Competitive Innovations in 9th: Segmentum Pacificus Rim

We’ve got some blowout weeks coming up, but for the first time in ages the weekend just past was relatively quiet. In 2022, that means we merely have two majors and two big GTs to look at, but hey, I’ve got Tomb Blades to finish this week, so I’ll take it. Are they the most over-complicated 20pt model out there? Maybe!

This week we’re looking at:

  • Warzone Houston (major)
  • Invasion 40K 2022 (major)
  • Harvester of Souls
  • Last of the Summer Winehammer

As voted for by the Goonhammer patrons, this week the showdowns we’re looking at are monster-tastic (hence the title). We’ll be covering:

  • Khorne Daemons vs. Creations of Bile at Harvester of Souls.
  • Mixed Daemons vs. Freeblade Lance at Last of the Summer Winehammer. Full on giant robots vs. towering monsters. Great stuff.

Will the gallant defenders of humanity push back the denizens of the Warp, or are we looking at an devastating incursion? Let’s find out.

Warzone Houston

107-player, 6-round Grand Tournament in Houston, TX, US on September 17 2022. All the lists for this event can be found in Best Coast Pairings.

Colin McDade – Adepta Sororitas – 1st Place

Sisters of Battle Repentia
Credit: Evan “Felime” Siefring

The List

Army List - Click to Expand


++ Battalion Detachment 0CP (Imperium – Adepta Sororitas) [106 PL, 1,999pts, 4CP] ++

+ Configuration [6CP] +

Order Convictions: Order: Bloody Rose

+ No Force Org Slot [4 PL, 88pts] +

Crusaders [1 PL, 22pts]
. 2x Crusaders [22pts]: 2x Power sword

Death Cult Assassins [1 PL, 26pts]
. 2x Death Cult Assassins [26pts]: 2x Death Cult power blades

Repentia Superior [2 PL, 40pts]: Frag & Krak grenades, Neural Whips

+ HQ [22 PL, 420pts, -1CP] +

Canoness [5 PL, 100pts, -1CP]: Blessed Blade [10pts], Bolt pistol, Frag & Krak grenades, Stratagem: Saint in the Making [-1CP], Warlord Trait: Blazing Ire
. Word of the Emperor [2 PL, 40pts]: Blessing, Miraculous ability

Missionary [3 PL, 40pts]: 1. Refrain of Blazing Piety, Frag & Krak grenades, War Hymn
. Bolt Pistol, Ministorum shotgun, Chainsword: Bolt pistol, Chainsword, Ministorum Shotgun

Morvenn Vahl [14 PL, 280pts]: Fidelis, Lance of Illumination, Paragon Missile Launcher, Warlord

+ Troops [9 PL, 165pts] +

Battle Sister Squad [3 PL, 55pts]
. 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior [11pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun

Battle Sister Squad [3 PL, 55pts]
. 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior [11pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun

Battle Sister Squad [3 PL, 55pts]
. 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior [11pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun

+ Elites [25 PL, 451pts, -1CP] +

Dogmata [4 PL, 65pts, -1CP]: 4. Litany of Enduring Faith, Bolt pistol, Frag & Krak grenades, Mace of the Righteous, Stratagem: Saint in the Making [-1CP], War Hymn, Warlord Trait: 4. Beacon of Faith

Hospitaller [3 PL, 50pts]: Bolt pistol, Chirurgeon’s tools

Sisters Repentia [6 PL, 112pts]
. 8x Sisters Repentia [112pts]: 8x Penitent Eviscerator

Sisters Repentia [6 PL, 112pts]
. 8x Sisters Repentia [112pts]: 8x Penitent Eviscerator

Sisters Repentia [6 PL, 112pts]
. 8x Sisters Repentia [112pts]: 8x Penitent Eviscerator

+ Fast Attack [24 PL, 345pts] +

Zephyrim Squad [8 PL, 135pts]
. 8x Zephyrim [120pts]: 8x Bolt pistol, 8x Frag & Krak grenades, 8x Power sword
. Zephyrim Superior [15pts]: Bolt pistol, Frag & Krak grenades, Power sword

Zephyrim Squad [8 PL, 105pts]
. 6x Zephyrim [90pts]: 6x Bolt pistol, 6x Frag & Krak grenades, 6x Power sword
. Zephyrim Superior [15pts]: Bolt pistol, Frag & Krak grenades, Power sword

Zephyrim Squad [8 PL, 105pts]
. 6x Zephyrim [90pts]: 6x Bolt pistol, 6x Frag & Krak grenades, 6x Power sword
. Zephyrim Superior [15pts]: Bolt pistol, Frag & Krak grenades, Power sword

+ Heavy Support [18 PL, 450pts] +

Retributor Squad [6 PL, 150pts]: Armourium Cherub [10pts]
. Retributor Superior [12pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

Retributor Squad [6 PL, 150pts]: Armourium Cherub [10pts]
. Retributor Superior [12pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

Retributor Squad [6 PL, 150pts]: Armourium Cherub [10pts]
. Retributor Superior [12pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

+ Dedicated Transport [4 PL, 80pts] +

Sororitas Rhino [4 PL, 80pts]: Storm bolter

++ Total: [106 PL, 1,999pts, 4CP] ++

Archetype

Bloody Rose Goodstuff

Final Round Matchup

94 – 72 Victory against Georg Bobkov – Creations of Bile with a Dreadblade War Dog

Thoughts

It’s Bloody Rose goodstuff – we know about Bloody Rose Goodstuff, at this point. Colin’s build here is a particularly go-wide version of it, with lots of small units to dominate the table and ensure it’s extra reliable on Secondaries, but I don’t have much to add beyond that. Congratulations to Colin on the major win.

Jony Velazquez – Chaos Space Marines – 2nd Place

Night Lords Master of Possession – Credit: RichyP

The List

Army List - Click to Expand


++ Battalion Detachment 0CP (Chaos – Chaos Space Marines) [107 PL, , 2,000pts] ++

+ Configuration +

Game Type: 4. Chapter Approved: War Zone Nephilim

Legion: Creations of Bile

+ HQ +

Heretic Astartes Daemon Prince [9 PL, -1CP, 145pts]: Diabolic Strength, G’holl’ax, the Decayed, Gifts of Chaos, Hellforged sword, Mark of Nurgle

Lord Discordant on Helstalker [9 PL, -2CP, 175pts]: 1. Flames of Spite, Baleflamer, Chaos Undivided, Gorget of Eternal Hate, Stratagem: Relic, Stratagem: Warlord Trait, Techno-virus injector, Warlord

Master of Possession [6 PL, 105pts]: Chaos Undivided, Mutated Invigoration, Pact of Flesh

+ Troops +

Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion
. . Autopistol and brutal assault weapon

Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion
. . Autopistol and brutal assault weapon

Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion
. . Autopistol and brutal assault weapon

+ Elites +

Chaos Terminator Squad [9 PL, 165pts]: Chaos Undivided
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Terminator Champion: Accursed weapon, Combi-bolter

