game design

Fury of da Beast: The Ork Horde Mode Open Beta Begins

Announcing Fury of da Beast, the follow up to last year's hit supplement, Fury of the Swarm! Roadmap and more inside.

Goonhammer Presents Fury of da Beast: Ork Horde Mode

Last year I put out the unofficial Warhammer 40,000 cooperative play supplement for Tyranid slaughtering, Fury of the Swarm. I was pleasantly surprised both by its reception, and by the immediate clamouring for a follow up with other armies....

What’s the Point of Game Designers? with Game Designer Jay Dragon

If you haven’t heard of award winning game designer Jay Dragon, well, you’re missing out. Jay’s games Wanderhome and Yazeba’s Bed & Breakfast have been huge hits in the TTRPG world and it’s definitely worth keeping an eye out...

Bringing Timmy, Johnny, and Spike to Wargaming, Part 1: Player Psychographics

We take a deep dive into player motivations for wargames and talk about how Magic's psychographics might serve as a framework for looking at the Warhammer player base.

Goonhammer Historicals: Et Sans Resultat! Interview with the Wargaming Company

With our coverage of the launch of Et Sans Resultat! Series 3 drawing to a close (for now!), we sat down with David, founder of the Wargaming Company to chat about the ruleset, the new models and how he...

Eldfall Chronicles: Interview With Freecompany’s Žiga and Tjaša

We've been covering Eldfall Chronicles recently, a new fantasy tabletop skirmish game from Freecompany. If you missed our coverage you can find a review of the game here and a review of the models here. Today we're joined by...

Flower Wars: Researching a Game

We're really excited about what we're doing over here in the Goonhammer Historicals team with our Flower Wars project. It's an exciting thing, being involved in designing a brand new game. It's not one that I ever thought I'd...

What Happened to… Gorkamorka? Part Two: The Hulk

Gorkamorka lasted six months and nearly took GW down with it - what happened and why did some Orks messing about in the desert nearly crash a multinational company?

The Flower Wars: Designing a Game

Welcome to the first design update for the Goonhammer Historicals project where we develop a skirmish miniatures game set during the Flower Wars, the pre-Columbian semi-ritualised warfare between the Aztec peoples. Designing a new wargame is always a formidable task,...

An Interview with Para Bellum Founder Stavros Halkias

Welcome back to our series covering Conquest: The Last Argument of Kings. If you're new here then check out our first article overviewing what this game is here. Bair and Thanqol sat down this week with Stavros, the mind...