Pregame
The List
++ Battalion Detachment 0CP (Imperium – Adeptus Astartes – Blood Angels) [100 PL, 7CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Blood Angels Successor, Flesh Tearers Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Strategem: Relics of the Chapter [-2CP]: 2x Number of Extra Relics + HQ + Chaplain [7 PL, -1CP, 130pts]: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Bolt pistol, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Icon of The Angel, Jump Pack, Litany of Hate, Stratagem: Honoured by the Arx Angelicum, Warlord, Wise Orator Gabriel Seth [8 PL, 160pts]: Blood Reaver, Bolt pistol, Frag & Krak grenades Sanguinary Priest [7 PL, -1CP, 155pts]: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary, Frag & Krak grenades, Jump Pack, Selfless Healer, Stratagem: Hero of the Chapter, Teeth of Terra + Troops + Assault Intercessor Squad [5 PL, 105pts]. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol. Assault Intercessor Sgt: Frag & Krak grenades, Heavy Bolt Pistol, Power fist Assault Intercessor Squad [5 PL, 105pts]. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol. Assault Intercessor Sgt: Frag & Krak grenades, Heavy Bolt Pistol, Power fist Incursor Squad [5 PL, 105pts]. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades. Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Incursor Squad [5 PL, 105pts]. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades. Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades + Elites + Bladeguard Ancient [5 PL, -1CP, 85pts]: Frag & Krak grenades, Heavy Bolt Pistol, Rites of War, Stratagem: Hero of the Chapter, The Vox Espiritum Bladeguard Veteran Squad [10 PL, 175pts]. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield . Bladeguard Veteran Sergeant: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield Bladeguard Veteran Squad [10 PL, 175pts]. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield. Bladeguard Veteran Sergeant: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield Bladeguard Veteran Squad [10 PL, 175pts]. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield. Bladeguard Veteran Sergeant: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield Death Company Marines [8 PL, 200pts]: Jump Packs. 5x Death Company Marine: Frag & Krak grenades, Thunder hammer. Death Company Marines [8 PL, 200pts]: Jump Packs. 5x Death Company Marine: Frag & Krak grenades, Thunder hammer. + Heavy Support + Whirlwind [7 PL, 125pts]: Whirlwind castellan launcher ++ Total: [100 PL, 7CP, 2,000pts] ++ This list started as a thought experiment into how to make Flesh Tearers work, or at least how to make the most of Seth’s Lord of Slaughter aura which grants nearby CORE units +1 damage on any rolls of 6 to wound. Very tasty. I don’t like any of the old marine transport options so I needed something durable to keep him compant while he marches up the field and Bladeguard Veterans with their high volume of 2 damage attacks seemed the obvious choice. In my practice games two squads weren’t quite enough to get there so I went for three and picked up a Sang Priest to keep them going along with a Bladeguard Ancient since I had the spare points and a 9” aura of ObSec and +1 to hit seemed the best way to spend them. Early on I locked myself into taking the two squads of Assault Intercessors I painted for Goonhammer’s “How to Paint Everything: Flesh Tearers” article, and for backfield I added two squads of Incursors. I knew the Death Company would be fragile, and landed on a Chaplain to help them arrive safely from Deep Strike with Commanding Oratory and the Icon of the Angel for a 