Chaos Terminator Squad [9 PL, 165pts]: Chaos Undivided
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Terminator Champion: Accursed weapon, Combi-bolter

Chaos Terminator Squad [9 PL, 165pts]: Chaos Undivided
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Terminator Champion: Accursed weapon, Combi-bolter

Master of Executions [4 PL, -2CP, 65pts]: 3. Hatred Incarnate, Aspiring Lord, Chaos Undivided, Gifts of Chaos, Ul’o’cca, the Black

Possessed [14 PL, -1CP, 280pts]
. 9x Possessed: 9x Hideous mutations
. Possessed Champion: Black Rune of Damnation, Trophies of the Long War

Possessed [7 PL, 140pts]: Possessed Champion
. 4x Possessed: 4x Hideous mutations

+ Fast Attack +

Raptors [6 PL, 110pts]: Chaos Undivided
. 4x Raptor: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
. Raptor Champion: Bolt pistol, Power sword

Venomcrawler [6 PL, 105pts]

Venomcrawler [6 PL, 105pts]

+ Heavy Support +

Havocs [7 PL, 125pts]: Chaos Undivided
. Havoc Champion: Astartes chainsword, Astartes chainsword
. 4x Havoc w/ autocannon: 4x Frag & Krak grenades, 4x Havoc autocannon

++ Total: [107 PL, 2,000pts] ++

Archetype

Creations of Bile

Thoughts

Creations of Bile continue to look like the real deal, with Jony here following up his GT win a few weeks back with second place at this major. The build has changed a little bit (tragically losing Fabius himself in favour of some extra Herohammer from a Discolord) but most of what I said that time stands. Full Possessed bombs are straight up nightmarish out of Creations (and overpower any other CSM army that’s relying on Possessed), and the Terminators being able to Advance/Charge makes it very easy to feed the units out as missiles one at a time. A very strong strategy, rewarded once more with a great finish.

Brett “The Catachan” Urbanowski – Astra Militarum – 3rd Place

Valhallan Leman Russ. Credit: SRM

The List

Army List - Click to Expand


++ Battalion Detachment 0CP (Imperium – Astra Militarum) [67 PL, 4CP, 1,200pts] ++

+ Configuration +

Game Type: 4. Chapter Approved: War Zone Nephilim

Regimental Doctrine: Gunnery Experts, Spotter Details

+ Stratagems +

Tank Ace [-1CP]

+ HQ +

Company Commander [2 PL, -1CP, 35pts]: Laspistol, Stratagem: Warlord Trait, Warlord

Tank Commander [12 PL, 195pts]: Heavy Bolter, Turret-mounted Demolisher Siege Cannon

+ Troops +

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Mortar
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Mortar
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Mortar
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Mortar
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Mortar
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Mortar
. Sergeant: Plasma pistol, Power sword

+ Elites +

Command Squad [2 PL, 35pts]
. Veteran w/ Regimental Standard: Lasgun
. Veteran w/ Vox-caster: Lasgun
. Veteran Weapon Team: Mortar

Command Squad [2 PL, 35pts]
. Veteran w/ Regimental Standard: Lasgun
. Veteran w/ Vox-caster: Lasgun
. Veteran Weapon Team: Mortar

Command Squad [2 PL, 35pts]
. Veteran w/ Regimental Standard: Lasgun
. Veteran w/ Vox-caster: Lasgun
. Veteran Weapon Team: Mortar

Master of Ordnance [2 PL, 35pts]

+ Heavy Support +

Manticore [9 PL, 160pts]: Full Payload, Heavy Bolter, Hunter-Killer Missile

Manticore [9 PL, 155pts]: Full Payload, Heavy Bolter

Manticore [9 PL, 155pts]: Heavy Bolter

++ Patrol Detachment -2CP (Imperium – Astra Militarum) [50 PL, -2CP, 800pts] ++

+ Configuration +

Detachment Command Cost [-2CP]

Regimental Doctrine: Gunnery Experts, Spotter Details

+ HQ +

Tank Commander [12 PL, 195pts]: Heavy Bolter, Turret-mounted Demolisher Siege Cannon

Tank Commander [12 PL, 195pts]: Heavy Bolter, Turret-mounted Demolisher Siege Cannon

+ Troops +

Infantry Squad [3 PL, 60pts]
. 5x Guardsman: 5x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster
. Heavy Weapon Team: Mortar
. Sergeant: Plasma pistol, Power sword

+ Heavy Support +

Heavy Weapons Squad [3 PL, 50pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Leman Russ Battle Tanks [10 PL, 150pts]
. Leman Russ Demolisher: Heavy Bolter, Turret-mounted Demolisher Siege Cannon

+ Dedicated Transport +

Chimera [5 PL, 75pts]: Heavy Flamer, Multi-laser

Chimera [5 PL, 75pts]: Heavy Flamer, Multi-laser

++ Total: [117 PL, 2CP, 2,000pts] ++

Archetype

Gunnery/Spotter All-rounder Guard

Thoughts

Tuned guard lists are, at this point, only a little behind where they need to be rather than miles, and that means that players like Brett (who as his nickname suggests, has something of a preference for the faction) have a shot at picking them up and taking them all the way to the podium. This build throws out so many goddamn shots, excels on Secondaries, and has plenty of units it can afford to feed into a wood chipper to stay ahead on Primary. I like the use of a couple of Chimeras to help set up early positioning, and also think that the third manticore is a good shout – this list just needs all the powerful shots it can get, and when you’ve got two on Full Payload to handle anything needing the flat three damage, there’s bound to be something useful you can point the d3 damage one at. Brett’s only loss was to Sororitas and he scored a somewhat terrifying 90pts in that game, and I really do think most players would have their expectations of what Guard can do rapidly and forcibly recalibrated by playing against this army.

Sweet Lew – Necrons – 4th Place

Illuminor Szeras
Illuminor Szeras. Credit: Rockfish

The List

Army List - Click to Expand


++ Patrol Detachment -2CP (Necrons) [62 PL, 4CP, 1,057pts] ++

+ Configuration +

Detachment Command Cost [-2CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty:

Game Type: 4. Chapter Approved: War Zone Nephilim

+ No Force Org Slot +

Viral Construct [1 PL, 15pts]: Canoptek Plasmacyte

+ HQ +

Illuminor Szeras [8 PL, 145pts]

+ Troops +

Necron Warriors [12 PL, 156pts]
. 12x Necron Warrior (Gauss Reaper): 12x Gauss Reaper

+ Elites +

C’tan Shard of the Nightbringer [19 PL, 320pts]: Power of the C’tan: Cosmic Fire

Skorpekh Destroyers [8 PL, 180pts]
. 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Canoptek Scarab Swarm: 3x Feeder Mandibles

Tomb Blades [12 PL, 196pts]
. Tomb Blade: Shadowloom, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Twin Gauss Blaster

++ Patrol Detachment -2CP (Necrons) [31 PL, -3CP, 535pts] ++

+ Configuration +

Detachment Command Cost [-2CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty:

