Magic

Magic: the Gathering Foundations Review, Part 3 of 3: Red, Green, Multicolor, and Colorless Cards

After many years, a Core set has returned to Magic. This Standard legal set is 50/50 new cards and reprints, and will remain legal through at least 2029 with annual reprints. A pared down selection of cards will be...

Magic: the Gathering Foundations Review, Part 2 of 3: White, Blue, and Black Cards

After many years, a Core set has returned to Magic. This Standard legal set is 50/50 new cards and reprints, and will remain legal through at least 2029 with annual reprints. A pared down selection of cards will be...

Magic: the Gathering Foundations Review, Part 1 of 3: The Mechanics

We take a look at the mechanics of the upcoming Foundations set and talk about their application in games.

Golgari in Commander: The Harmony of Rot and Rebirth

Game design for tabletop games, specifically card games, can be a delicate balancing act of many factors in order to get the play experience to be enjoyable and enlightening. Two of these factors that often come up frequently are...

Ghoulhammer: Grimgrin’s Corpse Stash

Here's an early preview of the kind of content we'll be running next week to celebrate Halloween, when Ghoulhammer once again takes over the site. As spooky season approaches, it's time for the long forgotten undead to once again resurrect...

Magic: the Gathering Commander Focus: Talking 2-Cost Mana Rocks, Part 2 of 2

If you're familiar at all with Commander, you'll have heard a lot of talk about Ramp. If you're newer to the game: Ramping is the term for spending your mana on sources of additional mana to use on later...

Magic: the Gathering Commander Focus: Talking 2-Cost Mana Rocks, Part 1 of 2

If you're familiar at all with Commander, you'll have heard a lot of talk about Ramp. If you're newer to the game: Ramping is the term for spending your mana on sources of additional mana to use on later...

MTG Commander Editorial: Cardboard Is Not an Asset Class

When Wizards of the Coast created a collectible card game, they were inventing something with potentially inherently toxic characteristics. The 30-year history of magic has included a lot of headlines about the real world value of certain magic cards, largely because...

Magic: the Gathering Duskmourn Review, Part 4 of 4: Red, Green, and Colorless Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're finishing our...

Magic: the Gathering Duskmourn Review, Part 3 of 4: White, Blue, and Black Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're continuing our...