The end is near and so we face the final curtain – all signs are that players are absolutely chomping at the bit to get started with playing Nephilim (indeed quite a few RTTs this weekend played with them on release day), so I expect this to be the last week with a lot of Nachmund events, and the last before the triple whammy of the Points Update, Balance Dataslate and mission changes flips everything we know about the metagame on its head. Let’s have a standing ovation (or possibly a chorus of theatrical boos) as some of the Nachmund greats play their final encore.
This week we’re looking at:
- The Battle Ready Southern Showdown (major)
- The Boise Cup (major)
- Iron Cage OKC Summer Slam
- RAGE 40K GT
- Bristol Vanguard Vanquish
- DZTV June GT at FactoruM
- Kent Wargames GT
- Mythicos GT
As previously, if someone who wasn’t in first place was undefeated, i’ll note it by there name. You can safely assume the event winner was undefeated unless i say otherwise!
Battle Ready Southern Showdown 40k Major
68-player, 5-round Grand Tournament in Valdosta, Georgia, US on June 25 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission – Tide of Conviction
Tarzan – Orks: Goff Pressure with Squigosaur bosses, lots of Squighogs, mechanised infantry and Deffkoptas to provide dakka. + Configuration + Clan Kultur: Goffs + HQ + Beastboss on Squigosaur [9 PL, 175pts]: 3. ‘Ard as Nails, Beasthide Mantle, Warlord + Troops + Boyz [5 PL, 90pts]: Trukk Boyz + Elites + Meganobz [12 PL, 180pts] + Fast Attack + Stormboyz [6 PL, 66pts] + Dedicated Transport + Trukk [4 PL, 70pts] ++ Outrider Detachment -3CP (Orks) [98 PL, 1,419pts, -5CP] ++ + Configuration + Clan Kultur: Goffs Detachment Command Cost [-3CP] + No Force Org Slot + Nob on Smasha Squig [4 PL, 65pts] + HQ + Beastboss on Squigosaur [9 PL, 175pts, -2CP]: 4. Brutal but Kunnin, Headwoppa’s Killchoppa, Stratagem: Big Boss, Stratagem: Extra Gubbinz Weirdboy [4 PL, 70pts]: 3. Da Jump, 4. Fists of Gork + Elites + Kommandos [8 PL, 77pts] Kommandos [8 PL, 77pts] + Fast Attack + DeffKoptas [16 PL, 200pts] DeffKoptas [16 PL, 200pts] Squighog Boyz [8 PL, 130pts]: Bomb Squig Squighog Boyz [8 PL, 125pts] Squighog Boyz [8 PL, 125pts] + Heavy Support + Mega Dread [9 PL, 175pts]: Dread Rippa Klaw, Killkannon ++ Total: [134 PL, 2,000pts, 7CP] ++
Army List - Click to Expand
++ Patrol Detachment 0CP (Orks) [36 PL, 581pts, 12CP] ++
. Boss Nob: Choppa, Slugga
. 9x Ork Boy w/ Slugga & Choppa: 9x Choppa, 9x Slugga, 9x Stikkbombs
. Boss Meganob: Kombi-skorcha, Power Klaw
. Meganob: Kombi-skorcha, Power Klaw
. Meganob: Kombi-skorcha, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Boss Nob: Choppa
. 5x Stormboy: 5x Choppa, 5x Slugga, 5x Stikkbombs
. Boss Nob: Power Klaw
. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs
. Boss Nob: Power Klaw
. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. 5x Squighog Boy: 5x Saddlegit Weapons, 5x Squighog Jaws, 5x Stikka
. 5x Squighog Boy: 5x Saddlegit Weapons, 5x Squighog Jaws, 5x Stikka
. 5x Squighog Boy: 5x Saddlegit Weapons, 5x Squighog Jaws, 5x Stikka
vs.
Steven Crawley – Hive Fleet Leviathan: Leviathan Goodstuff, two Harpies + Configuration + Hive Fleet: Leviathan + Stratagems + Rarefied Enhancements [-2CP]: 2x Extra Bio-artefact + No Force Org Slot + Tyrant Guard [8 PL, 120pts] Zoanthropes [7 PL, 150pts]: Power: Hive Nexus, Power: Onslaught, Power: Smite, 3x Zoanthrope + HQ + Neurothrope [5 PL, 100pts]: Power: Hive Nexus, Power: Onslaught, Power: Psychic Scream, Power: Smite, Warlord, Warlord Trait: Synaptic Tendrils Winged Hive Tyrant [11 PL, 205pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Onslaught, Power: Paroxysm, Relic: The Reaper of Obilterax, Warlord Trait: Adaptive Biology + Troops + Gargoyles [4 PL, 80pts] Tyranid Warriors [8 PL, 175pts]: Adrenal Glands + Elites + Maleceptor [9 PL, 170pts]: Power: Hive Nexus, Power: Neuroparasite, Power: Psychic Scream, Power: Smite + Flyer + Harpy [10 PL, 180pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Synaptic Enhancement, Show Spore Mine Rules Harpy [11 PL, 195pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Dermic Symbiosis, Show Spore Mine Rules ++ Patrol Detachment -2CP (Tyranids) [31 PL, 625pts, -4CP] ++ + Configuration + Detachment Command Cost [-2CP] Gametype: 3. Chapter Approved: War Zone Nachmund Hive Fleet: Leviathan + Stratagems + Hive Predator [-2CP]: 2x Extra Warlord Trait + HQ + Hive Tyrant [9 PL, 175pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Psychic Scream, Power: Smite, Relic: Shardgullet, Warlord Trait: Direct Guidance Tyranid Prime [5 PL, 90pts]: Adrenal Glands, Dual Boneswords, Venom Cannon + Troops + Tyranid Warriors [12 PL, 255pts]: Adrenal Glands + Elites + Venomthropes [5 PL, 105pts] ++ Total: [104 PL, 6CP, 2,000pts] ++
Army List - Click to Expand
++ Patrol Detachment 0CP (Tyranids) [73 PL, 1,375pts, 10CP] ++
. 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons
. Relic: Resonance Barb: Power: Catalyst
. 10x Gargoyle: 10x Fleshborer
. Tyranid Warrior: Lash Whip and Bonesword, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Lash Whip and Bonesword, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. 3x Venomthrope: 3x Toxic Lashes
Thoughts
We’ve had this matchup quite a few times in the last few weeks, and at this point we’ve got a pretty good handle on how it goes down by default – the Orks generally can’t slam through the Tyranid Warriors fast enough to play the objective game effectively, and that’s a huge problem for an army that wants to roll over the opposition and exploit pressure. They can also struggle a bit to interact with some of the mechanics of the Tyranid army, as they’re not great into Spore Mines, often struggle to shoot down a Harpy and hate losing Ghaz to the Reaper of Obliterax.
Some of the choices in this list look like a pretty good attempt to adapt to that, and I think this is one of those games where it would be more interesting on a different mission. Having the full on murder Squigboss build as well as lots of Squighogs lets the army deploy big damage at speed in quite a few places, maybe working around Reinforced Hive Node, and eight Deffkoptas provides shooting output that’s pretty real into plenty of what Tyranids have if they’re outside the range of Venomthropes.
Unfortunately, Deffkoptas match up exceptionally poorly into Harpies specifically – both the bombs and heavy venom absolutely tear through the Koptas, and there’s nothing they can do to hide on the table from it. Sure they can come in from deep strike, but then that just lets the Tyranids press the attack early, and doesn’t help that much. The mission is also a rough one – there’s no route to scoring or denying points that doesn’t involve dislodging Tyranid Warriors from objectives that they can easily reach, and it’s very easy for them to be kept protected. Moving up the board also brings all the horrendous counterattack tools of the Tyranids into play, and though the Orks have some violence available, it’s just not quite on the same scale. As we’ve seen a few times in this matchup, the Orks end up in a damned if they do, damned if they don’t situation – if they try to push for objectives it’s pretty likely that it doesn’t work and they lose a bunch of stuff, but if they go slow the Harpies just rip them to pieces. Hopefully from next week all the dedicated players who’ve been getting their Ork reps in are going to reap the rewards of the practice.
Result
Tyranid Victory – 98-38
Steven Crawley – Hive Fleet Leviathan – 1st Place
The List
See showdown.
Archetype
Leviathan Goodstuff
Thoughts
Leviathan Goodstuff, two Harpies, countless Competitive Innovations appearences. Well done to Steven for sending the build off on a high note.
Jonathan Sweet – Black Templars – 2nd Place (Undefeated)
The List
Army List - Click to Expand + Configuration + Chapter Selection: Black Templars + Stratagems + Stratagem: Relic of the Chapter [-1CP]: Number of Extra Relics Stratagem: Revered Repositories [-1CP] + HQ + Chaplain Grimaldus [7 PL, 140pts]: 1. Litany of Divine Protection, 4. Fires of Devotion, Epitome of Piety, Litany of Hate, Warlord High Marshal Helbrecht [8 PL, 160pts] Primaris Chaplain on Bike [7 PL, -1CP, 125pts]: 3. Plea of Deliverance, Litany of Hate, Rites of War, Stratagem: Hero of the Chapter, Tannhauser’s Bones + Troops + Assault Intercessor Squad [6 PL, 115pts]: Fist of Balthus Crusader Squad [5 PL, 90pts] Intercessor Squad [5 PL, 100pts]: Auto Bolt Rifle + Elites + Apothecary [5 PL, -1CP, 110pts]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter, The Crusader’s Helm Bladeguard Veteran Squad [11 PL, -1CP, 190pts]: Icon of Heinmann Redemptor Dreadnought [10 PL, 195pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought [10 PL, 190pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought [10 PL, 190pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon Terminator Assault Squad [19 PL, 395pts]: The Crux Obsidian ++ Total: [103 PL, 7CP, 2,000pts] ++
++ Battalion Detachment 0CP (Imperium – Adeptus Astartes – Black Templars) [103 PL, 7CP, 2,000pts] ++
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Heavy Bolt Pistol, Power fist
. 4x Initiate w/ Chainsword: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
. Sword Brother: 2x Astartes Chainsword
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Astartes Chainsword
. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
. Bladeguard Veteran Sergeant: Heavy Bolt Pistol, Stratagem: Champion of the Feast, Sword of Judgement
. Assault Terminator Sergeant
. . Thunder Hammer & Storm Shield: Thunder hammer
. 4x Assault Terminator w/THSS: 4x Storm shield, 4x Thunder hammer
. 5x Assault Terminator w/x2LC: 5x Lightning Claw (Pair)
Archetype
Black Templars
Thoughts
A very timely reminder here that the Black Templars have a whole bunch of extremely cool options available to them, and that promises to serve them well in Nephilim. Jonathan is ahead of the game, rocking out the Templars with a build that honestly looks pretty much exactly like what we were expecting in the immediate wake of the supplement coming out. Both the extremely potent named Characters, a Tannhauser Chaplain, a few terrifying melee units and Redemptor Dreadnoughts to fill. Judicious use of Relic Bearers upgrades allows the Terminators and Bladeguard to be extra effective, and in the wake of Armour of Contempt, the list can be a bit more flexible about what vow it plans to take – if the opponent has nothing with AP better than -3, Uphold the Honour of the Emperor isn’t doing much, so you can pick one of the other three for some extra killing power. Both Suffer Not the Unclean to Live and Abhor the Witch, Destroy the Witch are very relevant in the Nachmund metagame, and there will almost certainly be at least some use for them in Nephilim.
Just in general, several of Templars strenghts should play well in Nephilim too. In a CP-starved environment, strong Named Characters and good points upgrades are much more valuable, and Templars have some of the best choices in both categories, plus good builds based around unique Troops options for easy Battalion building. Sure this list has to lose a few traits or relics to have an appreciable amount of CP, but I expect to see Templars thrive as we proceed, so keep an eye out for more strong performances from Jonathan.