+ HQ +

Chronomancer [5 PL, -1CP, 75pts]: Aeonstave, Relic: Veil of Darkness, Stratagem: Relic

+ Troops +

Immortals [4 PL, 80pts]: 5x Immortal, Tesla Carbine

+ Elites +

Transcendent C’tan [14 PL, 230pts]: Power of the C’tan: Sky of Falling Stars, Power of the C’tan: Time’s Arrow, Random Fractured Personality

+ Fast Attack +

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Canoptek Scarab Swarm: 3x Feeder Mandibles

Canoptek Wraiths [6 PL, 105pts]
. 3x Canoptek Wraith (Claws): 3x Vicious Claws

++ Supreme Command Detachment +2CP (Necrons) [21 PL, 4CP, 400pts] ++

+ Configuration +

Detachment Command Cost [2CP]

Dynasty Choice: Dynasty: Szarekhan

+ Primarch | Daemon Primarch | Supreme Commander +

The Silent King [21 PL, 2CP, 400pts]: Stratagem: Warlord Trait, Warlord Trait (Szarekhan): The Triarch’s Will
. 2x Triarchal Menhir: 2x Annihilator Beam

++ Total: [114 PL, 5CP, 1,992pts] ++

Archetype

Double C’tan Eternal Expansionists

Thoughts

It plays objectives (both Primary and Secondary) extremely well, C’tan are a hugely challenging speed bump for some lists (Brett’s above, in fact, would be a great example) and the late game power that the Silent King represents is shockingly potent. It’s a great list, and not massively surprising to see in the top four, but it’s fair to say people have gotten a lot better at dealing with it, so congratulations to Sweet on pulling off a great run (only losing to Colin in round 5).

The Best of the Rest

There were 7 more players on 5-1 records. They were:

  • 5th – Georg Bobkov – Creations of Bile: Big Terminator and Biker unit plus lots of Chosen, and also the more unusual choice of a Dreadblade War Dog on the side, bringing the Tzeentch Mirror of Fates for CP regen.
  • 6th – Dirk Hryekewicz – Astra Militarum: Gunnery Experts/Spotters with max Tank Commanders then a brigade packed with Infantry, and a Scion Battlion off to the side for objective play.
  • 7th – Nick Toomey – Adepta Sororitas: Bloody Rose Goodstuff with big Retributor squads.
  • 8th – Jesse Alatorre – Blood Angels: Go-wide Blood Angels as the main force, then Hunters of Beasts Helverin Freeblades to provide shooty backup.
  • 9th – Justin Moore – Tyranids: Leviathan Goodstuff with lots of Warriors and a pair of Harpies.
  • 10th – Reuben Gariby – Tyranids: Hive Fleet Behemoth with massive numbers of bodies, Raveners and Warriors galore, all able to hit extra hard with Behemoth tricks.
  • 11th – Christian Alessi – Tau: Extremely Commander-heavy Farsight Enclaves, squeezing a massive four of them in.

Invasion 40k 2022

76-player, 5-round Grand Tournament in Vest-Agder, NO on September 17 2022. All the lists for this event can be found in Best Coast Pairings.

Kjetil Andre Liknes – Necrons – 1st Place

Skorpekh Destroyers. Credit: Rockfish
Skorpekh Destroyers. Credit: Rockfish

The List

Army List - Click to Expand

++ Patrol Detachment -2CP (Necrons) [42 PL, -2CP, 825pts] ++

+ Configuration +

Detachment Command Cost [-2CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty:

+ No Force Org Slot +

Viral Construct [1 PL, 15pts]: Canoptek Plasmacyte

Viral Construct [1 PL, 15pts]: Canoptek Plasmacyte

+ HQ +

Technomancer [5 PL, 70pts]: Canoptek Cloak

+ Troops +

Immortals [4 PL, 80pts]: Gauss Blaster, 5x Immortal

+ Elites +

Skorpekh Destroyers [8 PL, 180pts]
. 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

Skorpekh Destroyers [8 PL, 180pts]
. 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Heavy Support +

Lokhust Destroyers [15 PL, 285pts]
. 6x Lokhust Destroyer: 6x Gauss Cannon
. Lokhust Heavy Destroyer (Gauss Destructor)

++ Outrider Detachment -3CP (Necrons) [39 PL, 2CP, 775pts] ++

+ Configuration +

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty:

Gametype: 4. Chapter Approved: War Zone Nephilim

+ HQ +

Chronomancer [5 PL, -1CP, 75pts]: Aeonstave, Relic: Veil of Darkness, Stratagem: Relic

+ Elites +

Canoptek Reanimator [4 PL, 80pts]

Canoptek Spyders [4 PL, 65pts]
. Canoptek Spyder: Gloom Prism

+ Fast Attack +

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Canoptek Scarab Swarm: 3x Feeder Mandibles

Canoptek Scarab Swarms [6 PL, 135pts]
. 9x Canoptek Scarab Swarm: 9x Feeder Mandibles

Canoptek Scarab Swarms [6 PL, 135pts]
. 9x Canoptek Scarab Swarm: 9x Feeder Mandibles

Ophydian Destroyers [8 PL, 180pts]
. 2x Ophydian Destroyer (Reap-Blade): 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades
. 4x Ophydian Destroyer (Thresher): 4x Hyperphase Threshers, 4x Ophydian Claws

Tomb Blades [4 PL, 60pts]
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer

++ Supreme Command Detachment +2CP (Necrons) [21 PL, 5CP, 400pts] ++

+ Configuration +

Detachment Command Cost [2CP]

Dynasty Choice: Dynasty: Szarekhan

+ Primarch | Daemon Primarch | Supreme Commander +

The Silent King [21 PL, 3CP, 400pts]
. 2x Triarchal Menhir: 2x Annihilator Beam

++ Total: [102 PL, 5CP, 2,000pts] ++

Archetype

Eternal Expansionists

Final Round Matchup

83 – 79 Victory against Petter Nordhus – Tyranids

Thoughts

…and we’re straight onto another Necron player who isn’t going to let a little thing like the metagame adapting halt their reign of terror. This neatly showcases an alternative to the C’tan plan, which is just to overwhelm the opponent with how much stuff you can pack in. Sending out consecutive Scarab units with an invuln and ObSec is a real challenge for some armies to shift at a bargain price, and a mighty three units of melee Destroyers wait in the wings to pick off anything that overcommits. Also featuring is a full unit of Lokhusts with Reanimator and Technomancer support, allowing them to take at least some risks in lining up shots, representing yet another way to obliterate the enemy. Add in a few cheap, fast bait units, and you have a prime example of why Necrons are still able to hang with the best right now.

