9th Edition takes its final bow this week, and there’s not going to be an encore because it’s 10th time. Most events the past weekend ran with 9th, but a couple of intrepid TOs pushed forward into the glorious new world of 10th Edition, so this week we’ll be looking at those two events in detail, and doing a quick summary of the results from the 9th Edition events afterwards.
How does it feel to be taking this column across an Edition boundary? Pretty good, honestly – it’s been both the bane of my existence and an incredibly rewarding part of my life for three years now, and there’s no end in sight. Many thanks to everyone who’s read and commented over those years, plus the other members of the Goonhammner crew who’ve pitched in at various times to make it possible.
This week in 10th Edition we’ll be looking at (with full top fours and showdowns):
- Boise Cup
- Brittany Open V10
- Hellstorm All-Stars Heat 3
- SIMP: Samozwańcze Indywidualne
Big shoutout to all four TOs for a.) giving us hungry analysts something to sink our teeth into and b.) putting the rules used for each round somewhere nice and clear – I was expecting finding those to be a nightmare.
For results roundups from 9th we’ve got:
- The Bristol UKTC Super-Major
- WarGamesCon 13 (major)
- GREX LEGENDS GT 2023
- Bugeater GT 2023
Boise Cup 40k GT 2023
51-player, 5-round Grand Tournament in Boise, ID US on June 24 2023. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission
Primary: Retrieve Servo Skulls
Mission Rule: Secret Intel
Deployment: Dawn of War
Jacob Gold – Thousand Sons: Heavy duty Thousand Sons with Magnus and big bricks of Rubricae/Scarabs. Sorcerer in Terminator Armor, inferno combi weapon, Umbralefic Crystal, Warlord-125 (2 Cabal) Magnus the Red-410 (4 Cabal) Exalted Sorcerer, Athenaean-110 (3 Cabal) Infernal Master, Arcane Vortex-90 (2 Cabal) Ahriman-110 (3 Cabal) 5 Rubric Marines, Srgt plasma pistol, Soul reaper cannon, 3 inferno boltguns, Icon of flame-95 (1 Cabal) Thousand sons rhino, havoc launcher, inferno combi weapon-75
Army List - Click to Expand
Faction: Thousand Sons
Points: 1,995
Detachment: Cult of Magic
10 Scarab Occult Terminators, 2 Soul reaper cannons, 2 Hellfyre missile racks-410 (1 Cabal)
10 Rubric Marines, Soul reaper cannon, 8 inferno boltguns, Icon of flame-190 (1 Cabal)
10 Rubric Marines, Soul reaper cannon, 8 infernal boltguns, Icon of flame-190 (1 Cabal)
10 Rubric Marines, Soul reaper cannon, 8 warpflamers, Icon of flame, Srgt plasma pistol-190 (1 Cabal)
vs.
Adam Holland – Imperial Knights: An aggro-Crusader leading Warglaives out in front of a Crusader-buffed shooty backfield. Also, a Vindicare. Vindicare assassin (80 Points) Imperial Knights CHARACTERS Knight Crusader (440 Points) Knight Warden (460 Points) BATTLELINE Armiger Helverin (145 Points) Armiger Helverin (145 Points) Armiger Warglaive (140 Points) Armiger Warglaive (140 Points) Armiger Warglaive (140 Points) Armiger Warglaive (140 Points) Armiger Warglaive (140 Points)
Army List - Click to Expand
Gryphonicus support (1970 Points)
Noble Lance
• 1x Avenger gatling cannon
1x Heavy flamer
1x Questoris heavy stubber
1x Questoris heavy stubber
1x Rapid-fire battle cannon
1x Stormspear rocket pod
1x Titanic feet
• Enhancements: Mythic Hero
• Warlord
• 1x Avenger gatling cannon
1x Heavy flamer
1x Questoris heavy stubber
1x Stormspear rocket pod
1x Thunderstrike gauntlet
• Enhancements: Unyielding Paragon
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
Thoughts
Well isn’t this exciting – the very first showdown of the new edition, and not an elf in sight. They’re in some of the other ones. Here, we instead have two of the other factions that looked very promising on review, Imperial Knights and Thousand Sons. Imperial Knights can put together one of the most brutal pressure builds of any Index – all their stuff is very durable, with the jump to T10 on Armigers being particularly significant, and their damage is as spicy as ever. Unsurprisingly, most early builds are using at least one Warden, as the damage reduction Bondsman ability really doubles-down on the durability angle – there are very few things outside other big monsters and titanic stuff that can fight one in melee, and boositng the Armigers is welcome too. A lot of the early builds are going for Mythic Hero on the Warden to double-dip this on Armigers, but that’s on a Crusader instead here, making the backfield Helverins extra-accurate (especially with the re-roll 1s vow active). instead the Warden gets even tougher with Unyielding Paragon, largely mitigating the lack of melee invuln in a world where a lot of melee attacks now cap out at AP-2. Finally, get ready to see Vindicare Assassins everywhere in Imperium lists, as they’re super cheap and have very high spike potential, ideal for unpicking enemy Leader plans.
That’s certainly relevant here, because Ahriman going down early will make a big difference to the power of this Thousand Sons list. Thousand Sons aren’t quite as crunchy as Knights (though certainly not soft), but make up for it with an exceptional array of tricks, and the big failure case for the Knights here is definitely one of the big Knights getting vapourised by a flurry of Devastating Wounds and/or Doombolts. The unit with Ahriman can aslo take a decent swing at an Armiger thanks to +1 to wound, and Magnus can comfortably rip one apart in the Fight Phase, while being pretty resilient to the shooting.
All that said, the Thousand Sons definitely have an issue with the big Warden here because their damage stat largely caps out at flat 3, so going through Damage Reduction is exceptionally difficult for them. Even in a perfect world where Magnus goes into the Warden with Twist of Fate applied you’re looking at it losing maybe 10W, then plausbly punching Magnus to death on the swingback. The Tsons here are relying on being able to stack mortals and chip damage to handle big targets, and that’s just not quite going to work. Given the mission, that’s a big problem – even if the servants of Tzeentch can get the situation under control gradually, a slow start is absolutely killer on Servo Skulls, and liable to create the kind of momentum that’s really difficult to stop. They’re also much more vulnerable to sudden spikes, as if the Vindicare decides that a key buff character should just die immediately, it’s going to be rough for them. Sure enough, the Knights fairly convincingly routed the Thousand Sons here.
Result
Imperial Knights Victory – 81 – 29
Adam Holland – Imperial Knights – 1st Place
The List
Army List - Click to Expand Vindicare assassin (80 Points) Imperial Knights CHARACTERS Knight Crusader (440 Points) Knight Warden (460 Points) BATTLELINE Armiger Helverin (145 Points) Armiger Helverin (145 Points) Armiger Warglaive (140 Points) Armiger Warglaive (140 Points) Armiger Warglaive (140 Points) Armiger Warglaive (140 Points) Armiger Warglaive (140 Points)
Gryphonicus support (1970 Points)
Noble Lance
• 1x Avenger gatling cannon
1x Heavy flamer
1x Questoris heavy stubber
1x Questoris heavy stubber
1x Rapid-fire battle cannon
1x Stormspear rocket pod
1x Titanic feet
• Enhancements: Mythic Hero
• Warlord
• 1x Avenger gatling cannon
1x Heavy flamer
1x Questoris heavy stubber
1x Stormspear rocket pod
1x Thunderstrike gauntlet
• Enhancements: Unyielding Paragon
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
• 1x Meltagun
1x Reaper chain-cleaver
1x Thermal spear
Archetype
Double big Knight
Final Round Matchup
81 – 29 Victory against Jacob Gold – Thousand Sons.
