Nachmund hits its stride this week with two big events in the UK, and despite the warzone theoretically being a battleground between the forces of the Imperium and Chaos, it’s the latest Xenos challenger making all the headlines. Tau are here, legal at all three of the weekend’s events, and it looks like they mean business – as we’ll be seeing right out of the gate.
On top of that, the Adeptus Custodes continue to make some serious waves, certainly helped by the fact that lots of UK players went hard on jetbike lists way back when they first launched in 2017, meaning there were plenty of armies just waiting to fly out of storage cases and back into action. Let’s see how these two powerful contenders got on, and who else was putting up a fight at the weekend’s events.
As ever, any player who entered the final round undefeated has their placing marked with a ✪. I am also well aware that the Archetypes page needs another big update, and will be taking a first pass at that in time for next week, as with a few more majors coming up this weekend I’ll then have a solid pool of lists to draw from.
Beachhead Brawl 2022 (major)
All the lists for this event can be found in Best Coast Pairings. Tau were in play (boy were they), and an event-FAQ was in place for them, notably disallowing bodyguarding Longstrike and making it so that Mont’ka doesn’t allow units to Advance during an Action like Markerlights without the Action failing. This event was also using player-placed terrain.
Note: For the Showdown section of this event I’ve covered the table one game, as there were three undefeated players in the final round. In the event, the undefeated player on table two actually won overall, but I think featuring the only game with both players undefeated going in makes the most sense.
The Showdown
Matchup & Mission
Vik Vijay – Tau Sept Goodstuff with two stacked Crisis Teams (one plasma/CIB/flamer, one plasma/plasma/CIB), a unit of ATS broadsides, two Commanders and Shadowsun
Army List - Click to Expand ++ Patrol Detachment -2CP (T’au Empire) [60 PL, 8CP, 1,047pts] ++ Detachment Command Cost [-2CP] Sept Choice: T’au Sept + Stratagems [-1CP] + Stratagem: Emergency Dispensation [-1CP]: Additional Relics [-1CP] + HQ [14 PL, -1CP, 230pts] + Commander in Crisis Battlesuit [10 PL, -1CP, 165pts]: 6. Exemplar of the Mont’ka, Airbursting Fragmentation Projector [10pts], Cyclic Ion Blaster [10pts], Dominator Fragmentation Launcher [2 PL, 25pts], Plasma Rifle [10pts], Stratagem: Promising Pupil [-1CP], Target Lock Ethereal [4 PL, 65pts]: 2. Sense of Stone, 6. Wisdom of the Guides, Honour Blade, Hover Drone [1 PL, 5pts], The Humble Stave + Troops [4 PL, 80pts] + 10x Strike Team [4 PL, 80pts] + Elites [22 PL, 359pts] + 5x Crisis Battlesuits [22 PL, 359pts] + Fast Attack [2 PL, 40pts] + 4x Tactical Drones [2 PL, 40pts] + Heavy Support [18 PL, 338pts] + 3x Broadside Battlesuits [18 PL, 338pts] ++ Patrol Detachment -2CP (T’au Empire) [43 PL, -3CP, 803pts] ++ Detachment Command Cost [-2CP] Sept Choice: T’au Sept + HQ [8 PL, -1CP, 165pts] + Commander in Coldstar Battlesuit [8 PL, -1CP, 165pts]: (T’au): Vectored Manoeuvring Thrusters, 1. Precision of the Hunter, Airbursting Fragmentation Projector [10pts], Airbursting Fragmentation Projector [15pts], Burst Cannon [10pts], DW-02 Advanced Burst Cannon [1 PL, 15pts], High-output Burst Cannon [15pts], Stratagem: Promising Pupil [-1CP], Target Lock + Troops [4 PL, 80pts] + 10x Strike Team [4 PL, 80pts] + Elites [28 PL, 498pts] + 5x Crisis Battlesuits [23 PL, 398pts] 3x Stealth Battlesuits [5 PL, 100pts]: Homing Beacon [5pts] + Fast Attack [3 PL, 60pts] + 5x Vespid Stingwings [3 PL, 60pts] ++ Supreme Command Detachment +2CP (T’au Empire) [8 PL, 2CP, 150pts] ++ Detachment Command Cost [+2CP] Sept Choice: T’au Sept + Supreme Commander [8 PL, 150pts] + Commander Shadowsun [8 PL, 150pts]: Advanced Guardian Drone, Command-link Drone, Fletchette Launcher, 2x High-energy Fusion Blaster, Light Missile Pod, Pulse Pistol ++ Total: [111 PL, 7CP, 2,000pts] ++
. 2x Marker Drone [20pts]: 2x Markerlight
. Fire Warrior Shas’ui: Pulse Pistol, Pulse Rifle
. 9x Fire Warrior w/ Pulse Rifle: 9x Pulse Pistol, 9x Pulse Rifle
. Crisis Shas’ui [60pts]: Plasma Rifle [5pts], Cyclic Ion Blaster [10pts], Iridium Battlesuit [5pts], Shield Generator [5pts], T’au Flamer [5pts]
. Crisis Shas’ui [55pts]: Plasma Rifle [5pts], Cyclic Ion Blaster [10pts], Shield Generator [5pts], T’au Flamer [5pts]
. Crisis Shas’ui [55pts]: Plasma Rifle [5pts], Cyclic Ion Blaster [10pts], Shield Generator [5pts], T’au Flamer [5pts]
. Crisis Shas’ui [55pts]: Plasma Rifle [5pts], Cyclic Ion Blaster [10pts], Shield Generator [5pts], T’au Flamer [5pts]
. Crisis Shas’vre [50pts]: Plasma Rifle [5pts], Cyclic Ion Blaster [10pts], Early Warning Override, T’au Flamer [5pts]
. 7x Shield Drone [84pts]: 7x Shield Generator
. 4x Marker Drone [40pts]: 4x Markerlight
. Broadside Shas’ui [5 PL, 90pts]: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]
. Broadside Shas’ui [5 PL, 90pts]: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]
. Broadside Shas’vre [5 PL, 90pts]: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]
. 2x Marker Drone [20pts]: 2x Markerlight
. 4x Shield Drone [48pts]: 4x Shield Generator
. Fire Warrior Shas’ui: Pulse Pistol, Pulse Rifle
. 9x Fire Warrior w/ Pulse Rifle: 9x Pulse Pistol, 9x Pulse Rifle
. Crisis Shas’ui [55pts]: Cyclic Ion Blaster [10pts], Early Warning Override, Plasma Rifle [5pts], Plasma Rifle [10pts]
. Crisis Shas’ui [60pts]: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Shield Generator [5pts]
. Crisis Shas’ui [60pts]: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Shield Generator [5pts]
. Crisis Shas’ui [60pts]: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Shield Generator [5pts]
. Crisis Shas’vre [1 PL, 75pts]: Cyclic Ion Blaster [10pts], Iridium battlesuit [5pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Shield Generator [5pts], Stimm Injectors [1 PL, 10pts]
. 4x Marker Drone [40pts]: 4x Markerlight
. 4x Shield Drone [48pts]: 4x Shield Generator
. 2x Marker Drone [20pts]: 2x Markerlight
. 2x Stealth Shas’ui w/ Burst Cannon [50pts]: 2x Burst Cannon
. Stealth Shas’vre [25pts]: Burst Cannon
. 4x Vespid Stingwing [48pts]: 4x Neutron Blaster, 4x Stingwing Claws
. Vespid Strain Leader [12pts]: Neutron Blaster, Stingwing Claws
. Warlord: 5. Exemplar of the Kauyon
vs.
Mani Cheema – Crusher Stampede with three Scythed Hierodules, two Dimachaerons and Hive Guard.
