The Narrative Forge: Creating a Narrative Event, Part 1 – Design

In this three-part series of articles we’re looking at how to design, plan, create, and run narrative events. While our examples will be primarily for Warhammer 40,000, we’ll be focusing on lessons that can be applied to any game system. As I set about planning the Narrative event for this year’s Goonhammer Open (tickets here … Continue reading The Narrative Forge: Creating a Narrative Event, Part 1 – Design