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Magic: the Gathering Duskmourn Review, Part 2 of 4: Multicolor Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're kicking off...

Magic: the Gathering Duskmourn Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new mechanics, and we've got some...

MTG Commander Focus: Costs, Reductions, and Eluge, the Shoreless Sea

One of the single best things you can do in a game of Magic is "Draw a card," but only slightly less well-known is this: "...spells cost {1} less to cast." Yes, reducing the overall costs of cards allows...

Magic the Gathering Bloomburrow Review, Part 4 of 4: Red, Green, and Colorless Cards

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals.   Last time we covered the set's white, blue, and black cards, and this time we'll be look at...

Magic the Gathering Bloomburrow Review, Part 3 of 4: White, Blue, and Black Cards

Our review of Magic the Gathering Bloomburrow continues as this week we look at the set's White, Blue, and Black Cards.

How to Paint Everything: Genestealer Cults

In our How to Paint Everything series, we take a look at different armies of the Warhammer universe, examine their history and heraldry, and look at several different methods for painting them. In this article we're looking at how to...

Magic the Gathering Bloomburrow Review, Part 2 of 4: Multicolor Cards

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals. A new set means new cards, and we're kicking off our review with the multicolor cards that serve...

Magic the Gathering Bloomburrow Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals. A new set means new mechanics, and we've got some good ones. In this article we'll talk about...

MTG Commander Focus: Let Me Azlasks You a Lot of Questions

This article concludes our series on playing Eldrazi in Commander alongside the recent release of a bunch of new ones in Modern Horizons 3. If you haven't read our previous article on Morophon, the Boundless, you can find it...

Magic the Gathering Unstable Mutation: Creative Energy

Modern Horizons 3 has blessed us with support for an archetype that has been quite popular over the years, despite its lack of regular new cards: Energy. Savvy readers like you might be thinking "Hey, didn't we just get...