competitive play

Infinity Fundamentals, Part V: Common Plays and Tactical Situations

In today's final article on the fundamentals of Infinity, we're covering common plays and tactical situations. If you missed any of our previous articles, you can check them out here: Part I: Strategy Part II: Building a Competitive List ...

Tournament Report: Renegade Wargaming’s Spring Up GT

Hi everyone, James "Boon" Kelling here, back from a crushing win at the 2021 Renegade Wargaming Spring Up GT, where I clowned the shit out of five straight opponents to crush everyone with Drukhari, heralding the dawn of a...

Infinity Fundamentals, Part IV: Initiative Rolls and Deployment

The Initiative Roll and both players' Deployment in Infinity set the conditions for the whole game. Because of the Orders mechanic rather than a conventional IGOUGO structure where every model can move throughout the game, many of your models...

Death Guard: Building Around the Terminus Est Assault Force

There's been a lot of talk about the new Terminus Est Assault Force and whether it's going to be good competitively. Today Goonhammer Chaos authors Don Hooson and Robert "TheChirurgeon" Jones are looking at the army and offering thoughts...

Competitive Innovations in 9th: Ratcon 2021 & Comic Quest GT

Results are rolling in once more, and this week we've got two events to look at - a major in Australia (featuring the debut of the Drukhari codex) and the top 8 pod of a special GT that's been...

Infinity Fundamentals, Part II: Building Lists for Competitive Play

Welcome to part 2 of our four-part series on the fundamentals of Infinity. If you missed part I on general strategy, you can find it here. We've previously talked about the Fundamentals of List Building in Lupe's article on the...

Commander Focus: Krark and Sakashima – the cake is no lie

The odds are pretty good there's some interesting Magic: the Gathering lore as to why poor Krak has no thumbs. But maybe we've already lost that bet. For the most part, Wizards of the Coast have decided to scale...

Competitive Innovations Editorial: Tier 4 Blues pt.1

After a big old burst of activity last week, things were pretty quiet on the event scene this weekend just past, leaving me (hopefully for one of the last times this year) with a blank text window in front...

Infinity Fundamentals, Part I: Strategy

Welcome back to our regular Infinity coverage! In this week's article we're diving back into tactics and strategy with a deep dive into the basics of strategy from Genghis Cohen, whom you may recognize from our Necromunday series. Today...

The 16 cards that are banned in Commander but not Conquest

We've previously covered the Conquest format and what sets it apart from the Commander format. In today's column, we're looking at how the format's ban list differs from Commanders, and the impact certain "unbanned" cards may have. Part of the...