I will admit that I was a little bit worried the announcement of 10th Edition might mean a slow couple of months, but uh, that does not seem to be happening. Instead, we have a mighty 12 events this week, three quarters of which have adopted the Balance Dataslate. Lowest of Men will be taking command of part 2 on Friday once more, and I’m going to have to blast through some of this a little quicker than I normally might, what with it being Warhammer Fest this weekend and my poor Baharroth model needing some repairs after tragically falling from a moderate height during a particularly intense session of frustrating non-Aeldari players.
Let’s hop right to it then – today we’ll be looking at:
Mayhem GT (major)
Normandy GT
Frontier Open
Sunken City Massacre
Cross Swords War At The Westward
Valleycon 2023
On Friday, the following will feature:
Rataclysm 2023 (major)
Grand Clash 2023
War Calls 2023
Out Of The Furnace IV: Return To Firestorm
Battle For The Bay 2023 GT!
2D6 Dawn of Vår III: Hot Singles in Your Area
Showdown voting has returned the following results – we’re definitely going to hit one each this week, and you might get another in Friday’s part as a treat. The landslide winners of the vote were:
Ynnari & Harlequins vs Astra Militarum at the Normandy GT
Orks vs Necrons at Battle for the Bay
Do come and say hi if you see me at Warhammer Fest, and we’ll be back next week with coverage of that and whatever else went down, possibly later in the week than normal since Fest runs through Monday.
MayhemGT 2023
113-player, 5-round Grand Tournament in Mebane, North Carolina US on April 22 2023. All the lists for this event can be found in Best Coast Pairings.
This event was not using the Balance Dataslate.
All of the top four were undefeated at this event.
Kyle Trayah – Chaos Daemons – 1st Place
Credit: Robert “TheChirurgeon” Jones
The List
Army List - Click to Expand
++ Arks of Omen Detachment (Chaos – Daemons) [104 PL, 3CP, 2,000pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Elites
Chaos Allegiance: Chaos Undivided
Game Type: 5. Chapter Approved: Arks of Omen
+ HQ +
Bloodthirster [18 PL, -1CP, 360pts]: A’rgath, the King of Blades, Great axe of Khorne, Indomitable Onslaught, Relics of the Brass Citadel
Lord of Change [17 PL, -2CP, 345pts]: Architect of Deception, Bolt of Change, Boon of Change, Incorporeal Form, Infernal Gateway, Relics of the Impossible Fortress, Stratagem: Warlord Trait, The Impossible Robe, Warlord
96 – 85 Victory against Frank Viruet – Iron Hands.
Thoughts
Two of the hardest monsters to alpha strike with shooting and lots of the powerful, speedy board control tools that have helped Daemons really thrive in the pre-Dataslate metagame and are likely to push them near the top of the pile after it. Of note alongside that is the increasingly common sight of a Pink Horror unit, great for giving you something durable against Desolation volleys to hold home positions, and likely rising in importance as Tau get some quality long-ranged indirect back as well. Congratulations to Kyle for rising to glory even in a world still infested with full-strength Deathwing.
Jamie Beaton – Dark Angels – 2nd Place
Credit: Greg Chiasson
The List
Army List - Click to Expand
++ Ark of Omen Detachment (Imperium – Adeptus Astartes – Dark Angels) [111 PL, 1,995pts, -4CP] ++
+ Configuration +
**Chapter Selector**: Dark Angels
Detachment Command Cost [0 CP]
Game Type
+ No Force Org Slot +
Deathwing Ancient [6 PL, 90pts]: Pennant of Remembrance
. Thunder Hammer and Storm Shield
+ HQ +
Ezekiel [7 PL, 105pts]: 1) Mind Worm, 3) Righteous Repugnance, 5) Engulfing Fear
Interrogator-Chaplain [7 PL, 130pts]: Bolt pistol, Chapter Command: Master of Sanctity, Jump Pack, The Armour Indomitus, Thunder hammer, Wise Orator, Mantra of Strength, Canticle of Hate, Litany of Hate
Speaking of which – it’s a pre-Dataslate event, of course there’s a Deathwing-heavy army near the top. Interesting use of a smash chaplain alongside the normal hits, especially built to hit D4 so he can punk out Fiends and Crisis Suits alongside the normal targets, but otherwise very much Deathwing business as was usual. Still, the smash Chaplain is a genuinely interesting and innovative addition, and really that’s all we can ask for here, so well done to Jamie.
