Orks

Fury of da Beast: The Penultimate Post

Charlie B's here with the penultimate (with a lot of disclaimers and exceptions) post for Fury of da Beast.

The Lore Explainer: Sanctus Reach, Part 2: Stormclaw and Hour of the Wolf

We dive into parts two and three of the lore of the Sanctus Reach campaign, looking at how the arrival of the Space Wolves made everything better and then much, much worse.

[40k] Competitive Innovations in 10th: Cold Steel pt.2

A Necron surge in part 2 of Competitive Innovations, with plenty of Ork and Marine builds keeping pace.

Competitive Innovations in 10th: Cold Steel pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

More Dakka Nerfs: The Goonhammer Hot Take

In the normal fashion by which these kinds of updates now become public, the Warhammer 40k app updated earlier today with several changes to the More Dakka! detachment for Codex: Orks, which was released a couple of weeks ago...

The Lore Explainer: Sanctus Reach, Part 1: The Red Waaagh!

In this new Lore Explainer mini-series we take a look at at the lore of Warhammer 40k's 7th edition campaign books, starting with the first part of the Sanctus Reach campaign.

[40k] Competitive Innovations in 10th: Dog Days pt.2

More dakka, more dogs, and much more in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Dog Days pt.1

Various factions release the hounds in part 1 of Competitive Innovations.

Fury of da Beast: Writing Ork Army Lists for 40K Co-op

Today in Fury of da Beast, Charlie takes a deep look at what kind of Ork forces you can and should be building up for use on the table.

[40k] Competitive Innovations in 10th: Our Long National Nightmare is So Back pt.2

Perhaps unsurprisingly, part 2 of Competitive Innovations features More Dakka!