them from an off-the-shelf disaster into something that's worth bringing to the table...

Unstable Mutation: Exit from Exile

Wizards has apparently backed off their strategy of horrible tri-color pre-cons full of ETB tapped lands, monstrous mana bases, horrible over-costed mana rocks, and ridiculous 5+ cost sorceries. The preconstructed decks for Baldur's Gate are all fairly decent, tighter,...

Commander Focus: Tivit, Seller of Secrets

There are a lot of new interesting choose mechanics coming out in recent sets where Wizards has been creating cards to cater to the multiplayer environment. New effects that have you "choose two opponents" or cards like Jolene, the...

Memory Jar: New Capenna – Cards to Remember

Given the flurry of new product releases we thought it would be useful to start doing a follow-up to each set with a list of the top 10 or so cards that would seem to have an impact on...

Commander Focus: Nine-Fingers Keene

Ever since they did my boy Golos, Tireless Pilgrim dirty (okay actually he was pretty strong in a number of ways) there's not been a good commander to run Maze's End as a win condition. Until Baldur's Gate, which included...

Commander Legends: Battle for Baldur’s Gate Review, Part 3 – Multicolor and Colorless

Magic's newest expansion has us traveling to Battle for Baldur's Gate. A new set means new cards to examine, and in this article we'll talk about the multicolored and colorless cards, what they mean for the game and how...

Unstable Mutation: Obscura Operation

In our Unstable Mutation series we look at the prerelease decks of various sets, talk about their contents, and talk about how to improve them taking them from an off-the-shelf disaster into something that's worth bringing to the table...