Robert Hawkins – Death Guard – 3rd Place
Credit: Robert “TheChirurgeon” Jones
The List
Army List - Click to Expand
++ Arks of Omen Detachment (Chaos – Death Guard) [120 PL, 2,000pts, 3CP] ++
Mortarion [25 PL, 450pts, -1CP]: 1. Revoltingly Resilient, 2. Living Plague, 4. Arch-Contaminator, 5. Curse of the Leper, 6. Gift of Plagues, Gloaming Bloat, Stratagem: Warlord Trait, Warlord
++ Total: [120 PL, 2,000pts, 3CP] ++
Archetype
Ferrymen Pressure
Thoughts
This is very much the wildcard of this top four, as Death Guard haven’t been seen much recently, let alone with Mortarion. Honestly…it actually feels like a surprisingly sharp pick. Astra Militarum’s shooting relies heavily on D2 and D3 stuff, which sucks at killing Mortarion, and unlike a lot of big threats he actually has some amount of defence against Kasrkin – take Gloaming Bloat as his plague and Gift of Plagues it out to 12″ radius, after which they have to either be a range-boosted unit or switch their Order to FRFSRF in to try and alpha him – and even after that he can shrug off some wounds. He also doesn’t care about Desolation squads (indeed this army in general is fairly unbothered by them, in their lane, upsettingly moisturised etc.), and against something like Daemons you get the big, big upside that he’ll be hitting their lines mostly intact as a big old problem. If the pendulum of how stuff dies swings back towards multi-meltas it could be a transient showing for Nurgle’s favourite, but right now (alongside a list that definitely puts the opponent on the back foot) he seems pretty cool. Great stuff from Robert, bringing joy to the hearts of Death Guard players everywhere.
Jeremy Knox – Astra Militarum – 4th Place
Lord Solar. Credit: Rockfish
The List
Army List - Click to Expand
++ Arks of Omen Detachment (Imperium – Astra Militarum) [90 PL, 2CP, 1,650pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Heavy Support
Game Type: 5. Chapter Approved: Arks of Omen
Regimental Doctrine: Born Soldiers
+ HQ +
Death Korps Marshal [2 PL, -1CP, 35pts]: Bolt pistol, Power sword, Relic: Laurels of Command, Stratagem: Imperial Commander’s Armoury
Lord Solar Leontus [9 PL, 170pts]: Warlord
Tank Commander [11 PL, -2CP, 195pts]: Heavy bolter, Leman Russ Battle Cannon, Meticulous Calibrator, Relic: Gatekeeper, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Master Tactician
. 2 Heavy Bolters: 2x Heavy bolter
Mostly business as usual, one new feature – an Aegis Defence Line. I’m guessing this is primarily here as a place for Kasrkin to hang out till it’s time to do their thing, substantially reducing the ease with which enemy indirect can deplete their numbers. Do I like that we’re in something of an indirect fire arms race? No, but I have to acknowledge that it’s a clever way to spend 40pts, so well done Jeremy.
The Best of the Rest
There were 15 more players on 4-1 records. They were:
5th – Frank Viruet – Iron Hands Successors: Shooty Iron Hands with Devastators, Desolation Squads and a big VanVet brick.
6th – Nick Kirkendall – Orks: Goff Pressure with lots of Stormboyz and Kill Rigs
7th – Andrew Vawter – Ultramarines: Tigurius and Bobby G with a big Desolation Squad and lots of hulls.
8th – John Casey – World Eaters: Invocatus Eightbound spam.