Seth Piper – Black Templars – 3rd Place (Undefeated with a Draw)
The List
Army List - Click to Expand + Configuration + Chapter Selection: Black Templars Gametype: 3. Chapter Approved: War Zone Nachmund + Stratagems + Stratagem: Relic of the Chapter [-1CP]: Number of Extra Relics Stratagem: Revered Repositories [-1CP] + Agents of the Imperium + Culexus Assassin [5 PL, 100pts] + HQ + Chaplain [6 PL, 105pts]: 6. Canticle of Hate (Aura), Bolt pistol, Jump Pack, Litany of Hate, Skull of Cacodominus High Marshal Helbrecht [8 PL, 160pts] Primaris Chaplain on Bike [8 PL, 150pts]: 1. Litany of Divine Protection, 6. Oath of Glory, Benediction of Fury, Chapter Command: Master of Sanctity, Litany of Hate, Warlord, Wise Orator + Troops + Assault Intercessor Squad [5 PL, 100pts] Assault Intercessor Squad [5 PL, 100pts] Primaris Crusader Squad [11 PL, 193pts]: Bolt Pistol and Astartes Chainsword, Light of the Emperor’s Grace + Elites + Bladeguard Veteran Squad [10 PL, 175pts, -1CP] Judiciar [5 PL, 85pts, -1CP]: Oathkeeper, Stratagem: Hero of the Chapter Redemptor Dreadnought [10 PL, 195pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought [10 PL, 195pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon Vanguard Veteran Squad [8 PL, 167pts]: Icon of Heinmann, Jump Pack + Heavy Support + Eradicator Squad [7 PL, 145pts]: Melta rifle + Dedicated Transport + Impulsor [6 PL, 130pts]: 2x Storm Bolters, Multi-melta ++ Total: [104 PL, 8CP, 2,000pts] ++
++ Battalion Detachment 0CP (Imperium – Adeptus Astartes – Black Templars) [104 PL, 2,000pts, 8CP] ++
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Plasma pistol
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Plasma pistol
. 5x Primaris Initiate w/Chainsword & Heavy Bolt Pistol: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Heavy Bolt Pistol
. 4x Primaris Neophytes: 4x Frag & Krak grenades
. Primaris Sword Brother: Heavy Bolt Pistol, Power sword
. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
. Bladeguard Veteran Sergeant: Heavy Bolt Pistol, Stratagem: Champion of the Feast, Sword of Judgement
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran Sergeant: Bolt pistol, Relic blade
. Eradicator
. Eradicator Sgt
. Eradicator with MM: Multi-melta
Archetype
Black Templars
Thoughts
Plenty of the same comments apply for our second Black Templars list, though this one also shows off a Primaris Crusader squad, one of the most efficient ways to get Marine bodies onto the table and great for fighting for objectives with weight of numbers or shrugging off Psychic onslaughts with Litany of Divine Protection. This list really wants to ruin the opponents day in the Psychic Phase, with a Culexus Assassin as well, but with some of the best Psychic armies taking big nerfs, maybe expect to see a Callidus in that slot in the future, as her ability to tax additional CP can now be devastation. Well done to Seth on taking third.
Andy Patton – Ulthwe – 4th Place
The List
Army List - Click to Expand + Configuration + Craftworld Selection: Ulthwe: Foresight of the Damned Detachment Command Cost [-2CP] + Stratagems + Stratagem: Treasures of the Aeldari [-1CP] + HQ + Autarch Skyrunner [5 PL, 100pts]: Dragon Fusion Gun Avatar of Khaine [14 PL, 270pts] + Troops + Rangers [4 PL, 70pts]: Wireweave Net + Fast Attack + Windriders [12 PL, 225pts] + Heavy Support + Support Weapons [9 PL, 195pts]: 3x Support Weapon w/ D-Cannon ++ Patrol Detachment 0CP (Aeldari – Craftworlds) [61 PL, -2CP, 1,140pts] ++ + Configuration + Craftworld Selection: Ulthwe: Foresight of the Damned + Stratagems + Stratagem: Seer Council [-1CP] Stratagem: Treasures of the Aeldari [-1CP] + HQ + Eldrad Ulthran [8 PL, 145pts]: 1. Guide, 2. Doom, 3. Fortune, Seer Council (Farseer) Farseer [5 PL, 90pts]: 1. Fateful Divergence, 5. Focus Will, 5. Will of Asuryan, Ulthwe: Fate Reader, Warlord, Witchblade + Troops + Rangers [4 PL, 70pts]: Wireweave Net Rangers [4 PL, 70pts]: Wireweave Net + Elites + Warlocks [2 PL, 40pts]: 4. Protect/Jinx Warlocks [5 PL, 80pts]: 1. Conceal/Reveal, 4. Protect/Jinx, Seer Council (Warlocks Unit) + Fast Attack + Windriders [12 PL, 225pts] Windriders [12 PL, 225pts] + Heavy Support + Support Weapons [9 PL, 195pts]: 3x Support Weapon w/ D-Cannon ++ Total: [105 PL, 7CP, 2,000pts] ++
++ Patrol Detachment -2CP (Aeldari – Craftworlds) [44 PL, 9CP, 860pts] ++
. Sunstorm
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
. 9x Windrider – Scatter Laser: 9x Scatter Laser
. The Ghosthelm of Alishazier
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
. Faolchu’s Wing
. Warlock: Witchblade
. Warlock: Witchblade
. Warlock: Witchblade
. Warlock: Witchblade
. Warlock: Witchblade
. 9x Windrider – Scatter Laser: 9x Scatter Laser
. 9x Windrider – Scatter Laser: 9x Scatter Laser
Archetype
Ulthwe Goodstuff
Thoughts
Some Ulthwe lists look like some of the best options for Craftworlds going forwards. This one…not so much. The Avatar and Eldrad are super cool and will absolutely still have a place, but the heavy lifting in this build is being done by a maxed-out number of scatter laser Windriders, which had a gigantic target on their head in the changes. Prior to the Balance Dataslate, two units of these at once could operate with relative impunity, one using Fire and Fade and the other using Matchless Agility, allowing for a truly horrendous number of shots to be thrown at the opposition without much counterplay, enough to even chew through Tyranid hordes. If the opponent does come and try and pin them down, the Avatar, D-Cannons and Psychic might represent a pretty brutal counterattack, which also makes it tough to deal with To The Last in the list. With Rangers as an inexpensive way to pick up some early Primary points while the scatter lasers do their work, the army ended up hyper effective at scoring in a manner that was quite tough to stop without overwhelming force. Well done to Andy for going full Aeldari nonsense, and I look forward to seeing future lists from him.
The Best of the Rest
There were 7 more players on 4-1 records. They were:
- 5th – Tarzan – Orks: See showdown.
- 6th – Mark Parker – Tyranids: Shooty Leviathan Goodstuff with lots of Carnifexes and two Exocrines.
- 7th – John Davis – Craftworlds: Hail of Doom with a bunch of Guardians in Wave Serpents, backed up by Wraithseers and War Walkers. Interesting in that it doesn’t actually have to change too much for the points changes, but might struggle more with Secondaries.
- 8th – Marcus Johnson – Adepta Sororitas: All-rounder Bloody Rose build anchored on a Paragon unit.
- 9th – Chase Jones – Imperium: Valorous Heart (though it barely matters) spamming Penitent Engines and Mortifiers, backed up by a Guard detachment with Manticores. Unlikely to hold up in Nephilim thanks to not getting Secondaries, but a cool last outing for this style of build.
- 10th – Justin Crain – Imperial Knights: Freeblade Lance with lots of Armigers around two tooled up Questoris Knights for handing out buffs.
- 11th – John McLeod – Craftworlds: Ulthwe Goodstuff with Eldrad, an Avatar and lots of Aspect Warriors. Feels much more like the sort of thing that will hold up on scoring Secondaries for Craftworlds.
Boise Cup 40k 2022
63-player, 5-round Grand Tournament in Boise, ID, US on June 25 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission – Tide of Conviction
McKay Griffin – Tyranids: Leviathan Goodstuff, two Harpies, but also the Spore Mine nonsense with a sporocyst and some Biovores. ++ Patrol Detachment 0CP (Tyranids) [94 PL, 1,700pts, 8CP] ++ + Configuration [12CP] + Hive Fleet: Leviathan + Stratagems [-4CP] + Hive Predator [-2CP]: 2x Extra Warlord Trait [-2CP] Rarefied Enhancements [-2CP]: 2x Extra Bio-artefact [-2CP] + No Force Org Slot [20 PL, 355pts] + Tyranid Prime [5 PL, 85pts]: Dual Boneswords, Venom Cannon, Warlord Trait: Direct Guidance Tyrant Guard [8 PL, 120pts] Zoanthropes [7 PL, 150pts]: Power: Catalyst, Power: Hive Nexus, Power: Smite, 3x Zoanthrope [150pts] + HQ [14 PL, 275pts] + Hive Tyrant [9 PL, 175pts]: Heavy Venom Cannon [15pts], Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Paroxysm, Power: Smite, Power: The Horror, Relic: Shardgullet Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Power: Smite, Relic: Preceptic Node, Warlord, Warlord Trait: Synaptic Tendrils + Troops [12 PL, 205pts] + Tyranid Warriors [12 PL, 205pts]: Adrenal Glands [15pts], Flesh Hooks [5pts] + Elites [14 PL, 275pts] + Maleceptor [9 PL, 170pts]: Power: Hive Nexus, Power: Neuroparasite, Power: Paroxysm, Power: Smite Venomthropes [5 PL, 105pts] + Fast Attack [4 PL, 80pts] + Parasite of Mortrex [4 PL, 80pts]: Warlord Trait: Alien Cunning + Heavy Support [9 PL, 135pts] + Biovores [9 PL, 135pts]: Show Spore Mine Rules + Flyer [21 PL, 375pts] + Harpy [11 PL, 195pts]: 2x Heavy Venom Cannon [10pts], Adaptive Physiology: Dermic Symbiosis [2 PL, 25pts], Show Spore Mine Rules Harpy [10 PL, 180pts]: 2x Heavy Venom Cannon [10pts], Adaptive Physiology: Synaptic Enhancement [1 PL, 10pts], Show Spore Mine Rules ++ Fortification Network 0CP (Tyranids) [6 PL, 95pts] ++ Detachment Command Cost: Command Benefit [1CP] Hive Fleet: Leviathan + Fortification [6 PL, 95pts] + Sporocyst [6 PL, 95pts]: 5x Deathspitter, Show Mucolid Spore Rules, Show Spore Mine Rules ++ Auxiliary Support Detachment -2CP (Tyranids) [11 PL, 205pts, -2CP] ++ + Configuration [-2CP] + Detachment Command Cost [-2CP] Hive Fleet: Leviathan + HQ [11 PL, 205pts] + Winged Hive Tyrant [11 PL, 205pts]: Adrenal Glands [15pts], Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Onslaught, Power: Psychic Scream, Power: Smite, Relic: The Reaper of Obilterax
Army List - Click to Expand
+++ Oops All Spore Mines (Warhammer 40,000 9th Edition) [111 PL, 6CP, 2,000pts] +++
. 3x Tyrant Guard (Lash/Sword) [120pts]: 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
. Tyranid Warrior [30pts]: Dual Boneswords, Venom Cannon [5pts]
. Tyranid Warrior [30pts]: Dual Boneswords, Venom Cannon [5pts]
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. 3x Venomthrope [105pts]: 3x Toxic Lashes
. 3x Biovore [9 PL, 135pts]: 3x Chitin-barbed Fists, 3x Spore Mine Launcher
vs.
Lee Harris – Chaos Knights: House Herpetrax War Dog Spam, with a Desecrator leading them up for shooting.
Army List - Click to Expand
Thoughts
Another challenger steps up to the plate of trying to knock Tyranids out on Tide of Conviction, and War Dogs are certainly among the better tools to have a go at this – this army has a lot of D3 stuff, both up close and at range, hopefully sufficient to overwhelm Tyranid defences, and being able to have two War Dogs team up and count as ten ObSec models can actually seize control of objectives from the swarm, with extra durability from Herpetrax definitely helping with that.
Unfortunately, in true wrestling heel fashion, the Tyranids have booby trapped the arena (or at least will be doing so in an ongoing fashion). The Sporocyst appears to be the real deal, able to make it extremely difficult for opponent’s to push into parts of the board they need to conquer, especially with Harpies and Biovores getting in on the action as well. Here, it specifically interferes with the Knights ability to reliably and safely push stuff off the Tyranid’s nearby objectives, and speeds up the rate of attrition they face while doing so. Add in the Harpies being extremely good at killing War Dogs (and honestly one of the better choices for pushing through Blessing of the Dark Master as well) and things are tough from the Knights. Tide of Conviction seems to be a very popular mission for final rounds, and I do think there’s some degree to which it really highlights any balance issues, as there’s vastly less scope to play around your opponent’s army than on many missions – to score, you have to push onto their positions in force, hold multiple positions within strike range of the enemy, and ideally still be on the board at the end of the game. None of those things are easy in a game where the forces are evenly matched, and against something like full powered Tyranids it becomes a nightmare, and from the scoreline here it appears the Knights felt the full brunt of that.
Expect Chaos Knights to get a real bump in Nephilim ready for any rematch mind – they’re another faction with extremely good points upgrades, and their Faction Secondaries are pretty decent too!
Result
Tyranids Victory – 90-28
McKay Griffin – Tyranids – 1st Place
The List
See showdown.
Archetype
Leviathan Goodstuff (with Spore Mines!)
Thoughts
Leviathan Goodstuff, two Harpies, but also enough Spore Mines to make opponent’s lives a living hell. Credit to Games Workshop, they’ve been on the ball enough to spot that the Sporocyst’s recent surge and bump its price up (all hail and praise to digital points), but given that Biovores didn’t change and being a Fortification is probably better army construction-wise in Nephilim, it wouldn’t shock me to see Spore Mines being a big part of successful Tyranid strategies in an ongoing fashion. We’ll have to see if McKay’s victory here is the equivalent of the monster’s hand bursting up from the grave in the post-credits stinger.