Thoughts
Mostly covered in the showdown – a nice balance of high pressure from the Warden (who I think you’re basically never leaving home without) and exceptionally reliable D3 shooting from the back. Having a Vindicare to take advantage while that’s going on is just gravy. The name of Holland will be exalted forever for being at the tip of the spear going into 10th.
Ben Cromwell – Necrons – 2nd Place
The List
Army List - Click to Expand Necrons CHARACTERS Hexmark Destroyer (100 Points) Hexmark Destroyer (70 Points) Lokhust Lord (110 Points) Skorpekh Lord (125 Points) OTHER DATASHEETS Canoptek Scarab Swarms (40 Points) Canoptek Scarab Swarms (40 Points) Canoptek Spyders (75 Points) Doomsday Ark (185 Points) Lokhust Destroyers (180 Points) Lokhust Destroyers (30 Points) Lokhust Destroyers (30 Points) Lokhust Heavy Destroyers (135 Points) Lokhust Heavy Destroyers (135 Points) Lokhust Heavy Destroyers (135 Points) Monolith (385 Points) Skorpekh Destroyers (220 Points)
Awakened Dynasty
Strike Force (2000 Points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
• Enhancements: The Sovereign Coronal (Aura)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
• Warlord
• 1x Lord’s blade
1x Resurrection Orb
• Enhancements: Hypermaterial Ablator
• 1x Enmitic annihilator
1x Flensing claw
1x Hyperphase harvester
• Enhancements: Sempiternal Weave
• 3x Feeder mandibles
• 3x Feeder mandibles
• 1x Automaton claws
1x Fabricator Claw Array (Aura)
1x Gloom Prism (Aura)
2x Particle beamer
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
• 6x Close combat weapon
6x Gauss cannon
• 1x Close combat weapon
1x Gauss cannon
• 1x Close combat weapon
1x Gauss cannon
• 3x Close combat weapon
3x Gauss destructor
• 3x Close combat weapon
3x Gauss destructor
• 3x Close combat weapon
3x Enmitic exterminator
• 4x Death ray
1x Particle whip
1x Portal of exile
• 2x Plasmacyte
6x Skorpekh hyperphase weapons
Archetype
Crunchy Destroyers
Thoughts
Hell yeah Necrons. This list presents a very tough profile to the enemy, with pretty much everything that matters at T6+, and is very ready to try and kill big Damage Reduction targets with 2×3 Gauss Heavy Lokhusts and a Doomsday. Against more horde or synergy-based lists, two Hexmarks and the general high toughness can be very difficult to deal with, and in a game like that you can join the Lokhust Lord to the Enmitic Heavies for some of the wildest anti-infantry firepower available (especially with Protocol of the Conquering Tyrant). Finally, Monoliths kind of whip now, and one should be a serious consideration, especially if you want to deliver something like Skorpekh reliably. Super cool stuff, great to see skeletons getting it done.
Thad Benedict – Imperial Knights – 3rd Place
The List
Army List - Click to Expand Imperial Knights CHARACTERS Canis Rex (405 Points) Knight Crusader (455 Points) Knight Paladin (420 Points) BATTLELINE Armiger Helverin (145 Points) Armiger Helverin (145 Points) Armiger Warglaive (140 Points) Armiger Warglaive (140 Points) Armiger Warglaive (140 Points)
Noble Lance
Strike Force (2000 Points)
• 1x Chainbreaker las-impulsor
1x Chainbreaker multi-laser
1x Freedom’s Hand
• 1x Avenger gatling cannon
1x Heavy flamer
1x Questoris heavy stubber
1x Questoris heavy stubber
1x Rapid-fire battle cannon
1x Stormspear rocket pod
1x Titanic feet
• Enhancements: Unyielding Paragon
• Warlord
• 1x Questoris heavy stubber
1x Questoris heavy stubber
1x Rapid-fire battle cannon
1x Reaper chainsword
1x Stormspear rocket pod
• Enhancements: Banner of Macharius Triumphant
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
Archetype
Triple Big with Canis Rex
Thoughts
So Canis Rex is pretty good now. Like, extremely good. Yes you sacrifice some of the synergy that makes Knights go, but he’s just an absolutely unholy killing machine thanks to exploding 5s on his attacks all the time. Being able to wade into a big squad of 3W stuff and realistically expect to turn 5-6 of them into paste even through an invuln is incredibly valuable in the early metagame, the shooting is great, and free Stratagems is something you want lots of. We also see a Paladin get some use here, providing a nice mix of reliability and flexibility via their Bondsman effect, and also bearing the Banner of Macharius Triumphant. This is another great Knight enhancement, as in some missions in 10th you mostly don’t care about your home objective, so being able to just ditch it and head out, but keep it held on the offchance, can be strong on a low-model-count army. Knights continue to look great all round, well done to Thad on third.
