Hammer of Math

Hammer of Math: T’au Commanders, Combi-Weapons, and Morty vs Deathwing

This week's Hammer of Math will cover several reader submitted questions submitted via our request form. Specifically we'll look at the difference between T'au Commander options, when (if ever) it's worth firing both barrels of combi-weapons, and which of...

Hammer of Math: Dark Angel Shenanigans

This week's Hammer of Math delves into the wonderful world of Dark Angels and their new codex, which some of our authors are particularly enthused about. Consider me to be one of them! For a few editions now the Dark...

Hammer of Math: Pushing the Reactor in Adeptus Titanicus

Greetings Princeps! This week's Hammer of Math delves into the realm of tiny Titans and the probability of different outcomes when pushing the reactor in Adeptus Titanicus. Adeptus Titanicus is a fascinating game of army building, strategic deployment, tactical...

Hammer of Math: Killing Mortarion

This week's Hammer of Math takes a look at one of the biggest boosts in the 9th Edition Codex: Death Guard. Fallen Primarch and #1 Papa Nurgle Fan, the Lord of Sticky Hugs himself, Mortarion! In spite of being the...

Hammer of Math: Infinity Face Off Rolls

This week’s Hammer of Math looks at the math behind rolls in Infinity, a very popular (and fun) sci-fi skirmish game from Corvus Belli. While Games Workshop continues to be the juggernaut of tabletop miniature wargames, several other companies make...

Hammer of Math: Overcharged Plasma

This week's Hammer of Math looks at Overcharged Plasma in the context of risk management and points efficiency. Reader Glittch submitted this question via the request form about overcharged plasma. For those unfamiliar with 40K plasma weapons are high powered,...

Hammer of Math: Acts of Faith

Tis the season, so this week’s Hammer of Math will cover one of the defining features of the Adepta Sororitas: Miracle dice and Acts of Faith. Special thanks to reader Tim Pinney for providing some much needed insight with...

Hammer of Math: Quick Hits – Flamers and Automatic Wounds

This week's Hammer of Math takes a look at some questions submitted by readers. Specifically we'll look at the balance of flamers and ballistic skill, and the impact of abilities like automatic wounds or hits. One of my goals for...

Hammer of Math: New Disgustingly Resilient

This week's Hammer of Math takes a look at the updated Disgustingly Resilient rule that Warhammer Community recently announced. Although the actual Codex: Death Guard has been delayed until after 2021 (Nurgle clearly has his hands full with 2020),...

Hammer of Math: Does rolling order matter?

This week's article is a Quick Hit from a reader question. If you have a question that you think would make for a good article, feel free to submit it and I might use it in a future article. Reader The...