Army List - Click to Expand ++ Spearhead Detachment -3CP (Tyranids) [101 PL, 2,000pts, 7CP] ++ + Configuration + Army of Renown – Crusher Stampede Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [-3CP] Hive Fleet: Leviathan + Stratagems + Progeny of the Hive [-1CP] + HQ + Hive Tyrant [11 PL, 195pts, -1CP]: Adrenal Glands, 2x Monstrous Rending Claws, Power: Catalyst, Power: Psychic Scream, Power: Smite, Relic: Biomorphic Carapace, Stratagem: Alpha Leader-Beast, Toxin Sacs, Warlord, Warlord Trait: Rampaging Beast, Warlord Trait: Swarm Leader, Wings The Swarmlord [12 PL, 240pts]: Power: Aggressive Surge, Power: Smite, Power: Synaptic Barrier + Elites + Hive Guard [14 PL, 300pts] + Fast Attack + Dimachaeron [14 PL, 280pts] Dimachaeron [14 PL, 280pts] + Heavy Support + Scythed Hierodule [12 PL, 235pts] Scythed Hierodule [12 PL, 235pts] Scythed Hierodule [12 PL, 235pts] ++ Total: [101 PL, 7CP, 2,000pts] ++
. Adaptive Physiology: Murderous Size
. 6x Hive Guard (Impaler): 6x Impaler Cannon
Death and Zeal
Thoughts
A titanic showdown here, with defending Beachhead Champion Vik with the new Tau hotness facing down Mani Cheema with a new version of one of the strongest recent builds. Vik’s list goes hard on some of the standouts from the book, with the centrepiece being the two large Crisis units with heavy buff support. Stacking the buffs from a Crisis Commander, Coldstar Commander, Exemplar of the Mont’ka and (sometimes) Shadowsun or Focused Fire on top of one of these units creates an appaling force of destruction, zooming 18″ around the battlefield and unloading spectacular force on anything that gets in their way with huge numbers of re-rolls ensuring that they land a solid blow. With plenty of shield drones and shield generators, they’re also resilient enough to roll with at least an initial punch, meaning that an opponent needs concentrated firepower to make a dent in the squads.
That’s a real challenge, because their speed and relative ease with which they’re hidden on good terrain (which Beachhead had, using the Vanguard Tactics/4Ground kits as the Goonhammer opens) means it’s pretty easy for them to get the first strike in a lot of situations, so the opponent will be scrambling to deal with them. They can, of course, also use Strike and Fade to get out of dodge once they’ve done their wicked work, picking off the opponent’s best toys then retreating to safety before revenge can come, and in this list can arrive from a Homing Beacon on turn one if the game requires it. Finally, if the opponent tries to run and hide from them then they’re going to be reckoning with a barrage of smart missiles from the Broadsides, who can combine Advanced Targeting Systems with Shadowsun’s re-roll buff to put out a very reliable clip of automatic wounds, chipping away at anything playing the waiting game. Vik arrived in the final after a chain of strong victories, with only the Tau mirror running him particularly close, so what was he up against.
None other than Mani Cheema, sporting yet another build where he’s taken something successful and gone “but what if we did more of that?”. His new Crusher list has a mere eight units, but they’re good ones – the mandatory Swarmlord and brutal flyrant, then two Dimachaerons and three Scythed Hierodules to trample opponents into the dust, a full Hive Guard unit to apply Swarm Leader to, and that’s it. Not complicated, but very potent – all the big beasts take serious killing and will tear stuff to pieces if they get close, and the acid sprays and impaler cannons in the list add up to a pretty massive chunk of shooting damage. The build is also very good at playing this mission – I happened to match into Mani in round 2 on Conversion, which has the same map, and in it he can saturate the mid-board with monsters then lash out in whatever direction is needed, relying on the fact that many lists will struggle to kill more than once a turn, especially once the Hive Guard have chipped away at opposing forces with the powerful combo of Relentless Flurry and Single Minded Annihilation.
The Tau do, though. Emphatically. Vik’s list does have a small challenge going into this that his list doesn’t have as many sacrificial units as some builds out there, so he doesn’t have that many turns before he has to start playing for objectives with his Crisis Teams, but in this game against such a small number of opposing units that does not appear to have mattered – Vik took this down with a commanding 100-69 victory, which strongly suggests the Tau were able to comfortably put up a clip of two monster kills a turn, at which point Mani just runs out of stuff. While Crusher has some formidible defences, one of the things it notably doesn’t have much it can do about is high-volume re-rolling shooting, and most Tau lists have that in spades, with the flamer Crisis Team in particular being a full nightmare for a Dimachaeron in particular, as it’s only T7.
With Broadsides to deal with the sturdier targets as well, and plasma rifle and commander shooting to backfill wherever there’s a miss, things look very good for the Tau going in, especially as the shield drones on the three big suit units mean that Hive Guard aren’t going to go through them nearly as brutally as they will anything else – on normal dice, the first volley strips off shield drones, and the second maybe takes out one Broadside or a couple of Crisis at best, which is a surmountable loss – and things look far worse if the Tau go first and smoke a couple of Hive Guard with the Broadside’s SMS volley (2-3 is the average with Shadowsun’s re-rolls on).
All that said, this isn’t completely unwinnable for the Tyranids if things go perfectly for them. Hive Guard stripping off drones matters a lot more if a Dimachaeron then follows up, and Death and Zeal definitely makes that a bit easier. However, Vik can basically afford to go all-out towards ensuring that doesn’t happen, such as by deploying the suits inside a corner ruin with a wall of Fire Warriors to ensure there’s no space to charge, which the Hive Guard can clear out, but then the drones are potentially still there, or can load one unit up ready to drop via Homing Beacon, which again could be stopped by Mani with the first turn, but will eat up valuable firepower or force a Dimachaeron out into space to do so. This really showcases what’s making the Tau Codex tick – intensely reliable firepower into all targets combined with enough different options for how to thwart or roll with opposing punches that they’re an extreme challenge to deal with. Fundamentally, the Tyranids here are looking for the Tau player to make a mistake to provide an opening, and that’s not something that you’re going to get from a player of Vik’s calibre most of the time, and the guns of the Tau were able to claim victory.
Result
Tau Victory – 100-69
Alex Harrison – Tau – 1st Place
The List
Army List - Click to Expand ++ Patrol Detachment 0CP (T’au Empire) [18 PL, -1CP, 339pts] ++ + Configuration + Detachment Command Cost Sept Choice: T’au Sept + HQ + Ethereal [5 PL, -1CP, 85pts]: 2. Sense of Stone, 6. Exemplar of the Mont’ka, 6. Wisdom of the Guides, Hover Drone, Stratagem: Promising Pupil, The Humble Stave Longstrike [9 PL, 170pts]: 2x Smart Missile System, Railgun, Warlord + Troops + Kroot Carnivores [3 PL, 60pts] + Fast Attack + Kroot Hounds [1 PL, 24pts] ++ Patrol Detachment -2CP (T’au Empire) [101 PL, -4CP, 1,660pts] ++ + Configuration + Sept Choice: T’au Sept + Stratagems + Stratagem: Emergency Dispensation [-1CP]: Additional Relics + HQ + Commander in Crisis Battlesuit [9 PL, -1CP, 160pts]: 1. Precision of the Hunter, Fusion Blaster, Onager Gauntlet, Plasma Rifle, Stratagem: Promising Pupil, T’au Flamer, Target Lock, Thermoneutronic Projector + Troops + Kroot Carnivores [3 PL, 60pts] + Elites + Crisis Battlesuits [21 PL, 315pts] Crisis Battlesuits [22 PL, 325pts] + Fast Attack + Vespid Stingwings [5 PL, 72pts] Vespid Stingwings [5 PL, 72pts] + Heavy Support + Broadside Battlesuits [18 PL, 328pts] Broadside Battlesuits [18 PL, 328pts] ++ Total: [119 PL, -5CP, 1,999pts] ++
. 2x Marker Drone: 2x Markerlight
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
. 4x Kroot Hound: 4x Ripping Fangs
. 2x Marker Drone: 2x Markerlight
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
. Crisis Shas’ui: Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, T’au Flamer, Target Lock
. Crisis Shas’ui: Cyclic Ion Blaster, Plasma Rifle, T’au Flamer, Velocity Tracker
. Crisis Shas’ui: Cyclic Ion Blaster, Plasma Rifle, T’au Flamer, Velocity Tracker
. Crisis Shas’ui: Airbursting Fragmentation Projector, Cyclic Ion Blaster, T’au Flamer, Velocity Tracker
. Crisis Shas’vre: Cyclic Ion Blaster, Plasma Rifle, T’au Flamer, Velocity Tracker
. 5x Shield Drone: 5x Shield Generator
. Crisis Shas’ui: Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Plasma Rifle, Target Lock
. Crisis Shas’ui: Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Plasma Rifle, Target Lock
. Crisis Shas’ui: Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Plasma Rifle, Target Lock
. Crisis Shas’ui: Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Plasma Rifle, Target Lock
. Crisis Shas’vre: Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Iridium battlesuit, Plasma Rifle, Stimm Injectors, Target Lock
. 5x Shield Drone: 5x Shield Generator
. 5x Vespid Stingwing: 5x Neutron Blaster, 5x Stingwing Claws
. Vespid Strain Leader
. 5x Vespid Stingwing: 5x Neutron Blaster, 5x Stingwing Claws
. Vespid Strain Leader
. Broadside Shas’ui: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. Broadside Shas’ui: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. Broadside Shas’vre: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. Marker Drone
. 4x Shield Drone: 4x Shield Generator
. Broadside Shas’ui: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. Broadside Shas’ui: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. Broadside Shas’vre: Heavy Rail Rifle, Twin Smart Missile System, Velocity Tracker
. Marker Drone
. 4x Shield Drone: 4x Shield Generator
Archetype
Tau Sept Suits
Why it’s Interesting in 9th
As mentioned above, three players entered the final round undefeated, and while Mani and Vik clashed, Alex was busily blasting Drukhari off of table two, and emerged with the highest overall score to take victory. Alex’s list is another shooty Tau Sept build, with a partial overlap with what Vik was using, but some notably different choices – though still adding up to overwhelming firepower. The obvious eye-catching toy here is the second full unit of Broadsides, meaning that anything emerging into the open is going to get absolutely blasted, and anything hiding has a lot of missiles to contend with. Particularly notable is that the Broadsides are pre-teched for a Tau metagame with Velocity Trackers, also very effective into Drukhari and at least handy for Custodes, especially with no Shadowsun buff. Initial suggestions are the being able to strip away ablative shield drones is going to be absolutely crucial for beating Tau, so having that extra clip of damage into them prior to the big anime showdown is very valuable.