Tom Cohen – Imperial Knights – 2nd Place (Undefeated)
The List
Army List - Click to Expand + Configuration + Chivalric Oath: Oath: Defend the Realm, Oath: Lay Low The Tyrants Gametype: Matched Questor Allegiance: House Raven, Questor Mechanicus + Lord of War + Armiger Helverins [24 PL, 465pts, -1CP] Armiger Warglaives [16 PL, 290pts] Armiger Warglaives [16 PL, 300pts] Knight Errant [24 PL, 465pts, -1CP]: Character (Knight Lance), Exalted Court: Master of Vox, Heirloom: Sanctuary, Ironstorm Missile Pod, Order of Companions, Questor Cognis Heavy Stubber, Reaper Chainsword, Warlord, Warlord Trait: Ion Bulwark Knight Errant [25 PL, 480pts, -3CP]: Exalted Court: Master of Lore, Heirloom (Raven): The Banner Inviolate, Heirlooms of the Household, Ironstorm Missile Pod, Knight Baron, Knightly Teaching: The Virtue of Courage, Order of Companions, Questor Cognis Heavy Stubber, Reaper Chainsword, Warlord Trait: Revered Knight ++ Total: [105 PL, 7CP, 2,000pts] ++
++ Super-Heavy Detachment 0CP (Imperium – Imperial Knights) [105 PL, 2,000pts, 7CP] ++
. Armiger Helverin: Heirloom: The Bastard’s Helm, Heirlooms of the Household, Questor Cognis Heavy Stubber
. Armiger Helverin: Questor Cognis Heavy Stubber
. Armiger Helverin: Questor Cognis Heavy Stubber
. Armiger Warglaive: Questor Cognis Heavy Stubber
. Armiger Warglaive: Questor Cognis Heavy Stubber
. Armiger Warglaive: Meltagun
. Armiger Warglaive: Meltagun
Archetype
House Raven
Thoughts
Exciting times for Imperial Knights as Tom here locks in an undefeated run at a major with a spicy new build. This army aims to deploy a powerful mix of speed and reliability via the tools House Raven supplies. Order of Companions provides a game-long source of re-rolls for both the big Knights, on top of the ones that Lay Low the Tyrants already supplies while the Banner Inviolate and The Virtue of Courage make the Armigers around the Errants extra nasty, while The Helm of Dogs boosts up the power of the sniping Helverins. From a speed point of view, two Errants with Exalted Court upgrades means that all four of the Warglaives can be in Advance/Charge at all times, and the Errants themselves can get up the table quick thanks to the Raven trait. I like the number of models here too – nine Knights of various sizes means you can soak up a few losses a bit more easily than the 3-big/4-small lists, and helps with Secondaries.
The main risk for this build going forward into Nephilim is that Raven’s assets rely on pre-game CP spend, and the army needs to drop at least one trait or relic to be viable. I think, with the extra CP gain from Defend the Realm, that you could plausibly run out a starting CP of 0, but what you might want to do is switch Lay Low the Tyrants out for Refuse No Challenge so that you can safely drop Revered Knight, and worry a bit less about locking in an early kill. Taranis builds probably do have an easier time adapting, so this could turn out to be a flash in the pan, but I hope not because it’s a very clever setup!
Matt Johansen – Harlequins – 3rd Place
The List
Army List - Click to Expand Gametype: 3. Chapter Approved: War Zone Nachmund Saedath Characterisation: Dark: Dark Deeds + HQ [15 PL, 315pts, -1CP] + Shadowseer [5 PL, 100pts]: 2. Fog of Dreams (Blessing), 5. Shards of Light (Witchfire), Hallucinogen Grenade Launcher, Miststave, Shuriken Pistol, Smite Shadowseer [5 PL, 100pts]: 1. Twilight Pathways (Blessing), 3. Mirror of Minds (Witchfire), Hallucinogen Grenade Launcher, Miststave, Shuriken Pistol, Smite Troupe Master [5 PL, 115pts, -1CP]: 3: A Foot in the Future, Fusion Pistol [5pts], Harlequin’s Kiss [10pts], Plasma Grenades, Player of the Dark, Queen of Shards [1 PL, 25pts], Stratagem: Favoured of the Laughing God [-1CP], Warlord + Troops [34 PL, 710pts] + Troupe [9 PL, 165pts] Troupe [9 PL, 165pts] Troupe [4 PL, 95pts] Troupe [4 PL, 95pts] Troupe [4 PL, 95pts] Troupe [4 PL, 95pts] + Elites [6 PL, 110pts] + Solitaire [6 PL, 110pts]: Solitaire’s Weapons + Fast Attack [12 PL, 275pts] + Skyweavers [12 PL, 275pts] + Heavy Support [5 PL, 130pts] + Voidweavers [5 PL, 130pts] + Dedicated Transport [16 PL, 380pts] + Starweaver [4 PL, 95pts]: 2x Shuriken Cannon Starweaver [4 PL, 95pts]: 2x Shuriken Cannon Starweaver [4 PL, 95pts]: 2x Shuriken Cannon Starweaver [4 PL, 95pts]: 2x Shuriken Cannon ++ Fortification Network -1CP (Aeldari – Harlequins) [4 PL, 80pts, -1CP] ++ + Configuration [-1CP] + Detachment Command Cost [-1CP] Saedath Characterisation: Dark: Dark Deeds + Fortification [4 PL, 80pts] + Webway Gate [4 PL, 80pts] ++ Total: [92 PL, 2,000pts, 10CP] ++
. The Laughing God’s Eye: Treasures of the Aeldari Relic
. The Ghoulmask: Treasures of the Aeldari Relic
. Cegorach’s Rose: Treasures of the Aeldari Relic
. Lead Player [13pts]: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Embrace [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Embrace [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Caress [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Caress [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Kiss [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Kiss [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Kiss [5pts], Plasma Grenades, Shuriken Pistol
. Player [13pts]: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player [13pts]: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Lead Player [13pts]: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Embrace [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Embrace [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Caress [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Caress [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Kiss [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Kiss [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Kiss [5pts], Plasma Grenades, Shuriken Pistol
. Player [13pts]: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player [13pts]: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Lead Player [13pts]: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player [23pts]: Fusion Pistol [5pts], Harlequin’s Kiss [5pts], Plasma Grenades
. Player [23pts]: Fusion Pistol [5pts], Harlequin’s Embrace [5pts], Plasma Grenades
. Player [18pts]: Harlequin’s Caress [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Kiss [5pts], Plasma Grenades, Shuriken Pistol
. Lead Player [13pts]: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player [23pts]: Fusion Pistol [5pts], Harlequin’s Kiss [5pts], Plasma Grenades
. Player [23pts]: Fusion Pistol [5pts], Harlequin’s Embrace [5pts], Plasma Grenades
. Player [18pts]: Harlequin’s Caress [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Kiss [5pts], Plasma Grenades, Shuriken Pistol
. Lead Player [13pts]: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player [23pts]: Fusion Pistol [5pts], Harlequin’s Kiss [5pts], Plasma Grenades
. Player [23pts]: Fusion Pistol [5pts], Harlequin’s Embrace [5pts], Plasma Grenades
. Player [18pts]: Harlequin’s Caress [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Kiss [5pts], Plasma Grenades, Shuriken Pistol
. Lead Player [13pts]: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player [23pts]: Fusion Pistol [5pts], Harlequin’s Kiss [5pts], Plasma Grenades
. Player [23pts]: Fusion Pistol [5pts], Harlequin’s Embrace [5pts], Plasma Grenades
. Player [18pts]: Harlequin’s Caress [5pts], Plasma Grenades, Shuriken Pistol
. Player [18pts]: Harlequin’s Kiss [5pts], Plasma Grenades, Shuriken Pistol
. Skyweaver [55pts]: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
. Voidweaver [5 PL, 130pts]: Prismatic Cannon, 2x Shuriken Cannon
Archetype
Dark Saedath with a Webway Gate
Thoughts
This build represents, or at least certainly did represent, a very powerful skew towards objective play for Harlequins. Dark Saedath’s extra AP, especially on the big Skyweaver squad, allows them to really hammer opponents off objectives when they need to, and if there’s something on there they just can’t crack the Ghoulmask gives them an alternative option to flip a position. Meanwhile, with a Webway Gate and lots of big Troupes waiting inside, the army can make a fairly large part of the table extremely unsafe for the opponent – try and take any objectives nearby and you’re catching an absolutely vicious unit straight to the face, and The Silken Knife means that even units with powerful Overwatch like Pyrovores can’t stay just outside the deploy range and be relatively safe. Whatever goes in to prise the Troupes off their objectives takes massive damage in return, softening them up for the next wave, and over time Harlequin victory gets firmly locked in.
Whether the Dark Saedath change just completely kills this plan is something we’ll have to wait and see on – I think this list probably suffers more from it than a build with more boats and maybe more split up units of bikes just because it’s specifically invested in a delivery mechanism for big units, and in the attrition taking those out will incur. Pivoting to Twilight is an option, but with Sisters plausibly looking like the faction to beat in Nephilim, having extra AP to carve through Armour of Contempt is more important than ever. With minimal points changes, it feels very likely that Harlequins will still be making their presence known in the future, so I’m sure we’ll find out – and well done Matt for making especially good use of Dark’s last hurrah in its original form.
Tanner Lauerman – Tyranids – 4th Place
The List
Army List - Click to Expand + Configuration + Hive Fleet: Leviathan + Stratagems + Hive Predator [-2CP]: 2x Extra Warlord Trait Rarefied Enhancements [-2CP]: 2x Extra Bio-artefact + No Force Org Slot + Tyrant Guard [8 PL, 120pts] Zoanthropes [7 PL, 150pts]: 3x Zoanthrope + HQ + Hive Tyrant [9 PL, 175pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Hive Nexus, Power: Psychic Scream, Relic: Shardgullet, Warlord Trait: Perfectly Adapted Neurothrope [5 PL, 100pts]: Power: Hive Nexus, Power: Neuroparasite, Power: Onslaught, Warlord, Warlord Trait: Synaptic Tendrils + Troops + Hormagaunts [4 PL, 80pts] + Elites + Maleceptor [9 PL, 170pts] Venomthropes [5 PL, 105pts] + Heavy Support + Tyrannofex [12 PL, 200pts]: Acid Spray, Adaptive Physiology: Dermic Symbiosis ++ Patrol Detachment -2CP (Tyranids) [49 PL, 900pts, -2CP] ++ + Configuration + Detachment Command Cost [-2CP] Hive Fleet: Leviathan + HQ + Winged Hive Tyrant [11 PL, 210pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Paroxysm, Power: Psychic Scream, Relic: The Reaper of Obilterax, Toxin Sacs, Warlord Trait: Adaptive Biology + Troops + Hormagaunts [4 PL, 80pts] Tyranid Warriors [8 PL, 130pts] + Elites + Deathleaper [5 PL, 95pts] + Fast Attack + Parasite of Mortrex [4 PL, 80pts] + Heavy Support + Screamer-Killers [7 PL, 125pts] + Flyer + Harpy [10 PL, 180pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Synaptic Enhancement, Show Spore Mine Rules ++ Total: [108 PL, 6CP, 2,000pts] ++
++ Patrol Detachment 0CP (Tyranids) [59 PL, 1,100pts, 8CP] ++
. 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons
. 10x Hormagaunt: 10x Hormagaunt Talons
. 3x Venomthrope: 3x Toxic Lashes
. 10x Hormagaunt: 10x Hormagaunt Talons
. Tyranid Warrior: Devourer, Lash Whip and Bonesword
. Tyranid Warrior: Devourer, Lash Whip and Bonesword
. Tyranid Warrior: Devourer, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Lash Whip and Bonesword, Venom Cannon
. Screamer-Killer: Adrenal Glands
Archetype
Leviathan Goodstuff
Thoughts
Leviathan Goodstuff with a mere one Harpy, a Tyrannofex providing some alternative shooting power. Not much else to say here – congratulations to Tanner on taking 4th.
The Best of the Rest
There were 8 more players on 4-1 records. They were:
- 5th – Ben Cromwell – Necrons: Eternal Expansionists, with the Silent King leading up pretty much all the Destroyers in the world. Gets even more exciting in Nephilim.
- 6th – Lee Harris – Chaos Knights: See showdown.
- 7th – Jeremy Jenks – Thousand Sons: Cult of Duplicity with two big Scarab squads and a Leviathan Dreadnought.
- 8th – Thad Benedict – Tau: Tau Sept Goodstuff with three big Crisis units and a Riptide, plus Shadowsun and Longstrike leading them up.
- 9th – Trenton Bates – Death Guard: All-rounder build with a bunch of the best datasheets and a big unit of Blightlords.
- 10th – Jordan Gledhill – Adepta Sororitas: Valorous Heart bringing the big guns, with Paragons, a big Sacresant brick and two units of Retributors.
- 11th – Thomas Hegstrom Oakey – Craftworlds: Herohammer-heay Ulthwe, with Eldrad, the Avatar, two Phoenix Lords and Aspect Warriors to taste.
- 12th – Christopher Van Note – Tyranids: Triple Maleceptors as Leviathan. Unfortunate timing.
Iron Cage OKC Summer Slam!
