necromunda

Necromunday: Everybody Dies – Dark Uprising’s Campaign

Welcome back to Necromunday, Scummers! This week we’re cracking open the thiccest box in GW History: Dark Uprising! While all the new terrain and models may interest other Necromundans, it’s the Uprising campaign that we’re all about! So join...

Necromunday: Initial Impressions of the Corpse Grinder Cults

Greetings fellow Scummers! Dan and Jules here, coming at you with week two of our Book of Ruin coverage, tackling the Big Bads themselves, the Corpse Grinder Cult! Crazed devotees of the Lord of Skin and Sinew, the Corpse...

Necromunday: The Book of Ruin Review

The next big release for Necromunda, The Book of Ruin, is finally here! It’s got a ton of content in it, and Dan and Jules are here to help you navigate through it. We hope you pass that Willpower...

Necromunday: Dealing With Melee – Keep Your Corpse Out of the Grinder

A warning, Scummers! Groups of well-armed and insane cannibals have been spotted in the Underhive! This week on Necromunday, our hosts Dan and Jules impart some tips and tricks to take them out before you become meat for the...

Necromunday: Houses of the Underhive – Escher

Welcome back, Scummers, to another edition of your favorite downhive weekly: Necromunday! Join us as we do a deep dive into the deadly sirens of the Underhive, House Escher! As one of the first gangs released, Escher are appropriately all...

Necromunday: Campaign Progression Part 3 – Rep, Brutes, and Hangers-On

Welcome back, Scummers, to the third and probably not all that final installment of our series on Campaign Progression! This time we are going to talk about Reputation, Brutes, and Hangers-On.   Why Bother With Reputation? Ultimately, Reputation is a measure of...

Necromunday: Campaign Progression, Part 2 – The Trading Post

Welcome back, scummers, to the second part on our progression series. If you’ve checked out Part One - Advancements (which you can refresh yourself on by clicking here), you’ll already have an idea of how to spend your Experience....

Necromunday: Campaign Progression, Part 1 – Advancements

Necromunda is, at its best, a campaign game. You get to recruit and guide your group of murderous criminals (or murderous cops!) through the Underhive, and watch them as they grow to the terrifyingly amoral powerhouse that they’re destined...

Necromunday: Houses of the Underhive – Goliath

If you're reading this, be aware that much of the information contained has been obsoleted by the House of Chains book. You can find our newer updated Goliath Strategy article by clicking anywhere here! - Merton Welcome back, Scummers! This...

Necromunday: Skills – From Treasure to Trash

In Necromunda, skills are non-ability statistic ways of improving your fighters. They represent the different ways experienced fighters have learned to cope with the dangers of the Underhive. Like most things in Necromunda, some skills are awesome, and some...