Three tournaments to cover from this past weekend, with the Ironblaster Ogor list making it’s presence known with another impressive outing. That said, it looks like the optimum build hasn’t been found yet as there’s still a healthy amount of variety in approach. Elsewhere, we see signs that surgical precision ranged damage is very important in order to crack the top tables, with many lists packing an impressive amount of reach to disrupt their opponent’s castle.
DaBoyz GT 2022 Age of Sigmar
66-player, 5-round Grand Tournament in West Henrietta, New York, US on November 19 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission –
Levan Sichinava – Beastclaw Raiders: Underguts Ironblasters
Army List - Click to Expand
– Army Faction: Ogor Mawtribes
– Subfaction: Underguts
– Grand Strategy: Defend What’s Ours
– Triumph: Inspired
LEADERS
Frostlord on Stonehorn (445)
– Mount Traits: Rockmane Elder
Tyrant (150)**
– General
– Command Traits: Killer Reputation
– Artefacts of Power: Gruesome Trophy Rack
BATTLELINE
Leadbelchers (170)*
– Thunderfist
Ogor Gluttons (265)*
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ogor Gluttons (265)*
– Tribal Banner Bearer with Lookout Gnoblar
– Bellower
– Paired Ogor Clubs or Bluntblades
ARTILLERY
Ironblaster (170)
Ironblaster (170)**
Ironblaster (170)**
Ironblaster (170)**
TERRAIN
1 x Great Mawpot (0)
CORE BATTALIONS
*Bounty Hunters
**Grand Battery
TOTAL POINTS: 1975/2000
Created with Warhammer Age of Sigmar: The App
vs.
Jiwan noah Singh – Gavespawn: Tzaangor on hoverboards Leaders Battleline Units Core Battalions Total: 1985 / 2000
Army List - Click to Expand
Allegiance: Beasts of Chaos
– Greatfray: Gavespawn
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Dragon Ogor Shaggoth (155)***
– Artefact: Tanglehorn Familiars
– Lore of Dark Storms: Hailstorm
Tzaangor Shaman of Beasts of Chaos (135)***
– General
– Command Trait: Unravelling Aura
– Lore of the Twisted Wilds: Wild Rampage
Great Bray-Shaman (100)***
– Lore of the Twisted Wilds: Savage Dominion
Slaves to Darkness Daemon Prince (210)
– Axe
– Mark of Chaos: Khorne
– Allies
30 x Tzaangors of Beasts of Chaos (525)**
– 6x Pair of Savage Blade
– 12x Savage Greatblade
– 12x Savage Blade & Arcanite Shield
– Reinforced x 2
10 x Gors (70)**
– Gor-Blades & Beastshields
10 x Gors (70)***
– Gor-Blades & Beastshields
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
– Reinforced x 1
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
– Reinforced x 1
*Bounty Hunters
**Expert Conquerors
***Warlord
Reinforced Units: 4 / 4
Allies: 210 / 400
Wounds: 157
Drops: 9
Result
Gavespawn Victory – 35 – 10
Thoughts
So how do you beat four Ironblasters? Jiwan has opted to simply throw large quantities of bodies at the problem, as 30 Tzaangor hurtling towards your frontlines is a lot of wounds to punch through, especially when they can remove casualties from the front to get out of combat and rally back on a 4+ near the shrine. The Enlightened are obviously clutch here too for their mobility, and have just enough dudes in the unit to absorb some losses from Unleash Hell and still tie up several Ironblasters at a time and begin pecking to death the artillery.
That’s not a knock on Levan’s list of course: There’s a lot of dads on tour here who will have good matchups, it’s just that those Gluttons will die in droves to the Bounty Hunter Enlightened and there’s no Gnoblars here to help screen. It probably doesn’t help that the Khorne Daemon Prince will make getting into combat quite difficult for the Stonehorn (provided it has not been sniped to death at long range that is).
Jiwan noah Singh – Gavespawn – 1st Place
The List
See Showdown
Archetype
Gavespawn Tzaangor
Thoughts
When Dragon Ogors were nerfed this was largely the pivot I think was expected by many (and alluded to in our coverage), as the Tzaangor warscrolls all take the BoC allegiance abilities very well (who doesn’t love rend?) and can put out a disgusting level of output that will trade well with most units in the game.