46-player, 5-round Grand Tournament in Oklahoma City, OK, US on June 25 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Note: This game was table 1 in the last round, the only game with two undefeated players, but the winner actually ended up in second by the narrowest of margins, as there were three undefeated players going into the round.
Matchup & Mission – Tide of Conviction
Robert Moreland – Custodes & Armigers: The Emissaries Imperatus Sagittarum/Fulminaris Aggressor combo alongside a trio of Freeblade Armigers as roving threats.
++ Battalion Detachment 0CP (Imperium – Adeptus Custodes) [78 PL, 1,535pts, 9CP] ++
+ Configuration [12CP] +
Detachment Type / Shield Host: Adeptus Custodes, Emissaries Imperatus
Gametype: 3. Chapter Approved: War Zone Nachmund
+ Stratagems [-1CP] +
Stratagem: Open the Vaults [-1CP]: Additional Relics [-1CP]
+ Agents of the Imperium [2 PL, 40pts] +
Voidsmen-At-Arms [2 PL, 40pts]
. Voidmaster [8pts]: Artificer Shotgun, Laspistol
. 4x Voidsman [32pts]: 4x Lasgun, 4x Laspistol
+ HQ [17 PL, 320pts, ] +
Shield-Captain on Dawneagle Jetbike [9 PL, 160pts, -1CP]: 3. Superior Creation, Castellan’s Mark, Hurricane Bolter, Interceptor Lance, Misericordia, Stratagem: The Emperor’s Heroes [-1CP]
Trajann Valoris [8 PL, 160pts, 1CP]: 1. Master of Martial Strategy, 2. Champion of the Imperium, Misericordia, Warlord, Watcher’s Axe
+ Troops [35 PL, 750pts] +
Sagittarum Custodians [7 PL, 150pts]
. 3x Sagittarum w/ Misericordia [150pts]: 3x Adrastus Bolt Caliver, 3x Misericordia
Sagittarum Custodians [7 PL, 150pts]
. 3x Sagittarum w/ Misericordia [150pts]: 3x Adrastus Bolt Caliver, 3x Misericordia
Sagittarum Custodians [7 PL, 150pts]
. 3x Sagittarum w/ Misericordia [150pts]: 3x Adrastus Bolt Caliver, 3x Misericordia
Sagittarum Custodians [7 PL, 150pts]
. 3x Sagittarum w/ Misericordia [150pts]: 3x Adrastus Bolt Caliver, 3x Misericordia
Sagittarum Custodians [7 PL, 150pts]
. 3x Sagittarum w/ Misericordia [150pts]: 3x Adrastus Bolt Caliver, 3x Misericordia
+ Elites [24 PL, 425pts, -2CP] +
Contemptor-Achillus Dreadnought [9 PL, 160pts]: Achillus Dreadspear, 2x Lastrum Storm Bolter
Contemptor-Achillus Dreadnought [9 PL, 160pts]: Achillus Dreadspear, 2x Lastrum Storm Bolter
Vexilus Praetor [6 PL, 105pts, -2CP]: (Emissaries Imperatus): Voice of the Emperor, 4. Impregnable Mind, Fulminaris Aggressor, Guardian Spear, Misericordia, Stratagem: The Emperor’s Heroes [-1CP], Stratagem: Victor of the Blood Games [-1CP], Vexilla Magnifica
++ Super-Heavy Auxiliary Detachment -3CP (Imperium – Imperial Knights) [24 PL, 465pts, -3CP] ++
- Configuration [-3CP] +
Chivalric Oath: Mixed Army
Detachment Command Cost [-3CP]
Questor Allegiance: Custom, Questor Imperialis
+ Lord of War [24 PL, 465pts] +
Armiger Helverins [24 PL, 465pts]: Freeblade, Martial Tradition: Front-line Fighters, Questor Imperialis
. Armiger Helverin [8 PL, 155pts]: 2x Armiger Autocannon, Questor Ironhail Heavy Stubber
. Armiger Helverin [8 PL, 155pts]: 2x Armiger Autocannon, Questor Ironhail Heavy Stubber
. Armiger Helverin [8 PL, 155pts]: 2x Armiger Autocannon, Questor Ironhail Heavy Stubber
++ Total: [102 PL, 6CP, 2,000pts] ++
[/expand]
vs.
Zane Green – Tyranids: Leviathan Goodstuff, Screamer Killers and an Exocrine instead of a second Harpy.
Army List - Click to Expand + Configuration + Detachment Command Cost [-2CP] Gametype: 3. Chapter Approved: War Zone Nachmund Hive Fleet: Leviathan + Stratagems + Hive Predator [-2CP]: 2x Extra Warlord Trait Rarefied Enhancements [-1CP]: Extra Bio-artefact + No Force Org Slot + Tyrant Guard [8 PL, 120pts] Zoanthropes [7 PL, 150pts]: Power: Neuroparasite, 3x Zoanthrope + HQ + Hive Tyrant [9 PL, 175pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Paroxysm, Relic: Shardgullet, Warlord Trait: Perfectly Adapted Neurothrope [5 PL, 100pts]: Power: Hive Nexus, Power: Onslaught, Warlord Trait: Synaptic Tendrils + Troops + Tyranid Warriors [4 PL, 75pts] Tyranid Warriors [12 PL, 200pts]: Adrenal Glands + Elites + Maleceptor [9 PL, 170pts]: Power: Neuroparasite, Power: Psychic Scream Venomthropes [5 PL, 105pts] + Heavy Support + Screamer-Killers [7 PL, 130pts] Screamer-Killers [7 PL, 130pts] ++ Patrol Detachment 0CP (Tyranids) [35 PL, 645pts] ++ + Configuration + Hive Fleet: Leviathan + HQ + Winged Hive Tyrant [11 PL, 205pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Paroxysm, Power: Psychic Scream, Relic: The Reaper of Obilterax, Warlord, Warlord Trait: Adaptive Biology + Troops + Tyranid Warriors [4 PL, 75pts] + Heavy Support + Exocrine [10 PL, 185pts]: Adaptive Physiology: Voracious Ammunition + Flyer + Harpy [10 PL, 180pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Synaptic Enhancement ++ Total: [108 PL, 7CP, 2,000pts] ++
++ Patrol Detachment -2CP (Tyranids) [73 PL, 1,355pts, 7CP] ++
. 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. 3x Venomthrope: 3x Toxic Lashes
. Screamer-Killer: Adrenal Glands, Toxin Sacs
. Screamer-Killer: Adrenal Glands, Toxin Sacs
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
Thoughts
Another tournament, another challenger stepping up to the plate of facing Leviathan on Tide of Conviction. Will they fare any better?
They’ve certainly got some stuff going for them. The combo of Trajann, the Fulminaris Aggressor and lots of Emissaries Imperatus Sagittarum has been a quietly successful fringe build for a while, as it provides incredibly reliable shooting output attached to units that can comfortably repel anything up to mid-tier enemy units that try to dislodge them. This list really doubles down on that with the addition of the Armigers, who provide additional dakka and makes taking home objectives off this army super tricky. In this matchup specifically, Front Line Fighters also really comes into its own in helping deal with whatever tools the bugs commit – going from S7 to S8 is an incredibly important break point against Tyranids, and means that the Harpy and Flyrant have to be far more careful about where they operate. Lots more D3 shooting, especially parcelled out in ways that can easily split fire, also really helps clear Warriors, and the Achillus Dreads are great counter-charge units.
All that adds up to mean that, of our three top table challengers, this is the only one with the potential to out-grind the Tyranids, and it really shows in the scoreline. The bugs did, eventually, make it three for three on top table tide games, but here by the narrowest of margins, with Robert scoring 60 points to Zane’s 62. I really like the Custodes/Knight combo here, and I’m hoping against hope that a way is found to build it for Nephilim despite the CP cost.
Result
Tyranids Victory – 62-60
Bam Bam Hunter – Hive Fleet Leviathan – 1st Place
The List
Army List - Click to Expand + Configuration + Hive Fleet: Leviathan + HQ + Hive Tyrant [9 PL, 190pts]: Adrenal Glands, Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Onslaught, Power: Paroxysm, Relic: Shardgullet, Warlord, Warlord Trait: Perfectly Adapted + Troops + Hormagaunts [4 PL, 80pts] Hormagaunts [4 PL, 80pts] + Elites + Deathleaper [5 PL, 95pts] Tyrant Guard [8 PL, 180pts] + Heavy Support + Exocrine [10 PL, 185pts]: Adaptive Physiology: Voracious Ammunition + Flyer + Harpy [10 PL, 180pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Synaptic Enhancement ++ Patrol Detachment -2CP (Tyranids) [54 PL, 7CP, 1,010pts] ++ + Configuration + Detachment Command Cost [-2CP] Gametype: 3. Chapter Approved: War Zone Nachmund Hive Fleet: Leviathan + Stratagems + Hive Predator [-2CP]: 2x Extra Warlord Trait Rarefied Enhancements [-1CP]: Extra Bio-artefact + HQ + Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Onslaught, Warlord Trait: Synaptic Tendrils Winged Hive Tyrant [11 PL, 205pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Neuroparasite, Power: Paroxysm, Relic: The Reaper of Obilterax, Warlord Trait: Adaptive Biology + Troops + Tyranid Warriors [12 PL, 200pts]: Adrenal Glands + Elites + Venomthropes [5 PL, 105pts] Zoanthropes [7 PL, 150pts]: Power: Neuroparasite, 3x Zoanthrope + Heavy Support + Screamer-Killers [7 PL, 125pts] Screamer-Killers [7 PL, 125pts] ++ Total: [104 PL, 7CP, 2,000pts] ++
++ Patrol Detachment 0CP (Tyranids) [50 PL, 990pts] ++
. 10x Hormagaunt: 10x Hormagaunt Talons
. 10x Hormagaunt: 10x Hormagaunt Talons
. 3x Tyrant Guard (Crushing): 3x Two Crushing Claws, 3x Two Rending Claws
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Deathspitter, Dual Boneswords
. 3x Venomthrope: 3x Toxic Lashes
. Screamer-Killer: Adrenal Glands
. Screamer-Killer: Adrenal Glands
Archetype
Leviathan Goodstuff
Thoughts
Speaking of narrow margins, Bam managed to outscore Zane by a single victory point overall, taking first place. The list is mostly pretty standard Leviathan fare, but maybe expect a couple of units of Hormagaunts (as seen here) to show up in more Tyranid builds, as they’re now a bit cheaper than the minimum Warrior unit, and can cover a lot of ground to steal an objective, and are a bit more capable of taking out some chaff than Gargoyles. Congratulations to Bam on the win.
Zane Greene – Tyranids – 2nd Place (Undefeated)
The List
See showdown.
Archetype
Leviathan Goodstuff
Thoughts
We can’t stop here, this is bug country. Well done to Zane on taking second and continuing the Tyranid streak.
The Best of the Rest
There were 5 players on 4-1 records. They were:
- 3rd – Nathaniel Bjorge – Tyranids: Kraken with a lot of Warriors and a bumper crop of Zoanthropes.
- 4th – Jony velazquez – Chaos Knights: Herpetrax War Dog Spam, just YOLOing a lot of Huntsmen and Karnivores straight at the enemy.
- 5th – Clifton Russell – Tyranids: More unusual fare here, with a very monster-heavy Jormundgandr build, sporting two Tyrannocytes and a variety of other fun toys. Probably planning to go for Monster ObSec via Adaptive Biology and make the opponent’s scoring super challenging.
- 6th – Robert Moreland – Adeptus Custodes: See showdown.
- 7th – Brett Urbanowski – Astra Militarum: Tank Commanders and Manticores, with a minimum Brigade of everything else backing them up.