Hunter Siems – Tau – 4th Place
The List
Army List - Click to Expand T’au Empire CHARACTER Commander Shadowsun (140 points) Commander in Coldstar Battlesuit (140 points) Commander in Crisis Battlesuit (110 points) Firesight Team (70 points) BATTLELINE Breacher Team (115 points) Breacher Team (115 points) DEDICATED TRANSPORT Devilfish (95 points) Devilfish (95 points) OTHER DATASHEETS Broadside Battlesuits (330 points) Crisis Battlesuits (195 points) Crisis Battlesuits (195 points) Ghostkeel Battlesuit (170 points) Stealth Battlesuits (75 points) Vespid Stingwings (75 points) Vespid Stingwings (75 points)
Strike Force (2000 points)
Kauyon
• Warlord
• 1x Advanced Guardian Drone
1x Battlesuit fists
1x Command-link Drone (Aura)
1x Flechette launcher
2x High-energy fusion blaster
1x Light missile pod
1x Pulse pistol
• 1x Battlesuit fists
1x Cyclic ion blaster
3x Cyclic ion blaster
1x Marker Drone
1x Shield Drone
• Enhancement: Exemplar of the Kauyon
• 1x Battlesuit fists
1x Cyclic ion blaster
3x Cyclic ion blaster
1x Marker Drone
1x Shield Drone
• 1x Close combat weapons
1x Longshot pulse rifles
1x Pulse pistol
• 1x Support turret missile system
• 1x Breacher Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Pulse blaster
1x Pulse pistol
1x Shield Drone
• 9x Breacher Fire Warrior
• 9x Close combat weapon
9x Pulse blaster
9x Pulse pistol
• 1x Support turret missile system
• 1x Breacher Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Pulse blaster
1x Pulse pistol
1x Shield Drone
• 9x Breacher Fire Warrior
• 9x Close combat weapon
9x Pulse blaster
9x Pulse pistol
• 1x Accelerator burst cannon
1x Armoured hull
2x Seeker missile
2x Twin smart missile system
• 1x Accelerator burst cannon
1x Armoured hull
2x Seeker missile
2x Twin smart missile system
• 1x Broadside Shas’vre
• 1x Battlesuit Support System
1x Crushing bulk
1x Heavy rail rifle
1x Seeker missile
2x Shield Drone
• 2x Broadside Shas’ui
• 2x Battlesuit Support System
2x Crushing bulk
2x Heavy rail rifle
2x Seeker missile
4x Shield Drone
• 1x Crisis Shas’vre
• 1x Battlesuit fists
1x Cyclic ion blaster
2x Cyclic ion blaster
2x Shield Drone
1x Shield Generator
• 2x Crisis Shas’ui
• 1x Battlesuit Support System
2x Battlesuit fists
2x Cyclic ion blaster
4x Cyclic ion blaster
4x Shield Drone
1x Shield Generator
• 1x Crisis Shas’vre
• 1x Battlesuit fists
1x Cyclic ion blaster
2x Cyclic ion blaster
2x Shield Drone
1x Shield Generator
• 2x Crisis Shas’ui
• 2x Battlesuit fists
2x Cyclic ion blaster
4x Cyclic ion blaster
4x Shield Drone
1x Shield Generator
1x Battlesuit Support System
• 1x Battlesuit Support System
1x Cyclic ion raker
1x Ghostkeel fists
1x Twin fusion blaster
• 1x Homing Beacon
• 1x Stealth Shas’vre
• 1x Battlesuit Support System
1x Battlesuit fists
1x Fusion blaster
1x Marker Drone
1x Shield Drone
• 2x Stealth Shas’ui
• 2x Battlesuit fists
2x Burst cannon
• 1x Vespid Strain Leader
• 1x Neutron blaster
1x Stingwing claws
• 4x Vespid Stingwing
• 4x Neutron blaster
4x Stingwing claws
• 1x Vespid Strain Leader
• 1x Neutron blaster
1x Stingwing claws
• 4x Vespid Stingwing
• 4x Neutron blaster
4x Stingwing claws
Archetype
Tau Suits
Thoughts
Probably the biggest surprise of this week’s results compared to my predictions is this build. Tau’s big challenge in 10th is that they’re a bit too fragile compared to their level of deadliness, especially as they need to survive until later in the game to get maximum value from Kauyon. Like most Tau lists I’ve looked at so far, the solution appears to be to staple as many Shield Drones as possible to anyone who can carry them, and lean on that to get the army over the line. Seems to have worked pretty well here – 18W does start to look like a pretty daunting number on the Crisis units, and the Broadsides are fairly tasty killing machines. I also like skewing towards durability by exclusively taking Deep Strikers or units in Devilfish beyond that – even if individual units are a bit squishy on paper, only presenting hard-ish targets to the enemy will go a decent way towards compensating for that. Time will tell if Tau beat the spread or if this is a flash in the pan, but big congratulations to Hunter for taking fourth.
The Best of the Rest
There were 6 more players on 4-1 records. They were:
- 5th – Cole McGuire – Aeldari: Wraith-tastic Aeldari, packing triple Knight and a full brick of Wraithguard to boot, with powerful buff characters overseeing proceedings.
- 6th – Kevin Ward – Adeptus Custodes: A big brick of Guard backed by Wardens and Allarus, which is looking like the baseline way to run Custodians out the gate.
- 7th – Chance Hallinan – Orks: Highly aggro Orky goodness, taking Ghaz at the head of an array of Kommandos, Stormboyz and Squighogs, with two loaded Kill Rigs forming a central anchor.
- 8th – Jacob Gold – Thousand Sons: See Showdown.
- 9th – Glenn Simpson – Adeptus Custodes: 2×5 Custodians, a Land Raider to ferry one lot into battle, and then 3×6 Wardens.
- 10th – William McPherson – Adeptus Mechanicus: Two full units of Kastellan bots with Cawl in charge.
Brittany Open V10
All the lists for this event can be found in MiniHeadQuarters.
The Showdown
Matchup & Mission
Primary: Take and Hold
Mission Rule: Hidden Supplies
Deployment: Hammer and Anvil
Moyashi – Adeptus Custodes: Ultimate tarpit mode – 3×9 Custodian Guard with a Character each, small Sister units to screen/babysit objectives, and a Vindicare and Callidus Assassin to sow discord.
Army List - Click to Expand Shield Host detachment 1995pts : Unit1 : Shield-Captain [130pts] Inspirational exemplar
Unit2 : Shield-Captain [150pts] Ceaseless hunter
Unit3 : Blade Champion [125pts] Veiled blade
Unit4 : 9 Custodian Guard [405pts] 3 with Praesidium Shield & Sentinel blade, 1 with vexilla & misericordia & praesidium shield
Unit5 : 9 Custodian Guard [405pts] 3 with Praesidium Shield & Sentinel blade, 1 with vexilla & misericordia & praesidium shield
Unit6 : 9 Custodian Guard [405pts] 3 with Praesidium Shield & Sentinel blade, 1 with vexilla & misericordia & praesidium shield
Unit7 : 4 Prosecutors [40pts]
— Superior Prosecutor
Unit8 : 4 Prosecutors [40pts]
— Superior Prosecutor
Unit9 : 4 Prosecutors [40pts]
— Superior Prosecutor
Unit10 : 4 Witchseekers [60pts]
— Witchseeker Superior
Unit11 : Vindicare Assassin [80pts]
Unit12 : Callidus Assassin [115pts]
vs.
Linker – Aeldari: Shooty Aeldari doom.
Army List - Click to Expand Unit1- [WARLORD] autarch wayleaper, fusion pistol , Banshee blade, mandiblasters [95pts] – ENHANCEMENT: fate’s messenger (15pts)
Unit2- farseer, Witchblade [85pts], ENHANCEMENT: reader of the runes (20pts)
Unit3- Eldrad ulthran [100pts]
Unit4- 10 guardian defenders, heavy weapon plateform starcanon [110pts]
Unit5- 5 warp spiders, exarch [100pts]
Unit6- 5 warp spiders, exarch [100pts]
Unit7- night spinner, shuriken cannon [140pts]
Unit8- night spinner, shuriken cannon [140pts]
Unit9- night spinner, shuriken cannon [140pts]
Unit10- fire prisme, shuriken cannon [125pts]
Unit11- fire prisme, shuriken cannon [125pts]
Unit12- wraithknight, 2 D-canon, 1 starcanon, scatter laser [370pt,s]
Unit13- wraithknight, 2 D-canon, 2 starcanon [370pts]
Thoughts
Custodes are another strong early performer, largely off the back of being abnle to assemble the nastiest and hardest to charge tarpits of almost any army. Basic (insofar as any Custodian is “basic”) Custodian Guard are great in their Index, bringing a powerful suite of abilities to the table alongside being the only unit that can come in a 9 or 10-model brick. Most lists are running at least one large brick to dominate the mid-board, creating something almost unchargeable via access to Unwavering Sentinels. If one is good, why not just take three? It’s a strong theory, and made it to the finals, but then it encountered a mild-moderate elf issue, and was messily dispatched. No nice way to put it really – this mission should, on paper, be fantastic for a tanky Custodes build, but they only scored 38pts, meaning that realistically they must have gotten tabled on turn 3 at the latest. There’s really just not anything that list can do about it here – the pair of Wraithknights don’t die to anything they have, and the assembled firepower the Aeldari are packing will make short and reliable work of the Custodes. My initial read is that Custodes might be in one of the spots that sometimes develops in metagames – they’re very good, but die pretty badly to two of the other top armies (shooty Eldar and Imperial Knights), which will suppress them quite a bit. That’s still not the worst place to be, as it means that when the tall poppies suffer a metaphor, the Golden Host will be ready to ride. Right now though, try not to pair into Eldar.