That would actually be particularly good into this list, as the next notable difference in Alex’s build is that his Crisis Teams don’t have shield generators themselves, being purely offensive focused. That does make them a lot more vulnerable at baseline once they commit, but the army compensates by ensuring that they’ll always land some damage first. As well as the smart missiles from Broadsides, one of the Crisis units here is loaded up with airbursting frag, which when plenty of re-rolls (and maybe an auto-Markerlight from Longstrike) are applied will take a huge chunk out of whatever is skulking in cover, really adding to the “damned if you do, damned if you don’t” aspect of playing against this army. The Ethereal floating around on a hoverdrone as a hype-fish also adds Sense of Stone to the mix, and it looks like the speed of this option is giving it the nod over any of the fancier Ethereals in top builds, turning up in Vik’s too (which is fair, keeping up with Crisis is important).
To round out, the list has a melee build on one Commander, making them a potent brawler to back the suits, Longstrike to keep big targets cowering and amp up whatever needs it with a free Marker, and auxiliaries to lock in secondaries – Kroot and Vespid are both very cheap, and can easily tick off some RND quarters. Plenty of Tau lists out and about were using Devilfish too, but it’s definitely notable that the two best performing ones eschewed that option in favour of going hard on raw killing power.
Tau clearly mean business, though as ever it’s important to stress that the players winning with them are very experienced generals as well, sure to be a contributing factor. We’ll have a slight pause in observing metagame evolution in the UK next weekend, as the biggest event isn’t using the Tau book, but with a few weeks for players to pore over these results, we’ll see what emerges. In the meantime, congratulations to Alex on the big first win with the big new book.
Vik Vijay – Tau – 2nd ✪ Place
The List
See Showdown.
Archetype
Tau Sept Suits
Why it’s Interesting in 9th
Not a huge amount to say here beyond what’s in the Showdown section and general Tau thoughts above, but one point that I think it is worth drawing attention to is that although Vik’s list is slightly short of the raw killing power that Alex’s has, having the three Commanders (one of whom has special targeting rules) does give Vik more of a fallback plan if things start going south, especially given how dangerous the Precision of the Hunter one is. Even if a badly depleted opponent finally manages to wrestle the Crisis bombs to the ground, they may find they’re just a bit short of tools left to pin down the Commanders, giving the Tau a second route to victory. Given this is one of the biggest differences between the two top builds, that’ll be something to really watch as we see players try to adapt. I am also a big, big fan of the ATS Broadside/Shadowsun combo, and was faintly surprised not to see more builds using it – so we’ll see if Vik sets a trend there. Huge congratulations to Vik for returning to Beachhead and taking another undefeated finish, starting the season incredibly strong once more.
Ben Jones – Adeptus Custodes – 3rd Place
The List
Army List - Click to Expand ++ Patrol Detachment 0CP (Imperium – Adeptus Custodes) [102 PL, 10CP, 1,995pts] ++ + Configuration + Detachment Type / Shield Host: Adeptus Custodes, Emperor’s Chosen Gametype: Matched + Agents of the Imperium + Lord Inquisitor Kyria Draxus [5 PL, 85pts]: 6) Castigation + HQ + Shield-Captain on Dawneagle Jetbike [10 PL, -2CP, 180pts]: (Emperor’s Chosen): Auric Exemplar, 3. Superior Creation, Castellan’s Mark, Misericordia, Salvo Launcher, Stratagem: The Emperor’s Heroes, Stratagem: Victor of the Blood Games, Tip of the Spear Trajann Valoris [9 PL, 1CP, 160pts] + Troops + Custodian Guard Squad [7 PL, 150pts] Prosecutors [3 PL, 60pts]: Prosecutor Sister Superior + Elites + Allarus Custodians [9 PL, 180pts] Custodian Wardens [7 PL, 150pts] + Fast Attack + Vertus Praetors [12 PL, 255pts] Vertus Praetors [12 PL, 255pts] + Heavy Support + Telemon Heavy Dreadnought [14 PL, -1CP, 260pts]: Iliastus Accelerator Culverin, Stratagem: Eternal Penitent Telemon Heavy Dreadnought [14 PL, 260pts]: Iliastus Accelerator Culverin ++ Total: [102 PL, 10CP, 1,995pts] ++
. 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade
. 4x Prosecutor: 4x Boltgun
. 3x Allarus w/ Guardian Spear & Misericordia: 3x Balistus Grenade Launcher, 3x Guardian Spear, 3x Misericordia
. 3x Warden w/ Guardian Spear & Misericordia: 3x Guardian Spear, 3x Misericordia
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
. Telemon Caestus
. Telemon Caestus
Archetype
Emperor’s Chosen Goodstuff
Why it’s Interesting in 9th
More Emperor’s Chosen here, showing off some different toys alongside the staples. Most notably, Telemons appear to still be very good in this Shield Host, still extremely resilient and broadly deadly, and also pretty well specced for Tau hunting between their D2 anti-drone shots and D4 Crisis-crushing melee. Being able to turn off re-rolls against something that durable is also a way to actually genuinely stimie Tau that most armies just don’t have. Elsewhere, and making sense given its generally lower model count, this list sports an Inquisitor for Secondaries, and Kyria makes a whole bunch of sense as the choice there – she adds a clutch Fight Last on the charge for a key moment as well as the Psychic Action capability, and is even Ordo Xenos for To the Exclusion of All Else if you find here and some bikes away from the Shield Captain against Tau or Drukhari. A great choice as long as you have Dreadnoughts to screen her, and another thing I suspect we’ll see more of. A great run from Ben overall, with his only loss coming at the hands of the dreaded mirror match.
Vincent Chandler – Adeptus Custodes – 4th Place
The List
Army List - Click to Expand ++ Battalion Detachment 0CP (Imperium – Adeptus Custodes) [98 PL, 10CP, 2,000pts] ++ + Configuration + Detachment Type / Shield Host: Adeptus Custodes, Emperor’s Chosen + HQ + Shield-Captain in Allarus Terminator Armor [8 PL, -2CP, 125pts]: 3. Superior Creation, 4. Impregnable Mind, Guardian Spear, Misericordia, Praetorian Plate, Stratagem: The Emperor’s Heroes, Stratagem: Victor of the Blood Games, Unstoppable Destroyer Shield-Captain on Dawneagle Jetbike [10 PL, -1CP, 180pts]: 5. Radiant Mantle, Misericordia, Salvo Launcher, Stratagem: The Emperor’s Heroes, Tip of the Spear Trajann Valoris [9 PL, 1CP, 160pts] + Troops + Custodian Guard Squad [7 PL, 145pts] Prosecutors [3 PL, 60pts]: Prosecutor Sister Superior Sagittarum Custodians [10 PL, 265pts] + Elites + Allarus Custodians [9 PL, 180pts] Allarus Custodians [3 PL, 60pts] Allarus Custodians [3 PL, 60pts] + Fast Attack + Vertus Praetors [12 PL, 255pts] Vertus Praetors [12 PL, 255pts] Vertus Praetors [12 PL, 255pts] ++ Total: [98 PL, 10CP, 2,000pts] ++
. Custodian w/ Guardian Spear & Misericordia
. 2x Custodian w/ Sentinel Blade & Praesidium Shield: 2x Praesidium Shield, 2x Sentinel Blade
. 4x Prosecutor: 4x Boltgun
. 5x Sagittarum w/ Misericordia: 5x Adrastus Bolt Caliver, 5x Misericordia
. 3x Allarus w/ Castellan Axe & Misericordia: 3x Balistus Grenade Launcher, 3x Castellan Axe, 3x Misericordia
. Allarus w/ Guardian Spear & Misericordia
. Allarus w/ Guardian Spear & Misericordia
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
Archetype
Emperor’s Chosen Goodstuff
Why it’s Interesting in 9th
Tau’s initial success was one of the big headlines from the weekend, but the incredible surge in Custodes performance was definitely the other, and Vincent here emerged as the most successful of the many, many players of the faction at Beachhead. Custodes have broken out rapidly enough that some of what here is increasingly standard – pretty much every build is sporting two or three Bike units, Trajann and one or both of the two super Shield Captain builds, and usually a couple of solo-Allarus, but this list has a couple of unusual elements as well.
