Hammer of Math

Hammer of Math: Imperial Knight House Martial Traditions

This week's Hammer of Math takes a look at the effects of the various House Martial Traditions available within Codex: Imperial Knights. One of the advantages of writing a weekly column on gaming statistics is that I can exploit this...

Hammer of Math: In Which We Mathematically Prove the Repulsor Executioner Sucks

This week Hammer of Math tests a common theorem: that the Repulsor Executioner sucks.  When the RepEx was first released I immediately fell in love. A floating brick with a big gun on top that looked cool and was basically...

Hammer of Math: The Cost of Overcharging in Warhammer 40k (Imperial Edition)

This week's Hammer of Math takes a look at what price an Imperial player pays every time they fire an overcharged plasma weapon in Warhammer 40k. We'll do a follow up at some point to cover the other factions. In...

Hammer of Math: Age of Sigmar Incarnates

This week's Hammer of Math takes a look at the challenges of killing incarnates, and also takes a look at the offensive power of the Krondspine Incarnate of Ghur. Note that these rules may be affected by a future...

Hammer of Math: The Impact of the Votann FAQs

This week's Hammer of Math takes a look at the mathematical changes that come from the magna-rail Leagues of Votann Balance Update that Games Workshop released last Thursday. Assuming this isn't the first article you've ever read about Warhammer 40k...

Hammer of Math: Warhammer 40k Leagues of Votann Options and Builds

This week's Hammer of Math takes another look at Leagues of Votann, focusing on the options available to different units. Last week, in what turned out to be fairly popular article, we provided a rather expletive-laden discussion on why multiple...

Hammer of Math: Votann Break All the Rules in Warhammer 40k

This week's Hammer of Math takes a look at Codex: Leagues of Votann and how incomprehensibly game breaking their abilities are. Three years ago this week I wrote my first article for Hammer of Math, covering the Warhammer 40k attack...

Hammer of Math: The Necromunda Ridgehauler is Impossible to Kill

This week's Hammer of Math heads outside of the hives and examines exactly how difficult it really is to kill these vehicles. Vehicles in Necromunda are a lot of fun, but one of the things you quickly discover is that...

Hammer of Math: Warhammer 40k Chaos Daemon Psychic Powers

This week's Hammer of Math returns to the Immaeterium to examine the probabilities behind the various Psychic disciplines available in Codex: Chaos Daemons for Warhammer 40k. With the notable exception of the Blood God, psychic powers are a major element...

Hammer of Math: Warhammer 40k Chaos Daemons Warp Storm Points

This week's Hammer of Math feels the warp overtaking us and embraces the chaos that is the new Warp Storm Point for Chaos Daemons. Every now and then I wonder why I don't have a Chaos Daemons army. They look...