Result
Aeldari Victory – 100-38
Linker – Aeldari – 1st Place
The List
See showdown
Archetype
Shooty Eldar
Thoughts
Lulled into a false sense of security by the first top four were we? I’m afraid the Aeldari reign of terror is very much on. Prepostorous firepower that’s almost impossible to hide from, supported by Characters that either can’t be shot or don’t need to poke their head out to do anything, and utility infantry who can move 24″ to seize control of positions once the enemy has been sucked into the warp. There are (spoilers) more Aeldari builds to come in this first article, and this is honestly the most direct of the bunch – no messing around with trying flex options, just pure killing power and the minimal glue needed to stitch it together. Seems to have worked.
Kasima – Imperial Knights – 2nd Place
The List
Army List - Click to Expand Unit1- [WARLORD] Knight crusader with avenger gatling canon, rapid-fire battle cannon, heavy flamer, 2 questoris heavy stubber, stormspear rocket pod. [415] Unit2- Knight Warden with avengers gatling canon, heavy flamer, meltagun, stormspear rocket pod, thunderstrike gauntlet. [420+25] Enhancement : Mythic Hero Unit3- Armiger Helverin with armiger autocanon, questoris heavy stubber. [145] Unit4- Armiger Helverin with armiger autocanon, questoris heavy stubber. [145] Unit5- Armiger warglaive with thermal spear, meltagun. [140] Unit6- Armiger warglaive with thermal spear, meltagun. [140] Unit7- Armiger warglaive with thermal spear, meltagun. [140] Unit8- Armiger warglaive with thermal spear, meltagun. [140] Unit9- Armiger warglaive with thermal spear, meltagun. [140] Unit10- Armiger warglaive with thermal spear, meltagun. [140]
Archetype
Double Bigs
Thoughts
More Imperial Knights next, once again suggesting that the trifecta of Warden, Crusader and Paladin are the main ones to pick from, and here going for the extra durability provides by a Mythic Hero Warden. Already not masses more to say here – the pressure is just intense, and backed by incredible shooting.
Modjette – Genestealer Cults – 3rd Place
The List
Army List - Click to Expand Unit1 :20 Neophyte Hybrids 160 pts Unit2: 20 Neophyte Hybrids 160 pts Unit3: 20 Neophyte Hybrids 160 pts Unit 4: 20 Neophyte Hybrids 160 pts Unit 5: 10x Acolyte Hybrids 150 pts Unit6: Acolyte Iconward 80 pts Unit 7: Acolyte Iconward 50 pts Unit 8: Primus 70 pts Unit 9: Primus 70 pts Unit 10:Reductus saboteur 55 pts Unit 11:Patriarch 85 pts warlord Unit 12:10x Purestrain genestelers 180 pts Unit 13:Achilles Rigrunner 75 pts Unit 14:Achilles Rigrunner 75 pts Unit 15:Jackal Alphus 100 pts Unit 16:8x Atalan Jackals 160 pts Unit 17:4x Atalan Jackals 80 pts Unit 18:4x Atalan Jackals 80 pts Unit 19 : Sanctus 50 pts
4x seismic
4x webbers
Cult Icon, Power weapon
4x seismic
4x webbers
Cult Icon, Power weapon
4x seismic
4x webbers
Cult Icon, Power weapon
4x seismic
4x webbers
Cult Icon, Power weapon
7x Hand Flamers, 2x Demo Charges,
Cult icon, Leader’s cult weapons
Inscrutable Cunning (30 pts )
Heavy Mortar, Survey Augur
Heavy Mortar, Survey Augur
Meticulous Planner (40 pts)
2x Atalan wolfquads
Power weapons, 2x grenade launchers,
2 x Atalan incinerators
1x Atalan wolfquads
Power weapons, 1x grenade launchers,
1 x Atalan incinerators
1x Atalan wolfquads
Power weapons, 1x grenade launchers,
1 x Atalan incinerators
cult sniper rilf and 1 close combat weapon
Archetype
Horde-ish Cult
Thoughts
Cults seem to be doing best initially when they swing hard towards either full muscle beach (I’ve played into Aberrant bricks already and they sure are something) or horde. This build goes for the latter, bringing a bunch of endlessly re-upping Neophytes to the table alongside a big bike brick with the Alphus for the Mortal double-tap. This setup is augmented with a big Purestrain brick to punish opponents who try and reach out too far to clear an Ambush marker, and some nasty characters to mess with the heads of opponents (some figuratively, in the case of the Sanctus literally). Finally, a couple of Mortar Ridgerunners pull everything together, sacrificing their own damage output for Mortars so they can set up alpha strikes from the Neophyte bric. Cult look like a blast in this edition, squeezing an incredible amount of tricks out of their relatively short unit list, and it’s good to see them doing well.
Alariell – Aeldari – 4th Place
The List
Army List - Click to Expand Unit 1: Autarch Wayleaper Warlord Dragon Fusion Gun, Howling Banshee Mask, Star glaive [80pts]
Unit 2: Eldrad Ulthran [100pts]
Unit 3: 10x guardian defenders, 1 heavy weapon platform x1 bright lance platform [110pts]
Unit 4: Farseer [65pts]
Unit 5: 10x guardian defenders, 1 heavy weapon platform x1 bright lance platform [110pts]
Unit 6: Farseer Skyrunner Witchblade [75pts]
Unit 7: Illic [65pts]
Unit 8: 10x Rangers [110pts]
Unit 9: 5x Wraith Guard 5x Wraithcannon [155pts]
Unit 10: Spiritseer [65pts]
Unit 11: Yvraine [100pts]
Unit 12: The visarch [90pts]
Unit 13: 11x Troupe, Lead player with Aeldari power sword and fusion pistol, 10x Harlequin’s special weapon, 3 fusion pistol [165pts]
Unit 14: WraithKnight 2x Heavy WraithCannon 2xStracannon [370pts]
Unit 15: Night Spinner Shuriken Cannon [140pts]
Unit 16: 10x Warp Spiders Exarch with 1 additional death spinner and 1 powerblades [200pts]
Archetype
All-rounder Aeldari
Thoughts
So the thing with the Aeldari Index is that it’s deep to a degree basically only ever matched by the launch 9th Tyranid book. There are so many nasty combos in it that you can comfortably pass up on just spamming Wraithknights and tanks to fill out with other vicious stuff. Perhaps you would like your opponents to simply not have any Leaders any more? Illic and his big Ranger blob with (presumably, from the Skyrunner) full re-rolls on hits and wounds have got you. Want to get a bit closer up before dragging the enemy into the warp? Wraithguard are also extremely great. Want a nightmare volume blender with Fights First to dominate the mid-board? Try the Visarch with a Troupe. There’s just so much of it. Kudos to Alariell for mixing it up.
The Rest of the Best
There were 3 more players on 4-1 records. They were:
- 5th – Moyashi – Adeptus Custodes: See Showdown.