9th – Don Belec – Dark Angels: Deathwing and Desolation.
10th – Tyler Wimer – Iron Hands: Shooty Iron Hands with lots of Devs and Desolation squads.
11th – Frank DiSalvo – Ultramarines: Bobby G and Tigurius with lots of infantry and a pair each of Redemptors and Invictors.
12th – Ethan McElroy – Ultramarines: Bobby G and lots of Dreads.
13th – Steven Saroka – Votann: GTL Goodstuff with a fort and lots of small bike and Elite units, plus a pair of Sagitaurs.
14th – Rowan Delgado – Genestealer Cult: Industrial/Impassioned with lots of melee units and some big, cheap Neophyte bricks, plus a Brood Brothers detachment with Scout Sentinels.
15th – Roman Malekzai – Disciples of Be’lakor: Lots of Daemonic board control and a trio of Korvax Karnivores as massive hammers.
16th – Ben Poole – Dark Angels: Pure Ravenwing with lots of Black Knights and Storm Speeders.
17th – Jordan Cole – Space Wolves Successors: Wolves Infantry spam with Wulfen, melta-bedecked MSUs and Long Fangs.
18th – Riley Morris – Tau: Farsight with small Crisis teams and a pair of Riptides.
19th – Matt Townsend – Harlequins: Shooty Light Saedath with 3×2 Voidweavers.
Bizuthor – Ynnari & Harlequins: Ultra-aggressive melee Ynnari with two big Troupes, plus some Light Harlequins for objective play and access to the super Death Jester.
I’m going to be honest – it’s a while since I’ve seen a game that feels like it turns so hard on who goes first. Both of these armies are absurdly lethal when they get to do their thing, and both have ways of reaching out and making their opponents lives very difficult out the gate. On the very wide front of Data-Scry, two Scout Sentinels isn’t going to be able to prevent the Shroud Runners (and possibly Scorpions) getting straight down to business if the Aeldari win the roll-off, particularly with some Rangers to eke out space as well. If they can pick up lots of the Mortars or tie up the Kasrkin while the big Harlequin Troupes get into position, that puts the guard into a tricky spot as regards getting Primary foothold. Conversely, if the guard go first then Aeldari are potentially forced to pull quite a lot of stuff into strategic reserves with Phantasm, then gamble on some big charges, as even one turn of unrestrained shooting from three Mortar squads is a big problem for them, and if the Russes can push out before the Aeldari start causing havoc then chewing through six of them is going to be a rough task while under heavy fire.
I don’t think it’s hopeless for either player if they don’t go first, just much tougher. From the Guard’s side, six Russes is still a tough lift for the Aeldari to clear even after getting hit hard, and they might be able to blast the elves to oblivion quick enough to claw back a low-scoring win – though if a lot of their infantry has been swept up, they could struggle on secondaries. The Ynnari, on the other hand, can hide pretty well from everything that isn’t the Mortars, so if those have a rough turn of shooting and the Guard extend into strike range of the Troupes, a swift counterattack that wraps up multiple tanks could create enough momentum and problems to flip things, especially with the Yncarne about. I do think the likelihood is that the first turn decides this, but would favour the Ynnari as most likely to be able to win via the backup plan going second – and whether they pulled off a big alpha strike or counterpunch, the elves took this one.
FA1 : 5 Warp Spiders [6PP, 135pts]
— Exarch (0), Power blades, Additional Death spinner, Web of Deceit (15)
FA2 : 3 Shroudrunners [4PP, 90pts]
FA3 : 3 Shroudrunners [4PP, 90pts]
Archetype
Melee Ynnari
Why it’s Interesting in 9th
Fast and furious, and a huge winner from the departure of big Deathwing blobs from the metagame, as it’s game plan does sort of rely on not bouncing clean off anything (though the full Harlequin Troupes are up there with Wulfen as things that could at least have a go at landing that kill, just not enough times over the course of a game). With that predator removed, the speed to disrupt shooting lists and versatility to deal with melee pressure from Daemons and World Eaters, Ynnari are a real favourite for Arks part 2, and this list is a fantastic example of how to play them. Particular fan of the extra Banshee mask from the Autarch, who does a lot for this list with his aura too. Well done to Bizuthor.
