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How to Paint Everything – Salamanders Space Marines

This article is part of a larger series on how to paint Space Marines. To return to that series, click here.

In our How to Paint Everything series, we take a look at how to paint well, everything, with a look at different methods from different artists. In this article we’re looking at the XVIIIth legion of space marines, the Salamanders.

The Salamanders are one of the original 20 Legions of Space Marines, warriors whose origins stretch back as far as the era of the Great Crusade. Originally known as the Dragon Warriors, the Salamanders were renamed after being reunited with their Primarch, Vulkan. Although the Salamanders fought honourably throughout the Great Crusade, their main role in the Heresy was being on the receiving end of the Isstvan Dropsite Massacre along with the Iron Hands and Raven Guard. Few Salamanders survived the massacre, and Vulkan himself disappeared in the chaos.

It turns out Vulkan had been captured and was subsequently tortured by Night Haunter before being taken to the Imperium Secundus where John Grammaticus attempted to resurrect him. Initially this was thought to have failed, but eventually, the Primarch was revived on Nocturne. From there the Salamanders’ main participation in the rest of the Heresy was acting as a guerilla force, striking back against the brothers who had betrayed them.

Following the end of the Heresy they were able to seamlessly reform themselves as a Chapter without splitting the Legion, supposedly because there were too few Salamanders left to exceed the manpower restrictions of the Codex Astartes. As a result there were no official Salamanders successors, although the Storm Giants and Black Dragons are rumored to utilize their geneseed. The Salamanders have taken part in some of the best-known actions of the 41st Millennium, including the Second and Third Wars for Armageddon where they fought with distinction (and in the latter case, they were one of the Chapters which received special rules in the Codex: Armageddon campaign book), as well as the cleansing of the Ymgarl moons where Genestealers were first encountered, and the Badab War.

The Salamanders are unique among marine chapters in that they seem to be much more closely connected to humanity than other Space Marine Chapters. Unlike those Chapters which occupy remote fortress-monasteries in hostile terrain, emerging only to select new recruits, the Salamanders have an official base on the moon of Nocturne, Prometheus, but when not on campaign most brothers spend their time living in the villages from which they were recruited. 

As a faction, Salamanders feature a mix of interesting elements and styles, from green armor to flame designs painted on it, heat scarring on melta weapons and flamers, heraldry, and scales and salamander pelts.


Covered in this Article

  • Techniques for painting the core elements of the Salamanders, including their classic green armor, flame designs, and heat scarring from melta weapons.
  • Schemes from different painters for how to paint the Salamanders, including the chapter’s Pre-Heresy look.
  • Notes on the heraldry and iconography of the Salamanders.

Salamanders Heraldry - Click to Expand


Painting Salamanders

Salamanders have a fairly unique scheme as 40k armies go. They’re green with black pauldrons, but it’s a very different, brighter green than the Dark Angels. Their Chapter symbol is cool and relatively easy to freehand if you’re feeling up to it, or of course there’s the Salamanders upgrade sprue pictured above. They also have a lot of scope for cool flame details and conversions to wear drakeskin cloaks – the old Dark Elf Cold One Knights are a good source of appropriate materials. The Salamanders are also notable for being the only prominently black Chapter, although what kind of black has fluctuated across their history, and GW now seem to have settled on “yeah no they’re black like literally coal-black daemons with scary red eyes” which is a bit of a shame. Below, we have a number of different painting styles appropriate for Salamanders, which you can choose to follow or use to inspire your own take on the XVIIIth Legion.  


Flames - Click to Expand


Skin Tones - click to Expand


Molten Weapons - click to Expand


Rockfish's Current Method - click to Expand


Rockfish's Older Method - Click to Expand


PierreTheMime's Method - Click to Expand


Whiteshark12's Method - click to expand


 

The Salamanders are a storied faction, and one that’s a ton of fun to paint. In addition to having lots of melta weapons and flamers, their striking color scheme affords opportunities to try new things and mix it up. Whether you’re painting older veterans, or fresh novices, there’s a ton here experiment with.

Have any questions or feedback? drop us a note in the comments below. Or contact us at contact@goonhammer.com.

This article is part of a larger series on how to paint Space Marines. To return to that series, click here.

Patrons: click here to disable ads.
Patrons: click here to disable ads.