It also helps that the Enlightened aren’t Galletian Veterans, so they can take all the buffs you can handle (Wild Rampage for reroll wounds for example) and hurtle 19″ up the table to deliver pain to pretty much anything your opponent isn’t tucking into reserves or is deploying in far corners.
Brian Sayman – Bloodtoofs – 2nd Place
The List
Army List - Click to Expand LEADER 1 x Orruk Weirdnob Shaman (90) 1 x Megaboss on Maw-krusha (480)** 1 x Orruk Warchanter (115)** 1 x Orruk Warchanter (115)** BATTLELINE 6 x Orruk Gore-gruntas (340)* 3 x Orruk Gore-gruntas (170)* 3 x Orruk Gore-gruntas (170)* BEHEMOTH 1 x Krondspine Incarnate of Ghur (480) ENDLESS SPELL 1 x The Burning Head (20) CORE BATTALIONS: *Bounty Hunters **Command Entourage TOTAL POINTS: (1980/2000) Created with Warhammer Age of Sigmar: The App
Army Faction: Orruk Warclans
– Army Type: Ironjawz
– Army Subfaction: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
– General
– Command Traits: Touched By The Waaagh!
– Boss Choppa and Rip-toof Fist
– Artefacts: Arcane Tome
– Mount Traits: Fast ’Un
– Spells: Bash ’Em Ladz, Flaming Weapon
– Bonding: Krondspine Incarnate of Ghur
– Gore-grunta Boss
– Jagged Gore-hacka
– Gore-grunta Boss
– Jagged Gore-hacka
– Gore-grunta Boss
– Jagged Gore-hacka
– Magnificent
Archetype
30-50 Feral Hogs
Thoughts
Short of a high capacity assault rifle, there isn’t much that can stop such a wall of angry piggies. Internet jokes aside, I’ve long been of the opinion that the Ironjawz aggro piggy list is still just as good if not better than when the book first came out thanks to the addition of Bounty Hunters pushing their damage output through the stratosphere. I think the problem for Ironjawz has always just been it has some bad matchups as it’s a very movement dependent army that can’t attack your opponent in other phases well if their movement shenanigans are disrupted.
The Incarnate obviously helps here as it presents a threat your opponent straight up has to commit to killing early or they just won’t, which in turn gives the rest of the army a chance to get into combat and set up a good Ironjawz Waaagh to clear off as much of the board as they can.
The Best of the Rest
The rest of the top 8 are as follows:
- Position – Player Name – Faction:
- 3rd – Carl Ong – Kharadron Overlords: Double Ironclad with Purple Sun has become somewhat of a go to for KO this season
- 4th – Garth Scannell – Fyreslayers: A rather unique take on FS – 70 Vulkite Berzerkers supported by 4 FS foot heroes, a Ghur Battlemage (charge bonuses) and Runepriest (+2 unbind and heal)
- 5th – Levan Sichinava – Ogor Mawtribes: See showdown
- 6th – Nate Trentanelli – Nighthaunt: Scarlet doom Bladegheists with the requisite support heroes, going a little lighter on BGR to afford some Hexwraiths and Chainrasps in a more MSU build
- 7th – Anthony Trentanelli – Gloomspite Gitz: Did you know you could fit Kragnos into a Gitz list and still have more than enough points left over to trot out 212 wounds of squigs (with support pieces)?
- 8th – David Klamm – Stormcast Eternals: An interesting mix of Stormdrakes, Fulminators and Gotrek himself
Lost Legion GT 2022
32-player, 5-round Grand Tournament in Geelong, Victoria, AU on November 18 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission –
Joel McGrath – Stormcast Eternals: Karazai and his buddies who keep him alive Allegiance: Stormcast Eternals Leaders Battleline Units Core Battalions Additional Enhancements Total: 1970 / 2000
Army List - Click to Expand
Mr. Whippy 3 – Come play with me
– Stormhost: Hallowed Knights (Stormkeep)
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Gardus Steel Soul (150)**
Karazai, The Scarred (550)**
Lord-Relictor (145)**
– General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Lord-Castellant (155)**
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Celestial Blades
5 x Liberators (115)
– Heavens-wrought Weapon and Shield
5 x Liberators (115)
– Heavens-wrought Weapon and Shield
10 x Vanquishers (220)*
– Reinforced x 1
2 x Dracothian Guard Fulminators (230)*
6 x Praetors (290)*
– Reinforced x 1
*Bounty Hunters
**Warlord
Holy Command: Call for Aid
Artefact
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 108
Drops: 9
vs.