Sveinung Nøding – Hive Fleet Leviathan – 2nd Place (Undefeated)

Tyranid Warriors. Credit: Rockfish
Tyranid Warriors. Credit: Rockfish

The List

Army List - Click to Expand


Army name: Warrior Harpies
Factions used: Tyranids
Command Points: 6-1-1-2=2
Total cost: 2000 pts, 94 PL
Reinforcement Points: none pts

Number of Units: 12
Assassination: 13 points
Bring it Down: 9 points
No Prisoners: 9 points [85 wounds]
Abhor the Witch: 11 points
++++++++++++++++++++++++++++++++++++++++++++++++++

== Leviathan (Adaptive) Battalion Detachment == 0 CP, 2000 pts, 94 PL

Stratagems:
– Hive Predator (-2 CP)
– Relic (-1 CP)

No Force Org Slot:
– (1) Tyranid Prime: Adrenal Glands, Dual Boneswords, Venom Cannon, Warlord Trait: Direct Guidance [90 pts, 5 PL]

HQ1: (1) Hive Tyrant: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Neuroparasite, Power: The Horror, Relic: Shardgullet, Stratagem: Warlord Trait, Warlord, Warlord Trait: Adaptive Biology [195 pts, 9 PL, -1 CP]
HQ2: (1) Neurothrope: Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Warlord Trait: Synaptic Tendrils [100 pts, 5 PL]
HQ3: (1) Neurothrope: Power: Hive Nexus, Power: Onslaught, Power: Paroxysm [100 pts, 5 PL]

TR1: (10) Hormagaunts: 10xHormagaunt, Toxin Sacs [90 pts, 4 PL]
TR2: (8) Tyranid Warriors: Adrenal Glands, Flesh Hooks, 6xTyranid Warrior (Deathspitter, Dual Boneswords), 2xTyranid Warrior (Dual Boneswords, Venom Cannon) [270 pts, 12 PL]
TR3: (9) Tyranid Warriors: Adrenal Glands, Flesh Hooks, 6xTyranid Warrior (Deathspitter, Dual Boneswords), 3xTyranid Warrior (Dual Boneswords, Venom Cannon) [305 pts, 12 PL]

EL1: (3) Venomthropes: 3xVenomthrope [105 pts, 5 PL]
EL2: (3) Zoanthropes: Power: Hive Nexus, Power: Neuroparasite, 3xZoanthrope [150 pts, 7 PL]

HS1: (1) Tyrannofex: Adaptive Physiology: Voracious Ammunition, Rupture Cannon [205 pts, 11 PL]

FL1: (1) Harpy: Adaptive Physiology: Synaptic Enhancement, 2xStranglethorn Cannon [185 pts, 10 PL]
FL2: (1) Harpy: 2xHeavy Venom Cannon [205 pts, 9 PL]

Archetype

Leviathan Goodstuff

Thoughts

Speaking of hanging with the best – this army is even entitled “Warrior Harpies” at the top of the list and yup – that’s the one! The Tyrannofex and the Hormagant squad are the two main things that stand out as slightly unusual, with the former presumably there to help with armies like Knights that might be able to bully the Warriors off objectives, and the latter being a pretty reliable way to flip an objective in emergency thanks to their sheer speed. Otherwise – Leviathan doing Leviathan things, with Sveinung taking them to a cool 5-0.

Adam Keith Solumsmo – T’au Empire – 3rd Place (Undefeated)

XV8 Crisis Battlesuit Team. Credit: Rockfish
XV8 Crisis Battlesuit Team. Credit: Rockfish

The List

Army List - Click to Expand


++ Battalion Detachment 0CP (T’au Empire) [97 PL, 1CP, 1,998pts] ++

+ Configuration +

Gametype: 4. Chapter Approved: War Zone Nephilim

Sept Choice: Farsight Enclaves

+ HQ +

Cadre Fireblade [4 PL, -2CP, 70pts]: 5. Exemplar of the Kauyon, Puretide Engram Neurochip, Stratagem: Emergency Dispensation, Stratagem: Promising Pupil
. 2x Marker Drone: 2x Markerlight

Commander Farsight [7 PL, -1CP, 130pts]: 6. Exemplar of the Mont’ka, Stratagem: Warlord Trait, Warlord

Commander in Coldstar Battlesuit [9 PL, -2CP, 190pts]: High-output Burst Cannon, Plasma Rifle, Shield Generator, Stratagem: Emergency Dispensation, Stratagem: Promising Pupil, T’au Flamer, The Be’gel Hunter’s Plate, Thermoneutronic Projector
. 2x Marker Drone: 2x Markerlight

+ Troops +

Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

+ Elites +

Crisis Battlesuits [21 PL, 450pts]
. Crisis Shas’ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Cyclic Ion Blaster, Early Warning Override, Fusion Blaster, Iridium battlesuit, Plasma Rifle
. Crisis Shas’vre: Burst Cannon, Cyclic Ion Blaster, DW-02 Advanced Burst Cannon, Plasma Rifle, Shield Generator
. 4x Shield Drone: 4x Shield Generator

Crisis Battlesuits [21 PL, 465pts]
. Crisis Shas’ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Early Warning Override, Iridium battlesuit, Missile Pod, Plasma Rifle, Plasma Rifle
. Crisis Shas’vre: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator, Stimm Injectors
. 2x Marker Drone: 2x Markerlight
. 2x Shield Drone: 2x Shield Generator

+ Fast Attack +

Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs

Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs

+ Heavy Support +

Hammerhead Gunship [8 PL, 155pts]: 2x Accelerator Burst Cannon, Railgun

Hammerhead Gunship [8 PL, 155pts]: 2x Accelerator Burst Cannon, Railgun

Hammerhead Gunship [8 PL, 155pts]: 2x Accelerator Burst Cannon, Railgun

++ Total: [97 PL, 1CP, 1,998pts] ++

No prisoners: 10 pts
Assasinate: 10 pts
Bring it down: 6 pts
Abhor the Witch: 0 pts

Archetype

Farsight Enclaves

Thoughts

It’s not complicated, but it is terrifying. Very few things in the game are going to stand up to multiple turns of being shot by this list, so defeating it requires either very high speed to try and run it down, complete objective dominance, or a way to remove one of the big Crisis Teams at range. That last one is a tall order, since presumably one is starting in the air (as the list will have 3CP banked by turn 2 for the sweet, sweet Drop Zone Clear) and the other can be redeployed with Master of Kauyon, so the attack surface is going to be tough to get a grip on. It does mean you have a lot of eggs in relatively few baskets and not that many other pawns to play with, so the list isn’t going to be particularly forgiving of mistakes, but given Adam took the last podium slot with an undefeated run, I am forced to assume he didn’t make any.