First up, a big Sagittarum unit provides some broader firepower than a lot of builds have, and looks very handy into Shield Drones in particular – definitely of increasing relevance given the top tables here – and is also pretty tasty in the mirror, helping the Troops in this build overpower those in others. It also provides a large surface area for the Allarus Captain to potentially warp into combat from. The second new toy is the bigger unit of Allarus Terminators, which has a couple of very neat tricks you can do with them. Per Rare Rules, if you apply a buff to a unit then split them, all the separate units keep that buff for the normal duration, which means that there are two particularly powerful combos with Unleash the Lions available here. Applying Esteemed Amalgalm to switch the Allarus into Shadowkeepers can tank opposing melee output on multiple fronts, phenomenal at a crunch point in the mirror, while putting the unit into Kaptaris can allow multiple enemy units to be trapped in melee at once, potentially game-changing against Tau. It’s a really, really powerful package, and given that Allarus are frankly also pretty good just on rate, something I wouldn’t be surprised to see more players adopt (and indeed it’s already spread to some other lists, as you’ll see next).
Adding some extra spice to a common archetype is a recipe we always like to see here on Competitive Innovations, and it’s great to see that it paid off for Vincent with a third place finish.
The Rest of the Best
Three more players finished up on 6-1 records. They were:
- 5th – Michael Costello – Deathwatch: Michael puts in a fantastic performance with the latest iteration of his Kill Team Strike Force build. The list includes three big, nasty Proteus teams as the core, then a dakka-heavy Aquila Indomitor team to hose down things like Crusher Stampede nasties, and a new addition of a Spectrus team, which adds a bit of flexibility and some more first turn charge potential when dealing with super-deadly shooting armies like Tau.
- 6th ✪ – Mani Cheema – Tyranids: An absolutely brutal new spin on Crusher Stampede that sacrifices objective play and fiddly flying units for sheer muscle – three Scythed Hierodules and two Dimas rush down the enemy, overseen by the Swarmlord and a Flyrant, with only a single full block of Hive Guard providing additional interaction beyond that. Having had the dubious pleasure of getting utterly run over by this round 2 – it works.
- 7th – Dan Bates – Adeptus Custodes: More Emperor’s Chosen Goodstuff to round things out, going for three units of bikes and three Achillus Dreads and filling out from there. Packing one unit of bikes with hurricane bolters, which can help clear out Tau infantry without fully committing in that increasingly important matchup.
36 Chambers (Team Stonehammer)
All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission
Matt Robertson – Tyranids Crusher Stampede
Army List - Click to Expand == Batallion Detachment == [18PL, 1998pts] 0 CP HQ: SwarmLord (240) Catalyst, Onslaught [12PL] 240pts HQ: Hive Tyrant (155), Wings(30), Monstrous bone swords(20), Monstrous Rending Claws (0), Adrenal Glands(5), Synaptic Hive blades, Murderous Size, Swarm Leader, Rampaging Beast, Synaptic Barrier, Aggressive Surge [11PL] 210pts (WARLORD) HQ: Hive Tyrant (155), Wings(30), 2 x Monstrous Scything talons(20), Adrenal Glands(5), Biomorphic Carapace, Psychic Scream, Paroxysm [11PL] 210pts TR: 3 Tyranid Warriors (51), 3 x 2 Scything Talons(0), Bio weapon bond(15) [4PL] 66pts EL: 6 Hive Guard (240) 6 Impaler cannons(60) [14PL] 300pts FA: Dimachaeron (280) [14PL] 280pts FLY: Harpy (155) [8PL] 155pts
TR: 3 Tyranid Warriors (51) 3 x 2 Scything Talons(0) [4PL] 51pts
TR: 3 Tyranid Warriors (51) 3 x 2 Scything Talons(0) [4PL] 51pts
FA: Dimachaeron (280) [14PL] 280pts
FLY: Harpy (155) [8PL] 155pts
vs.
Mike Porter – Adeptus Custodes
Army List - Click to Expand ++ Patrol Detachment 0CP (Imperium – Adeptus Custodes) [31 PL, 620pts, 13CP] ++ + Configuration + Detachment Type / Shield Host: Adeptus Custodes, Emperor’s Chosen + Agents of the Imperium + Voidsmen-At-Arms [2 PL, 40pts]: Voidmaster + HQ + Trajann Valoris [9 PL, 160pts, 1CP] + Troops + Custodian Guard Squad [7 PL, 150pts] Custodian Guard Squad [7 PL, 150pts] + Elites + Allarus Custodians [3 PL, 60pts] Allarus Custodians [3 PL, 60pts] ++ Outrider Detachment -3CP (Imperium – Adeptus Custodes) [68 PL, 1,380pts, -4CP] ++ + Configuration + Detachment Command Cost [-3CP] Detachment Type / Shield Host: Adeptus Custodes, Emperor’s Chosen + HQ + Shield-Captain on Dawneagle Jetbike [10 PL, 180pts, -1CP]: 3. Superior Creation, Auric Aquilas, Misericordia, Salvo Launcher, Stratagem: The Emperor’s Heroes, Tip of the Spear + Elites + Custodian Wardens [7 PL, 150pts] + Fast Attack + Pallas Grav-Attack [5 PL, 95pts] Pallas Grav-Attack [5 PL, 95pts] Pallas Grav-Attack [5 PL, 95pts] Vertus Praetors [12 PL, 255pts] Vertus Praetors [12 PL, 255pts] Vertus Praetors [12 PL, 255pts] ++ Total: [99 PL, 9CP, 2,000pts] ++
. 4x Voidsman: 4x Lasgun, 4x Laspistol
. 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade
. 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade
. Allarus w/ Castellan Axe & Misericordia
. Allarus w/ Castellan Axe & Misericordia
. 3x Warden w/ Castellan Axe & Misericordia: 3x Castellan Axe, 3x Misericordia
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
Conversion
Thoughts
All evidence indicates that Crusher Stampede is just fine in the new world, harder objectives be damned. Matt’s list mitigates any challenges arising from that by doubling down on the mobility aspects of the list, with a second winged Hive Tyrant, two Dimas and Two Harpies, maximising the ability to drop Breaking Through wherever needed, and just generally putting the fear of the Hive Mind into the opposition. Since it also still sports Tyranid Warriors, it can play a fairly cagey game, as it’s got some spare models to feed onto a central objective, and extra deadly counterattack potential.
That poses a challenge to Goonhammer Open Champion Mike Porter’s Custodes build, which has gone extra hard on more mobile elements, but in this game might struggle to fully utilise them. Lots of salvo launchers is definitely an upside, and there’s definitely versions of this game where some overperforming early volleys do spectacular work and give the Tyranids a good fight, but the tradeoff there is the lack of something like an Achillus Dread to counter-counterattack if a Dimachaeron goes on a rampage, as D2 melee just isn’t going to cut it if the Custodes are spread out. Worse, while the salvo launcher volleys do have a chance of racking up good damage, using them means entering Swarmlorded Dimachaeron threat range, and while the two armies stay at a distance, the power of the Hive Guard is going to accumulate advantage for the Tyranids – they can quickly strip away Pallas and singleton Allarus, leaving the Custodes restricted in what they can safely play with.