RAGE 40k Grand Tournament
43-player, 5-round Grand Tournament in Sparks, Nevada, US on June 25 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission – Death and Zeal
Daniel Olivas – Harlequins: Twilight Saedath with a Webway Gate and one big Troupe to use with it, plus a unit of three Voidweavers. + Configuration + Saedath Characterisation: Twilight: Twilight Falls + Stratagems + Stratagem: Treasures of the Aeldari [-1CP] Stratagem: Treasures of the Aeldari [-1CP] + HQ + Shadowseer [5 PL, -1CP, 100pts]: 3. Mirror of Minds (Witchfire), 5. Shards of Light (Witchfire), Player of the Twilight, Shuriken Pistol, Stratagem: Champion of the Aeldari Troupe Master [5 PL, 115pts]: 3: A Foot in the Future, Fusion Pistol, Harlequin’s Kiss, Queen of Shards, Warlord Troupe Master [5 PL, 105pts]: Aeldari Power Sword, Fusion Pistol, Prince of Light (Aura) + Troops + Troupe [9 PL, 213pts] Troupe [4 PL, 65pts] Troupe [4 PL, 75pts] Troupe [4 PL, 65pts] Troupe [4 PL, 65pts] Troupe [4 PL, 65pts] + Elites + Death Jester [4 PL, 75pts]: Lord of Crystal Bones Solitaire [6 PL, 110pts] + Heavy Support + Voidweavers [15 PL, 390pts] + Dedicated Transport + Starweaver [4 PL, 95pts] Starweaver [4 PL, 95pts] Starweaver [4 PL, 95pts] Starweaver [4 PL, 95pts] Starweaver [4 PL, 95pts] ++ Fortification Network 0CP (Aeldari – Harlequins) [4 PL, 80pts] ++ + Configuration + Detachment Command Cost: Command Benefit Saedath Characterisation: Twilight: Twilight Falls + Fortification + Webway Gate [4 PL, 80pts] ++ Total: [93 PL, 9CP, 1,998pts] ++
Army List - Click to Expand
++ Battalion Detachment 0CP (Aeldari – Harlequins) [89 PL, 9CP, 1,918pts] ++
. The Laughing God’s Eye
. Cegorach’s Rose
. The Twilight Fang
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Harlequin’s Embrace, Neuro Disruptor
. Player: Fusion Pistol, Harlequin’s Kiss
. Player: Harlequin’s Caress, Neuro Disruptor
. Player: Harlequin’s Blade, Neuro Disruptor
. Player: Fusion Pistol, Harlequin’s Kiss
. Player: Harlequin’s Blade, Neuro Disruptor
. Player: Fusion Pistol, Harlequin’s Kiss
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Kiss, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Player: Harlequin’s Blade, Shuriken Pistol
. Voidweaver: Prismatic Cannon
. Voidweaver: Prismatic Cannon
. Voidweaver: Prismatic Cannon
vs.
Chris Wallace – Tyranids: Leviathan Goodstuff that’s heavy on ground monsters, including The Swarmlord. +++ Rage GT (Warhammer 40,000 9th Edition) [104 PL, 2,000pts, 7CP] +++ ++ Battalion Detachment 0CP (Tyranids) [89 PL, 1,700pts, 9CP] ++ + Configuration [12CP] + Hive Fleet: Leviathan + Stratagems [-3CP] + Hive Predator [-2CP]: 2x Extra Warlord Trait [-2CP] Rarefied Enhancements [-1CP]: Extra Bio-artefact [-1CP] + HQ [14 PL, 275pts] + Hive Tyrant [9 PL, 175pts]: Heavy Venom Cannon [15pts], Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Paroxysm, Relic: Shardgullet, Warlord, Warlord Trait: Direct Guidance Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Onslaught, Warlord Trait: Synaptic Tendrils + Troops [20 PL, 380pts] + Gargoyles [4 PL, 80pts] Tyranid Warriors [8 PL, 150pts]: Adrenal Glands [15pts], Flesh Hooks [5pts] Tyranid Warriors [8 PL, 150pts]: Adrenal Glands [15pts], Flesh Hooks [5pts] + Elites [29 PL, 545pts] + Maleceptor [9 PL, 170pts]: Power: Neuroparasite, Power: Psychic Scream Tyrant Guard [8 PL, 120pts] Venomthropes [5 PL, 105pts] Zoanthropes [7 PL, 150pts]: Power: Neuroparasite, 3x Zoanthrope [150pts] + Fast Attack [12 PL, 260pts] + Parasite of Mortrex [4 PL, 80pts]: Relic: Gestation Sac, Warlord Trait: Alien Cunning Raveners [4 PL, 90pts] Raveners [4 PL, 90pts] + Heavy Support [14 PL, 240pts] + Carnifexes [7 PL, 120pts] Carnifexes [7 PL, 120pts] ++ Patrol Detachment -2CP (Tyranids) [15 PL, 300pts, -2CP] ++ + Configuration [-2CP] + Hive Fleet: Leviathan + HQ [11 PL, 220pts] + The Swarmlord [11 PL, 220pts]: Power: Onslaught, Power: Psychic Scream + Troops [4 PL, 80pts] + Gargoyles [4 PL, 80pts]
Army List - Click to Expand
. Categories: Configuration, Leviathan
. Categories: Stratagems
. Categories: Stratagems
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Character, Monster, Psyker, Hive Tyrant, Synapse, Horned Chitin, HQ, Lash Whip, Warlord
. Categories: Faction: Tyranids, Faction: , Fly, Psyker, Infantry, Character, Synapse, Horned Chitin, HQ
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Fly, Infantry, Core, Endless Multitude, Troops
. 10x Gargoyle [80pts]: 10x Fleshborer
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Synapse, Infantry, Core, Troops, Adrenal Glands, Flesh Hooks
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [30pts]: Dual Boneswords, Venom Cannon [5pts]
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Synapse, Infantry, Core, Troops, Adrenal Glands, Flesh Hooks
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [30pts]: Dual Boneswords, Venom Cannon [5pts]
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Monster, Psyker, Synapse, Horned Chitin, Elites
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Infantry, Core, Elites
. 3x Tyrant Guard (Lash/Sword) [120pts]: 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
. . Categories: Lash Whip
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Fly, Infantry, Core, Sporecaster, Toxic Lashes, Feeder Tendrils, Elites
. 3x Venomthrope [105pts]: 3x Toxic Lashes
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Fly, Infantry, Psyker, Zoanthrope, Synapse, Core, Elites
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Infantry, Character, Fly, Synapse, Fast Attack
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Infantry, Ravener, Burrower, Core, Fast Attack
. Ravener [30pts]: Deathspitter, Two Rending Claws
. Ravener [30pts]: Deathspitter, Two Rending Claws
. Ravener [30pts]: Deathspitter, Two Rending Claws
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Infantry, Ravener, Burrower, Core, Fast Attack
. Ravener [30pts]: Deathspitter, Two Rending Claws
. Ravener [30pts]: Deathspitter, Two Rending Claws
. Ravener [30pts]: Deathspitter, Two Rending Claws
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Carnifex, Monster, Core, Heavy Support
. Carnifex [7 PL, 120pts]: Enhanced Senses [10pts], Heavy Venom Cannon [10pts], Two Carnifex Scything Talons
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Carnifex, Monster, Core, Heavy Support
. Carnifex [7 PL, 120pts]: Enhanced Senses [10pts], Heavy Venom Cannon [10pts], Two Carnifex Scything Talons
. Categories: Configuration, Leviathan
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Character, Monster, Psyker, Hive Tyrant, Synapse, Horned Chitin, HQ
. Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Fly, Infantry, Core, Endless Multitude, Troops
. 10x Gargoyle [80pts]: 10x Fleshborer
Thoughts
Two interesting things – we get to see straight away what a Webway Gate does for Twilight, and we get a top table Tyranid game that isn’t on Tide of Conviction, instead featuring Death and Zeal. That’s good news for the Harlequins on a number of fronts. A corner deployment is ideal for this list, as it can use the Webway Gate’s presence to dominate one no-man’s land quarter, send boats to contest the other, and recycle Troupes across to the gate with Virtuosos of the Webway as needed. The Objective lock-in of Death and Zeal also makes it much harder for the Tyranids to ignore whichever objective is near the gate and dare something to emerge from it too – if the objective is locked to the Harlequins, they have to send something over to deal. Malicious Frenzy is also a huge asset here, as it means anything that gets hit by the big Troupe is detonating, no questions asked.
All that said, the sheer amount of nasty that the Tyranids have on the table here means that the Harlequins’ margin for error is essentially non-existent – one turn of losing more units than they should is potentially going to be terminal, and from the Tyranid side of the board here you’re very much looking for any opportunities to really press your advantage and overwhelm the Harlequins. They’ve got some nasty stuff, but are capped in how many things they’re going to be able to counterattack into at any one time, as the Troupes are pretty lightly equipped. The ability to put ObSec on the Raveners with the Swarmlord is also a huge asset, as it lets them head off and flip something that’s been undercommitted to with relative ease.
Despite more things pulling in the Harlequin’s direction than in some of the other games, I’d probably still have called this for the Tyranids if you’d asked me, but Daniel was able to make use of all the Harlequin tricks to take the win!
Result
Harlequins Victory – 91-77
Daniel Olivas – Harlequins – 1st Place
The List
See showdown.
Archetype
Twilight Saedath
Thoughts
So that would be a yes on “can you make Twilight work with a Webway gate?” then. This list is clearly potent, and sees very little change on the way into Nephilim. One big Webway Gate Troupe is also perfect, as it neatly costs you 0CP. The Voidweavers certainly aren’t as good with only one use of Fire and Fade per game, but you still get a couple of turns of shooting at your opponent’s best guns before they can fire back, and that could still be enough. Malicious Frenzy also means that although the Troupes here don’t look that threatening, they can still make a dent in glass cannon targets like Aspect Warriors, as throwing out a lot of auto-wounds will cover for their lack of strength. A lot feels like it’s riding on how much of the top metagame is sporting Armour of Contempt. For now, congratulations to Daniel on the win.
The Best of the Rest
There were 7 players on 4-1 records. They were:
- 2nd – Chris Wallace – Tyranids: See showdown.
- 3rd – Aurelio Correa – Knights Renegades: A tanked-up Abominant and a nasty Desecrator lead a bunch of War Dogs into baddle as Herpetrax.
- 4th – Jason McKenzie – Cult Mechanicus: Mars Veteran Cohort with lots of Ruststalkers.
- 5th – Paul McKelvey – Tau: Tau Sept Goodstuff with two big Crisis units, two Hammerheads and a trio of Broadsides backing up Longstrike.
- 6th – Scott LaFountain – Chaos Knights: More Herpetrax, again with the big Abominant but this time featuring a Rampager leading the Dogs to war.
- 7th – Jason Kavetsky – Adeptus Custodes: Custodes Bike Spam but more, featuring two units of Agmatus as well as the traditional Praetors.
- 8th – Jake Jacobson – Harlequins: Dark Saedath with lots of boats full of Troupers and a Voidweaver unit.
Bristol Vanguard Presents Vanquish
40-player, 5-round Grand Tournament in England, GB on June 24 2022. All the lists for this event can be found in Best Coast Pairings.
Note: Historically the pack for Vanquish has been comp heavy, but this time they were playing the GT pack pretty much straight, with the only twist being some bonus objectives that only factored into tournament score (which appears to be excluded on BCP anyway), so I’ve included it.
The Showdown
Matchup & Mission – Tide of Conviction
Andy Taylor – Tyranids: Jormungandr shooty monster mash, with six Carnifexes and three Tyrannofex. ++ Spearhead Detachment -3CP (Tyranids) [111 PL, 7CP, 2,000pts] ++ Battle Size [12CP]: 3. Strike Force Hive Fleet: Jormungandr + No Force Org Slot + + HQ + Winged Hive Tyrant [11 PL, 205pts]: Heavy Venom Cannon, Power: Catalyst, Power: Lurking Maws, Power: Psychic Scream, Power: Smite, Relic: Shardgullet, Warlord Trait: Adaptive Biology + Elites + Zoanthropes [7 PL, 150pts]: Power: Catalyst, Power: Lurking Maws, 3x Zoanthrope + Heavy Support + Carnifexes [21 PL, 360pts] Tyrannofex [10 PL, 190pts]: Rupture Cannon Tyrannofex [11 PL, 200pts]: Adaptive Physiology: Synaptic Enhancement, Rupture Cannon Tyrannofex [12 PL, 195pts]: Adaptive Physiology: Dermic Symbiosis, Fleshborer Hive ++ Total: [111 PL, 7CP, 2,000pts] ++
Army List - Click to Expand
Detachment Command Cost [-3CP]
+ Stratagems +
Hive Predator [-1CP]: Extra Warlord Trait
Rarefied Enhancements [-1CP]: Extra Bio-artefact
Zoanthropes [7 PL, 150pts]: Power: Catalyst, Power: Lurking Maws, 3x Zoanthrope
Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Lurking Maws, Power: Neuroparasite, Power: Psychic Scream, Relic: Resonance Barb, Warlord, Warlord Trait: Synaptic Tendrils
Pyrovores [6 PL, 90pts]
. 3x Pyrovore: 3x Acid Maw, 3x Bludgeoning Fists, 3x Flamespurt
Carnifexes [21 PL, 360pts]
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
vs.