7” rerollable charge. My general game plan would be to maximise Oaths of Moment with the Bladeguard, score Retrieve Octarius data with the Incursors and Assault Intercessors, pick any obvious targets from my opponents list or failing that the mission secondary for the remaining secondary, and use my Death Company for backfield disruption and taking out any of my opponents heavy hitters. It’s an exceedingly telegraphed plan but then no one ever accused the Flesh Tearers of subtlety! ++ Outrider Detachment -3CP (Orks) [69 PL, 1,110pts, 8CP] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Clan Kultur: Freebooterz Detachment Command Cost [-3CP] + HQ + Deffkilla Wartrike [6 PL, 120pts, -1CP]: 3. ‘Ard as Nails, Da Badskull Banner, Killa Jet, Snagga Klaw, Stratagem: Extra Gubbinz, 3x Twin Boomstick, Warlord + Elites + Kommandos [4 PL, 55pts] + Fast Attack + Megatrakk Scrapjets [15 PL, 270pts] Stormboyz [3 PL, 55pts] Stormboyz [3 PL, 55pts] Warbikers [8 PL, 125pts] Warbikers [8 PL, 100pts] + Heavy Support + Mek Gunz [3 PL, 45pts] Mek Gunz [3 PL, 45pts] + Flyer + Dakkajet [8 PL, 120pts]: 2x Additional Supa Shoota, 4x Supa Shoota Dakkajet [8 PL, 120pts]: 2x Additional Supa Shoota, 4x Supa Shoota ++ Outrider Detachment -3CP (Orks) [54 PL, 890pts, -4CP] ++ + Configuration + Clan Kultur: Freebooterz Detachment Command Cost [-3CP] + HQ + Beastboss on Squigosaur [8 PL, 145pts, -1CP]: 4. Brutal but Kunnin, Beastchoppa, Beasthide Mantle, Slugga, Squigosaur’s Jaws, Stratagem: Big Boss + Troops + Gretchin [2 PL, 50pts] + Elites + Kommandos [4 PL, 55pts] Kommandos [4 PL, 55pts] + Fast Attack + Rukkatrukk Squigbuggies [7 PL, 115pts]: Nitro Squigs Rukkatrukk Squigbuggies [15 PL, 270pts] Stormboyz [3 PL, 55pts] Warbikers [8 PL, 100pts] + Heavy Support + Mek Gunz [3 PL, 45pts] ++ Total: [123 PL, 2,000pts, 4CP] ++ I spent my morning studying the map and the mission, working out how I was going to deploy and what secondaries to pick to maximise my chances. I landed on Oaths of Moment, Retrieve Octarius Data and Direct Assault on the assumption that there’s very little out there that wants to fight for the midboard with 15 Bladeguard buffed through the roof on it. What I should have been doing is studying my opponent’s list. I’m playing against Orks with scrap jets, buggies, flyers and mek gunz. Not having faced Orks in 9th I thought my Bladeguard would be able to withstand their shooting relatively well and deployed two squads on the line which my opponent promptly picked up in his first turn. This would set the tone of the game and while my remaining squad and Seth did sterling work the damage had been done. In the following turn Seth was mortalled off the board in the charge phase, denying me the opportunity to fight on death, and my last hope the Death Company failed their 7” rerollable charges. Not a bad game even if the outcome was obvious by the end of turn one and we finish up 44-87. ++ Battalion Detachment 0CP (T’au Empire) [103 PL, 10CP, 2,000pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Sept Choice + Stratagems + Emergency Dispensation (1 Relic) [-1CP] + HQ + Commander in XV86 Coldstar Battlesuit [9 PL, 169pts]: 6. Exemplar of the Mont’ka, Advanced targeting system, 3x Burst cannon, Warlord Ethereal [4 PL, -1CP, 80pts]: 2. Through Unity, Devastation, Honour blade, Hover drone, Promising Pupil, Puretide engram neurochip + Troops + Breacher Team [3 PL, 65pts]: MV36 Guardian Drone Breacher Team [3 PL, 65pts]: MV36 Guardian Drone Breacher Team [2 PL, 45pts] Breacher Team [2 PL, 45pts] + Elites + XV104 Riptide Battlesuit [15 PL, 304pts]: 2x Smart missile system, Amplified ion accelerator, Drone