game design

Goonhammer Historicals: Activation Roundtable

Welcome to Historical Roundtables, our regular column where the Goonhammer Historicals team gets together to talk over a particular aspect of historical wargaming. They’ll share their insights, recommendations and warnings about the best way to engage with the hobby....

Game Design Discourse: Randomness

In our latest Game Design Discourse, Lupe and @James_M_Hewitt talk about randomness and the role it plays in games.

Game Design Discourse: Emotional Outcomes and Balance

In our Game Design Discourse series we join James M Hewitt from Needy Cat Games and our own Edwin "Lupe" Moriarty for chats about game design theory and practice. James worked for Games Workshop as part of the Citadel...

The Goonhammer Interview with James M Hewitt, Part 2: Blood Bowl and Adeptus Titanicus

James M Hewitt worked for Games Workshop as part of the Citadel studio rules team, before becoming a founding member of the newly created Specialist Games Team. He now operates Needy Cat Games with his partner Sophie, another GW...

The Goonhammer Interview with James M Hewitt, Part 1: Age of Sigmar and 40k

James M Hewitt worked for Games Workshop as part of the Citadel studio rules team, before becoming a founding member of the newly created Specialist Games Team. He now operates Needy Cat Games with his partner Sophie, another GW...

The Narrative Forge: Making Your Own Missions

The Warhammer 40,000 universe is a massive place, and the “Narrative Forge” hobby articles encourage thinking outside the box (literally) when putting models together and stretching yourself out in the hobby. They aim to make hobbyists and players comfortable...