- 6th – Ptit-Nico – Astra Militarum: Fairly crunchy guard with a pair of Dorns and lots of Bullgryn, backed up by Manticores and with a Callidus Assassin and Gaunt’s Ghosts to cause mischief and play for sneaky objectives.
- 7th – Gurvan_Michel – Aeldari: Shooty Aeldari with Wraithguard and Wraithblades for midfield play.
Hellstorm All-Stars Heat 3
All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission
Primary: Retrieve Servo Skulls
Mission Rule: Secret Intel
Deployment: Dawn of War
Josh Roberts – Imperial Knights: Canis Rex and two big buddies lead the squires to war.
Army List - Click to Expand Knight Warden – Avenger Gatling Cannon, Heavy Flamer, Thunderstrike Gauntlet, Melta Gun, Stormspear Rocket Pod [445] Knight Crusader – Avenger Gatling Cannon, Heavy Flamer, Thermal Cannon, Melta Gun, Stormspear Rocket Pod [445] Canis Rex [405] WARLORD Armiger Warglaive – Thermal Spear, Reaper Chain-cleaver, Melta Gun [140] Army Total: 1995pts
— Enhancement: Mythic Hero
— Enhancement: Banner of Macharius Triumphant
Armiger Warglaive – Thermal Spear, Reaper Chain-cleaver, Melta Gun [140]
Armiger Warglaive – Thermal Spear, Reaper Chain-cleaver, Melta Gun [140]
Armiger Warglaive – Thermal Spear, Reaper Chain-cleaver, Melta Gun [140]
Armiger Warglaive – Thermal Spear, Reaper Chain-cleaver, Melta Gun [140]
vs.
Rafael Harbinson – Adeptus Custodes: Big Guard brick, Wardens and Allarus.
Army List - Click to Expand Adeptus Custodes CHARACTERS Blade Champion (100 Points) Shield-Captain (120 Points) Trajann Valoris (145 Points) BATTLELINE Custodian Guard (405 Points) Prosecutors (40 Points) OTHER DATASHEETS Allarus Custodians (325 Points) Custodian Wardens (300 Points) Custodian Wardens (300 Points) Custodian Wardens (150 Points) ALLIED UNITS Callidus Assassin (115 Points)
Shield Host
Strike Force (2000 Points)
• 1x Vaultswords
• 1x Guardian spear
• Warlord
• 1x Watcher’s Axe
• 9x Guardian spear
• 1x Prosecutor Sister Superior
• 1x Boltgun
1x Close combat weapon
• 3x Prosecutor
• 3x Boltgun
3x Close combat weapon
• 5x Balistus grenade launcher
5x Guardian spear
• 6x Guardian spear
1x Vexilla
• 6x Guardian spear
1x Vexilla
• 3x Guardian spear
1x Vexilla
• 1x Neural shredder
1x Phase sword and poison blades
Thoughts
Here we’ve got another pretty familiar-looking Knights build up against something that looks to me like one of the best early Custodes configurations. The big Custodian Brick (with options on three different buff Characters as-needed) is supplemented with two hefty Warden units, which are cheaper than more full guard blocks, but can be as durable when it matters thanks to once-per-game Feel No Pain 4+. Going with these cheaper secondary bricks opens up space for a smaller unit of the same (great for holding a position) and an Allarus unit, the latter providing fantastic anti-horde (the blast grenades will annihilate any large unit with a leader thanks to wound re-rolls from Slayers of Tyrants) and a big movement swing when needed via From Golden Light.
All good stuff, but as mentioned earlier Knights look challenging for Custodes to face down. A damage reduction Warden is super hard for them to kill, allowing the Knights to engage them directly in a way that pretty much nothing else can, and as long as they make sure to clear out the Allarus early, there’s not much else that will push back into the robot menace (Note: I am aware that one of the first big contested rules issues of the edition is whether Trajann’s buff bypasses Damage Reduction. This event was playing that it didn’t, before you all rush to correct me in the comments. I checked and everything). Canis Rex also whips in the matchup, as the D4 shots from his Impulsor and big D3 sweep are both incredibly potent here. All-told, and again especially on Servo Skulls where the Custodes will have to split up, things end up looking good for the Knights – if they go first, I figure they rush forward and punt two of the mid-field objectives out towards the board edge, after which the Custodes will get picked off a few at a time. From the score, that seems like a plausible way for this to have played out.
Result
Knights Victory – 85-34
Josh Roberts – Imperial Knights – 1st Place
The List
See Showdown
Archetype
Triple Bigs with Rex
Thoughts
…see previous, I guess? I do think Mythic Hero on the Warden is probably the right play most of the time – with less Damage Reduction out there, opponents are going to plan around it less, and some matchups this get blown right open. Well done to (Goonhammer Belt holder) Josh on the win!
George McCoulough – Drukhari – 2nd Place
The List
Army List - Click to Expand Drukhari CHARACTER Archon (85 points) Haemonculus (75 points) BATTLELINE Kabalite Warriors (120 points) Wracks (65 points) Wracks (65 points) Wracks (65 points) DEDICATED TRANSPORT Raider (90 points) Venom (80 points) Venom (80 points) OTHER DATASHEETS Cronos (50 points) Cronos (50 points) Cronos (50 points) Ravager (95 points) Ravager (95 points) Reavers (150 points) Scourges (120 points) Scourges (120 points) Talos (180 points) Talos (180 points) Talos (180 points)
Strike Force (2000 points)
Realspace Raiders
• Warlord
• 1x Blast pistol
1x Huskblade
• 1x Haemonculus tools and scissorhands
1x Stinger pistol
• 1x Sybarite
• 1x Phantasm grenade launcher
1x Splinter rifle
1x Sybarite weapon
• 9x Kabalite Warrior
• 1x Blaster
9x Close combat weapon
1x Dark lance
1x Shredder
1x Splinter cannon
5x Splinter rifle
• 1x Acothyst
• 1x Hexrifle
1x Wrack blades
• 4x Wrack
• 1x Liquifier gun
1x Ossefactor
4x Wrack blades
• 1x Acothyst
• 1x Hexrifle
1x Wrack blades
• 4x Wrack
• 1x Liquifier gun
1x Ossefactor
4x Wrack blades
• 1x Acothyst
• 1x Hexrifle
1x Wrack blades
• 4x Wrack
• 1x Liquifier gun
1x Ossefactor
4x Wrack blades
• 1x Bladevanes
1x Dark lance
• 1x Bladevanes
1x Splinter cannon
1x Splinter cannon
• 1x Bladevanes
1x Splinter cannon
1x Splinter cannon
• 1x Spirit syphon
1x Spirit vortex
1x Spirit-leech tentacles
• 1x Spirit syphon
1x Spirit vortex
1x Spirit-leech tentacles
• 1x Spirit syphon
1x Spirit vortex
1x Spirit-leech tentacles
• 1x Bladevanes
3x Dark lance
• 1x Bladevanes
3x Dark lance
• 1x Arena Champion
• 1x Agoniser
1x Bladevanes
1x Cluster caltrops
1x Heat lance
1x Splinter pistol
• 5x Reaver
• 5x Bladevanes
1x Cluster caltrops
1x Heat lance
5x Splinter pistol
4x Splinter rifle
• 1x Solarite
• 1x Close combat weapon
1x Shardcarbine
1x Solarite weapon
• 4x Scourge
• 4x Close combat weapon
4x Dark lance
• 1x Solarite
• 1x Close combat weapon
1x Shardcarbine
1x Solarite weapon
• 4x Scourge
• 4x Close combat weapon
4x Dark lance
• 2x Talos gauntlet
2x Twin Drukhari haywire blaster
2x Twin liquifier gun
• 2x Talos gauntlet
2x Twin Drukhari haywire blaster
2x Twin liquifier gun
• 2x Talos gauntlet
2x Twin Drukhari haywire blaster
2x Twin liquifier gun
Archetype
Talos Spam
Thoughts
Everything that’s old is new again, and veterans of 9th (and in the UK, 8th) can quake in fear as the Talos return to the table. It’s not hard to see why, given the preponderence of Knights – as well as just being a strong all-round package on rate, twin haywire blasters are pretty much the perfect anti-Knight weapon, cheerfully hurling Mortals about without help, and even more with a Pain token. Drukhari also have the option of bringing further anti-tank goodness in the form of Scourges, who here have Dark Lances to keep options open against Monsters (but who are also good with Haywire again, just saying). After that the last serious unit here is the Reavers, providing yet more powerful shots that can reach the enemy easily, and just some general mobility. I guess the newly Deep-Striking Raider filled with Kabalites is that too, huh? The rest is glue – solo Cronos are great because they’re dirt cheap, durable enough to hold an objective for a bit and provide extra Pain, and you definitely want at least either a Succubus or Haemi for the starting tokens. This army has a frightening amount of anti-tank, a lot of which is hard to engage with, which stands it in very good stead for where things are at, well done George.