controller, Ion accelerator, Velocity tracker XV104 Riptide Battlesuit [15 PL, 304pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Velocity tracker XV25 Stealth Battlesuits [6 PL, 93pts] XV25 Stealth Battlesuits [6 PL, 88pts] + Fast Attack + Kroot Hounds [1 PL, 24pts] Pathfinder Team [5 PL, 80pts]: MV33 Grav-inhibitor Drone TX4 Piranhas [4 PL, 63pts] + Heavy Support + XV88 Broadside Battlesuits [18 PL, 395pts] + Dedicated Transport + TY7 Devilfish [5 PL, 90pts]: 2x Smart missile system, Burst cannon TY7 Devilfish [5 PL, 90pts]: 2x Smart missile system, Burst cannon ++ Total: [103 PL, 10CP, 2,000pts] ++ This time I’m up against T’au, with two Riptides and Broadsides as the main event and a pair of Devilfish for mobility. I take Oaths, ROD and against all better judgement Relentless Assault. In turn my opponent puts a unit of Fire Warriors into reserves. RIP. Licking my wounds from the previous game I deploy defensively, hiding my Bladeguard behind cover on the far side of the board with my Assault Intercessors on the opposite end. This works out well and I’m able to work my way towards the objectives while only eating indirect fire, before pushing out to mid turn 2. My opponent screens well leaving the Death Company nothing meaningful to charge into, so I keep them in reserves for the next turn. I’d realise later that I could have made some charges using Descent of Angels to ignore the charge modifiers from his drones, but holding off was probably still the right move. With my Bladeguard and Intercessors now sitting on objectives my opponent does the same with his fire warriors, giving me a charge target for the Bladeguard. Now as an aside, I dislike gotcha moments and always make a point pregame to let my opponent know about anything potentially surprising that my army can do. This includes the one great tool I have as Flesh Tearers, Aggressive Onslaught, which for 1 CP grants a unit an additional 3” pile in and consolidation. Having charged two squads into his Fire Warriors and cleared them with the first activation I now have a squad of 5 Bladeguard that can move 12” into engagement range with his Broadsides, something that would prove to be A Problem for my opponent as even though I’m unable to kill them I now have enough stuff around his gunline to start hemming him in and blunt his shooting phase. From there the Death Company do what they will do most of my games – arrive, kill something inconsequential, and get cleared the next turn. They do however push him off his homefield objective and allow me to start scoring Relentless Assault, which would end up being pivotal as after some canny manoeuvres from the T’au to catch up we finish the game at 78-70. ++ Vanguard Detachment -3CP (Imperium – Adepta Sororitas) [51 PL, 1,041pts, -4CP] ++ + Configuration + Detachment Command Cost [-3CP] Order Convictions: Order: Bloody Rose + Stratagems + Stratagem: Open the Reliquaries [-1CP]: Additional Relics of the Ecclesiarchy + No Force Org Slot + Repentia Superior [2 PL, 40pts]: Relic: Litanies of Faith + HQ + Celestine and Geminae Superia [10 PL, 200pts] + Elites + Celestian Sacresants [6 PL, 145pts] Celestian Sacresants [3 PL, 75pts] Dogmata [4 PL, 65pts]: 4. Litany of Enduring Faith, 5. Verse of Holy Piety, Relic: The Sigil Ecclesiasticus Sisters Repentia [6 PL, 98pts] Sisters Repentia [6 PL, 98pts] + Fast Attack + Zephyrim Squad [4 PL, 90pts] Zephyrim Squad [4 PL, 90pts] + Heavy Support + Retributor Squad [6 PL, 140pts]: 2x Armourium Cherub ++ Patrol Detachment 0CP (Imperium – Adepta Sororitas) [45 PL, 957pts, 12CP] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype Order Convictions: Order: Argent Shroud + HQ + Morvenn Vahl [13 PL, 265pts]: Warlord + Troops + Battle Sister Squad [3 PL, 65pts] + Elites + Crusaders [1 PL, 22pts] + Fast Attack + Dominion Squad [4 PL, 80pts] Dominion Squad [4 PL, 80pts] + Heavy Support + Retributor Squad [6 PL, 140pts]: 2x Armourium Cherub Retributor Squad [6 PL, 140pts]: 2x Armourium Cherub + Dedicated Transport + Sororitas Rhino [4 PL, 85pts]: Hunter-killer missile Sororitas Rhino [4 PL, 80pts] ++ Total: [96 PL, 8CP, 1,998pts] ++ Here is where some studying of the map pack and missions when crafting my list would have paid dividends. The lack of midfield objectives, distant deployment zones and clear sight lines across the centre present a real problem for my gameplan, and I’m at a loss as to what to do. My opponent though was a delight and our patter remained lighthearted throughout. I’m against @ADRWargaming with his gunline sisters, and lacking any other ideas I deploy my Bladeguard in mid and hope for the best. Entirely predictable things happen and I’m left with a single squad of Bladeguard by my turn 2. The Death Company arrive, do their thing, and are cleared. Seth vents his fury on a Rhino. We shake hands and chat about our games. 39-93 to finish the day 1-2. ++ Battalion Detachment 0CP (Imperium – Adepta Sororitas) [106 PL, 8CP, 2,000pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Order Convictions: Order: Bloody Rose + Stratagems + Stratagem: Open the Reliquaries [-2CP]: 2x Additional Relics of the Ecclesiarchy + No Force Org Slot + Hospitaller [3 PL, -1CP, 50pts]: Stratagem: Saint in the Making, Warlord Trait: 5. Indomitable Belief (Aura) Repentia Superior [2 PL, 40pts]: Relic: Litanies of Faith + HQ + Canoness [5 PL, -1CP, 110pts]: Blessed Blade, Condemnor Boltgun, Relic: Blade of Saint Ellynor, Stratagem: Saint in the Making, Warlord Trait: Blazing Ire Celestine and Geminae Superia [10 PL, 200pts] Morvenn Vahl [13 PL, 265pts]: Forced Warlord Override, Warlord + Troops + Battle Sister Squad [3 PL, 75pts] Battle Sister Squad [3 PL, 55pts] Battle Sister Squad [3 PL, 75pts] + Elites + Celestian Sacresants [3 PL, 70pts] Dogmata [4 PL, 65pts]: 2. Chorus of Spiritual Fortitude, 5. Verse of Holy Piety, Relic: The Sigil Ecclesiasticus Sisters Repentia [6 PL, 70pts] Sisters Repentia [6 PL, 70pts] Sisters Repentia [6 PL, 70pts] + Fast Attack + Zephyrim Squad [4 PL, 90pts] Zephyrim Squad [4 PL, 90pts] Zephyrim Squad [4 PL, 90pts] + Heavy Support + Exorcist [9 PL, 185pts]: Exorcist Missile Launcher, Hunter-killer missile Penitent Engines [9 PL, 165pts] Penitent Engines [9 PL, 165pts] ++ Total: [106 PL, 8CP, 2,000pts] ++ I head into this game feeling refreshed and hopeful. I’m up against Sisters again, this time with a melee focus, and I fancy my chances. The Bladeguard head mid, planning to rack up Oaths and shoot out onto my opponent’s objective using my 9” Rites of War Ancient. My opponent has other ideas and dumps a squad of Penitent Engines and an absurdly mobile Cannoness into my homefield objectives turn one, allowing him to start pulling away on Primaries. I’m now hemmed in and have too few units to both take back my objectives and hold mid. I opt for the latter and brace for a withering amount of combat as the first wave of Repentia, more Penitent Engines, Morven Vahl, Celestine, some Sacresants, Zephyrim and turbo Cannoness engage my Bladeguard. It’s a big old party and everyone’s invited. Fortunately my rolls are hot and I’m left with a little over half of my Bladeguard. After swinging back I clear the majority of the units I’m engaged with, and the Death Company put in their best performance