Eirik – Cult Mechanicus – 4th Place

Ironstrider Ballistarius. Credit: Rockfish
Ironstrider Ballistarius. Credit: Rockfish

The List

Army List - Click to Expand


Army name: Invasion 2022 Agripinaa
Factions used: Imperium – Adeptus Mechanicus
Army of Renown: Skitarii Veteran Cohort
Command Points: 6-1-1-1-1-1-1=0
Total cost: 1997 pts, 107 PL
Reinforcement Points: 3 pts

Number of Units: 12
Assassination: 10 points
Bring it Down: 10 points
No Prisoners: 9 points
Abhor the Witch: 0 points
++++++++++++++++++++++++++++++++++++++++++++++++++

== Forge World: Agripinaa Battalion Detachment == 0 CP, 1997 pts, 107 PL

HQ1: Skitarii Marshal: Relic (Skitarii Veteran Cohort): Cantic Thrallnet, Stratagem: Relic, Stratagem: Warlord Trait, Warlord, Warlord Trait (Codex 3): Programmed Retreat [55 pts, 3 PL, -2 CP]
HQ2: Tech-Priest Dominus: Artisans, Macrostubber, Relic: Raiment of the Technomartyr, Stratagem: Relic, Volkite Blaster [110 pts, 5 PL, -1 CP]
HQ3: Tech-Priest Manipulus: Logi, Magnarail lance, Mechanicus Locum, Warlord Trait (Agripinaa): Verse of Vengeance [120 pts, 6 PL, -1 CP]

TR1: Skitarii Rangers: Omnispex, Ranger Alpha (Galvanic Rifle, Host of the Intermediary, Warlord Trait (Codex 5): Firepoint Telemetry Cache), 19xSkitarii Ranger [230 pts, 14 PL, -1 CP]
TR2: Skitarii Rangers: Omnispex, Ranger Alpha (Galvanic Rifle), 17xSkitarii Ranger [208 pts, 13 PL]
TR3: Skitarii Vanguards: 4xSkitarii Vanguard, Vanguard Alpha (Radium Carbine) [55 pts, 3 PL]

EL1: Sicarian Infiltrators: Infiltrator Princeps (Stub/Sword), 4xSicarian Infiltrator (Stub/Sword) [95 pts, 4 PL]
EL2: Sicarian Ruststalkers: Ruststalker Princeps (Blades) (Artefactotum, Relic: Temporcopia), 7xSicarian Ruststalker (Blades) [144 pts, 8 PL, -1 CP]
EL3: Sicarian Ruststalkers: Ruststalker Princeps (Blades), 6xSicarian Ruststalker (Blades) [126 pts, 8 PL]

FA1: Ironstrider Ballistarii: 5xIronstrider Ballistarius (Twin Cognis Lascannon) [425 pts, 20 PL]
FA2: Ironstrider Ballistarii: 5xIronstrider Ballistarius (Twin Cognis Autocannon) [375 pts, 20 PL]
FA3: Serberys Raiders: 2xSerberys Raider, Serberys Raider Alpha [54 pts, 3 PL]

Archetype

Agripinaa Veteran Cohort

Thoughts

A doubly rare sight in fourth here, both a rare army in AdMech and one of the least common subfactions from it. As is usually the case when a put-upon faction manages to break through to a good finish, this build is very skewed – you’ve got a decent set of the Veteran Cohort stalwarts (Ruststalkers and big Ranger units mostly) then 800 entire points worth of Ironstriders to rampage around the field blowing stuff to bits until made to stop. Running as Agripinaa rather than one of the more usual choices throws in some unique curveballs when opponents try for that “make it stop” thing – being able to Set/Hold Steady in the open is going to make charging either the Ironstriders or Rangers extra terrifying (or the Temporcopia Ruststalkers too), and Verse of Vengeance can squeeze extra value from the latter on a turn they commit to the open.

Ramping up some extra AP (from the Forge World Dogma) is good, too – AdMech have been one of the biggest losers from the advent of Armour of Contempt, as they’re very reliant on mid-AP Firepower to do their heavy lifting. Having the option of closing in to boost that is certainly useful, and while I’m not certain I’d pick Agripinaa over Mars even with that, this is a very impressive result from Eirik, and certainly something to think about!

The Best of the Rest

There were 10 more players on 4-1 records. They were:

  • 5th – Petter Nordbus – Tyranids:  Leviathan Goodstuff with lots of Warriors and two Harpies.
  • 6th – Rasmus Valand Fredriksen – Tau: Farsight Enclaves with three massive Crisis squads.
  • 7th – Sondre Skår – Creations of Bile:  Terminators, Possessed and Warp Talons, plus nasty Characters.
  • 8th – Jonathan Arkin – Adeptus Custodes: Shadowkeepers with Bikes and a Caladius tank, also a nasty Lockwarden Blade Champion.
  • 9th – Eirik Kristoffersen – Adepta Sororitas: Bloody Rose Goodstuff with fewer Characters than normal to free points for extra Troops and some Warsuits.
  • 10th – Espen Roligheten – Tyranids: More Leviathan Warrior goodness, this time with some deep strike shenanigans from a Tyrannocyte and Mawloc.
  • 11th – Are Verlo – Chaos Daemons: Pure Slaanesh Daemons with lots of powerful characters (including Shalxi and a second Keeper) and a tonne of Seeker cavalry.
  • 12th – Ståle Max Kristoffersen – Dark Angels:  Deathwing tarpit fun with a few Ravenwing Inner Circle utility characters snuck in.
  • 13th – Kasper Walle – Tau: Farsight Enclaves with big Crisis Teams.
  • 14th – Steven O’Neil – Chaos: Dogwalker as House Vextrix.

The Harvester Of Souls

54-player, 5-round Grand Tournament in Spokane, WA, United States on September 17 2022. All the lists for this event can be found in Best Coast Pairings.

The Showdown

Matchup & Mission – Recover the Relics

Vincent Weibert – Khorne: Brutal Khorne Daemons centred around a trio of big nasties – Skarbrand, an Unstoppable Onslaught Exalted Bloodthirster, and Be’lakor.
Army List - Click to Expand

KHORNE BATTALION DETACHMENT

– Faction: Legiones Daemonica

HQ

Be’lakor (420)
– Psychic Powers: Pall Of Despair, Penumbral Curse

Bloodthirster (350)
– Warlord
– Exalted Bloodthirsters upgrade: Indomitable Onslaught
– Traits: Devastating Blow
– Relics: A’rgath, the King of Blades
– Stratagems: Warlord Trait, Relic

Skarbrand (330)

Troops

Bloodletters (130)
– 7x Bloodletter
– 1x Bloodletter: Daemonic Icon
– 1x Bloodletter: Instrument of Chaos
– 1x Bloodreaper

Bloodletters (130)
– 7x Bloodletter
– 1x Bloodletter: Daemonic Icon
– 1x Bloodletter: Instrument of Chaos
– 1x Bloodreaper

Bloodletters (130)
– 7x Bloodletter
– 1x Bloodletter: Daemonic Icon
– 1x Bloodletter: Instrument of Chaos
– 1x Bloodreaper

Fast Attack

Flesh Hounds (114)
– 5x Flesh Hound
– 1x Gore Hound

Heavy Support

Skull Cannon (100)

Skull Cannon (100)

Soul Grinder (190)
– Allegiance: Khorne

Stratagems

– Relic (1CP)

– Warlord Trait (1CP)

Total Points: 1994/2000

vs.

