Orks

[40k] Competitive Innovations in 10th: Dog Days pt.2

More dakka, more dogs, and much more in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Dog Days pt.1

Various factions release the hounds in part 1 of Competitive Innovations.

Fury of da Beast: Writing Ork Army Lists for 40K Co-op

Today in Fury of da Beast, Charlie takes a deep look at what kind of Ork forces you can and should be building up for use on the table.

[40k] Competitive Innovations in 10th: Our Long National Nightmare is So Back pt.2

Perhaps unsurprisingly, part 2 of Competitive Innovations features More Dakka!

[40k] Competitive Innovations in 10th: Our Long National Nightmare is So Back pt.1

Lootas and Lions are unleashed upon the metagame in part 1 of Competitive Innovations.

Hammer of Math: Mo’ Dakka, Mo’ Problems

We take a look at the More Dakka! Detachment, how it super-charges ork shooting output, and what the hell happened this past weekend at events worldwide.

[40k] Competitive Innovations in 10th: A Little Knight Music pt.2

More Dakka gets its first Showdown outing at the 6++ GT in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: A Little Knight Music pt.1

Knights sound the charge into the new metagame in part 1 of Competitive Innovations.

Fury of da Beast: Co-op Sabotage and Desperate Escapes

Charlie B's back with another update on Fury of da Beast, complete with a couple new missions.

[40k] Competitive Innovations in 10th: Bang to Rights pt.2

Genestealer Cults celebrate the coming of the balance dataslate from the skies by swarming to victory in part 2 of Competitive Innovations.