Patrick Neven – Ogor Mawtribes: Underguts Ironblasters
Army List - Click to Expand
– Army Faction: Ogor Mawtribes
– Subfaction: Underguts
– Grand Strategy: No Place for the Weak
LEADERS
Tyrant (150)*
– General
– Command Traits: Killer Reputation
– Artefacts of Power: Gruesome Trophy Rack
– Big Name: Fateseeker, Brawlerguts
Slaughtermaster (135)*
– Spells: Blubbergrub Stench
Firebelly (130)**
– Spells: Billowing Ash
BATTLELINE
Ogor Gluttons (265)*
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ironguts (270)*
– Bellower
– Gutlord
– Rune Maw Bearer
Leadbelchers (170)*
– Thunderfist
ARTILLERY
Ironblaster (170)
Ironblaster (170)
Ironblaster (170)*
Ironblaster (170)**
OTHER
Gnoblars (100)**
– Groinbiter
Gnoblars (100)**
– Groinbiter
TERRAIN
1 x Great Mawpot (0)
CORE BATTALIONS
*Battle Regiment
**Battle Regiment
TOTAL POINTS: 2000/2000
Created with Warhammer Age of Sigmar: The App
Result
Ogor Mawtribes Victory – 11 – 9
Thoughts
So Joel has a fundamental matchup problem here – there are screens to prevent Karazai from getting to the Ironblasters, and that Gruesome Trophy Rack means all four Ironblasters are automatically getting +1 to hit against him as long as the tyrant is near them and alive.
Doesn’t really matter how many ward saves or bodyguards you bring when they can dump 40 rend 2 damage 2 shots into you that will force roughly 23 save rolls. A turn.
Patrick Neven – Ogor Mawtribes – 1st Place
The List
See Showdown
Archetype
Underguts Ironblasters
Thoughts
This is the shell for Ironblasters I expect will see long term success. The Firebelly gives you some ranged protection in the shooting mirror, the Slaughtermaster let’s you setup a Blubbergrub Stench charge turn if you get the spell off to throw out a bunch of mortals from the Ironblasters, and there’s still enough combat pieces here in the Gutbusters to keep your opponent honest.
The one thing it’s missing is a Stonehorn or Thundertusk, but as with many third edition armies it’s simply hard to have the points to fit everything in; and when you can blow your opponent off the board suddenly the case for a giant monster with a 3+/5++ isn’t as compelling as it used to be.
The Best of the Rest
There were 4 more players on X-1 records. They were:
- Position – Player Name – Faction:
- 2nd – Luca Foerster – Kharadron Overlords: Double Ironclad with a Flarepistol for that one big alpha turn
- 3rd – Joel McGrath – Stormcast Eternals: See showdown
- 4th – Sam Morgan – Seraphon: The listbuilding mad man from down under brought nearly 30 total dudes riding Ripperdactyls and piloted it to a 4-1
- 5th – William Knight – Soulblight Gravelords: This Legion of Blood list opts for a light touch on summoned chaff in order to afford 2 units of Blood Knights, a VLoZD and Big Drogg himself
Renegade Wargaming – Renegade Open – Age Of Sigmar GT
30-player, 5-round Grand Tournament in Minneapolis, MN, US on November 19 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission –
Joe Krier – Disciples of Tzeentch: Kairic Endless Spells LEADER 1 x Gaunt Summoner on Disc of Tzeentch (275)* 1 x Kairos Fateweaver (435)** 1 x Magister on Disc of Tzeentch (145)** 1 x Fluxmaster (170)** BATTLELINE 10 x Ungors (65)* 10 x Ungors (65)* 30 x Kairic Acolytes (360)** 10 x Kairic Acolytes (120)** 10 x Kairic Acolytes (120)** ENDLESS SPELL 1 x Burning Sigil Of Tzeentch (50) 1 x Umbral Spellportal (80) 1 x Chronomantic Cogs (70) CORE BATTALIONS: *Battle Regiment **Battle Regiment TOTAL POINTS: (1955/2000)
Army List - Click to Expand
Army Faction: Disciples of Tzeentch
– Army Subfaction: Hosts Arcanum
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
– Spells: Ghost-mist
– Spells: Bolt of Tzeentch
– General
– Command Traits: Arcane Sacrifice
– Spells: Arcane Suggestion
– Artefacts: The Eternal Shroud
– Spells: Ghost-mist
– Brayhorn
– Banner Bearer
– Ungor Blade and Half-shield
– Brayhorn
– Banner Bearer
– Ungor Blade and Half-shield
– Kairic Adept
– Cursed Blade and Arcanite Shield
– 3 x Scroll of the Dark Arts
– 3 x Vulcharc
– 9 x Cursed Glaive and Arcanite Shield
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
vs.