Zak Nelson – Chaos Space Marines: Creations of Bile with a big Terminator block and Abaddon
Army List - Click to Expand


++ Battalion Detachment -3CP (Chaos – Chaos Space Marines) [92 PL, -2CP, 1,699pts] ++

+ Configuration +

Detachment Command Cost [-3CP]

Game Type: 4. Chapter Approved: War Zone Nephilim

Legion: Creations of Bile

+ HQ +

Daemon Prince with Wings [11 PL, -2CP, 180pts]: 3. Hatred Incarnate, Aspiring Lord, G’holl’ax, the Decayed, Hellforged sword, Mark of Nurgle, Prescience, Stratagem: Relic, Wings

Dark Apostle [5 PL, 95pts]: Chaos Undivided, Illusory Supplication
. 2x Dark Disciple: 2x Close combat weapon

Master of Possession [7 PL, -1CP, 120pts]: Eye of Tzeentch, Gifts of Chaos, Mark of Tzeentch, Mutated Invigoration, Pact of Flesh

+ Troops +

Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion
. . Autopistol and brutal assault weapon

Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion
. . Autopistol and brutal assault weapon

Legionaries [7 PL, 125pts]: Mark of Slaanesh
. Aspiring Champion: Bolt pistol, Boltgun
. Marine w/ balefire tome: Balefire tome, Prescience
. 3x Marine w/ boltgun: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades

+ Elites +

Chaos Terminator Squad [19 PL, -1CP, 370pts]: Mark of Slaanesh
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Combi-bolter, Power fist
. Chaos Terminator: Chainfist, Reaper autocannon
. Chaos Terminator: Chainfist, Reaper autocannon
. Terminator Champion: Accursed weapon, Black Rune of Damnation, Combi-bolter, Trophies of the Long War

Master of Executions [4 PL, -1CP, 65pts]: Chaos Undivided, Gifts of Chaos, Mantle of Traitors

Possessed [7 PL, 140pts]: Possessed Champion
. 4x Possessed: 4x Hideous mutations

Possessed [7 PL, 140pts]: Possessed Champion
. 4x Possessed: 4x Hideous mutations

Possessed [7 PL, 140pts]: Possessed Champion
. 4x Possessed: 4x Hideous mutations

+ Fast Attack +

Warp Talons [14 PL, 224pts]: Warp Talon Champion
. 7x Warp Talon: 7x Warp claws

++ Supreme Command Detachment +3CP (Chaos – Chaos Space Marines) [15 PL, 2CP, 300pts] ++

+ Configuration +

Detachment Command Cost [3CP]

Legion: Black Legion

+ Primarch | Daemon Primarch | Supreme Commander +

Abaddon the Despoiler [15 PL, -1CP, 300pts]: 3. Merciless Overseer, 5. Eternal Vendetta, 6. Paragon of Hatred, Stratagem: Warlord Trait

++ Total: [107 PL, 1,999pts] ++

Thoughts

Oh yeah, that’s the good stuff. Pure Khorne Daemons just busting out of the Warp, Skarbrand in tow, and absolutely going to town on whatever stands in their way. Bluntly, all three of the big threats in this build are something that almost nothing in the game wants to be in a fight with, and all of them die pretty hard – Be’lakor has his nonsense going on, and the two Bloodthirsters being T8 means that they’re not vulnerable to, say, getting chipped down by lots of re-rolling bolter shots from a big Terminator unit. As an example, just picking a hypothetical out of the air. Yes they can pop Veterans of the Long War if they want, but it’s a lot of CP, and only pushing the wounds to 5s rather than 4s is a world of difference – the CSM here would dearly like to be able to just chip 5-6 wounds off a Bloodthirster each turn without needing to invest, but that’s going to be expensive if they want it, and pratically ensures that the Daemons are going to get to join battle mostly unscathed, which is of course just how they like it. Can anything survive a full-on Khorne Daemon assault?

Creations of Bile are definitely one of the armies that can give it a hell of a go. The Khorne list here is extremely scary, but it has a lot of power bundled into those three big models, and on a six-objective mission like Recover the Relics, starting to lose footprint can get very ugly very quickly. That’s not helped by the fact that the Bloodletters are very hard to use here – unless you can get them into one of the Characters or the Cultists, most anything else in the list can have a good go at taking them down with them, and they’re also vulnerable to being gunned down by the Terminators if they come out into the open. Potentially tricky – but it doesn’t get away from the fact that if the Marine forces can’t repel the big hitters, it probably won’t matter, especially because if they fail the Daemon Secondary plan looks pretty great here from BannersReality Rebels and maybe Warp Ritual from Be’lakor as a final pick. If the big beasts carve through a bunch of units that’s great for the Mission Primary too, where the Khorne side is probably keeping its killable stuff back at least to start with.

Tragically, however, while I’d expect the big Daemons to get a good rampage going I think the CSM probably can drop at least two of them, which if combined with pushing Bloodletters off the Daemon home objectives will be enough to get it done. There’s a fair bit of Rock/Paper/Scissors going on between the threats on each side, but because the CSM just have more stuff and can do more chip damage, they can probably build up advantages over time, and the Warp Talons are also a very nasty spoiler for everything except the Indomitable Bloodthirster – high volume S5 attacks with wound re-rolls are pretty much the exact tool you want to try and take out Be’lakor or Skarbrand, and the latter’s aura is bluntly a huge liability here. The Terminators can also do a decent job of tarpitting Be’lakor if allowed, as between the Black Rune and Monstrous Visages they can drop his expected output to only three or so a turn, and do appreciable damage in response. Even Skarbrand ends up surprisingly medicore into them once you factor in -1 to Hit, -1 to Wound and the fact that they still get a 5+ save from their armour despite him bypassing their invulns. Argrath is the real threat to them, as a sweep with D3 attacks that ignore hit and wound penalties threatens to body half of the unit, and the retaliation will be limited.

It feels like getting that Bloodthirster slammed into the Terminators while as healthy as possible is the absolute priority here, and might give the Daemons a route to victory, but even then the fact that the Bile side just has more tricks packed in starts to tell – the G’holl’ax Daemon Prince is a deeply scary threat for the Bloodthirster if it gets the jump on it in a multi-charge. Thanks to Fight on Death the Bile side can choose to fight with something else first, then swing with the Daemon Prince even if the Bloodthirster interrupts and kills it, pushing maybe six damage past the wound cap, and stopping the rampage a turn earlier than the Daemons can afford.

I think that ends up being the story here – the Daemons can start very strong on scoring and aggro, but I think there’s just a few too many ways things can go wrong for them, and the wider toolset the Creations side has means it’ll be difficult to go the distance, something that the score seems to broadly reflect.

Result

Creations of Bile Victory – 95 – 72

Zak Nelson – Chaos Space Marines – 1st Place

The List

See Showdown

Archetype

Creations of Bile

Thoughts

Fight on Death army wide is one of the best possible things to have access to in this metagame, and every week makes it look more and more like Creations are just faster, stronger and better than whatever else the Chaos Legions can muster. Taking down such a scary melee army in the finals is a serious testament to just what they can do, and well done to Zak for the win.