Mark Earney – Adeptus Custodes: Emissaris Imperatus with Dreads, Sagittarum and Shieldguard, plus a big unit of bikes to send out with Into the Darkness. ++ Battalion Detachment 0CP (Imperium – Adeptus Custodes) [102 PL, 2,000pts, 7CP] ++ + Configuration + Detachment Type / Shield Host: Adeptus Custodes, Emissaries Imperatus + Stratagems + Stratagem: Open the Vaults [-2CP]: 2x Additional Relics + HQ + Shield-Captain on Dawneagle Jetbike [10 PL, 180pts, -2CP]: 3. Superior Creation, 5. Radiant Mantle, Auric Aquilas, Interceptor Lance, Misericordia, Salvo Launcher, Stratagem: The Emperor’s Heroes, Stratagem: Victor of the Blood Games, Tip of the Spear Trajann Valoris [8 PL, 160pts, 1CP]: Misericordia, Watcher’s Axe + Troops + Custodian Guard Squad [7 PL, 150pts] Custodian Guard Squad [7 PL, 150pts] Prosecutors [3 PL, 60pts] Sagittarum Custodians [7 PL, 150pts] Sagittarum Custodians [13 PL, 200pts] + Elites + Allarus Custodians [3 PL, 60pts] Contemptor-Achillus Dreadnought [9 PL, 180pts, -1CP]: Achillus Dreadspear, Stratagem: Eternal Penitent, 2x Twin Adrathic Destructor Contemptor-Galatus Dreadnought [9 PL, 170pts]: Galatus Warblade Vexilus Praetor in Allarus Terminator Armor [6 PL, 115pts, -1CP]: (Emissaries Imperatus): Voice of the Emperor, Balistus Grenade Launcher, Fulminaris Aggressor, Misericordia, Stratagem: The Emperor’s Heroes, Vexilla Magnifica + Fast Attack + Vertus Praetors [20 PL, 425pts] ++ Total: [102 PL, 2,000pts, 7CP] ++
Army List - Click to Expand
. Warlord: 1. Master of Martial Strategy, 2. Champion of the Imperium
. 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade
. 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade
. 4x Prosecutor: 4x Boltgun
. Prosecutor Sister Superior: Boltgun
. 3x Sagittarum w/ Misericordia: 3x Adrastus Bolt Caliver, 3x Misericordia
. 4x Sagittarum w/ Misericordia: 4x Adrastus Bolt Caliver, 4x Misericordia
. Allarus w/ Guardian Spear: Balistus Grenade Launcher, Guardian Spear
. 5x Praetor w/ Salvo Launcher & Misericordia: 5x Interceptor Lance, 5x Misericordia, 5x Salvo Launcher
Thoughts
We hope you enjoyed your brief diversion to Death and Zeal, now back to our regularly scheduled Tide of Conviction programming. Here we’ve got another Custodes list leaning on the strengths of the Emissaries Imperatus, but this time taking a big Bike unit rather than Armigers. They’re obviously great with Into the Darkness, as a lot of opponents are going to have an absolute nightmare prising them out of their lines.
This Tyranid army is not one of them, and is pretty well equipped for playing on Tide. It’s definitely going to switch out its Adaptive trait for Territorial Instincts, at which point taking control of its home positions is going to be nigh impossible here – too much of the Custodes damage output is leaning on D2 and D3 stuff to clear those Carnifexes in anything resembling good time, and sending anything close to them is asking for scything talons to sweep things asunder. The Custodes are also just generally a bit short on pure damage dealing – the salvo launchers are reasonably threatening, and entirely ignoring the Jormungandr defensive trait is nice, but there’s so much to chew through on the Tyranid side.
The one asset the Custodes do have is that it feels like their route to To The Last is much safer – this game is quite likely to turn into a Banners slugfest, and sending the bikes out early isn’t going to be safe, so picking TTL and holding it hanging over the Tyranid’s heads might force their hand in awkward ways. The salvo bike squad in Trajann’s aura absolutely can spike the Flyrant if it shows itself and drops a few saves, so if both sides pick TTL then that constrains what it can safely do. The Tyranids do get access to Psychic Secondaries as a tradeoff, mind.
With all that in mind, what both sides want to do here, on the assumption that both are going to grind up a reasonable number of points, is try and soften up the enemy enough that a late game push can flip some objectives, deny some primary and score the Tide endgame points. That does ultimately end up favouring the Tyranids, purely because the tools they have for making this final swing are going to be ObSec, while the Custodes stuff probably isn’t. THe bikes can be held in reserve for the endgame, but all that has to happen for them to fail is for the unit to take a swing and a miss into a Carnifex that’s on an objective. Meanwhile, if you’re the Tyranids, you can focus on minimising the number of ObSec models the Custodes have left, then just roll everything you have remaining up the table at the end game and take some objectives. It seems pretty unlikely they can hit back hard enough to stop you. This game definitely can go either way, and going second is a huge help to whichever side gets it, as you really want the last touch, but the odds are in the Tyranids’ favour, and they did manage to take it.
Result
Tyranids Victory – 88-78
Andy Taylor – Tyranids – 1st Place
The List
See showdown.
Archetype
Jormungandr shooty monsters.
Thoughts
This list is a very cool and very different take on Tyranids, focusing hard on shooty stuff and the sheer difficulty of handling so many ObSec Carnifexes. It also doesn’t go up as much as many of the Tyranid builds out there, as only the acid spray build of the Tyrannofex caught a point hike, though the lack of Troops and stuffed Heavy Support slot is maybe a problem. Tyrannofexes have got to be worth looking at in the new world though, and well done to Andy for putting them to work ahead of the curve.
Dan Richards – Emperor’s Children – 2nd Place (Undefeated)
The List
Army List - Click to Expand + Configuration + Legion: Emperor’s Children + Stratagems + Gifts of Chaos (1 Relic) [-1CP] + No Force Org Slot + Dark Disciples [1 PL, 10pts]: Mark of Slaanesh + HQ + Daemon Prince with Wings [10 PL, 200pts]: Malefic talon, Warptime, Wings Dark Apostle [4 PL, 80pts]: Blissful Devotion, Mark of Slaanesh, Remnant of the Maraviglia, Warpsight Plea Lord Discordant on Helstalker [10 PL, 200pts]: 2. Flames of Spite, Baleflamer, Mark of Slaanesh, Raiment Revulsive, Warlord + Troops + Chaos Space Marines [4 PL, 60pts]: Mark of Slaanesh Chaos Space Marines [4 PL, 60pts]: Mark of Slaanesh Noise Marines [20 PL, 445pts]: Icon of Excess + Elites + Chosen [12 PL, 183pts]: Icon of Excess, Mark of Slaanesh Terminators [16 PL, 340pts]: Icon of Excess, Mark of Slaanesh Terminators [16 PL, 307pts]: Icon of Excess, Mark of Slaanesh + Fast Attack + Dreadclaw Drop Pod [6 PL, 115pts]: Mark of Slaanesh ++ Total: [103 PL, 11CP, 2,000pts] ++
++ Battalion Detachment 0CP (Chaos – Chaos Space Marines) [103 PL, 11CP, 2,000pts] ++
. 2x Dark Disciple: 2x Close combat weapon
. Slaanesh
. Helstalker: Techno-virus injector
. Aspiring Champion: Astartes chainsword, Boltgun
. 4x Marine w/ chainsword: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
. Aspiring Champion: Astartes chainsword, Boltgun
. 4x Marine w/ chainsword: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
. 2x Marine w/ blastmaster: 2x Blastmaster, 2x Bolt pistol, 2x Frag & Krak grenades
. 17x Marine w/ sonic blaster: 17x Bolt pistol, 17x Frag & Krak grenades, 17x Sonic blaster
. Noise Champion: 2x Lightning Claw
. Chosen: Power sword
. Chosen: Power sword
. Chosen: Power sword
. Chosen: Power sword
. Chosen: Power sword
. Chosen Champion: 2x Lightning Claw
. Chosen w/ lightning claw: Astartes chainsword, Lightning Claw
. Chosen w/ lightning claw: Astartes chainsword, Lightning Claw
. Chosen w/ lightning claw: Astartes chainsword, Lightning Claw
. Chosen w/ lightning claw: Astartes chainsword, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator Champion: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator Champion: Combi-melta, Lightning Claw
Archetype
Emperor’s Children
Thoughts
Look, this list is about as irrelevant to the future as it’s possible to be, so I’m not going to dive into how it works, instead I’m just going to congratulate Dan on the exquisite tactical precision needed to take the old Chaos Space Marine book all the way through a GT undefeated.
The Best of the Rest
There were 5 players on 4-1 records. They were:
- 3rd – Mark Earney – Adeptus Custodes: See Showdown.
- 4th – Chris Ryder – T’au Empire: Bork’an with lots of suits and light vehicles plus a Stormsurge.
- 5th – Jay Allen – Craftworlds: All-rounder Ulthwe build with a bunch of Farseers, Aspects and Vehicles.
- 6th – Ray Mordy – Thousand Sons: Cult of Time with one big Scarab unit, a smaller one, then loads of Rubricae.
- 7th – Chris Stout – Tyranids: Monster-heavy Kronos with Exocrines, Tyrants and a Harpy.
DZTV Warhammer 40,000 GT June 2022
32-player, 5-round Grand Tournament in Sutton Veny, England, GB on June 25 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission – Conversion
Jay Seebarun – Grey Knights: Prescient Brethren with a big Paladin Squad supported by Strikes in Razorbacks, Interceptors and powerful Characters.
Army List - Click to Expand + Configuration + Brotherhood: Prescient Brethren + Stratagems + Armoury of Titan [-1CP]: 1 Additional Relic + HQ + Brotherhood Librarian [7 PL, 120pts, -1CP]: 1: Gate of Infinity, 3: Sanctuary, 3: Unyielding Anvil, Artisan Nullifier Matrix, Gem of Inoktu, Shield of Humanity Grand Master in Nemesis Dreadknight [11 PL, 245pts, -1CP]: 2: Empyric Amplification, 2: Hammer of Righteousness, 4: Vortex of Doom, 6: Psychic Epitome, Dreadfist, Dreadknight teleporter, Exemplar of the Silver Host, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Servant of the Throne, Sigil of Exigence, Warlord Kaldor Draigo [9 PL, 180pts]: 1: Gate of Infinity, 4: Vortex of Doom, 5: Warp Shaping + Troops + Strike Squad [6 PL, 110pts] Strike Squad [6 PL, 110pts] Strike Squad [6 PL, 110pts] + Elites + Paladin Squad [26 PL, 345pts]: 4: Purifying Flame, 5: Armoured Resilience + Fast Attack + Interceptor Squad [8 PL, 140pts] Interceptor Squad [8 PL, 140pts] Interceptor Squad [8 PL, 140pts] + Dedicated Transport + Razorback [6 PL, 120pts]: Twin lascannon Razorback [6 PL, 120pts]: Twin lascannon Razorback [6 PL, 120pts]: Twin lascannon ++ Total: [113 PL, 2,000pts, 9CP] ++
++ Battalion Detachment 0CP (Imperium – Grey Knights) [113 PL, 2,000pts, 9CP] ++
. Nemesis Warding Stave
. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar
. . Nemesis Force Sword
. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar
. . Nemesis Force Sword
. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar
. . Nemesis Force Sword
. 2x Paladin (Halberd): 2x Nemesis Force Halberd, 2x Storm Bolter
. Paladin (Psycannon): Psycannon (Terminator)
. . Nemesis Force Sword
. Paladin (Psycannon): Psycannon (Terminator)
. . Nemesis Force Sword
. 2x Paladin (Sword): 2x Nemesis Force Sword, 2x Storm Bolter
. Paragon
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
. 4x Interceptor (Halberd): 4x Nemesis Force Halberd, 4x Storm Bolter
. Interceptor Justicar
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
. 4x Interceptor (Halberd): 4x Nemesis Force Halberd, 4x Storm Bolter
. Interceptor Justicar
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
. 4x Interceptor (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Interceptor Justicar
. . Nemesis Daemon Hammer: Nemesis Daemon Hammer
vs.
Liam “Corrode” Royle – Drukhari: Drukhari Goodstuff with Ravagers, Raiders full of Incubi, and Grotesques.
Army List - Click to Expand + Configuration + Obsession: Kabal of the Black Heart: Thirst for Power Raiding Forces – CP Refund + HQ + Archon [4 PL, -1CP, 70pts]: Ancient Evil, As Detachment (Kabal), Overlord, Splinter Pistol, Stratagem: Tolerated Ambition, The Animus Vitae, Venom Blade + Troops + Kabalite Warriors [3 PL, 40pts]: As Detachment (Kabal) + Elites + Incubi [4 PL, 90pts] Incubi [4 PL, 90pts] + Heavy Support + Ravager [8 PL, 130pts]: As Detachment (Kabal), 3x Dark Lance Ravager [8 PL, 130pts]: As Detachment (Kabal), 3x Dark Lance + Dedicated Transport + Raider [6 PL, 115pts]: As Detachment, Chain-snares, Dark Lance, Shock Prow Raider [6 PL, 115pts]: As Detachment, Chain-snares, Dark Lance, Shock Prow Raider [6 PL, 115pts]: As Detachment, Chain-snares, Dark Lance, Shock Prow Venom [5 PL, 90pts]: As Detachment, Grisly Trophies, Splinter Cannon, Splinter Cannon ++ Patrol Detachment 0CP (Aeldari – Drukhari) [20 PL, -2CP, 322pts] ++ + Configuration + Obsession: The Prophets of Flesh: Connoisseurs of Pain Raiding Forces – CP Refund + Stratagems + Stratagem: Prizes from the Dark City [-1CP] + HQ + Succubus [5 PL, -1CP, 95pts]: 1 – Adrenalight (Combat Drug), Competitive Edge, Stratagem: Tolerated Ambition, The Triptych Whip, Wych Cult of Strife + Troops + Wracks [3 PL, 45pts]: As Detachment (Coven) + Elites + Incubi [4 PL, 90pts] + Fast Attack + Scourges [8 PL, 92pts] ++ Patrol Detachment 0CP (Aeldari – Drukhari) [37 PL, 690pts] ++ + Configuration + Obsession: The Prophets of Flesh: Connoisseurs of Pain + HQ + Drazhar [8 PL, 145pts]: Hatred Eternal, Warlord + Troops + Wracks [3 PL, 65pts]: As Detachment (Coven) Wracks [3 PL, 65pts]: As Detachment (Coven) Wracks [3 PL, 65pts]: As Detachment (Coven) + Elites + Grotesques [10 PL, 175pts]: As Detachment (Coven) Grotesques [10 PL, 175pts]: As Detachment (Coven) ++ Total: [111 PL, 9CP, 1,997pts] ++
++ Patrol Detachment 0CP (Aeldari – Drukhari) [54 PL, 11CP, 985pts] ++
. 4x Kabalite Warrior: 4x Splinter Rifle
. Sybarite: Splinter Rifle
. 4x Incubi: 4x Klaive
. Klaivex: Klaive
. 4x Incubi: 4x Klaive
. Klaivex: Klaive
. Agoniser & Archite Glaive
. Show Stealer (Strife): Show Stealer
. Acothyst: Hexrifle, Wrack Blade
. 4x Wracks: 4x Wrack Blade
. 4x Incubi: 4x Klaive
. Klaivex: Klaive
. Scourge w/ shardcarbine
. Scourge with Special / Heavy weapon: Shredder
. Scourge with Special / Heavy weapon: Shredder
. Scourge with Special / Heavy weapon: Shredder
. Scourge with Special / Heavy weapon: Shredder
. Solarite: Shardcarbine
. Acothyst: Electrocorrosive Whip, Liquifier Gun
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
. Acothyst: Electrocorrosive Whip, Liquifier Gun
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
. Acothyst: Electrocorrosive Whip, Liquifier Gun
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
Thoughts
Wings: You’re up. Sucker.
