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Ruleshammer 40k: Engagement Range and Obscuring Area Terrain

Welcome to Ruleshammer! This week I'm covering some of the odd interactions made possible by the latest FAQ for Obscuring Terrain. Remember the banner below will take you to the Ruleshammer 9th Edition Compedium, for all the questions I’ve...

Unstable Mutation: Party Time

In our Unstable Mutation series we look at the prerelease decks of various sets, talk about their contents, and talk about how to improve them taking them from an off-the-shelf disaster into something that's worth bringing to the table...

Attack of the Bird-Men: Cadre Mercenary (Kroot) Kill Team Tactics

When Kill Team 2.0 was initially announced I was incredibly excited for it. I had been a big fan of 1.0 and was eagerly looking forward to an improved version of it. Unfortunately this eagerness turned to disappointment as...

Necron Tomb World Kill Team Tactics

When Kill Team 2.0 was initially announced I was incredibly excited for it. I had been a big fan of 1.0 and was eagerly looking forward to an improved version of it. Unfortunately this eagerness turned to disappointment as...

Ruleshammer Battle: Episode 4 – The Tau Turn 1 Shooting, Melee, and Morale Phases

Welcome to Ruleshammer! This week is the fourth "episode" of a series I'm calling Ruleshammer Battle. A step by step explanation of a small game of warhammer 40k. Remember the banner below will take you to the Ruleshammer 9th...

The Enemy Within: Wyrmblade Genestealer Cults Kill Team Tactics

Do you enjoy plotting the downfall of civilization from your secret lair beneath the city streets? Do you plot to spread propaganda about the sky god to anyone who will listen? Do you have more than two arms? If...

Commander Focus: Nine-Fingers Keene

Ever since they did my boy Golos, Tireless Pilgrim dirty (okay actually he was pretty strong in a number of ways) there's not been a good commander to run Maze's End as a win condition. Until Baldur's Gate, which included...

Ruleshammer Battle: Episode 3 – Pre-Battle Abilities, Tau Turn 1 Command, Movement, and Psychic Phases

Welcome to Ruleshammer! This week is the second "episode" of a series I'm calling Ruleshammer Battle. A step by step explanation of a small game of warhammer 40k. Remember the banner below will take you to the Ruleshammer 9th...

Commander Legends: Battle for Baldur’s Gate Review, Part 3 – Multicolor and Colorless

Magic's newest expansion has us traveling to Battle for Baldur's Gate. A new set means new cards to examine, and in this article we'll talk about the multicolored and colorless cards, what they mean for the game and how...

Commander Legends: Battle for Baldur’s Gate Review, Part 2 – WUBRG

Magic's newest expansion has us traveling to Battle for Baldur's Gate. A new set means new cards to examine, and in this article we'll talk about the monocolored cards and what they mean for the game in different formats...