of the whole event in taking down Morven. I’m a little disappointed at her damage reduction as with Seth nearby they manage to get in some damage 4 thunder hammer swings, but such is life. My opponent and I take a moment to discuss where the game is headed as we’re running low on time. We eventually arrive at the conclusion that while his first wave bounced, his next wave would likely finish the job and there’s nothing I can do to prevent him from running away on Primaries. With some speedy rolling the score lands at 40-63. ++ Outrider Detachment -3CP (Imperium – Adeptus Astartes – Dark Angels) [61 PL, 1,385pts, 11CP] ++ + Configuration + **Chapter Selector**: Dark Angels Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] Ravenwing Outrider Detachment [3CP] + HQ + Lieutenant(s) [16 PL, 350pts] Sammael [8 PL, 150pts] + Elites + Ravenwing Apothecary [6 PL, 135pts, -1CP]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter + Fast Attack + Attack Bike Squad [6 PL, 180pts] Attack Bike Squad [6 PL, 180pts] Bike Squad [5 PL, 120pts] Bike Squad [5 PL, 120pts] Bike Squad [9 PL, 150pts] ++ Patrol Detachment -2CP (Imperium – Adeptus Astartes – Dark Angels) [30 PL, 615pts, -4CP] ++ + Configuration + **Chapter Selector**: Dark Angels Detachment Command Cost [-2CP] + Agents of the Imperium + Culexus Assassin [5 PL, 100pts] + HQ + Primaris Chaplain on Bike [7 PL, 140pts, -1CP]: 1. Litany of Faith (Aura), 2. Catechism of Fire, Chapter Command: Master of Sanctity, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator + Troops + Infiltrator Squad [6 PL, 130pts]: Helix gauntlet + Elites + Deathwing Command Squad [4 PL, 95pts]: Watcher in the Dark Relic Contemptor Dreadnought [8 PL, 150pts, -1CP]: 2x Twin volkite culverin ++ Total: [91 PL, 7CP, 2,000pts] ++ I’m up against Ravenwing with bikes of all flavours, one of the few archetypes I have experience playing against in 9th. I deploy defensively and go first, moving up carefully and leaving him with a single squad of Bladeguard as an available target. My opponent is wary of the Death Company’s deep strike and remains in his deployment zone, killing a single Veteran who stands back up the next turn thanks to my Sanguinary Priest. Turn two arrives and I move out with everything. After some heroic advances my Assault Intercessors are within spitting distance of his objective, the Bladeguard are ready to charge in and the Death Company arrive. A good friend of mine once described his Tyranid strategy as Predator Satiation, and that’s exactly what I’m aiming for here. I nail the charges I need, clearing him off two of his objectives and consolidating the DC into his Volkite Contemptor, forcing a Desperate Breakout next turn. From there I now have the space I need to move up with impunity. It’s not all plain sailing though as my opponent drops a cheeky pair of Deathwing Terminators into my backfield, threatening my Whirlwind and homefield objective. I stuff up my sequencing as a result, neglecting to drop Suppressing Fire on the units that I know can safely disengage from me using Swift Strike, which my opponent takes full advantage of to threaten my upper mid objective. With some more heroic advance rolls I’m eventually able to swing a squad of assault intercessors back home and pick up his Terminators. With my Bladeguard now deep into his lines, one truly absurd roll where I nail 8 out of 9 4++ saves and some inventive movement to keep his VolCon engaged (The poor chap would manage a single round of shooting all game) I run away on scoring and we finish up 97-40. This would prove to be the game where I felt most in control and that my