Liam: The inevitable result of playing in a top table game as a Goonhammer contributor is that you end up having to write it up for CI. Whether that’s a benefit or a burden is left as an exercise for the reader.
I won GTs in both October and January and in each one I played Jay and his Grey Knights on the way. The difference this time was that it was happening in round 5, not round 2, so we’d both come to the end undefeated. Jay has been on a good run recently with his Grey Knights, managing an undefeated weekend at the Birmingham GT and climbing up the ITC rankings, while I’ve barely gotten to play at all. However, GK is a match-up where I feel very confident. Even after their nerfs, Drukhari trade very well into Space Marines, and GK at their heart are just expensive Space Marines – it doesn’t matter how many tools you have in your toolbox if all the guys delivering them have died from getting a klaive to the face. This is always my plan into GK – run Incubi into the power armour guys who are trying to spread out and score primary/Stranglehold/Purifying Ritual, and compromise them to a permanent end so that they can’t do those things any more.
Jay’s list has changed a bit since last time we played, bringing in three Razorbacks to add some long-ranged anti-tank and to protect his Interceptors, and a medium-sized brick of Paladins, benefiting from Armour of Contempt to make them a massive pain to shift. Jay started in Tide of Shadows, so that even against my AP-4 dark lances they’d be sitting on a 3+ save when their psychic power is up. On Conversion, my expectation was that they and Draigo would run right into the middle of the table, giving Jay a secure grip on the middle objective for primary and Stranglehold and letting him load a flank up with power armour guys to fight me over another.
However, what Jay tried to do instead was teleport them right into my deployment zone, intending to put pressure on me there by threatening my home objective (extra important in this mission since you lose points for not holding it). Unfortunately for him I’d screened him out a bit further than he was anticipating, and while the Paladins did some reasonably effective shooting into a Raider I managed to take them out of charge range of everything except some Wracks at the back – if he’d managed to get the charge off it would have caused me problems, since he’d have been right on my home objective, but on the hard 9 they failed and ended up pretty stranded. With the movement advantage in my favour, I simply left. The homefield Wracks could stay out of charge range of the Paladins while still toeing on to the objective, and everything else just went to my right, towards the centre of the board. The only time they made it into melee was to kill five Kabalite Warriors who’d already retrieved data and were now just hanging out to keep a hold on my top-left objective.
With the Paladins isolated, I could focus on the plan I wanted to play – on turn 2 I killed 20 power armour bodies, plus tying up 2 Razorbacks and killing the other. That immediately put a severe limit on his scoring and his ability to deal with my Ravagers, and he wasn’t helped by the comedy failure of Draigo to do anything at all; having charged 3 Grotesques of which one was wounded already, he managed to do exactly one more wound to them, before they hit back and slapped him silly, taking him from full to dead in a single Fight phase. Drazhar nearly met a similarly ignominious end, getting shot by storm bolters which carved five wounds off him despite his 2+ save, but he managed to hang on and carve up another Strike Squad before getting smited off the table.
Jay made a valiant effort to get back into the game, and really wasn’t helped out by his (and my) dice as his Grand Master Dreadknight imitated Draigo’s example by charging a squad of five Wracks and killing just two of them, which took him off both Stranglehold and Grind Them Down for a turn as well as giving me a maximum primary. He played his remaining turns well and pulled back a good haul of points at the end, but it wasn’t enough to overturn my early lead.
Wings: There’ll be no living with him after this.
Result
Drukhari Victory – 88-72
Liam “Corrode” Royle – Drukhari – 1st Place
The List
See showdown.
Archetype
Drukhari Goodstuff
Thoughts
I hadn’t played this particular list before the tournament, but I enjoyed it a lot. I think it survives the transition to Nephilim fairly well overall; as Drukhari usually do it plays the missions well, and although I’ll have to mix up my secondaries a bit it should be able to cope with the change. The most likely tweak is to drop the Animus Vitae on the Archon, as it was a bit of a nice to have rather than an essential component. Armour of Contempt hurts the Grotesques a bit, since they go down to an effective AP-1, but they have the weight of attacks to make up for it – assuming they hit at all, which mine don’t reliably do. Also possibly a bit inessential are the Raider upgrades, but they’re good fun and being able to Shock Prow things was useful in my Eldar match-up in round 4 in particular – some Rangers holding a mid-field objective were very rapidly removed by a Raider Tokyo drifting into them, which saved me from having to dedicated a real unit to the purpose. Overall, lots of fun to play, and does everything I want Drukhari to do; also a big thank you to everyone at FactoruM and Liam from DZTV for running a great event, and thanks to all of my opponents who were uniformly great fun to play against!
The Best of the Rest
There were 5 more players on 4-1 records. They were:
- 2nd – Tom Bunnell – Tyranids: The list is missing in BCP, but happily Liam played it – it was Leviathan with 25 Warriors, 3 Carnifexes, and some support plus the inevitable flying Hive Tyrant.
- 3rd – Jay Seebarun – Grey Knights: See showdown.
- 4th – Liam Callebout – Craftworlds: Mechanised Hail of Doom, adding Mobile Fighters to make Dire Avengers even more nasty out of Serpents.
- 5th – Simon Edwards – Aeldari: Similar again, but trading out volume of stuff for adding in a big unit of Fire Dragons and the Avatar.
- 6th – James Hobbs – Tau: Farsight Enclaves with a bazillion Crisis Suits.
Kent Wargames June GT
29-player, 5-round Grand Tournament in Hothfield, England, GB on June 25 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission – Abandoned Sanctuaries
Nassim Fouchane – Iron Hands Successors: Nassim’s latest spin on controlling the table with Iron Hands, switching to the Master Artisans option to combo with Redemptors and Eliminators. + Configuration + **Chapter Selector**: Custom Chapter, Iron Hands Successor, Master Artisans, Whirlwind of Rage + Agents of the Imperium + Voidsmen-At-Arms [2 PL, 40pts]: Voidmaster + HQ + Primaris Lieutenant [4 PL, 75pts]: Bolt pistol, Master-crafted power sword, Rites of War, The Vox Espiritum, Warlord + Troops + Infiltrator Squad [6 PL, 120pts] + Heavy Support + Eliminator Squad [4 PL, 75pts]: Bolt sniper rifle Eliminator Squad [4 PL, 75pts]: Bolt sniper rifle + Dedicated Transport + Land Speeder Storm [3 PL, 55pts] Land Speeder Storm [3 PL, 55pts] ++ Vanguard Detachment -3CP (Imperium – Adeptus Astartes – Iron Hands) [76 PL, 1,504pts, -7CP] ++ + Configuration + **Chapter Selector**: Custom Chapter, Iron Hands Successor, Master Artisans, Whirlwind of Rage Detachment Command Cost [-3CP] + HQ + Techmarine [4 PL, 70pts, -1CP]: Boltgun, Omnissian power axe, Servo-arm, Stratagem: Hero of the Chapter, Target Protocols + Elites + Redemptor Dreadnought [10 PL, 195pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought [10 PL, 195pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought [10 PL, 195pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon Relic Contemptor Dreadnought [8 PL, 195pts, -3CP]: Cyclone missile launcher, Merciless Logic, Stratagem: Hero of the Chapter, Stratagem: March of the Ancients, 2x Twin volkite culverin Vanguard Veteran Squad [7 PL, 137pts]: Jump Pack Vanguard Veteran Squad [7 PL, 137pts]: Jump Pack + Heavy Support + Devastator Squad [8 PL, 155pts]: Armorium Cherub Devastator Squad [8 PL, 155pts]: Armorium Cherub + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter ++ Total: [102 PL, 5CP, 1,999pts] ++
Army List - Click to Expand
++ Patrol Detachment 0CP (Imperium – Adeptus Astartes – Iron Hands) [26 PL, 495pts, 12CP] ++
. 4x Voidsman: 4x Lasgun, 4x Laspistol
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant
. Eliminator Sergeant: Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
. Eliminator Sergeant: Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran Sergeant: Lightning Claw, Thunder hammer
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran Sergeant: Lightning Claw, Thunder hammer
. Devastator Marine Sergeant: 2x Astartes Chainsword
. Devastator Marine w/Heavy Weapon: Multi-melta
. Devastator Marine w/Heavy Weapon: Multi-melta
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine Sergeant: 2x Astartes Chainsword
. Devastator Marine w/Heavy Weapon: Multi-melta
. Devastator Marine w/Heavy Weapon: Multi-melta
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
vs.
Luke Grant – Craftworlds: Hail of Doom with lots of Windriders. ++ Patrol Detachment 0CP (Aeldari – Craftworlds) [46 PL, 872pts, 10CP] ++ + Configuration + Craftworld Selection Detachment Command Cost + Stratagems + Stratagem: Relics of the Shrines [-1CP] Stratagem: Treasures of the Aeldari [-1CP] + No Force Org Slot + Seer Council (Unit) [3 PL, 40pts] Seer Council (Unit) [3 PL, 40pts] + HQ + Farseer [5 PL, 90pts]: 1. Guide, 5. Will of Asuryan, Witchblade Farseer Skyrunner [6 PL, 120pts]: 2. Doom, 4. Executioner, 5: Mark of the Incomparable Hunter, Warlord, Witchblade + Troops + Rangers [4 PL, 70pts]: Wireweave Net + Elites + Dire Avengers [6 PL, 120pts] Howling Banshees [5 PL, 105pts] + Fast Attack + Shining Spears [6 PL, 125pts] Swooping Hawks [8 PL, 162pts] ++ Outrider Detachment -3CP (Aeldari – Craftworlds) [62 PL, 1,125pts, -3CP] ++ + Configuration + Craftworld Selection Detachment Command Cost [-3CP] + HQ + Baharroth [7 PL, 140pts] Farseer [5 PL, 90pts]: 1. Fateful Divergence, 3. Fortune, Witchblade + Elites + Dire Avengers [7 PL, 130pts] Dire Avengers [6 PL, 120pts] + Fast Attack + Vypers [3 PL, 45pts] Vypers [3 PL, 45pts] Vypers [3 PL, 45pts] Windriders [8 PL, 120pts] Windriders [8 PL, 120pts] Windriders [12 PL, 270pts] ++ Total: [108 PL, 7CP, 1,997pts] ++
Army List - Click to Expand
. *Far-Flung Craftworld*: Hail of Doom, Masterful Shots
. Warlocks: 4. Protect/Jinx
. . Warlock: Witchblade
. . Warlock: Witchblade
. Warlocks: 5. Quicken/Restrain
. . Warlock: Witchblade
. . Warlock: Witchblade
. Kurnous’ Bow
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Cronescream (Shrine Relic), Mirrorswords, Piercing Strikes
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Heartstrike, Khaine’s Lance (Shrine Relic), Paragon Sabre, Shimmershield, Shuriken Cannon
. 8x Swooping Hawk: 8x Lasblaster
. Swooping Hawk Exarch: Lasblaster
. *Far-Flung Craftworld*: Hail of Doom, Masterful Shots
. The Weeping Stones
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Stand Firm, Two Avenger Shuriken Catapults
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. Vyper w/ Shuriken Cannon
. Vyper w/ Shuriken Cannon
. Vyper w/ Shuriken Cannon
. 6x Windrider – Twin Shuriken Catapults: 6x Twin Shuriken Catapult
. 6x Windrider – Twin Shuriken Catapults: 6x Twin Shuriken Catapult
. 9x Windrider – Shuriken Cannon: 9x Shuriken Cannon
Thoughts
Hail of Doom needs no introduction for current readers, and longer-term readers can probably cast their minds back to the distant past of “late last year” and recall when Iron Hands Successor builds were sitting pretty near the top of the UK meta. The versions in play then tended to go a bit wider than this and skirmish more with VanVets, and were a bit more focused on using Bodyguarded Character Dreadnoughts, but the former is risky against the current top builds, and the latter doesn’t work.