James Smith – Chaos Knights & Daemons – 3rd Place
The List
Army List - Click to Expand Chaos Knights CHARACTER Knight Desecrator (430 points) War Dog Stalker (160 points) BATTLELINE War Dog Brigand (150 points) War Dog Brigand (150 points) War Dog Brigand (150 points) War Dog Brigand (150 points) War Dog Executioner (135 points) War Dog Huntsman (140 points) War Dog Karnivore (160 points) War Dog Karnivore (160 points) Demon allies: demons (205 points) CHARACTER The Changeling (75 points) OTHER DATASHEETS Flamers (65 points) Flamers (65 points)
Strike Force (2000 points)
Traitoris Lance
• Warlord
• 1x Desecrator laser destructor
1x Diabolus heavy stubber
1x Reaper chainsword
• Enhancement: Panoply of the Cursed Knights
• 1x Avenger chaincannon
1x Diabolus heavy stubber
1x Slaughterclaw
• Enhancement: Aura of Terror
* This Datasheet also has the Battleline keyword.
• 1x Armoured feet
1x Avenger chaincannon
1x Daemonbreath spear
1x Havoc multi-launcher
• 1x Armoured feet
1x Avenger chaincannon
1x Daemonbreath spear
1x Havoc multi-launcher
• 1x Armoured feet
1x Avenger chaincannon
1x Daemonbreath spear
1x Havoc multi-launcher
• 1x Armoured feet
1x Avenger chaincannon
1x Daemonbreath spear
1x Havoc multi-launcher
• 1x Armoured feet
1x Diabolus heavy stubber
2x War Dog autocannon
• 1x Daemonbreath spear
1x Diabolus heavy stubber
1x Reaper chaintalon
• 1x Havoc multi-launcher
1x Reaper chaintalon
1x Slaughterclaw
• 1x Havoc multi-launcher
1x Reaper chaintalon
1x Slaughterclaw
Chaos Daemons
• 1x Infernal Flames
1x The Trickster’s Staff
• 1x Pyrocaster
• 1x Flamer mouths
1x Flickering Flames
• 2x Flamer
• 2x Flamer mouths
2x Flickering Flames
• 1x Pyrocaster
• 1x Flamer mouths
1x Flickering Flames
• 2x Flamer
• 2x Flamer mouths
2x Flickering Flames
Archetype
Dogs and Daemons
Thoughts
Don’t worry Chaos fans, your Knights get a look-in too. Chaos’s big strength appears to be their incredible shooting potential – Brigands with a Desecrator buffing them are ultra nasty, and this list looks very ready to just shoot anything off the board, while still having terrifying melee power thanks to how pushed Karnivores are. Having these two datasheets that just fully whip at the stuff they’re good at is the key asset here, and combining that with the confusion that can be caused by the army abilities can make this tough to handle. The Daemon detachment is a great complement to that – the Changeling rules at sitting on an objective and not getting dealt with, given that they have Lone Operative and multiple ways to stop nearby enemies shooting, while Flamers are cheap, fast and have good Overwatch (plus Fall Back/Shoot punish). A strong bolt-on, and nice to see Chaos also getting to dip into a well of flexible allies. Well done James for not letting the hated Imperialis have things entirely their way.
Alex Fowler – Thousand Sons – 4th Place
The List
Army List - Click to Expand CHARACTER Ahriman on Disc of Tzeentch (115 points) Exalted Sorcerer on Disc of Tzeentch (130 points) Magnus the Red (410 points) Thousand Sons Daemon Prince (210 points) Thousand Sons Sorcerer in Terminator Armour (125 points) BATTLELINE Rubric Marines (190 points) Rubric Marines (190 points) Tzaangors (65 points) Tzaangors (65 points) OTHER DATASHEETS Scarab Occult Terminators (410 points) Tzaangor Enlightened (45 points) Tzaangor Enlightened (45 points)
• 1x Black Staff of Ahriman
1x Inferno bolt pistol
1x Psychic Stalk
• 1x Arcane Fire
1x Force weapon
1x Inferno bolt pistol
• Enhancement: Lord of Forbidden Lore
• Warlord
• 1x Blade of Magnus
1x Gaze of Magnus
1x Tzeentch’s Firestorm
• 1x Hellforged weapons
1x Infernal cannon
• 1x Coruscating Flames
1x Force weapon
1x Inferno combi-bolter
• Enhancement: Umbralefic Crystal
• 1x Aspiring Sorcerer
• 1x Force weapon
1x Warpflame pistol
1x Warpsmite
• 9x Rubric Marine
• 9x Close combat weapon
1x Icon of Flame
1x Soulreaper cannon
8x Warpflamer
• 1x Aspiring Sorcerer
• 1x Force weapon
1x Plasma pistol
1x Warpsmite
• 9x Rubric Marine
• 9x Close combat weapon
1x Icon of Flame
8x Inferno boltgun
1x Soulreaper cannon
• 1x Twistbray
• 1x Tzaangor blades
• 9x Tzaangor
• 1x Brayhorn
1x Herd banner
9x Tzaangor blades
• 1x Twistbray
• 1x Tzaangor blades
• 9x Tzaangor
• 1x Brayhorn
1x Herd banner
9x Tzaangor blades
• 1x Scarab Occult Sorcerer
• 1x Force weapon
1x Inferno combi-bolter
1x Warpsmite
• 9x Scarab Occult Terminator
• 2x Hellfyre missile rack
7x Inferno combi-bolter
9x Prosperine khopesh
2x Soulreaper cannon
• 1x Aviarch
• 1x Close combat weapon
1x Fatecaster greatbow
• 2x Enlightened
• 2x Close combat weapon
2x Fatecaster greatbow
• 1x Aviarch
• 1x Close combat weapon
1x Fatecaster greatbow
• 2x Enlightened
• 2x Close combat weapon
2x Fatecaster greatbow
Archetype
Crunchy Thousand Sons
Thoughts
Magnus and the squad get a second outing, once again favouring crunchy, big units with potent Characters, but adding a bit more coverage here with Tzaangors. Pro tip – the greatbow Enlightened are finally good again, super cheap, fast and presenting just a little bit of actual concern to the enemy, ideal for this kind of role. For those calibrating their clocks on how long a unit that gets whole-army spammed has to stay in the wilderness before being allowed back, that would be a datapoint of about five and a half years. Great work from Alex.