gameplan was working as expected. I had a blast playing this one, not just because I was setting the pace but also due to my opponent being an absolute joy to play against. Thanks Carl! ++ Battalion Detachment 0CP (Tyranids) [110 PL, 11CP, 2,000pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Hive Fleet: Kraken + Stratagems + Progeny of the Hive [-1CP] + HQ + Hive Tyrant [11 PL, 215pts]: 2x Monstrous Scything Talons, Adrenal Glands, Power: Paroxysm, Power: The Horror, Toxin Sacs, Wings, Xenogenic Acid The Swarmlord [14 PL, 240pts]: Power: Catalyst, Power: Synaptic Lure, Warlord + Troops + Genestealers [12 PL, 195pts]: 3x Acid Maw, 15x Scything Talons Genestealers [12 PL, 195pts]: 3x Acid Maw, 15x Scything Talons Genestealers [12 PL, 195pts]: 3x Acid Maw, 15x Scything Talons Genestealers [12 PL, 195pts]: 3x Acid Maw, 15x Scything Talons Tyranid Warriors [4 PL, 54pts]: Adrenal Glands + Elites + Hive Guard [12 PL, 270pts] Hive Guard [12 PL, 270pts] Lictor [2 PL, 37pts] Lictor [2 PL, 37pts] Lictor [2 PL, 37pts] + Fast Attack + Raveners [3 PL, 60pts] ++ Total: [110 PL, 11CP, 2,000pts] ++ I see my opponent’s list and am immediately horrified. A truly horrendous amount of genestealers, two squads of Hive Guard, and not much else. It is a thing of beauty and I hate it. Lacking the movement to engage on my terms and with my Incursors being rapidly whittled away by indirect fire I’m yet again forced to move the Bladeguard into mid where they get swarmed by the entirety of his genestealers. With psychic powers and smart activations there’s not much left by turn two. Seth at least was in his element as he merrily chopped his way through a dozen stealers and a Hive Tyrant before departing the board. On later reflection I might have been better served by plinking away with my Incursors and remembering that my Whirlwind has 2d6 Blast, but I’m not sure it would have made much difference. 27-95 and 2-4 overall. What became very clear to me after my games was that while the Bladeguard + Seth combo does its job wonderfully my gameplan is far too obvious and easily countered. I’m too slow, the Death Company never get into anything meaningful when they arrive, and my backfield is dangerously thin. Happily I’ve already managed to get a game in with my next iteration of the list and by dropping the Assault Intercessors, leaving the Ancient at home, shoving my Chaplain through the Rubicon Primaris and slapping him on a bike, bringing an extra squad of Incursors, some Eliminators and the ever present Claw + Shield Vanguard Veterans I have significantly improved its effectiveness. I went into the tournament hoping to clinch a single win, a podium finish in one of the painting competitions, and to learn from playing against challenging opponents, and the GHO delivered on every front. The Goonhammer team have my undying gratitude for putting on a cracking event, and I’m looking forward to the next one!Game 1 – Map 1, Sweep and Clear, Loss
. Boss Nob: Power Klaw, Slugga, Stikkbombs
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
. Megatrakk Scrapjet: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
. Megatrakk Scrapjet: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
. Megatrakk Scrapjet: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
. Boss Nob: Choppa, Slugga, Stikkbombs
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs
. Boss Nob: Choppa, Slugga, Stikkbombs
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs
. Boss Nob: 2x Dakkagun
. 4x Warbiker: 8x Dakkagun
. Boss Nob: 2x Dakkagun
. 3x Warbiker: 6x Dakkagun
. Mek Gun: Kustom Mega Kannon
. Mek Gun: Kustom Mega Kannon
