Astra Militarum

[40k] Competitive Innovations in 10th: Excessive Krumpin’ pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Codex Astra Militarum 10th Edition: The Crusade Rules Review

We take a look at the Crusade rules from the new tenth edition release of Codex: Astra Militarum - how do they stack up and what do you need to know about them?

Hammer of Math: 10th Edition Codex Astra Militarum Odds and Ends

We take a look at some common Stats questions from the new tenth edition Codex: Astra Militarum.

Codex: Astra Militarum 10th Edition – The Goonhammer Review

Astra Militarum players have been waiting impatiently for their Codex to drop new ways to play the army since the start of tenth. The good news is that this time around they aren’t among the last Codexes of the...

Model Review: Astra Militarum Death Korps of Krieg Army Box

The long-awaited Death Korps of Krieg Army Box has finally arrived! This box is a perfect way to round out an existing Death Korps collection, and our experts take a look at what's inside.

Detachment Focus: Hammer of the Emperor

We take a look at the vehicle-heavy Hammer of the Emperor Detachment, with a deep dive into its rules and how it'll play.

Detachment Focus: Combined Arms

We take a deep dive into the Combined Arms Detachment from the new Codex: Astra Militarum, looking at its rules and how it plays on the table.

Detachment Focus: Mechanised Assault

We take a deep dive into the new Mechanised Assault Detachment from Codex: Astra Militarum - its rules, how it plays, and how it affects you.

Detachment Focus: Recon Element

We take a deep dive into the new Recon Element Detachment from Codex: Astra Militarum - what's in it, how it works, and how it will play.

Detachment Focus: Siege Regiment

We take a deep dive into the Siege Regiment Detachment, looking at its rules, how it plays, and what it means for your games.