The Rest of the Best
There were 9 more players with 4-1 or better records. They were:
2nd (Undefeated with a Draw) – Yrian – Votann: Ymyr triple fort, triple bike brick.
3rd – Alariell – Ynnari & Harlequins: Light Saedath Jesters and fusion boats plus all the best upgraded Aspect Squads.
4th – Arrethas – Craftworlds & Harlequins: Swift Strikes/Masterful Shots plus Light Saedath the ultimate in mobile anti-volume firepower.
5th – El-Gringo – Tau: Bork’an Breacherfish skew – seven of the damned things.
7th – Leo_O – Craftworlds & Harlequins: Another Swift Strikes/Masterful & Light build, this time dialing back the Harlequin contingent a bit for some Night Spinners.
8th – Hu-Goh – Genestealer Cult: Rusted Claw with big Neophyte bricks and lots of Acolyte/Bike MSUs.
9th – Arkeon14 – Astra Militarum: Born Soldiers Goodstuff.
10th – Larkinn – Astra Militarum: Born Soldiers Goodstuff.
Frontier Open @ Cheyenne Gaming Convention
40-player, 5-round Grand Tournament in Cheyenne, WY US on April 22 2023. All the lists for this event can be found in Best Coast Pairings.
The Balance Dataslate was not in use at this event (at least as far as I can tell from the event pack – the lack of any Dark Angels makes me wonder a bit).
Colin Kay – Black Legion – 1st Place
Abaddon the Despoiler. Credit: Swiftblade
The List
Army List - Click to Expand
++ Arks of Omen Detachment (Chaos – Chaos Space Marines) [96 PL, 1,997pts, 1CP] ++
+ Configuration +
Arks of Omen Compulsory Type: Fast Attack
Game Type: 5. Chapter Approved: Arks of Omen
Legion: Black Legion
+ HQ +
Abaddon the Despoiler [15 PL, 350pts, -1CP]: 3. Merciless Overseer, 5. Eternal Vendetta, 6. Paragon of Hatred, Stratagem: Warlord Trait
Dark Apostle [5 PL, 95pts, -1CP]: 5. Trusted War-leader, Aspiring Lord, Chaos Undivided, Illusory Supplication
. 2x Dark Disciple: 2x Close combat weapon
Master of Possession [6 PL, 105pts]: Chaos Undivided, Mutated Invigoration, Pact of Flesh
Sorcerer in Terminator Armour [7 PL, 125pts, -1CP]: Chaos Familiar, Combi-melta, Force sword, Gift of Chaos, Infernal Gaze, Mark of Tzeentch, Stratagem: Relic, Veilbreaker Plate
Incredible power move here, following a similar principle to the few other successful Chaos Marine lists we’ve seen recently, which is to fully go for the throat. Teleporting warpflamers with full wound re-rolls can rip the heart out of many lists, while the big Biker unit with the Black Rune can use Confluence of Traitors to go Red Corsairs mode and become a problem for the enemy right away. That gives the Raptors a chance to get staged somewhere relevant, and keeps the opponent from reaching out and clearing tools like Abaddon and the troubleshooting Contemptor, and that’s apparently enough of a gut punch plan to launch a black crusade all the way to the number one spot. Definitely seeing more people switch to Black Rune Bikers and Possessed rather than Terminators, as in a post-AoC world the T5 is vital for adding durability, so if you’re a Chaos player lamenting the losses of your legions, perhaps follow Colin’s example if you haven’t already.
The Best of the Rest
There were 7 more players on 4-1 records. They were:
2nd – Cody Jiru – Aeldari: Ulthwe Goodstuff with Aspects, D-Cannons and Wraithlords.