To be fair, I don’t particularly think that the Tyranids can afford to get very aggressive either, as a single monster thrown out unto the teeth of the Custodes will get stabbed to death, but because the attrition here favours them, that doesn’t matter nearly as much. In addition, on this mission in particular they have some powerful options for boosting their Primary in the mid-late game – once you’re deep enough in that you can afford to start throwing Dimachaerons or Harpies into sacrificial situations, you can ObSec one up with Synaptic Imperative and yeet it over to the opponent’s home objective for a sweet 4VP of Primary, making up quite a bit of a score gap even if you’ve been treading water on 6s and 10s most turns. That also forces them to scramble to actually clear it out our risk losing a point in their own turn, which is presumably extremely embarassing for the Custodian Guard. Since Custodes can’t as easily do the same in response, as Bikes aren’t ObSec and getting enough of them onto the Nids home one to out-hold the Swarmlord is going to be rough, you end up with a relative stalemate where the Tyranids have the tools to reliably pull ahead. Matt sent me a few pointers on this one, and it sounds like both players knew that committing was too high risk and played for points, and the advantages the Tyranids had in that regard let them take victory, albeit one that was very high scoring on both sides.
Result
Tyranid Victory – 96-84
Matt Robertson – Tyranids – 1st Place
The List
See Showdown.
Archetype
Crusher Stampede
Why it’s Interesting in 9th
As covered above, Matt’s build of Crusher is extra mobile, which gives it a lot of flexibility on the tabletop and plausibly ends up the play in a Tau world – if going extra heavy doesn’t overwhelm their guns, as the top table at Beachhead might suggest, then going flexible and having tools to bully charge stuff may well play out better. Congratulations to
Mike Porter – Adeptus Custodes – 2nd ✪ Place
The List
See Showdown.
Archetype
Emperor’s Chosen Goodstuff
Why it’s Interesting in 9th
The Pallas are the obvious rarer choice here. On paper they’re very good in Emperor’s Chosen – they’re inexpensive, benefit strongly from the re-roll, and provide you with something fast and moderately durable to commit onto objectives with. Their issue is entirely that the bikes are wildly good, and most players are sticking to a single Battalion to maximise CP to pump into Emperor’s Auspice. Mike’s success here suggests that they merit some amount of consideration despite that, and cheap, mobile stuff to grab objectives is definitely going up in value as the metagame consolidates around Tau, Crusher and Custodes. Congratulations to Mike on another excellent finish, and for giving us another interesting piece of tech to watch.
Ashley Parkinson – Tau – 3rd Place
The List
Army List - Click to Expand ++ Supreme Command Detachment +3CP (T’au Empire) [8 PL, 15CP, 150pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [3CP] Sept Choice: Bork’an Sept + Primarch | Daemon Primarch | Supreme Commander + Commander Shadowsun [8 PL, 150pts]: Advanced Guardian Drone, Command-link Drone, Fletchette Launcher, 2x High-energy Fusion Blaster, Light Missile Pod, Pulse Pistol ++ Super-Heavy Auxiliary Detachment -3CP (T’au Empire) [17 PL, -3CP, 340pts] ++ + Configuration + Detachment Command Cost [-3CP] Sept Choice: Bork’an Sept + Lord of War + Stormsurge [17 PL, 340pts]: 2x T’au Flamer, Cluster Rocket System, Counterfire Defence System, 4x Destroyer Missile, Drone Controller, Early Warning Override, Pulse Blastcannon, 2x Smart Missile System, Target Lock, Thunderous Footfalls ++ Battalion Detachment -3CP (T’au Empire) [78 PL, -6CP, 1,510pts] ++ + Configuration + Detachment Command Cost [-3CP] Sept Choice: Bork’an Sept + Stratagems + Stratagem: Emergency Dispensation [-1CP]: Additional Relics Stratagem: Emergency Dispensation [-1CP]: Additional Relics + No Force Org Slot + Crisis Bodyguards [10 PL, 235pts] + HQ + Cadre Fireblade [3 PL, 50pts]: Fireblade Pulse Rifle, Markerlight, Ohr’tu’s Lantern Commander in Coldstar Battlesuit [8 PL, -1CP, 175pts]: (Bork’an): Overdrive Power Systems, (Bork’an): Seeker of Perfection, Burst Cannon, DW-02 Advanced Burst Cannon, Fusion Blaster, Fusion Blaster, High-output Burst Cannon, Stratagem: Promising Pupil, Target Lock Ethereal [5 PL, 85pts]: 2. Sense of Stone, 6. Wisdom of the Guides, Honour Blade, Hover Drone, The Humble Stave + Troops + Strike Team [4 PL, 80pts] Strike Team [4 PL, 80pts] Strike Team [4 PL, 85pts] + Elites + Crisis Battlesuits [22 PL, 373pts] Ghostkeel Battlesuit [9 PL, 175pts]: 2x T’au Flamer, Cyclic Ion Raker, Drone Controller, Flare Launcher, Ghostkeel Fists, 2x Stealth Drone + Fast Attack + Tactical Drones [2 PL, 32pts] Tetras [4 PL, 80pts] Vespid Stingwings [3 PL, 60pts] ++ Total: [103 PL, 6CP, 2,000pts] ++
. Warlord: 5. Exemplar of the Kauyon
. Crisis Bodyguard Shas’ui: Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Shield Generator
. Crisis Bodyguard Shas’ui: Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Shield Generator
. Crisis Bodyguard Shas’vre: Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Dominator Fragmentation Launcher, Iridium battlesuit, Shield Generator
. 4x Marker Drone: 4x Markerlight
. 2x Marker Drone: 2x Markerlight
. Fire Warrior Shas’ui: Pulse Pistol, Pulse Rifle
. 9x Fire Warrior w/ Pulse Rifle: 9x Pulse Pistol, 9x Pulse Rifle
. Fire Warrior Shas’ui: Pulse Pistol, Pulse Rifle
. 9x Fire Warrior w/ Pulse Rifle: 9x Pulse Pistol, 9x Pulse Rifle
. Fire Warrior Shas’ui: Markerlight, Pulse Pistol, Pulse Rifle
. 9x Fire Warrior w/ Pulse Rifle: 9x Pulse Pistol, 9x Pulse Rifle
. Crisis Shas’ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’vre: Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, Plasma Rifle, Shield Generator, Stimm Injectors
. Marker Drone: Markerlight
. 4x Shield Drone: 4x Shield Generator
. 4x Gun Drone: 8x Pulse Carbine
. 2x Tetra Scout Speeder: 2x High Intensity Markerlight, 4x Pulse Rifle
. 4x Vespid Stingwing: 4x Neutron Blaster, 4x Stingwing Claws
. Vespid Strain Leader: Neutron Blaster, Stingwing Claws
The Standout Features
- Stormsurge – definitely stands out.
- Bork’an Sept provides some extra durability in the mirror in particular, and range flexibility.
- Shadowsun teams up with an alternate Sept to turbo-charge Crisis Teams
Why it’s Interesting in 9th
Although Tau Sept drove the weekend’s biggest wins, Bor’kan looks to be marginally edging ahead of Farsight Enclaves for second place right now, though it’s obviously still early days. The big things it has going for it are that the extra range trait is highly impactful on a lot of guns, smart missiles and air frags in particular, ensuring the opponent has nowhere to hide, and that the strength reduction trait is pretty impactful in mirror matches, as it means that enemy burst cannons and smart missiles are suddenly wounding on fives into Borkan’s Crisis suits, helping them come out when Sept fights Sept. It’s obviously still less good when bigger and/or smaller guns come out to play, but being able to better weather no-LoS shooting is a big deal for letting you decide the pace of battle.
It does also, obviously, give you access to full comedy mode by dropping Experimental Weaponry on a Stormsurge’s pulse blastcannon. The dream here is just to get to erase an enemy’s titan or whatever with the big shots, but the boring-but-practical option is to crank the AP on the six-shot mode to -4 with Mont’ka and Coordinated Engagement and shotgun an enemy Crisis Team right off the table. That’s also pretty damn scary to Custodes as long as you can sneak one wound off a bike with another gun first (and you probably can), and the Stormsurge is also far more likely to get a shot at this than a lot of big targets. T8 2+/4++ is a formidible defensive statline just on base, and having the option to no-sell a couple of shots a turn with Saviour Protocols (here with boosted range from a Drone Controller) and the Counterfire Defence System means an opponent has to really go for it if they want it dead – and that means the Crisis are being left alone. Adding a Fireblade with the Lantern and some Tetras helps to support the Stormsurge as well, as it’s far more Marker dependent than Crisis units.