Kriston Broxson – T’au Empire – 2nd Place (Undefeated)

Joe Tau Credit: Alfredo Ramirez
Joe Tau Credit: Alfredo Ramirez

The List

Army List - Click to Expand


Farsight Enclaves – Patrol

HQ – Warlord: Commander Farsight: high-intensity plasma rifle; Dawn Blade 130

HQ: Commander in Enforcer Battlesuit: Ta’u flamer (thermoneutronic projector); cyclic ion blaster; cyclic ion blaster; shield generator 185
Relic: Onager Gauntlet
Promising Pupil: Precision of the Hunter

Troop: 10 Breacher Team: 2 × Gun Drone; pulse blasters; pulse pistols 105

Troop: 10 Breacher Team: 2 × Gun Drone; pulse blasters; pulse pistols 105

Elite: 6 Crisis Battlesuits: 4 × Shield Drone; Crisis Shas’vre (iridium battlesuit); 6 × (burst cannon; burst cannon; Ta’u flamer; shield generator) 460

Fast Attack: 6 Vespid Stingwings: neutron blasters; claws 72

Fast Attack: 6 Vespid Stingwings: neutron blasters; claws 72

Heavy: 3 Broadside Battlesuits: 3 × Marker Drone; heavy rail rifles; twin-smart missile systems; crushing bulk; early warning overrides 330

Heavy: 3 Broadside Battlesuits: 3 × Marker Drone; heavy rail rifles; twin-smart missile systems; crushing bulk; early warning overrides 330

Dedicated Transport: Devilfish: accelerator burst cannon; 2 × smart missile systems 105

Dedicated Transport: Devilfish: accelerator burst cannon; 2 × smart missile systems 105

1,999 points

Archetype

Farsight Enclaves

Thoughts

Broadsides huh? Tau are definitely having an experimental phase right now – Riptides, Sun Sharks, and now full Broadside squads in Farsight Enclaves. I guess the thing about Broadsides is that they’re very durable for their cost, so while you presumably want them to be staying at a distance, if you have to run them into the mid board they’re not going to just instantly fold, and as Farsight they represent a copious amount of punishment to anything that gets too close to them (or decides to fight them in melee and doesn’t land a kill). That’s also true, of course, of the big Crisis unit, which via Drop Zone Clear provides the level of Dakka to just smoke something like a Tyranid Warrior stack outright, and soak up a pretty big punch in return. This is another list that has its value very concentrated, and thus needs to be played with exacting care, but once again the results don’t like, making it a second 5-0 for the Enclaves this week.

The Best of the Rest

There were 7 more players on 4-1 records. They were:

  • 3rd – Donald Plummer – T’au Empire: Heavy-duty Farsight Enclaves Alpha Strike featuring two Riptides alongside the usual Sun Sharks and Hammerheads.
  • 4th – Vincent Weibert – Khorne: See Showdown.
  • 5th – Riley Davis – Thousand Sons: Supreme psychic mastery here, as a Duplicity Battalion with one big Terminator squad and lots of Rubricae is backed up by a Lord of Change in a Daemon Patrol.
  • 6th – Jaden Iwaasa – Chaos Knights: Herpetrax with a buffed-up Abominant and Desecrator and lots of War Dogs in tow.
  • 7th – Aaron Couture – Adepta Sororitas: Bloody Rose Goodstuff with some Ecclesiarchy units like Penitent Engines and Arco-flagellants to provide some mixed melee output.
  • 8th – Matthew Hunt – Adeptus Custodes: Dread Host with a big Venetari unit and lots of Dreadnoughts, including an all-melee Eternal Penitent Telemon.
  • 9th – John Rohde – Necrons: Eternal Expansionists with a pair of Ghost Arks and a big block of Lychguard. Pretty crunchy looking compared to the stock builds.

Last Of The Summer Winehammer 3

48-player, 5-round Grand Tournament in Thongsbridge, England, GB on September 17 2022. All the lists for this event can be found in Best Coast Pairings.

The Showdown

Matchup & Mission – Tide of Conviction

Matt Robertson – Imperial Knights: Freeblade Lance with a Herald Paladin as the one big Knight.
Army List - Click to Expand


Player: Matt Robertson
Factions Used: Imperial Knights
Army Points: 2000
Reinforcement Points: 0
Number of Units / Killpoints: 11
Pre Game Stratagems: Warlord Trait, Relic, Revered Paragon, Heirlooms Of The Household,
Starting Command Points: 2
Warlord & Trait: Knight Paladin – Ion Bulwark & Revered Knight
Army Trait: Indomitable Heroes
Secondary Objectives Information
No Prisoners: 0
Bring it Down: 24
Assassination: 7
Abhor the Witch: 0

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Imperial Knights – Army of Renown – Freeblade Lance – Super Heavy Detachment = -4CP [104PL, 1845pts] ==

Noble Household: Freeblade, Indomitable Heroes
Oaths: Defend the Realm and Refuse no Challenge

LOW 1: Paladin [23PL, 485pts] 2x Questor Cognis Heavy Stubber, Stormspear Rocket Pod,
Questor Imperialis (WARLORD)
– – – Warlord Trait : Ion Bulwark (-1CP)
– – – Revered Paragon: Revered Knight (-1 CP)
– – – Relic : The Helm Dominatus (-1CP)
– – – Exalted Court: Herald
– – – Questor Imperialis Martial Tradition: Paragon Of Honour (Protect Those In Need)

LOW 2: 3 Armiger Warglaives [24PL, 450pts] 3x Meltaguns, Questor Imperialis
– – – Questor Imperialis Martial traditions: Strike and Shield

LOW 3: 3 Armiger Warglaives [16PL, 450pts] 3x Meltaguns, Questor Imperialis
– – – Quester Imperialis Martial Traditions: Noble Combatants

LOW 4: 1 Armiger Warglaive [8PL, 150pts] Meltagun, Questor Mechanicus
– – – Questor Mechanicus Martial Traditions: Honored Sacrisants

LOW 5: 3 Armiger Helverins [24PL, 465pts] 3x Questor Ironhail Heavy Stubbers, Questor
Imperialis
– – – Questor Imperialis Martial Traditions: Hunter of the Beasts
– – – Heirlooms Of The Household: The Bastard’s Helm (-1 CP)

vs.

