Magic

Magic: the Gathering Commander Focus: Talking 2-Cost Mana Rocks, Part 1 of 2

If you're familiar at all with Commander, you'll have heard a lot of talk about Ramp. If you're newer to the game: Ramping is the term for spending your mana on sources of additional mana to use on later...

MTG Commander Editorial: Cardboard Is Not an Asset Class

When Wizards of the Coast created a collectible card game, they were inventing something with potentially inherently toxic characteristics. The 30-year history of magic has included a lot of headlines about the real world value of certain magic cards, largely because...

Magic: the Gathering Duskmourn Review, Part 4 of 4: Red, Green, and Colorless Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're finishing our...

Magic: the Gathering Duskmourn Review, Part 3 of 4: White, Blue, and Black Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're continuing our...

Editorial: Commander Should Ban More Cards, Actually

We talk about the latest banned and restricted announcements for Commander, the reasoning behind them, and what it means for the game.

Magic: the Gathering Duskmourn Review, Part 2 of 4: Multicolor Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're kicking off...

Magic: the Gathering Duskmourn Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new mechanics, and we've got some...

MTG Commander Focus: Costs, Reductions, and Eluge, the Shoreless Sea

One of the single best things you can do in a game of Magic is "Draw a card," but only slightly less well-known is this: "...spells cost {1} less to cast." Yes, reducing the overall costs of cards allows...

MTG Commander Focus: Polymorph, Scramble, and Why Deckbuilding Restrictions Matter

The conceit of Commander is itself at-odds with the idea of optimal deckbuilding; no matter how much some commanders are pushed, there may always be another option that has some upside over the more niche option, causing players to...

MTG Commander Focus: Rating Blue-Less Counter Spells Part 2

Hi everyone! A few weeks back, we started to check out all of the different counter spells you can play in Commander that lack the classic counter spell coloring of Blue. You can check that out here if you...