Commander

Commander Focus: The Ghost of Demons Past

A big part of the fun of Commander is digging out weird, cool, edge case cards and building around them, and this deck has multiples that would see play virtually nowhere else. We also have some big, splashy, game...

Commander Focus: Zurgo Danger Zone

Call Kenny Loggins because we're back in the zone. Writing last week's article I noticed something that seems really dangerous: If you leverage it the right way, there are 2 cards, all in Boros colors, that prevent half of the...

Commander Focus: Ruhan’s Danger Zone

With the release of Kaldehim Wizards effective (re-)introduced the concept/mechanic of "spell trample" and it's one that, as a design space, I really like. It fits really well with red, and having it on more spells would really shore...

Commander Focus: Look! In the Sky!

Commander is an incredibly complex format that can be won and lost through precise application of powerful spells, carefully sequencing them for maximum devastating effect to bury your opponents. Easy to learn but hard to master, truly it is...

Making Predictions for Commander in 2022

Well, 2021 is over; it's time to look forward to 2022. And that means it's time to make predictions about what's in store for us in the next year that no one will ever hold us accountable for. B Phillip...

Commander Best in Show: Slow Interaction

Welcome back to Best in Show, our ongoing series on core cards that fit into any deck, regardless of strategy. Slow interaction here is a bit of an oxymoron since your opponents have to more or less let you...

Commander Focus: The 2021 Coverage Retrospective

Happy Holidays, Dear Reader! Today I'm supposed to be looking back on the last year's worth of articles, but I'm going to cheat and go back to 2020, since we haven't done a retrospective before, and of course it's...

Commander Focus: A Riku of Two Reflections means (2 decks)

Riku was a perfectly good commander once upon a time. Since the release of Commander 2011 here's been a tremendous amount of power creep, and generally speaking, you can get something like Prosper, Tome-Bound, who offers both a value...

Commander Best in Show: Free Interaction

This is part of a series on core cards for playing Commander, focusing on sort of "generic" cards that fit into a variety of decks, based on color identity, and aren't necessarily tied to a specific game plan, but...

Commander Best in Show: Fast Interaction

When it comes to Commander, despite the massive number of available cards in the format once you get into more serious play there are a number of cards that show up over and over in decklists. I think it's...