Necromunday

Necromunday: Simple Lost Zone

Over the last few weeks we’ve been hard at work creating content for THE LOST ZONE, a Necromunda mod of sorts that strips down gang resources and rebalances the Campaign with the goal of making things seem more desperate...

Necromunday: Cults of the Underhive – Corpse Grinder Cults

It’s Monday again, and you know what that means here at Goonhammer: Necromunday! This week we’re revisiting some old friends: Corpse Grinder Cults! We did an initial impressions article back when they first came out, and now we’re back...

Necromunday: Kevin Fowler’s Manwolfs Part 2

Howdy scummers! Another Monday means another round of Necromunday. Today on This Old Underhive we are going to take a look at the second set of the skateboard-shredding, motorcycle-riding Orlock gang The Manwolfs. This batch features brutes, a pet,...

Necromunday: Greg’s Klaisus PD

It’s Monday, Scummers! Everywhere else, Mondays are complete garbage. But here at Goonhammer, Mondays mean Necromunday! This week, the Necro Bois are rolling their recovery checks and Greg is taking point to show off his Palanite Enforcers “gang”, The...

Necromunday: Skills in the Lost Zone

Happy Monday, Scummers! Welcome back to another edition of Necromunday here at Goonhammer! Last week, we talked about advances in our LOST ZONE module, and this week we’re diving into Necromunda’s more useless Skills! It’s a big job, so...

Necromunday: Lost Zone Advancements

Good morning Scummers, and a happy Necromunday to all (on time this week, too)! We’re diving into the Advancements system today for our Lost Zone module, the Goonhammer-made add-on to Necromunda campaigns that focuses on narrative play amongst the...

Necromunday: 2020 Van Saar Tactics Card pack Update

Welcome, Scummers, to yet another updated to our ever-growing tactics card article! This time, we've added the Van Saar Gang Tactics Cards Pack that was released alongside the House of Artifice. Surprisingly the pack is still available on the GW webstore,...

Necromunday: Lost Zone Gang Comp and Recruiting

Howdy Scummers! Today we’re continuing to create content for our Lost Zone module for Necromunda! A quick reminder: the Lost Zone module is a set of optional rules that Necromunda groups can use to enhance narrative and gradual play...

Necromunday: Components and the Weaponsmith

Welcome back, Scummmers, to another edition of Necromunday! This week, we’re expanding our Lost Zone module with a new Post-battle Action. You can find our last Lost Zone article here. The Lost Zone module is a Goonhammer-made add-on to...

Necromunday: The Lost Zone Trading Post and Black Market

Welcome to Necromunda, Scummers! This week, we’re getting a little conceptual! This is the first in our series of Lost Zone articles, where we introduce our Goonhammer-made module for Necromunda players to use if they see fit. Let’s see...