Magic the Gathering

Commander Focus: Sisay Voltron Mechtitan Core

I know a lot of people got really excited by the advent of the Mechtitan Core and obviously, the idea is neat but I am feeling a bit disappointed. This is supposed to be, uh, Voltron. Voltron, or Power Rangers,...

Commander Unstable Mutation: Upgrades Unleashed

Upgrades unleased is the second of two preconstructed Commander decks from Kamigawa: Neon Dynasty. If you're wondering, you can expect a bevy of these articles over the weeks to come; Streets of Capenna, Magic's next expansion (and coming out...

Unstable Mutation: Buckle Up!

There's a lot of hype and excitement about this deck, I think there is a huge amount of crossover with anime and pilots and mechs and things. Looking in the rearview, I'm not sure how that fits into Magic's...

Worldbreakers: Advent of the Khanate review – Turn Order

In the universe of skirmish-based card games, Magic: The Gathering (MtG) is the big bang; virtually all other collectible and non-collectible card games (CCG’s) released in the thirty years since have Magic stardust in their DNA. That's because MtG...

Kamigawa: Neon Dynasty Review, Part 3 – Multicolor and Colorless

Magic's newest expansion has us returning to Kamigawa. A new set means new cards to examine, and in this article we'll talk about the multicolored cards and what they mean for the game in different formats and how they'll...

Kamigawa: Neon Dynasty Review, Part 2 – WUBRG

Magic's newest expansion has us returning to Kamigawa. A new set means new cards to examine, and in this article we'll talk about the monocolored cards and what they mean for the game in different formats and how they'll...

Kamigawa: Neon Dynasty Review, Part 1 – The Mechanics

Magic's newest expansion has us returning to the much maligned and beloved plane of Kamigawa, far into the cyberpunk future from our previous visit. A returning set means returning mechanics, and we've got our share here, plus some new...

Commander Focus: The Ghost of Demons Past

A big part of the fun of Commander is digging out weird, cool, edge case cards and building around them, and this deck has multiples that would see play virtually nowhere else. We also have some big, splashy, game...

Commander Focus: Zurgo Danger Zone

Call Kenny Loggins because we're back in the zone. Writing last week's article I noticed something that seems really dangerous: If you leverage it the right way, there are 2 cards, all in Boros colors, that prevent half of the...

Commander Focus: Ruhan’s Danger Zone

With the release of Kaldehim Wizards effective (re-)introduced the concept/mechanic of "spell trample" and it's one that, as a design space, I really like. It fits really well with red, and having it on more spells would really shore...