competitive play

[40k] Competitive Innovations in 10th: Keeping it Real pt.1

Slaanesh grows ever more powerful in part 1 of Competitive Innovations.

Magic: the Gathering Aetherdrift Review, Part 2 of 4: Multicolor and Colorless Cards

Our Magic experts take a look at the multicolor and colorless cards in the new Aetherdrift set, with an eye towards commander play.

Magic: the Gathering Aetherdrift Review, Part 1 of 4: The Mechanics

With the Aetherdrift spoilers out, our Magic experts look at the new mechanics for MtG's latest set.

TheChirurgeon’s Road Through 2025, Part 5: Taking on the League

In this week's Road Through 2025, TheChirurgeon plays League Games against Final Day GSC and Ultramarines, paints a Rhino, and works assembling a knight.

Detachment Focus: Solar Spearhead (Updated January 28, 2025)

We take a deep dive into the new Solar Spearhead Detachment for the Adeptus Custodes - what it is, how it works, and how to play it.

Detachment Focus: Daemonic Incursion (Updated January 27, 2025)

We take a deep look at the Daemonic Incursion Detachment from the Chaos Daemons Index - what's in it, what makes it tick, and how to use it.

Hammer of Math: Do You Actually Need Precision Dice?

A disquisition on dice, by Variance Hammer Eric.

Detachment Focus: Windrider Host

We take a look at the WIndrider Host Detachment from the upcoming Codex: Aeldari and look at how it supports armies filled with jetbikes and shuriken fire.

Detachment Focus: Ghosts of the Webway

We look at the new Ghosts of the Webway Detachment from the upcoming Codex: Aeldari, looking at how to build Harlequins armies with the new book.

Detachment Focus: Seer Council

We look at the new Seer Council Detachment from Codex: Aeldari and examine its rules for building psyker-powered armies.