Magic

Editorial: Commander Should Ban More Cards, Actually

We talk about the latest banned and restricted announcements for Commander, the reasoning behind them, and what it means for the game.

Magic: the Gathering Duskmourn Review, Part 2 of 4: Multicolor Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're kicking off...

Magic: the Gathering Duskmourn Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new mechanics, and we've got some...

MTG Commander Focus: Costs, Reductions, and Eluge, the Shoreless Sea

One of the single best things you can do in a game of Magic is "Draw a card," but only slightly less well-known is this: "...spells cost {1} less to cast." Yes, reducing the overall costs of cards allows...

MTG Commander Focus: Polymorph, Scramble, and Why Deckbuilding Restrictions Matter

The conceit of Commander is itself at-odds with the idea of optimal deckbuilding; no matter how much some commanders are pushed, there may always be another option that has some upside over the more niche option, causing players to...

MTG Commander Focus: Rating Blue-Less Counter Spells Part 2

Hi everyone! A few weeks back, we started to check out all of the different counter spells you can play in Commander that lack the classic counter spell coloring of Blue. You can check that out here if you...

Magic the Gathering Bloomburrow Review, Part 4 of 4: Red, Green, and Colorless Cards

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals.   Last time we covered the set's white, blue, and black cards, and this time we'll be look at...

Magic the Gathering Bloomburrow Review, Part 3 of 4: White, Blue, and Black Cards

Our review of Magic the Gathering Bloomburrow continues as this week we look at the set's White, Blue, and Black Cards.

Magic the Gathering Bloomburrow Review, Part 2 of 4: Multicolor Cards

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals. A new set means new cards, and we're kicking off our review with the multicolor cards that serve...

Magic the Gathering Bloomburrow Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals. A new set means new mechanics, and we've got some good ones. In this article we'll talk about...