Most of the rest of what’s here is spins on things we’ve seen already, with the Ghostkeel being the only other notable, and definitely fair as another unit that makes more sense in Bork’an and when extra Markerlights are kicking around. Pushing enemy air frags to wounding on 6s against it removes one of enemy Tau’s better ways of closing in and prying one out of cover, and it can much more safely bully enemy stuff with lots of S4 shots or attacks than it would be able to in other Septs. I’m still not totally sold on them in general, but this clearly is one of the better ways of putting one on the table. Shadowsun also seems great here, as she ensures the Crisis Team is ready to do some heavy lifting if the Stormsurge gets punked somehow, while being quite sticky and hard to take down in her own right.
A good mix of interesting stuff here, and a demonstration that Tau definitely do have more than one build up their sleeve, and quite a few tools to work with. Good work from Ashley.
Jay Wood – Drukhari – 4th Place
The List
Army List - Click to Expand ++ Battalion Detachment 0CP (Aeldari – Drukhari) [95 PL, 9CP, 1,795pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Obsession: Cult of Strife: The Spectacle of Murder, Kabal of the Black Heart: Thirst for Power, Realspace Raid, The Prophets of Flesh: Connoisseurs of Pain + Stratagems + Stratagem: Alliance of Agony [-1CP] Stratagem: Prizes from the Dark City [-1CP] Stratagem: Prizes from the Dark City [-1CP] + HQ + Archon [5 PL, 90pts]: Ancient Evil, As Detachment (Kabal), Huskblade, Raid Mastermind, Splinter Pistol, The Djin Blade, Warlord Haemonculus [5 PL, 90pts]: As Detachment (Coven), Stratagem: Alliance of Agony WLT, The Vexator Mask, Twisted Animator Succubus [4 PL, 95pts]: 1 – Adrenalight (Combat Drug), As Detachment (Wych Cult), Competitive Edge, Stratagem: Alliance of Agony WLT, The Triptych Whip + Troops + Haemoxytes [8 PL, 135pts]: As Detachment (Coven) Kabalite Trueborn [8 PL, 145pts]: As Detachment (Kabal) Wracks [6 PL, 85pts]: As Detachment (Coven) Wracks [6 PL, 115pts]: As Detachment (Coven) Wyches [3 PL, 60pts]: 1 – Adrenalight (Combat Drug), As Detachment (Wych Cult) + Elites + Grotesques [6 PL, 105pts]: As Detachment (Coven) Grotesques [6 PL, 105pts]: As Detachment (Coven) Incubi [4 PL, 90pts] Incubi [4 PL, 90pts] Incubi [4 PL, 90pts] + Fast Attack + Hellions [4 PL, 85pts]: 1 – Adrenalight (Combat Drug), As Detachment (Wych Cult) Hellions [4 PL, 85pts]: 1 – Adrenalight (Combat Drug), As Detachment (Wych Cult) + Dedicated Transport + Raider [6 PL, 110pts]: As Detachment, Dark Lance, Grisly Trophies Raider [6 PL, 110pts]: As Detachment, Dark Lance, Grisly Trophies Raider [6 PL, 110pts]: As Detachment, Dark Lance, Grisly Trophies ++ Patrol Detachment -2CP (Aeldari – Drukhari) [11 PL, -2CP, 205pts] ++ + Configuration + Detachment Command Cost [-2CP] Obsession: Cult of Strife: The Spectacle of Murder (Restricted) + HQ + Drazhar [8 PL, 145pts] + Troops + Wyches [3 PL, 60pts]: 1 – Adrenalight (Combat Drug), As Detachment (Wych Cult) ++ Total: [106 PL, 7CP, 2,000pts] ++
. Splintered Genius (Black Heart): Splintered Genius
. Alchemical Maestro (Prophets): Alchemical Maestro
. Agoniser & Archite Glaive
. Show Stealer (Strife): Show Stealer
. 7x Haemoxyte: 7x Wrack Blade
. Haemoxyte Acothyst: Electrocorrosive Whip, Liquifier Gun
. Haemoxyte w/ Special Weapon: Liquifier Gun
. Haemoxyte w/ Special Weapon: Liquifier Gun
. 6x Kabalite Trueborn: 6x Splinter Rifle
. Kabalite Trueborn w/ Heavy Weapon: Dark Lance
. Kabalite Trueborn w/ Special Weapon: Blaster
. Kabalite Trueborn w/ Special Weapon: Blaster
. Trueborn Sybarite: Splinter Rifle
. Acothyst: Electrocorrosive Whip
. 9x Wracks: 9x Wrack Blade
. Acothyst: Electrocorrosive Whip, Liquifier Gun
. Wrack w/ Special Weapon: Liquifier Gun
. Wrack w/ Special Weapon: Liquifier Gun
. 7x Wracks: 7x Wrack Blade
. Hekatrix: Hekatarii Blade, Splinter Pistol
. 4x Wych: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. 4x Incubi: 4x Klaive
. Klaivex: Demiklaives
. 4x Incubi: 4x Klaive
. Klaivex: Demiklaives
. 4x Incubi: 4x Klaive
. Klaivex: Demiklaives
. Helliarch: Hellglaive
. 4x Hellion: 4x Hellglaive, 4x Splinter Pods
. Helliarch: Hellglaive
. 4x Hellion: 4x Hellglaive, 4x Splinter Pods
. Hekatrix: Hekatarii Blade, Splinter Pistol
. 4x Wych: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol
Archetype
Drukhari Goodstuff
Why it’s Interesting in 9th
Someone, somewhere (and I swear it wasn’t me this time) presumably wished on a monkey’s paw for fewer Drukhari lists in top fours, and we’ve certainly got that, with only Jay making it into an X-1 bracket across the four events we’re looking at this week, what with them being full of Custodes and Tau. Doesn’t seem unreasonable for Drukhari to maybe get a few weeks on the bench, but can we see what let this build shine above the rest?
Happily, there clearly is something new at play here to talk about, which is the appearence of Prophets of the Flesh. Their trait hasn’t really slotted into the metagame that well up until now, as there just weren’t quite enough things it mattered against, but the advent of the smart missile system suddenly makes it look a lot more relevant. Drukhari in general seem to risk death by a thousand cuts against Tau, and the existence of the SMS means it’s much harder for them to play their normal plan of staging for counterattacks and devious thrusts without suffering heavy attrition.The Prophets trait meaningfully lessens the blow of that, especially when you bring Twisted Animator along to put some back into units. It’s also very good into Custodes, the other current hotness, as tanking bikes down to only wounding on 4s rather than twos in melee means a unit isn’t going to be able to sweep a full Wrack unit away. Bringing Prophets along also gives you access to the Vexator Mask, always good, now even better for an emergency bully charge.
That’s something that the Cult of Strife Hellions can also pull off, and I’m assuming that access to Flawless Approach is the key draw for splashing for a second detachment with the metagame as it stands (though Drazhar is, of course, always nice too). They do suffer a bit from the SMS scourge, and it wouldn’t surprise me to see units switch to taking Painbringer by default going forward, as in Tau matchups keeping some alive to execute a shutdown charge has got to be the biggest priority – it’s not like Drukhari don’t have plenty of other tools for doing damage.
Mostly familiar stuff past that,
The Rest of the Best
Five more players finished on 5-1 records. They were:
- 5th ✪ – Adam Lane – Adeptus Custodes: Emperor’s Chosen goodstuff with Achillus Dreads, a Caladius and a splashed Inquisitor for secondaries.
- 6th – Sam Kirkman – Adeptus Custodes: Shadowkeepers with a nasty melee core, with two units of Wardens escorting two flavours of Vexilla and some shield captains to battle.
- 7th – Ash Loftus – Adeptus Custodes: Emperor’s Chosen goodstuff going extra hard on high-quality units, with a big squad of Wardens as an anchor and 11 salvo bikes rather than the normal 6 to 9. Packs an extra nasty punch into elite lists as a result, and might sometimes be able to stretch defensive tools further.
- 8th – Michael Armer – Adeptus Custodes: Emperor’s Chosen goodstuff with a Telemon.
- 9th – Mark Pilkington – Genestealer Cults: Sneaking in at the end, Mark racked up a good result for the Cults with a high-threat Twisted Helix melee list – lots of Purestrains, lots of drill Acolytes and a full squad of Ridgerunners with From Every Angle as a hard to take out shooting threat.
