Magic

Commander Best in Show: Fast Interaction

When it comes to Commander, despite the massive number of available cards in the format once you get into more serious play there are a number of cards that show up over and over in decklists. I think it's...

Unstable Mutation: Vampiric Bloodline

This week we’re finishing out our review of Crimson Vow by taking a look at the two Commander decks Wizards is releasing for the set – whether they’re worth it, and how you can expand them. Today we're talking about...

Unstable Mutation: Spirit Squadron

This week we're finishing out our review of Crimson Vow by taking a look at the two Commander decks Wizards is releasing for the set - whether they're worth it, and how you can expand them. Wizards offers two new...

Innistrad: Crimson Vow Review, Part 3 – Multicolor, DFCs, and Colorless

Magic's newest expansion has us returning to Innistrad just in time for Halloween. Innistrad: Crimson Vow is the second of two expansions set in the horror-themed plane, and this second set sees the two main vampire lineages uniting in...

Innistrad: Crimson Vow Review, Part 2 – WUBRG

Magic's newest expansion has us returning to Innistrad just in time for Halloween. Innistrad: Crimson Vow is the second of two expansions set in the horror-themed plane, and this second set sees the two main vampire lineages uniting in...

Innistrad: Crimson Vow Review, Part 1 – The Mechanics

Magic's newest expansion has us returning to Innistrad just in time for Halloween. Innistrad: Crimson Vow is the second of two expansions set in the horror-themed plane, and this second set sees the two main vampire lineages uniting in...

Commander 103: Mana Value, Ramp, and the Meta

At the dawn of Commander... Long ago, in the Great Before Time, Commander exploded in popularity as a format, giving birth to more competitive spirit, and many more competitive decks were born. Many of these decks are still around in some...

Commander Focus: Kenrith, It’s a lock

For the most part, Commander is supposed to be a fun format. The rules committee philosophy frequently references this sort of idea, and even seems to consider not focusing on "fun-having" as some sort of abomination or aberration. People...

Commander Focus: Horde of Notions

Tribal commander archetypes are fairly common, though if you're in a more casual group there's a bit of an issue where several of them are really quite good.  Elves and pirates easily make the cut off for any kind...

Not-Commander Secret Lair: Stranger Things

Late last week Wizards revealed cards from the next "Universes Beyond" release, this time focused on the Netflix series Stranger Things. If you're starting to feel fatigue from the sheer volume of new Magic releases well, you're not alone. Today we'll...