Isaac Wright – Chaos Daemons: Big monsters abound once more, but this time it’s a Keeper of Secrets joining Be’lakor and the Indomitable Bloodthirster, and a bunch of Flamers and Daemonettes backing them up.
Army List - Click to Expand


Name: Isaac Wright
Army: Chaos Daemons
Points: 2000
Command Points: 3CP

Battalion Detachment-

HQ1- Be’lakor – 420
Psychic Powers – Shrouded Step, Pall of Despair

HQ2- Bloodthirster – 350 [WARLORD]
Base (310) Indomitable Onslaught (40) Great Axe of Khorne (0)
Warlord Trait – Brazen Hide (-1CP) Relic – A’rgath, the king of blades (-1CP)

HQ3- Keeper of Secrets – 300
Base (280) Insatiable Onslaught (20) Shining Aegis (0)
Relic – Soulstealer (-1CP)
Psychic Powers – Hysterical Frenzy, Cacophonic Choir

ELITES1- Flamers of Tzeentch – 125
5 Flamers

ELITES1- Flamers of Tzeentch – 125
5 Flamers

ELITES1- Flamers of Tzeentch – 125
5 Flamers

ELITES4- Exalted Flamer – 75

TROOPS1- Daemonettes – 120
Icon, Instrument

TROOPS2- Daemonettes – 120
Icon, Instrument

TROOPS3- Daemonettes – 120
Icon, Instrument

TROOPS4- Daemonettes – 120
Icon, Instrument

Thoughts

It’s another gigantic throwdown here, and one that the mission makes pretty interesting. On killing power alone, this feels like a game that the Knights can win – the targets they’re going after are certainly not soft, but there are a lot of big melta shots here, and really only a few need to punch through to seriously hurt the big Daemons. The Hunters of Beasts Helverins are also fantastic here, somewhat scary even to Be’lakor. Finally, once battle is joined, the Noble Combatants Warglaives are pretty concerning – get ganked by a couple of these with Pack Tactics up and it’s going to be a bad time for the Daemons. There’s also quite a few things in the Daemon list that don’t really do their job to the full here – the Flamers won’t do much damage, and the Exalted Flamer doesn’t push them over a break point, and the relic on the Keeper of Secrets is basically a dud.

So far, so not great, but it’s not entirely doom and gloom. First up, unlike in the previous showdown, taking out any Armiger that strays too close to Be’lakor or the Bloodthirster is just good, clean fun, no questions asked. Secondly, the tables at this event had some fairly big LOS blocking ruins, enough for the Daemons to actually hide from the Helveins some of the time. Finally, and probably most importantly, it feels like passive scoring can help the Daemons here – since the Flamers aren’t going to be damage dealers, they can instead focus on Reality Rebels and an Action Secondary (Despoilers of Reality was what got picked as it’s a trivial 8, there’s a stream from Hellstorm Wargaming here), and they can pull off a Psychic option with impunity. Knights have some good options too, but they ask a bit more of them, so the Daemons might be able to play to pick Warglaives off as they move forward, stay ahead on the Secondaries, and try to avoid getting too overwhelmed on the primary.

The issue that runs into is that they don’t have quite enough stuff, and the Primary is hard work for them. While they can definitely erase any Knights foolish enough to come forward, the big monsters can’t really afford to run amock on the Knight side of the table, and will struggle to flip objectives even if they do, so both the hold 2/3 Primary and the mission Primary are very much in the Knight’s favour, and the end-game scoring component is also more likely to help them. Robbo also made the strong pick of Honour of the House, which while it has a 13pt cap, is a very reliable clip up towards 10VP+ in this game, offsetting the Daemons passive scoring. From a glance at the scores on the stream, that plus the Primary advantage was enough to seal it for the Knights, with the latter being key- the Daemons put in a very strong attempt and scored well on their Secondaries, but couldn’t overcome the Primary deficit, and got gradually taken off the table.

Result

Imperial Knights Victory – 86 – 72

Matt Robertson – Imperial Knights – 1st Place

Imperial Knight Paladin. Credit: Jack Hunter

The List

See Showdown

Archetype

Freeblade Lance

Thoughts

Maximum chivalry, once again. Freeblade Lance is another build that’s going from strength to strength at the moment, usually with either a Paladin (as here) or Errant in command to hand out spicy buffs. Herald Paladin with the Helm gives plenty of flexibility on how you use it (as seen in the final where it hung back for a lot of the game), and this list rocks – well done to Matt on winning with it.

Ben Hampshire – Chaos Knights – 2nd Place

A war dog stalker
Credit: Ben Hampshire

The List

Army List - Click to Expand


Chaos Knights
House Herpetrax
2CP Starting
Assassinate: 10
Abhor: 3
No Prisoners: 22 wounds
Bring it Down: 18
13 units
Warlord Traits: None
Relics: Helm of Dogs, Wardog Stalker

House Herpetrax Super Heavy -3CP 1365pts
Wardog Karnivore, Diabolus Heavy Stubber 140
2 Wardog Karnivores, 2 Diabolus Heavy Stubbers, Blood Shield 310
Wardog Stalker, Daemonbreath Spear, Reaper Chaintalon, Diabolus Heavy Stubber 145
2 Wardog Stalkers, 2 Daemonbreath Spear, 2 Reaper Chaintalon, 2 Diabolus Heavy Stubber, Character, Helm of Dogs 290pts 1CP
3 Wardog Executioners, 3 Diabolus Heavy Stubbers, Dreadblade (Precision Cruelty), Mirror of Fates 480

Chaos Space Marines Supreme Command Detachment +2CP 300pts
Black Legion
Abaddon the Despoiler (Warlord, no trait) 300

Chaos Daemons Patrol (-2CP) 330pts
Changecaster, Bolt of Change, Infernal Flames 80
10 Plaguebearers, Icon, Musician 150
4 Flamers 100

Archetype

Daemon Dogwalker Deluxe

Thoughts

After Ben’s spectacular performance at the Leeds GT, they return with an updated spin on the Dogwalker plan that incorporates even more Agents of Chaos. Adding in some Daemons gives the list the option of playing a Psychic Secondary with the Changecaster (a very real prospect given how well the army pushes the opponent back), a unit to park/Deep Strike onto an objective that’s pretty resilient to shooting (and can’t be one-shot by a high roll), and a unit of Flamers who are great at emerging from the warp and hosing down some targets the Knights may not have an efficient answer for. All very cool, and also not eating as much resources as you’d expect, as the Patrol becomes free thanks to Abaddon being in a Supreme Command! Do go and take a look at Ben’s tournament report if you want some more insight into how the Dogwalker plan plays, but fundamentally even five Dogs and Abaddon is a scary forward contingent, and having extra adaptability backing it seems powerful.

The Best of the Rest

There were 7 more players on 4-1 records. They were:

  • 3rd – Isaac Wright – Chaos Daemons: See showdown.
  • 4th – Kyle Grundy – T’au Empire: Tau Sept Double Sun Shark and Triptide. Triptide is inevitable. Triptide is eternal.
  • 5th – Courtney Rhodes – Orks: Goff Pressure with Ghaz, Kill Rigs, and some Scrapjets for a bit of dakka.
  • 6th – Chris Taylor – Necrons: Eternal Expansionists with good shooting from a large Lokhust unit and a huge Tomb Blade block.
  • 7th – Jake Wilstrop – Thousand Sons: Two Duplicity Scarab Occult units not enough? Add a third (admittedly smaller) one!
  • 8th – Ricci Lowe – Thousand Sons: Another mixup option for Thousand Sons – Cult of Time with lots of Rubricae and Abaddon in charge.
  • 9th – Stephen Platten – Death Guard: Inexorable with loads of Plague Marines and a pair of VolCons.

Wrap Up

A good week for some unusual builds – will Daemons make even bigger breakthrought next week? Make sure to come back and find out. Comments, questions and suggestions to contact@goonhammer.com.