Instead, the Redemptors, also a feature of many top Astartes lists last year, are back and hungry for violence. They’re a great unit anyway, and the Chapter Tactic here pushes them even harder (especially combined with the Iron Hands superdoctrine turn one). They’re backed up by a smaller number of Vanguard Veterans, built solely for shoving the enemy off an objective at a key moment, plus some inexpensive sacrificial and backline units (and watch out for lists like this swapping to free las fusils on Eliminators, that’s going to be pretty vicious).
The Craftworld list here is notable in being a particularly extreme example of the hail plan – it’s got nothing that can really take a punch, just a huge number of shurikens to throw out damage, powerful Fire and Fade users and an escalating series of things it’s willing to throw out as pure sacrifices.
This does not end up going well for the Aeldari in this game, because Abandoned Sanctuaries means no screening forward deploy from the Rangers, so if the Space Marines get the first turn the elves are in spectacular trouble. Depending on the terrain it might be possible to hide all the Windriders from the pod (with the grav cannons being the rare weapon where the bikes now having a 3+ is a bad thing), or threaten Forewarned to protect them, but with so much of the table to play with and pressure to try and hide all the infantry that’s going to be tough. They’re certainly going to take plenty of damage somewhere and then on their turn they need to somehow try and get a foothold in the midboard against a wall of ObSec Redemptors, and be wary of VanVets ready to swoop from cover into anything they send out. They essentially need to do game-ending damage back to the Marines immediately or they’re going to lose everything they commit with then get ground out. To be fair, pre-nerf Hail is certainly among the lists that can pull that off if the dice are hot, but here it was not to be – Nassim did, in fact, go first, and rapidly removed all trace of the Asuryani from the table.
Result
Adeptus Astartes Victory – 100-22
Nassim Fouchane – Adeptus Astartes – 1st Place
The List
See showdown.
Archetype
Iron Hands Successors
Thoughts
Looks absolutely vicious in Nachmund, and only gets (relatively) nastier in Nephilim. Some changes will be needed, of course – only one Land Speeder Storm can stay, and the list probably wants to move to being a Battalion for CP, but that’s all within the art of the possible, and I firmly expect to see Nassim back here in the next few weeks with a revised build. The only other possible stumbling block is that the current build was apparently on Stranglehold and Oaths every single game – so the Secondary game might fall off a bit.
The Best of the Rest
There were 5 players on 4-1 records. They were:
- 2nd – Kevin Stone – Imperial Knights: Hyper aggro House Griffith, that’s what we’re talking about! A tooled up with Magaera with Master of the Joust threatens to bowl over enemies, while a Preceptor and a Gallant hand out buffs to a quartet of Warglaives.
- 3rd – Aidan Brocklehurst – Adepta Sororitas: Horde Bloody Rose, with two full Sisters blocks backed by a big Retributor unit and lots of small melee threats.
- 4th – Dominic Mathews – Adepta Sororitas: Mecha Ebon Chalice, packing two units of Warsuits, lots of Mortifiers and a full Sister brick.
- 5th – Baz Croucher – Adeptus Custodes: Emissaries Imperatus with two Telemons and two units of bikes, one cheaper with bolters that’s presumably there to throw out with Into the Darkness.
- 6th – Luke Grant – Craftworlds: See showdown.
Mythicos Studios Mahwah June Grand Tournament
28-player, 5-round Grand Tournament in Mahwah, NJ, US on June 25 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission – Recover the Relics
TJ Lanigan – Thousand Sons: Cult of Duplicity with two big Scarab blocks. + Configuration + Cults of the Legion: Cult of Duplicity + Stratagems + Sorcerous Arcana [-2CP]: 2x Additional Relics + No Force Org Slot + Sorcerer [5 PL, -1CP, 2 Cabal Points, 90pts]: 13. Doombolt, 22. Swelled by the Warp, Force stave, High Acolytes, Inferno Bolt Pistol, Master Misinformator, Umbralefic Crystal + HQ + Ahriman [8 PL, 3 Cabal Points, 160pts]: 12. Twist of Fate, 21. Presage, 22. Weaver of Fates Exalted Sorcerer [8 PL, -1CP, 3 Cabal Points, 150pts]: 1. Arrogance of Aeons, 11. Gaze of Hate, 11. Tzeentch’s Firestorm, Athenaean Scrolls, Disc of Tzeentch, High Acolytes, Inferno Bolt Pistol, Rehati Infernal Master [5 PL, 2 Cabal Points, 90pts]: 31. Empyric Guidance, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Egleighen’s Orrery + Troops + Rubric Marines [6 PL, 2 Cabal Points, 115pts]: Icon of Flame Rubric Marines [6 PL, 2 Cabal Points, 115pts]: Icon of Flame Rubric Marines [6 PL, 2 Cabal Points, 115pts]: Icon of Flame Thousand Sons Cultists [2 PL, 50pts] Thousand Sons Cultists [2 PL, 50pts] Thousand Sons Cultists [2 PL, 50pts] + Elites + Scarab Occult Terminators [21 PL, 1 Cabal Points, 445pts]: 2x Hellfyre missile rack Scarab Occult Terminators [20 PL, 1 Cabal Points, 430pts]: 2x Hellfyre missile rack Tzaangor Shaman [4 PL, 2 Cabal Points, 70pts]: 2. Seeker After Shadows, 33. Perplex, Warlord + Fast Attack + Chaos Spawn [1 PL, 23pts]: Chaos Spawn Chaos Spawn [1 PL, 23pts]: Chaos Spawn Chaos Spawn [1 PL, 23pts]: Chaos Spawn ++ Total: [98 PL, 8CP, 20 Cabal Points, 1,999pts] ++
Army List - Click to Expand
++ Battalion Detachment 0CP (Chaos – Thousand Sons) [98 PL, 8CP, 20 Cabal Points, 1,999pts] ++
. Aspiring Sorcerer: 23. Temporal Surge, Inferno Bolt Pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
. Aspiring Sorcerer: 23. Temporal Surge, Inferno Bolt Pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
. Aspiring Sorcerer: 23. Temporal Surge, Inferno Bolt Pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
. Cultist Champion: Autogun
. 9x Cultist w/ autogun: 9x Autogun
. Cultist Champion: Autogun
. 9x Cultist w/ autogun: 9x Autogun
. Cultist Champion: Autogun
. 9x Cultist w/ autogun: 9x Autogun
. Scarab Occult Sorcerer: 12. Glamour of Tzeentch, Inferno combi-bolter, Rites of Coalescence
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Scarab Occult Sorcerer: 23. Temporal Surge, Inferno combi-bolter
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon
vs.
Luke McCarthy – Tyranids: Leviathan Goodstuff with a Pyropod + Configuration + Hive Fleet: Leviathan + Stratagems + Hive Predator [-2CP]: 2x Extra Warlord Trait Rarefied Enhancements [-2CP]: 2x Extra Bio-artefact + No Force Org Slot + Tyrant Guard [8 PL, 120pts] Zoanthropes [7 PL, 150pts]: Power: Hive Nexus, Power: Neuroparasite, Power: Smite, 3x Zoanthrope + HQ + Hive Tyrant [9 PL, 195pts]: Adrenal Glands, Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Relic: The Maw-claws of Thyrax, Toxin Sacs Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Power: Smite, Warlord, Warlord Trait: Synaptic Tendrils + Troops + Gargoyles [4 PL, 80pts] + Elites + Deathleaper [5 PL, 95pts]: Warlord Trait: Alien Cunning Venomthropes [5 PL, 105pts] + Heavy Support + Biovores [3 PL, 45pts]: Biovore + Dedicated Transport + Tyrannocyte [7 PL, 100pts]: 5x Deathspitter ++ Patrol Detachment -2CP (Tyranids) [56 PL, 1,010pts, -2CP] ++ + Configuration + Detachment Command Cost [-2CP] Hive Fleet: Leviathan + HQ + Winged Hive Tyrant [11 PL, 205pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Paroxysm, Power: Psychic Scream, Power: Smite, Relic: The Reaper of Obilterax, Warlord Trait: Adaptive Biology + Troops + Tyranid Warriors [12 PL, 250pts]: Adrenal Glands, Flesh Hooks + Elites + Pyrovores [6 PL, 90pts] Pyrovores [6 PL, 90pts] + Flyer + Harpy [11 PL, 195pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Dermic Symbiosis Harpy [10 PL, 180pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Synaptic Enhancement ++ Total: [109 PL, 2,000pts, 6CP] ++
Army List - Click to Expand
++ Patrol Detachment 0CP (Tyranids) [53 PL, 990pts, 8CP] ++
. 3x Tyrant Guard (Lash/Sword): 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
. 10x Gargoyle: 10x Fleshborer
. 3x Venomthrope: 3x Toxic Lashes
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. 3x Pyrovore: 3x Acid Maw, 3x Bludgeoning Fists, 3x Flamespurt
. 3x Pyrovore: 3x Acid Maw, 3x Bludgeoning Fists, 3x Flamespurt
Thoughts
Who’s ready for one last grindy game into Leviathan? The Thousand Sons, obviously – the Rubric of Ahriman insilled absolute peak sigma grindset into every member of the Legion.
By grinding them. into dust. You see.
Look, I think I was about 80% of the way to a good joke here, and ran out of time.
Anyway, swiftly moving on from my attempts at comedy, the Thousand Sons genuinely are tooled up to have a good go at out-grinding the bugs here, as their tools line up pretty well. As ever, the Harpies present something of a problem, able to cause decent damage to the Rubricae over time, but if they want to come over and use their bombs they’re likely to have a Mortal Wound-related accident in exchange. The killing power of the Scarabs is also perfect here, being almost the ideal tool for going after Leviathan Warriors – single damage, wounding on 4s if you apply the +1 from Wrath of the Wronged, and a bazillion shots to work with. The army also punishes the heavy investment into Pyrovores, which are terrible here – the mission map makes the pod less worthwhile, and neither shooting profile is worth a damn into the Terminators thanks to access to Unwavering Phalanx for the D2 option. The Tyranids are going to be in the unfamiliar position of being unable to easily dislodge the Scarabs from their home objective with damage, though their counterattack potential does still mean that the Thousand Sons can’t safely push till the late game either.
That leaves both sides very likely staring at each other with Banners up, so what other Secondaries can they take? Here we don’t have to speculate, because when I was asking around in various groups to find out what the last mission was, TJ went one better and sent me the Secondaries too – Psychic Interrogation and Wrath of Magnus for the Thousand Sons, Engage and To The Last for the Sons, and we can fairly clearly see that the Sons come off better here by dint of the Tyranids just not really having any good choices. Stranglehold is out because of the map and secure Thousand Sons defences, Grind is a no-go against the big Scarab units, and where the Thousand Sons can use Cabbalistic Focus to push through undeniable Psychic Actions, the Tyranids are very likely to get any attempts they make at the same denied. You can see why the choices ended up having to be made, but they make the Tyranid’s work way harder – scoring Engage means moving stuff into the guns of the Scarabs, handing over easy points for the mission Primary and Wrath of Magnus, and taking To The Last means being more cautious with the big Warrior blob than you really want to.
TJ also got the luxury of going second, which is definitely what you want here – it means that Wrath of Magnus isn’t dead turn one, and gives him the option to do a last turn sweep up the table using mobility stuff if the situation looks favourable for it. I think the Thousand Sons plausibly have the edge even going first here, but with second turn they were able to get a perfect score, outstripping the (still very good) score that the Tyranids put up.
Result
Thousand Sons Victory – 100-88
TJ Lanigan – Thousand Sons – 1st Place
The List
See showdown.
Archetype
Cult of Duplicity
Thoughts
This army is already excellent, gets some point buffs on the Rubricae’s icons, and technically doesn’t need to make any changes to stay legal, though I suspect it wants to harvest some CP somewhere. Looking like a good time for Tzeentch (and TJ, congratulations on the win).
The Best of the Rest
There were 4 players on 4-1 records. They were:
- 2nd – Joseph Dragonetti – Tyranids: Leviathan Goodstuff with two Harpies.
- 3rd – Luke McCarthy – Tyranids: See showdown.
- 4th – Nick De Veaux – Tyranids: Leviathan Goodstuff, one Harpy.
- 5th – David Adelman – Dark Angels: Loads of Deathwing of various flavours, with Talonmasters and buff Characters in charge.
Wrap Up
And with one last prayer to Tzeentch, bringer of change, that’s it – see you next week for what should be the start of the big upheaval.