Magic the Gathering

Innistrad: Crimson Vow Review, Part 2 – WUBRG

Magic's newest expansion has us returning to Innistrad just in time for Halloween. Innistrad: Crimson Vow is the second of two expansions set in the horror-themed plane, and this second set sees the two main vampire lineages uniting in...

Innistrad: Crimson Vow Review, Part 1 – The Mechanics

Magic's newest expansion has us returning to Innistrad just in time for Halloween. Innistrad: Crimson Vow is the second of two expansions set in the horror-themed plane, and this second set sees the two main vampire lineages uniting in...

Commander 103: Mana Value, Ramp, and the Meta

At the dawn of Commander... Long ago, in the Great Before Time, Commander exploded in popularity as a format, giving birth to more competitive spirit, and many more competitive decks were born. Many of these decks are still around in some...

Commander Focus: Kenrith, It’s a lock

For the most part, Commander is supposed to be a fun format. The rules committee philosophy frequently references this sort of idea, and even seems to consider not focusing on "fun-having" as some sort of abomination or aberration. People...

Commander Focus: Horde of Notions

Tribal commander archetypes are fairly common, though if you're in a more casual group there's a bit of an issue where several of them are really quite good.  Elves and pirates easily make the cut off for any kind...

Not-Commander Secret Lair: Stranger Things

Late last week Wizards revealed cards from the next "Universes Beyond" release, this time focused on the Netflix series Stranger Things. If you're starting to feel fatigue from the sheer volume of new Magic releases well, you're not alone. Today we'll...

Commander Focus: The Rubaiyat of oh my Tayam!

Tayam, Luminous Enigma is kind of a strange card. He cares about counters, not particular counters. A lot of cards will have you remove counters, but typically they are counters associated with the creature itself, and the most common...

Commander Focus: Anowon, Feeling a Bit Rouge-ish.

Yes, thank you I know how to spell. But that's the point of a rogue deck. I tricked you into correcting my spelling. You fell into my cunning plan of, well proving something or other. Rogues are a nifty subtype...

Commander Unstable Mutation: Coven Counters

Coven Counter is based on generating +1/+1 counters, off the commander and other sources, buffing the small creatures in order to deal combat damage.  This is inherently a bad game plan, especially without backup from things like proliferate, or...

Commander Unstable Mutation: Undead Unleashed

We've previously covered the mechanics and cards of Midnight Hunt, the newest Innistrad-set expansion for Magic: the Gathering. This week we're covering the Commander preconstructed decks for the set - what they've got, how to play them, and how...