competitive play

TheChirurgeon’s Road Through 2021, Part 13: Practicing Against Drukhari

Welcome back, Dear Reader, to my ongoing quest to achieve some level of competitive respectability in Warhammer 40,000. Last week I waxed philosophical about traveling with minis, played an Incursion game, then eked out a narrow win against the Deathwatch...

A Plasma Gun and a Flak Jacket: Astra Militarum Kill Team Tactics

The ever reliable Imperial Guard get looked at today. While they don’t have all the options that Veteran Guard do, they still give you an interesting team to play, and a lot of modelling opportunities. Their entry in the...

Commander 103: Mana Value, Ramp, and the Meta

At the dawn of Commander... Long ago, in the Great Before Time, Commander exploded in popularity as a format, giving birth to more competitive spirit, and many more competitive decks were born. Many of these decks are still around in some...

Sportsmanship and Competitive Play

On October 3rd, I was able to hoist another US Open trophy in New Orleans.  But even more important than the elation and satisfaction of winning the tournament was the positivity surrounding the final match on social media.  In...

Competitive Innovations in 9th: Talavera Team Special

For the first time in recent memory we had an actual quiet weekend on the competitive front across most of the world, with only a single GT sized event firing (our friends at FactoruM running their latest monthly event)....

Fisher Price: My First Tournament – Goonhammer Open Tournament Report

This tournament report is a little different to the average one. Instead of a high intensity battle for the top tables, this is my tale of turning up to my first GT size event as a beginner to the...

Kill Team Chalnath Review: Novitate Sororitas Kill Teams

Kill Team Chalnath gives us two brand-new kill teams: Pathfinder Kill Teams, which consist of the older unit updated with a new upgrade sprue, and the all-new Novitate Sororitas Kill Team, featuring a unit of all new models. The...

TheChirurgeon’s Road Through 2021, Part 12: Practice, Practice, Practice

Welcome back, Dear Reader, to my ongoing quest to achieve some level of competitive respectability in Warhammer 40,000. Last week I talked about hastily scrambling to build a table mimicking the terrain at the GW US Open events, then...

Commander Focus: Kenrith, It’s a lock

For the most part, Commander is supposed to be a fun format. The rules committee philosophy frequently references this sort of idea, and even seems to consider not focusing on "fun-having" as some sort of abomination or aberration. People...

Kill Team Tactics: The Warpcoven Kill Team

White Dwarf 469 brings us yet another new Kill Team, this time giving us the Warpcoven Kill Team, which takes the Thousand Sons and gives you a reimagined and very different kill team to the one in the compendium....