West of Scotland GT
All the lists for this event can be found in Best Coast Pairings. New Tau were not in play at this event.
The Showdown
Matchup & Mission
Fraser McFetridge – Crusher Stampede with three Scythed Hierodules, Hive Guard and Harpies.
Army List - Click to Expand ++ Battalion Detachment 0CP (Tyranids) [104 PL, -2CP, 2,000pts] ++ + Configuration + Army of Renown – Crusher Stampede Detachment Command Cost Hive Fleet: Leviathan + Stratagems [-1CP] + Progeny of the Hive [-1CP] + HQ [25 PL, -1CP, 455pts] + Hive Tyrant [11 PL, -1CP, 215pts]: 2x Monstrous Scything Talons [20pts], Adrenal Glands [5pts], Power: Catalyst, Power: The Horror, Prehensile Pincer Tail, Relic: Biomorphic Carapace, Stratagem: Alpha Leader-Beast [-1CP], Toxin Sacs [5pts], Warlord, Warlord Trait: Rampaging Beast, Warlord Trait: Strategic Adaptation, Wings [2 PL, 30pts] The Swarmlord [14 PL, 240pts]: Bone Sabres, Power: Aggressive Surge, Power: Synaptic Barrier, Prehensile Pincer Tail + Troops [15 PL, 210pts] + Tyranid Warriors [5 PL, 72pts]: Synaptic Link: Bioweapon Bond [1 PL, 15pts] Tyranid Warriors [5 PL, 72pts]: Synaptic Link: Bioweapon Bond [1 PL, 15pts] Tyranid Warriors [5 PL, 66pts]: Synaptic Link: Bioweapon Bond [1 PL, 15pts] + Elites [12 PL, 300pts] + Hive Guard [12 PL, 300pts] + Heavy Support [36 PL, 705pts] + Scythed Hierodule [12 PL, 235pts]: Bio-acid Spray, 2x Hierodule Scything Talons Scythed Hierodule [12 PL, 235pts]: Bio-acid Spray, 2x Hierodule Scything Talons Scythed Hierodule [12 PL, 235pts]: Bio-acid Spray, 2x Hierodule Scything Talons + Flyer [16 PL, 330pts] + Harpy [8 PL, 165pts]: 2x Heavy Venom Cannon [10pts], Scything Wings, Show Spore Mine Rules, Stinger Salvo Harpy [8 PL, 165pts]: 2x Heavy Venom Cannon [10pts], Scything Wings, Stinger Salvo ++ Total: [104 PL, -2CP, 2,000pts] ++
. Adaptive Physiology: Murderous Size
. Tyranid Warrior [23pts]: Deathspitter [6pts], Scything Talons
. Tyranid Warrior [17pts]: 2x Scything Talons
. Tyranid Warrior [17pts]: 2x Scything Talons
. Tyranid Warrior [23pts]: Deathspitter [6pts], Scything Talons
. Tyranid Warrior [17pts]: 2x Scything Talons
. Tyranid Warrior [17pts]: 2x Scything Talons
. Tyranid Warrior [17pts]: 2x Scything Talons
. Tyranid Warrior [17pts]: 2x Scything Talons
. Tyranid Warrior [17pts]: 2x Scything Talons
. 6x Hive Guard (Impaler) [300pts]: 6x Impaler Cannon [60pts]
vs.
David Macleod – Iron Hands with Redemptors, the character VolCon and a Gladiator Reaper.
Army List - Click to Expand ++Battalion Detachment++ Primaris Chaplain on Bike [150pts]: 2. Catechism of Fire, 5. Recitation of Focus, Chapter Command: Master of Sanctity, Litany of Hate, {The Vox Espiritum} Warlord, (Wise Orator) Primaris Techmarine -1CP [80pts]: {The Ironstone} + Troops + Assault Intercessor Squad [95pts] Incursor Squad [105pts] Tactical Squad [90pts] + Elites + Company Veterans [54pts] Redemptor Dreadnought 1, [195pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon Redemptor Dreadnought 2, [195pts]: 2x Fragstorm Grenade Launchers, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon Relic Contemptor Dreadnought [195pts, -3CP]: Merciless Logic, Stratagem: Hero of the Chapter, Stratagem: March of the Ancients, 2x Twin volkite culverin, Cyclone Missile Launcher + Heavy Support + Eradicator Squad [155pts]: Heavy melta rifle Gladiator Reaper [205pts]: Icarus Rocket Pod, Ironhail Heavy Stubber + Dedicated Transport +
+ HQ +
Lieutenants [95pts] -1CP
. Lieutenant: Astartes Chainsword, Jump Pack, Master-crafted Boltgun (rites of war)
Assault Intercessor Squad [95pts]
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant
. 4x Space Marine: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Space Marine Sergeant: Bolt pistol, Boltgun
Company Veterans [54pts]
. Company Veteran: Lightning Claw, Storm shield
. Company Veteran Sergeant: Lightning Claw, Storm shield
. Company Veteran: Lightning Claw, Storm shield
. Company Veteran Sergeant: Lightning Claw, Storm shield
Devastator Squad [165pts]: Armorium Cherub
. Devastator Marine Sergeant: Astartes Chainsword, Combi-grav
. Devastator Marine w/Heavy Weapon: Multi-melta
. Devastator Marine w/Heavy Weapon: Multi-melta
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Eradicator
. Eradicator Sgt
. Eradicator with MM: Multi-melta
Drop Pod [70pts]: Deathwind launcher
Conversion
Thoughts
Another round of “can the guns squish the bugs”, again on one of the new Sweep and Clear variations, only this time the answer is pretty likely to be “nope”. There are a few high-roll options for the Iron Hands here, but particularly with a mixed devastator squad coming in from a pod rather than full melta, the odds are stacked against them to get enough damage through early on to push back the monstrous tide. Worse, with very few mobile units, and no lightning claw VanVets in the wings, if they don’t do extreme damage straight away they’re going to find themselves overrun, especially with Hive Guard chipping away at their units, and Harpies able to bully charge the Reaper with ease. I don’t think the Hands have the mobility to make this particularly complicated, and it’s straight up a question of whether their melta overperforms and the super VolCon stacks a a bunch of buffs and goes wild, leaving two Scythed Hierodules dead pretty much straight away. Given the result, I think it’s fairly safe to say that did not happen.
Result
Tyranid Victory – 98-42
Fraser McFetridge – 1st Place
The List
See Showdown
Archetype
Crusher Stampede
Why it’s Interesting in 9th
Neatly splitting the difference between Mani’s and Matt’s spins on Crusher, this has heavy duty Hierodules to do a godzilla impression mid-board and Harpies to play the harrassment game, and looks just as brutal as all such builds do. Whether Scythed Hierodules survive in threes in Tau Meta is an open question, but they’re a very good unit into almost everything else, and probably the most cost efficient monster these builds have going at the moment, so they definitely stay at least in the conversation. Congratulations to Fraser for leading the Hive Mind to a second glorious victory for the week.
The Rest of the Best
Two more players finished on 5-1. They were:
- 2nd – Brian Seipp – Orks: Leicester supermajor winner Brian returns with a new Orky iteration, swapping out his Freebooterz for an Evil Sunz speed mob going hard on Deffkoptas and Warbikers, with a couple of Dakkajets overhead. The Evil Sunz stratagem is crucial for keeping stuff alive in this increasingly violent metagame, so it makes sense to see players pivoting in this direction, and the sheer amount of good dakka this list has makes it seem very strong into Custodes.
- 3rd – Paul Metcalfe – Necrons: A very cagey build centred around To The Last and reliable RND here, with the Nightbringer and Void Dragon supported by 3×6 Flayed Ones, some backfield troops, a big unit of Wraiths as the final TTL choice and fast filler from there.
NorCal Open
All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission
John Bianco – Emperor’s Children with Chosen and Noise Marines in Dreadclaws, plus a whole bunch of Claw Terminators.