The Rest of the Best
There were four more players on 4-1 records. They were:
- 5th – Gary Percival – Iron Hands: The hefty brigade, taking a full unit each of Heavy Intercessors and Aggressors overseen by Feirros and a Captain, then seasoning with Inceptors, Gladiators and the extremely unsurprising full Desolation unit.
- 6th – Ben Pearce – Aeldari: Aeldari nonsense, combining a Wraithknight, D-cannons and the Yncarne, and filling out with lots of small, pesty units and utility Characters.
- 7th – Jacob Whitehouse – Chaos Daemons: Monster mash with Be’lakor, a Great Unclean One and Shalxi, then various Battleline Daemons with a few characters sprinkled in (most notably Syll’Esske, who seems monstrously good in the new edition).
- 8th – Rafael Harbinson – Adeptus Custodes: See Showdown.
SIMP
All the lists for this event can be found in TourneyKeeper.
Primary: Priority Targets
Mission Rule: Scrambler Fields
Deployment: Hammer and Anvil
The Showdown
Matchup & Mission
Marcin Surma – Chaos Daemons: Mind-melting monster mash.
Army List - Click to Expand Armies: Chaos Demons 2000/2000 Warlord: Belakor HQ1: Belakor (Warlord) [325] Battleline1: Blue Horrors [125]
HQ2: Lord of Change (wand) [230]
HQ3: Lord of Change (wand); enhancement: Everstave [255]
HQ4: Kairos [285]
HQ5: Shalaxi [400]
HQ6: Blue Scribes [65]
HQ7: Exalted Flamer [70]
HQ8: Changeling [75]
Battleline2: Nurglings [40]
Other: 6x Flamers [130]
vs.
Wiktor Schmidt – Aeldari: Full Aeldari nonsense with a big Avenger/Asurmen block, loads of Prisms/D-cannons and a Wraithknight.
Army List - Click to Expand Unit1: 1x Asurmen, [120]
Unit2: 10x Dire Avengers, [140]
Unit3: 1x Farseer, [65]
Unit4: 11x Guardian Defenders, [110]
Unit5: 1x Autarch Wayleaper, [80]
Unit6: 1x Death Jester, Enhancement: THE WEEPING STONES [85]
Unit7: 5x Rangers, [55]
Unit8: 1x Support Weapons, [85] D-CANNON
Unit9: 1x Support Weapons, [85] D-CANNON
Unit10: 1x Support Weapons, [85] D-CANNON
Unit11: 5x Warp Spiders, [100]
Unit12: 5x Warp Spiders, [100]
Unit13: 1x Wraithknight, [370] 2x Heavy Wraithcannon
Unit14: 1x Fire Prism, [125]
Unit15: 1x Fire Prism, [125]
Unit16: 1x Fire Prism, [125]
Unit17: 1x Night Spinner, [140]
Thoughts
Look. Kudos to Marcin for hitting the top tables, as Daemons looked like an army that could struggle thanks to their very expensive Troops, and I really like the solution here, which is taking opponents to the Bird Zone. Three Big Birds of various sorts presents a very strong, hard to clear firebase, and Be’lakor and Shalaxi are fantastic counter-charge threats into anyone who comes to try and pressure them up close. However, I will now draw your attention to the Eldar list. Does this list look like it needs to get close to end the Daemon dreams? It does not.
Result
Aeldari Victory – 20-0
Wiktor Schmidt – Aeldari – 1st Place
The List
See Showdown
Archetype
Shooty Aeldari
Thoughts
Even more Aeldari delights on show here, with super overwatch Avengers ready to crush the dreams of any hordes that present themselves, and a trio of D-cannons supplementing the Wraithknight’s hefty firepower. Also Fire Prisms. Don’t forget those.
Well done Wiktor.
Tomek Jósiak – Aeldari – 2nd Place
The List
Army List - Click to Expand Autarch Wayleaper: Warlord, Weeping Stones, Fusion Gun, Banshee Mask, Star Glave [95pts] 10xGuardian Defenders: Bright Lance [110pts] 5xSwooping Hawks [75pts] War Walker: 2xBright Lance [95pts]
Illic Nightspear [65pts]
Eldrad Ulthran [100pts]
Farseer: Reader of Runes [85pts]
Death Jester: Fate’s Messenger [85pts]
10xGuardian Defenders: Bright Lance [110pts]
10xRangers [110pts]
5xWarp Spiders [100pts]
Vyper: Bright Lance [75pts]
3xWindriders: Shuriken Cannon [80pts]
3xWindriders: Shurkien Cannon [80pts]
3xShroud Runners [80pts]
War Walker: 2xBright Lance [95pts]
Support Weapon: D-cannon [85pts]
Support Weapon: D-cannon [85pts]
Night Spinner: Shuriken Cannon [140pts]
Fire Prism: Shuriken Cannon [125pts]
Fire Prism: Shuriken Cannon [125pts]
Archetype
Shooty Aeldari
Thoughts
At least there’s no Wraithknight? Instead, the big hulled hitters are supplemented by a bunch of speedy shooting threats, allowing the opponent to be sliced up from a multitude of angles. It’s also packing the big Illic/Ranger brick to sow havoc among the opponent’s ranks. All very powerful stuff, but at least slightly further towards something that actually interacts with the game, so well done Tomek.