. 10x Gretchin: 10x Grot Blaster
. Boss Nob: Power Klaw, Slugga, Stikkbombs
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
. Boss Nob: Power Klaw, Slugga, Stikkbombs
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
. Rukkatrukk Squigbuggy: Heavy Squig Launcha, Saw Blades, Sawn-off Shotgun, Squig Launcha, Squig Mine, Stikkbombs
. Rukkatrukk Squigbuggy: Heavy Squig Launcha, Saw Blades, Sawn-off Shotgun, Squig Launcha, Squig Mine, Stikkbombs
. Rukkatrukk Squigbuggy: Heavy Squig Launcha, Saw Blades, Sawn-off Shotgun, Squig Launcha, Squig Mine, Stikkbombs
. Rukkatrukk Squigbuggy: Heavy Squig Launcha, Saw Blades, Sawn-off Shotgun, Squig Launcha, Squig Mine, Stikkbombs
. Boss Nob: Choppa, Slugga, Stikkbombs
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs
. Boss Nob: 2x Dakkagun
. 3x Warbiker: 6x Dakkagun
. Mek Gun: Kustom Mega KannonGame 2 – Map 3, Battle Lines, Win
. Custom Sept: Gifted Pilots, Hardened Warheads
. 2x MV7 Marker Drone: 2x Markerlight
. 2x MV7 Marker Drone: 2x Markerlight
. Fire Warrior Shas’ui: Photon grenades, Pulse blaster, Pulse pistol
. 4x Fire Warrior w/ Pulse Pistol: 4x Photon grenades, 4x Pulse blaster, 4x Pulse pistol
. MV7 Marker Drone: Markerlight
. Fire Warrior Shas’ui: Photon grenades, Pulse blaster, Pulse pistol
. 4x Fire Warrior w/ Pulse Pistol: 4x Photon grenades, 4x Pulse blaster, 4x Pulse pistol
. MV7 Marker Drone: Markerlight
. Fire Warrior Shas’ui: Photon grenades, Pulse blaster, Pulse pistol
. 4x Fire Warrior w/ Pulse Pistol: 4x Photon grenades, 4x Pulse blaster, 4x Pulse pistol
. Fire Warrior Shas’ui: Photon grenades, Pulse blaster, Pulse pistol
. 4x Fire Warrior w/ Pulse Pistol: 4x Photon grenades, 4x Pulse blaster, 4x Pulse pistol
. MV4 Shield Drone: Shield generator
. Stealth Shas’ui w/ Burst Cannon: Burst cannon
. Stealth Shas’ui w/ Burst Cannon: Burst cannon
. Stealth Shas’vre: Burst cannon
. MV7 Marker Drone: Markerlight
. Stealth Shas’ui w/ Burst Cannon: Burst cannon
. Stealth Shas’ui w/ Burst Cannon: Burst cannon
. Stealth Shas’vre: Burst cannon
. 4x Kroot Hound: 4x Ripping fangs
. MV4 Shield Drone: Shield generator
. 4x Pathfinder: 4x Markerlight, 4x Photon grenades, 4x Pulse carbine
. Pathfinder Shas’ui: Markerlight, Photon grenades, Pulse carbine
. TX4 Piranha: Burst cannon
. . 2x MV1 Gun Drone: 4x Pulse carbine
. Broadside Shas’ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. Broadside Shas’ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. Broadside Shas’vre: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. 5x MV7 Marker Drone: 5x MarkerlightGame 3 – Map 2, Overrun, Loss
. 2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword
. 9x Celestian Sacresants (Anointed Halberd): 9x Anointed Halberd, 9x Bolt pistol, 9x Frag & Krak grenades
. Sacresant Superior: Bolt pistol, Spear of the Faithful
. 4x Celestian Sacresants (Anointed Halberd): 4x Anointed Halberd, 4x Bolt pistol, 4x Frag & Krak grenades
. Sacresant Superior: Bolt pistol, Spear of the Faithful
. 7x Sisters Repentia: 7x Penitent Eviscerator
. 7x Sisters Repentia: 7x Penitent Eviscerator
. 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword
. Zephyrim Superior: Bolt pistol, Zephyrim Pennant
. 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword
. Zephyrim Superior: Bolt pistol, Zephyrim Pennant
. Retributor Superior: Chainsword
. . Bolt Pistol & Boltgun
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Heavy bolter
. 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
. Battle Sister w/ Special or Heavy Weapon: Heavy bolter
. Sister Superior: Chainsword
. . Bolt Pistol & Boltgun
. 2x Crusaders: 2x Power sword
. Dominion Superior: Chainsword