Cloyd Dowling – Stormcast Eternals: Rain of Stars LEADER 1 x Battlemage (100) 1 x Celestant-Prime (325)* 1 x Lord-Celestant on Stardrake (500)* 1 x Slann Starmaster (285)* BATTLELINE 5 x Vindictors (130)* 5 x Vindictors (130)* 2 x Dracothian Guard Fulminators (230)** ENDLESS SPELL 1 x Everblaze Comet (90) 1 x Horrorghast (40) OTHER 5 x Vigilors (170)** CORE BATTALIONS: *Battle Regiment **Bounty Hunters TOTAL POINTS: (2000/2000) Created with Warhammer Age of Sigmar: The App
Army List - Click to Expand
Army Faction: Stormcast Eternals
– Army Type: Stormkeep
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: No Place for the Weak
– Spells: Levitate
– General
– Command Traits: Master of Magic
– Celestine Hammer
– Artefacts: Arcane Tome
– Mount Traits: Scintillating Trail
– Spells: Starfall
Result
Hosts Arcanum Victory – 27 – 16
Thoughts
Interesting matchup here as this aoe mortal wound bomb sort of list that Cloyd is bringing here would typically love a matchup with a bunch of fragile support heroes that keep the whole engine of the army going. A key factor in Joe’s impressive victory here is Hosts Arcanum, which can shut down Everblaze Comet turn 1 and give him some room to operate and get himself setup to kill the Slann through a spellportal in a later turn.
Joe has just enough chaff here to screen out the Prime from getting to anything juicy right away, and his summoning meant he could play the grindy game better than Cloyd can, as his army relies on a very strong initial punch which typically doesn’t have many opportunities to interact with it – not so here!
Joe Krier – Hosts Arcanum – 1st Place
The List
See Showdown
Archetype
Pew pew mortals (in both senses of the phrase!)
Thoughts
An impressive take on Tzeentch, as it foregoes daemons almost entirely in favour of Kairic Acolytes. Said Acolytes had a small but notable change since their original incarnations, as they now are Wizards who can cast Gestalt Sorcery, a rather underwhelming spell that simply gives their mediocre shooting attack a pip of rend, but that’s not what’s important here – as a spell it generates a summoning point. Tzeentch love to have a good base of wizards in their list because each successful spell contributes to summoning more forces onto the board, so Kairics give a cost effective source of this as well as a not insignificant amount of chip damage and utility.
The Magister on Disc is perhaps the other noteworthy bit of tech here, as it opts for Arcane Sacrifice instead of Cult Demagogue for it’s command trait. This CT lets the user ping a mortal wound to a friendly unit in order to extend the range of the Magister’s spells by 9″. This is a huge amount when you consider it pushes 18″ spells like Arcane Suggestion up to 27″ range, or perhaps more notably the Burning Sigil of Tzeentch.
The Best of the Rest
There were 4 more players on 4-1 records. They were:
- Position – Player Name – Faction:
- 2nd – Patrick Ottolino – Lumineth Realm-Lords: Stoneguard spam that just about squeezes in Teclis AND Avalenor to give the army another dimension
- 3rd – Cloyd Dowling – Stormcast Eternals: See Showdown
- 4th – Dave Bonselaar – Kruleboyz: Hey it’s my boys! This Big Yellerz list brings 18 Boltboyz and can squeeze in Gobsprakk himself with the points discounts
- 5th – Derek Sebesta – Disciples of Tzeentch: A Hosts Arcanum list with a mix of Daemons, Mortals and Goat bois
Wrap Up
It’s going to be interesting to see if the rise of Ironblasters sparks a shift in listbuilding approach or indeed army selection. It’s not (I think) a stretch to say that certain armies that play a linear aggressive melee gameplan may have trouble making their presence felt in the face of that much ranged punch. The Nighthaunt perhaps are an exception here thanks to Ethereal, and it wouldn’t surprise me if we see an uptick in their usage in response. Until next time.