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Goonhammer’s First Look at Magic: the Gathering Modern Horizons 3

For many Magic: The Gathering fans, the Modern format is the epitome of the game. There’s a relatively stable competitive format that has survived some major upheavals over the years while being diverse enough to let new decks pop...

Commander Focus: Rating Blue-less Counterspells, Pt.1

When you sit down to play a game of Magic: The Gathering, what's your favorite part? Casting big creature spells? Using powerful damaging abilities to wipe out the table in one fell swoop? Slowly chipping away at your foes...

Unstable Mutation: Most Wanted Upgrade…With a Twist! (Outlaws of Thunder Junction Commander)

Outlaws of Thunder Junction introduced a whole bunch of new mechanics, including the new "Outlaw" supertype for creatures, allowing us to play around with creature typing combinations outside of the traditional typal deck synergies. What if we decided to...

Unstable Mutation: Grand Larceny Upgrade (Outlaws of Thunder Junction Commander)

The Grand Larceny deck is one of 4 preconstructed Commander decks released alongside the Outlaws of Thunder Junction set. It's a Sultai (Black, Blue, and Green) color identity deck built around doing combat damage and stealing your opponents' stuff...

Magic: The Gathering Reveals New Cowboy Bebop Collaboration

You meet all kinds of folk in the Wild West of Thunder Junction, including characters from the best anime of all time, Cowboy Bebop. In a new crossover collaboration with the legendary anime, Wizards of the Coast is releasing...

Outlaws of Thunder Junction Review, Part 4 of 4: The Big Score Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're wrapping up our review with the Big Score cards from the...

Age of Sigmar Event Report and Goodbye to Third Edition

Two weekends past I attended a one-day, three-game Age of Sigmar event at Ragnarok Hobbies. There were 16 players total and we used all the standard rules you'd expect for a 2,000 point tournament with the current General's Handbook....

Outlaws of Thunder Junction Review, Part 3 of 4: Monocolor Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're continuing our review with the monocolor cards from the set.  Last time...

Outlaws of Thunder Junction Review, Part 2 of 4: Multicolor Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're kicking off our review with the multicolor cards that serve as...

Outlaws of Thunder Junction Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin' tootin' treasure huntin' time. A new set means new mechanics, and we've got some good ones. In this article we'll talk about the...