. . Bolt Pistol & Boltgun
. Dominion w/ Special Weapon: Artificer-crafted storm bolter
. Dominion w/ Special Weapon: Artificer-crafted storm bolter
. Dominion w/ Special Weapon: Artificer-crafted storm bolter
. Dominion w/ Special Weapon: Artificer-crafted storm bolter
. Dominion Superior: Chainsword
. . Bolt Pistol & Boltgun
. Dominion w/ Special Weapon: Artificer-crafted storm bolter
. Dominion w/ Special Weapon: Artificer-crafted storm bolter
. Dominion w/ Special Weapon: Artificer-crafted storm bolter
. Dominion w/ Special Weapon: Artificer-crafted storm bolter
. Retributor Superior: Chainsword
. . Bolt Pistol & Boltgun
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Ministorum Heavy Flamer
. Retributor Superior: Chainsword
. . Bolt Pistol & Boltgun
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Ministorum Heavy FlamerDay 2
Game 4 – Map 1, Vital Intelligence, Loss
. Word of the Emperor
. 2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword
. 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
. Battle Sister w/ Special or Heavy Weapon: Multi-melta
. Sister Superior: Chainsword
. . Bolt Pistol & Boltgun
. 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior: Chainsword
. . Bolt Pistol & Boltgun
. 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
. Battle Sister w/ Special or Heavy Weapon: Multi-melta
. Sister Superior: Chainsword
. . Bolt Pistol & Boltgun
. 4x Celestian Sacresants (Hallowed Mace): 4x Bolt pistol, 4x Frag & Krak grenades, 4x Hallowed Mace
. Sacresant Superior: Bolt pistol, Hallowed Mace
. 5x Sisters Repentia: 5x Penitent Eviscerator
. 5x Sisters Repentia: 5x Penitent Eviscerator
. 5x Sisters Repentia: 5x Penitent Eviscerator
. 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword
. Zephyrim Superior: Bolt pistol, Zephyrim Pennant
. 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword
. Zephyrim Superior: Bolt pistol, Zephyrim Pennant
. 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword
. Zephyrim Superior: Bolt pistol, Zephyrim Pennant
. Penitent Engine: 2x Penitent buzz-blades
. Penitent Engine: 2x Penitent buzz-blades
. Penitent Engine: 2x Penitent buzz-blades
. Penitent Engine: 2x Penitent buzz-blades
. Penitent Engine: 2x Penitent buzz-blades
. Penitent Engine: 2x Penitent buzz-bladesGame 5 – Map 3, Retrieval Mission, Win
. Ravenwing Talonmaster: 1. Brilliant Strategist, Arbiter’s Gaze, Warlord
. Ravenwing Talonmaster
. Black Knight Bike: Plasma Talon
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Biker Sergeant: Combi-plasma
. Space Marine Biker w/Special Weapon: Plasma gun
. Space Marine Biker w/Special Weapon: Plasma gun
. Biker Sergeant: Combi-plasma
. Space Marine Biker w/Special Weapon: Plasma gun
. Space Marine Biker w/Special Weapon: Plasma gun
. Biker Sergeant: Astartes Chainsword
. 4x Space Marine Biker w/Chainsword: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Twin boltgun
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield: Thunder hammer
. Deathwing Terminator
. . Thunder Hammer & Storm Shield: Thunder hammerGame 6 – Map 2, Surround and Destroy, Loss
. Adaptive Physiology: Murderous Size
. 15x Genestealer: 15x Rending Claws
. 15x Genestealer: 15x Rending Claws
. 15x Genestealer: 15x Rending Claws
. 15x Genestealer: 15x Rending Claws
. Tyranid Warrior: 2x Scything Talons
. Tyranid Warrior: 2x Scything Talons
. Tyranid Warrior: 2x Scything Talons
. Adaptive Physiology: Enhanced Resistance
. 6x Hive Guard (Impaler): 6x Impaler Cannon
. 6x Hive Guard (Impaler): 6x Impaler Cannon
. Ravener: 2x Scything Talons
. Ravener: 2x Scything Talons
. Ravener: 2x Scything TalonsPostgame