Grzegorz Hellich – Dark Angels – 3rd Place
The List
Army List - Click to Expand == Unforgiven Task Force = Adeptus Astartes Dark Angels == HQ01: Belial 100 pts EL2: Scout Squad (5) – 70 pts EL3: Scout Sniper Squad (5) 75 pts HS1: Desolation Squad (10) – 240 pts HS2: Desolation Squad (10) – 240 pts HS3: Whirlwind 125 pts HS4: Whirlwind 125 pts HS5: Whirlwind 125 pts LoW: Lion el Johnson – 380 pts WARLORD
HQ2: Deathwing strike master 90 pts
— storm bolter and master crafted power weapon
EL1: Deathwing Command Squad (10) 430 pts
— 3x Termiator with storm bolter and chainfist
— 2x Deathwing Termiator with storm bolter and power fist
— 2x Deathwing Termiator with storm bolter and power fist and cyclone missile launcher
— 1x Deathwing Terminator Champion with halbeard of Caliban
— 1x Deathwing Terminator Apothecary with storm bolter
— 1x Deathwing Termiator Ancient with storm bolter and power fist
— 1x Scout with Heavy Bolter
— 3x Scout with Boltgun
— 1x Scout sergeant with Combiweapon and Thunder Hammer
— 1x Scout with Missile Launcher
— 4x Scout with sniper rifle
— 9x Desolation marine with superkrack rocket launcher and castellan launcher
— 1x Sergeant with Vengor Lanucher and castellan launcher
— 9x Desolation marine with superkrack rocket launcher and castellan launcher
— 1x Sergeant with Vengor Lanucher and castellan launcher
— 1x Storm bolter
— 1x Hunter-Killer Missile
— 1x Storm bolter
— 1x Hunter-Killer Missile
— 1x Storm bolter
— 1x Hunter-Killer Missile
Archetype
Dark Angels Task Force
Thoughts
Despite the power of many Marine options, this first week hasn’t seem many of them at the top, with an honourable exception here. Dark Angels with the Gladius are essentially Marines+, packing some of the best datasheets out there on top of the core rules. Key among them and on show here is the Deathwing Command Squad, the ultimate bells and whistles Terminator brick (especially souped up with Belial) and the Lion, who is both a staggeringly potent killing machine and also gives the army game into Eldar via access to a 4+ Feel No Pain aura against Mortals. Those two take care of playing for the table, and the rest of the army just rams in as much Indirect as possible. Not super exciting, but clearly very effective, so well done to Grzegorz
Cyryl Wojewódzki – Imperial Knights – 4th Place
The List
Army List - Click to Expand = Imperial Knights == HQ1: Knight Crusader: Mythic Hero; Avenger Gattling Cannon, Rapid-fire battle cannon, Questoris heavy stubber, Ironstorm missile pod [415 pts + 25 pts] BL1: Armiger Warglave: meltagun [140pts] VINDICARE ASSASSIN [80 pts]
HQ2: Knight Crusader: Unyielding Paragon; Avenger Gattling Cannon, Rapid-fire battle cannon, Questoris heavy stubber, Icarus Autocannons [415 pts + 40pts]
BL2: Armiger Warglave: meltagun [140pts]
BL3: Armiger Helverin [145 pts]
BL4: Armiger Helverin [145 pts]
BL5: Armiger Helverin [145 pts]
BL6: Armiger Helverin [145 pts]
BL7: Armiger Helverin [145 pts]
Archetype
Shooty Knights
Thoughts
We end as we began, with Imperial Knights. This time we’re looking at pretty much a pure dakka build, doubling up on Crusaders and taking loads of Helverins. I feel like you’re maybe leaving some value on the table by not planning to pressure the opponent, but it’s still an incredibly tough damage race for anyone to win, so congratulations to Cyryl for coming up with it.
The Rest of the Best
No one else finished on 4-1 or better.
9th Edition Events
The Bristol Super-Major
152-player, 7-round Supermajor in Stoke Gifford, England United Kingdom on June 24 2023. All the lists for this event can be found in Best Coast Pairings.
The Four undefeated players entered the top cut, and there was one more player on 4.5-0.5.
- 1st – Daniel Whitaker – Craftworlds & Harlequins: Swift Strikes with Spiders, Shrouds and Phoenix Lords plus a Light Saedath detachment with a full stack of Voidweavers. Very nasty into what it faced in the finals, which was…
- 2nd – Martyn Cooper – Astra Militarum: Born Soldiers Goodstuff with all the big hits and a Scion detachment.
- 3rd – John Guevara-Millan – Grey Knights: Rapiers Dreadknights and Interceptors. Had to type it one last time, but I’m free now.
- 4th – Byron Sidhu – Chaos Daemons: Board-control heavy Daemons with Be’lakor and the big Bloodthirster then lots of Troops, Fiends and Flamers.
- 5th – Luke Melvin – Chaos Daemons: Ultra monster mash with Be’lakor, Skarbrand, Kairos and a Bloodthirster.
WarGamesCon 13 Warhammer 40K Championship
86-player, 6-round Grand Tournament in Bastrop, TX US on June 24 2023. All the lists for this event can be found in Best Coast Pairings.
There were 9 players on 5-1 or better, with only the first place player undefeated.
- 1st – Colin McDade – Slaanesh Daemons: Speedy melee Daemons with lots of Daemonettes and Fiends, a bit Seeker brick, an Enrapturess for emergency Deep Strike and Shalxi/Be’lakor tag-teaming at the top.
- 2nd – Jared Gomez – Ultramarines: All-rounder Ultramarines with a bit of everything, mixing up various killy infantry units, some Dreadnoughts and a laser Vindicator, with Calgar overseeing things instead of Bobby G.
- 3rd – Ryan Bridges – Drukhari: Transport-heavy Cult/Kabal goodstuff.
- 4th – Samuel Cook – Astra Militarum: Born Soldiers goodstuff with extra tank, taking five Russes and a Dorn.
- 5th – Justin Moore – Adeptus Mechanicus: Lucius horde/pressure, going all-in on Skitarii and Sydonian Dragoons to try and overwhelm the enemy.
- 6th – Mathew Tweedel – World Eaters: Invocatus Eightbound spam, diverging a bit from the norm by going light on Berserkers to fit in two Daemon Princes.
- 7th – David Hall – World Eaters: Similar, just with a Juggerlord instead of one of the Princes.
- 8th – Greg Harris – Adeptus Custodes: Emissaries with a mixture of Sagittarum and bikes.
- 9th – Ryan Scott – Space Wolves Successors: Upgrade/infantry spam with a bit Desolation squad.
GREX LEGENDS GT 2023
49-player, 5-round Grand Tournament in Singapore, undefined Singapore on June 24 2023. All the lists for this event can be found in Best Coast Pairings.
There were 7 players on 4-1 or better records. Only the winner was undefeated.
- 1st – Nachai Limsettho – Iron Warriors: An unusual board control build mixing loads of Iron Warrior Legionaries with some Fiends out of Daemons.
- 2nd – Yong Qiang Ong – Ultramarines: Bobby G with lots of Infantry (notably Aggressors) and Warsuits.
- 3rd – Victor Koh – Iron Hands: Iron Hands Gladiator spam.
- 4th – Jason Wang – Tau: Bork’an with a big suit brick and Sun Sharks.
- 5th – Dylan Lee – Astra Militarum: Born Soldiers goofstuff with extra tanks.
- 6th – Kian Tan – Adepta Sororitas: Valorous Heart with max Sacresants and big Retributor squads.
- 7th – Benjamin Chia – Space Wolves Successors: Infantry/upgrade spam.
Bugeater GT 2023
30-player, 5-round Grand Tournament in Omaha, Nebraska US on June 24 2023. All the lists for this event can be found in Best Coast Pairings.
There were 6 more players on 4-1 records or better records. Only the winner was undefeated.
- 1st – Kyle McCord – Astra Militarum: Double Dorn Born Soldiers.
- 2nd – Scott Blegen – Adeptus Astartes: Black Templars Impulsor/Gladiator spam with a Repulsor on top.
- 3rd – Matthew Doughman – Imperial Knights: Freeblade Lance with a Herald Paladin and loads of Armigers.
- 4th – David Clark – Iron Hands Successors: Red Scorpion Successors with all the shooty goodness you could want.
- 5th – Scott Sasser – Ultramarines: Bobby G and friends, including a full brick of regular Terminators.
- 6th – Cam Wageman – Blood Angels: Ultra elite Blood Angels, bringing Mephiston, the Sanguinor and Dante alongside lots of Guard, backed by some Helverins.
Wrap Up
So long 9th Edition – we’ve been through a lot together, but now it’s time for a change. You were pretty OK most of the time.