Narrative Play

TheChirurgeon’s Road Through 2024, Part 37: Return to Crab

In this week's Road Through 2024, Rob continues testing out some Death Guard lists and keeps working on his Night Lords for Grand Narrative in Atlanta next week.

The Narrative Forge: Improving Games of Warhammer 40,000 at 500 and 1,000 points

We take a look at some of the challenges playing 500- and 1,000-point games, and propose some army construction rules for making them a bit more balanced.

Administratum – Orks and Skeletons – A Match Made in the War in Heaven?

Add-ons are plentiful in this update for Administratum! We've made a bunch of updates to Administratum. Come check them out, and listen to our plans for the next three weeks.

White Dwarf #505 Crusade of Faith Rules Review

We take a deep look at the new Crusade of Faith rules for the Sisters of Battle in White Dwarf 505, talking about how they work and who they're for.

Contemptor Kevin’s Road to the 2024 Grand Narrative, Part 1 – The Road to Kessandras

In 2022, Games Workshop began the annual “Grand Narrative”, where six narrative games would be played out over a three day period.  This was beyond that of a mere Grand Tournament - the idea is that it is is...

Administratum: How to Create A Campaign

This article is part of a series designed to help you navigate the Administratum app that Goonhammer provides to help players navigate the rules for Crusade campaigns. In this article we cover how to create a campaign. While Administratum is...

The Narrative Forge: Combining Crusade and Boarding Actions

We look at ways to integrate boarding actions with Crusade rules, with pros and cons for each, and tips for how to make it work.

Variety is the Spice of SAGA: The Book of Battles

One of the great joys of historical wargaming is the huge potential variety of scenarios, both balanced and extremely not that present themselves. In this respect, the single scenario in the main SAGA rulebook is, shall we say, slightly...

White Dwarf #504: Kroot Crusade Rules Review

Continuing a welcome recent trend of publishing new Crusade rules in White Dwarf, this month's White Dwarf #504 has rules for running Kroot armies in Crusade, adding new campaign rules, agendas, traits, and artefacts for the mercenary warbands. But are they any good? In this article we're taking a deep dive into the rules to find out.

Conquest Campaign Pack Review: Crucible of Wills

I was excited to get my hands on the first Conquest campaign pack: Crucible of Wills, the Stone Face Campaign. The Warhammer codex system is deeply outdated and awkward as a means of delivering rules, but the one thing...