Howdy scummers! This week there’s a quick update to the Tactics Card list from two sources; the Ironhead Squat Prospectors Pack and Halls of the Ancients. Turns out Squats are looking pretty good!
Here are some of the standouts:
Assault Tunnel –Â Gives you an extra fighter to your Starting Crew and has them show up where you want them. Fantastic choice.
Mother Lode! – Just get 2D6x10 credits, thank you very much.
Too Stubborn to Die – Ignore an Injury die roll. Just ignore it. Absolutely beautiful.
Our Clan Heritage – Ancestry post-battle actions are very powerful, and this one allows you to use any of them even if a Champion is in Recovery. This is a top-tier choice.
Gravel to the End – For one End Phase, every Seriously Injured fighter automatically rolls a Flesh Wound result.
That All You’ve Got? – This one stands out for how ridiculous it is. It requires a fighter to have three Flesh Wounds, and the benefit is that if they take an enemy fighter Out of Action they gain an extra D3 experience.
Check out the entire table here:
Necromunday: Tactics Cards – Which Ones Are Good and How To Use Them
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