Army List - Click to Expand ++ Battalion Detachment 0CP (Chaos – Chaos Space Marines) [109 PL, 10CP, 2,000pts] ++ + Configuration + Legion: Emperor’s Children + No Force Org Slot + Dark Disciples [1 PL, 10pts]: Mark of Slaanesh + HQ + Chaos Lord [6 PL, 85pts]: Astartes chainsword, Lightning Claw, Mark of Slaanesh Dark Apostle [4 PL, 80pts]: Blissful Devotion, Mark of Slaanesh, Remnant of the Maraviglia, Warpsight Plea Sorcerer [5 PL, 90pts]: Bolt pistol, Delightful Agonies, Force axe, Mark of Slaanesh, Prescience, Reader of Fate, Warlord + Troops + Chaos Cultists [3 PL, 50pts]: Mark of Slaanesh Chaos Space Marines [4 PL, 60pts]: Mark of Slaanesh Chaos Space Marines [4 PL, 60pts]: Mark of Slaanesh Noise Marines [10 PL, 235pts]: Icon of Excess + Elites + Chaos Contemptor Dreadnought [8 PL, -1CP, 170pts]: Mark of Slaanesh, 2x Twin volkite culverin Chaos Contemptor Dreadnought [8 PL, -1CP, 170pts]: Mark of Slaanesh, 2x Twin volkite culverin Chosen [12 PL, 180pts]: Icon of Excess, Mark of Slaanesh Terminators [16 PL, 290pts]: Icon of Excess, Mark of Slaanesh Terminators [16 PL, 290pts]: Icon of Excess, Mark of Slaanesh + Fast Attack + Dreadclaw Drop Pod [6 PL, 115pts]: Mark of Slaanesh Dreadclaw Drop Pod [6 PL, 115pts]: Mark of Slaanesh ++ Total: [109 PL, 10CP, 2,000pts] ++
. 2x Dark Disciple: 2x Close combat weapon
. 9x Chaos Cultist w/ Autogun: 9x Autogun
. Cultist Champion: Autogun
. Aspiring Champion: 2x Astartes chainsword
. 4x Marine w/ chainsword: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
. Aspiring Champion: 2x Astartes chainsword
. 4x Marine w/ chainsword: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
. 2x Marine w/ blastmaster: 2x Blastmaster, 2x Bolt pistol, 2x Frag & Krak grenades
. 7x Marine w/ sonic blaster: 7x Bolt pistol, 7x Frag & Krak grenades, 7x Sonic blaster
. Noise Champion: Lightning Claw, Sonic blaster
. Chosen: Lightning Claw
. Chosen: Lightning Claw
. Chosen: Lightning Claw
. Chosen: Lightning Claw
. Chosen: Lightning Claw
. Chosen Champion: Astartes chainsword, Lightning Claw
. Chosen w/ lightning claw: Astartes chainsword, Lightning Claw
. Chosen w/ lightning claw: Astartes chainsword, Lightning Claw
. Chosen w/ lightning claw: Astartes chainsword, Lightning Claw
. Chosen w/ lightning claw: Astartes chainsword, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator Champion: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator: Combi-bolter, Lightning Claw
. Terminator Champion: Combi-bolter, Lightning Claw
vs.
Treynor Wolfe – Emperor’s Chosen goodstuff with Sagittarum and lots of bikes.
Army List - Click to Expand ++ Battalion Detachment 0CP (Imperium – Adeptus Custodes) [101 PL, 11CP, 1,998pts] ++ + Configuration + Detachment Type / Shield Host: Adeptus Custodes, Emperor’s Chosen + Agents of the Imperium + Inquisitor [4 PL, 60pts]: 1) Terrify, Boltgun, Chainsword, Ordo Hereticus, Psyker + HQ + Shield-Captain on Dawneagle Jetbike [10 PL, -2CP, 180pts]: (Emperor’s Chosen): Auric Exemplar, 3. Superior Creation, Castellan’s Mark, Misericordia, Salvo Launcher, Stratagem: The Emperor’s Heroes, Stratagem: Victor of the Blood Games, Tip of the Spear Trajann Valoris [9 PL, 1CP, 160pts] + Troops + Prosecutors [3 PL, 60pts]: Prosecutor Sister Superior Sagittarum Custodians [7 PL, 153pts] Sagittarum Custodians [7 PL, 150pts] + Elites + Contemptor-Achillus Dreadnought [9 PL, 160pts]: 2x Lastrum Storm Bolter Contemptor-Achillus Dreadnought [9 PL, 160pts]: 2x Lastrum Storm Bolter Custodian Wardens [7 PL, 150pts] + Fast Attack + Vertus Praetors [12 PL, 255pts] Vertus Praetors [12 PL, 255pts] Vertus Praetors [12 PL, 255pts] ++ Total: [101 PL, 11CP, 1,998pts] ++
. 4x Prosecutor: 4x Boltgun
. 2x Sagittarum: 2x Adrastus Bolt Caliver
. Sagittarum w/ Misericordia: Misericordia
. 3x Sagittarum: 3x Adrastus Bolt Caliver
. 3x Warden w/ Castellan Axe & Misericordia: 3x Castellan Axe, 3x Misericordia
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
. 3x Praetor w/ Salvo Launcher & Misericordia: 3x Interceptor Lance, 3x Misericordia, 3x Salvo Launcher
Tide of Conviction
Thoughts
This seems, to be honest, rather cruel. John put in a frankly heroic run to get to the final with pure Chaos Space Marines, navigating past two Tau players, Crusher Stampede and another Custodes build to arrive there, getting a full blast of the incredibly hostile vibes of the current metagame, but what’s waiting for him after all that? Another Custodes list, even better tuned for taking his stuff out, and on a mission that makes an already uphill matchup even worse.
The basic problem for the Emperor’s Children here is that their damage dealing capabilities are hugely reliant on re-rolls, but Custodes can just switch those off, no questions asked, which is a big problem. Twinned with that, Custodes bikes go through anything in this army like a hot knife, and that includes the Bike Captain, who can cheerfully use Auric Exemplar to pick up 6-7 Terminators in a single swing. Playing as Chaos here, you need to be being incredibly careful and sparing about how you use your resources, feeding out Cultists and other chaff to take objectives, and using the threat of the Remnant of the Maraviglia potentially allowing you to do re-rolled attacks in lots of directions at once (plus army-wide Fight First) to keep the Custodes from quite daring to just entirely roll you over, and aiming to squeak out a win on points – and I roughly assume that’s what probably happened in round four.
The problem here is that, as well as there being lots of bikes here, Tide of Conviction just does not allow that plan to work. It’s a Domination mission where the alt-primary needs you to go into the opponent’s half of the table, so feeding units out onto objectives isn’t going to score a few primary points, it’s going to score zero, while the Custodes can probably Bodyguard their Bike Captain on one near objective and put an Achillus ready to use Emperor’s Auspice on the other, and cheerfully rack up a commanding Primary lead. They then convert that into a crushing victory in the late game, because the alt-primary of this mission is heavily backloaded, so tabling the opponent locks in a massive advantage as well.
All these factors conspire to force the Emperor’s Children to pick a fight that they are near certain to lose, and they did. No 40K game is ever actually impossible to win, but there certainly are some that you look at from one side of the table and only sigh faintly. Commiserations to John for running into one of those after such a strong performance overall.
Result
Custodes Victory – 100-45
Treynor Wolfe – Adpetus Custodes – 1st Place
The List
See Showdown.
Archetype
Emperor’s Chosen Goodstuff
Why it’s Interesting in 9th
Pretty much a pinpoint nailing of the archetype here – 3×3 bikes for pressure and shooting, Achillus dreads for countercharge, and some concessions to objective play from an Inquisitor and some Prosecutors. Custodes – they’re good folks, but only Treynor was able to turn that into an event win this week, so good work.
The Rest of the Best
Four more players finished on 4-1 records. They were:
- 2nd – Paul McKelvey – Tau: A suit-heavy Dal’yth list aiming to squeeze maximum value from the automatic Light Cover the Sept trait provides, while throwing out some pretty terrifying firepower.
- 3rd – Matthew Glass – Adeptus Custodes: Emperor’s Chosen goodstuff with a Caladius and a couple of Achillus dreads.
- 4th ✪ – John Bianco – Chaos Space Marines: See Showdown.
- 5th – Zack Backus – Adeptus Custodes: Emperor’s Chosen goodstuff with a heavier ration of Allarus Terminators than usual, plus a Vexila Defensor to keep them swinging.
Wrap Up
Next week we travel back to a time before Tau (edit: Never mind – they’re using a shorter cutoff for the Open than the main supermajors, so Tau are go) at the UKTC London Open Major, where we find out if the UK metagame has come up with anti-Custodes tech yet, and will of course be doing our standard tour of the world’s GTs. See you then, comments, questions and suggestions to contact@goonhammer.com.