3rd – Matt Evans – Cult Mechanicus: Ryza with lots of Sicarans and lots of Dragoons, plus a big lascannon Ironstrider squad to blow stuff up.
4th – Michael Mann – Goffs: Goff Pressure with Ghaz and Stormboyz.
5th – Joel Davis – Craftworlds: Ulthwe monster mash, Wraithlords, Wraithseers and the Avatar.
6th – Jake Degenhart – Genestealer Cult: Lots of Hivecult Infantry and a fairly chunky Auxiliary Brood Brothers detachment with three Russes.
7th – Brandon Roddy – Iron Hands: Infantry-heavy all-rounder Successors with VanVets and Assault Marines alongside the shooty stuff.
8th – Jeff Henderson – Votann: All-rounder Ymyr with a bit of everything.
Sunken City April Massacre
34-player, 5-round Grand Tournament in West Branch, MI US on April 22 2023. All the lists for this event can be found in Best Coast Pairings.
Brenton Weiss – T’au Empire – 1st Place
Tau Broadside Battlesuit with Missiles. Credit: Jack Hunter
The List
Army List - Click to Expand
++ Arks of Omen Detachment (T’au Empire) [104 PL, 1,998pts, 1CP] ++
+ Configuration +
Arks of Omen Compulsory Type: Heavy Support
Game Type: 5. Chapter Approved: Arks of Omen
Sept Choice: T’au Sept
+ Stratagems +
Stratagem: Heroic Support [-1CP]
+ HQ +
Commander in Coldstar Battlesuit [9 PL, 200pts, -2CP]: 1. Precision of the Hunter, Burst Cannon, High-output Burst Cannon, Plasma Rifle, Solid-image Projection Unit, Stratagem: Promising Pupil, Stratagem: Relic, T’au Flamer, Thermoneutronic Projector
. 2x Marker Drone: 2x Markerlight
Commander Shadowsun [8 PL, 150pts, -1CP]: 5. Exemplar of the Kauyon, 2x High-energy Fusion Blaster, Stratagem: Warlord Trait, Warlord
Broadside Battlesuits [17 PL, 340pts]
. Broadside Shas’ui: Heavy Rail Rifle, Stabilised Optics, Twin Smart Missile System
. Broadside Shas’ui: Heavy Rail Rifle, Stabilised Optics, Twin Smart Missile System
. Broadside Shas’vre: Heavy Rail Rifle, Stabilised Optics, Twin Smart Missile System
. Marker Drone
. 2x Shield Drone: 2x Shield Generator
Riptide Battlesuit [14 PL, 265pts]: 2x Plasma Rifle, Early Warning Override, Ion Accelerator, Shielded Missile Drone, Target Lock, Velocity Tracker
Riptide Battlesuit [14 PL, 265pts]: 2x Plasma Rifle, Early Warning Override, Ion Accelerator, Shielded Missile Drone, Target Lock, Velocity Tracker
++ Total: [104 PL, 1,998pts, 1CP] ++
Archetype
Tau Coresides
Final Round Matchup
97 – 86 Victory against Tom Munsell – Chaos Daemons.
Thoughts
The indirect fire escalation continues as CORE Broadsides return, ready to rain missiles down on all and sundry, and here helping craft a list so lethal it managed to blow Tzeentch Daemons off the table in the final. It’s a tricky one, because in most Septs Broadsides need CORE to be worthwhile, but in Tau Sept the ability to drop full re-rolls and an automatic Markerlight on them (from Longstrike) makes them extremely good even when firing indirect. They’re also super hard to shift and more than happy to come out into the open to shoot in some games, and running them here alongside Riptides presents a very solid wall of giant robot for opponents to try and deal with. That’s a great combination with Tau’s cheap skirmishing units and ability to skew their scoring for the late game, and this looks like a solid model for a post-Dataslate Arks build, well done to Brenton.
Jeffrey Keister – Blood Angels – 2nd Place (Undefeated)
Death Company Marines [8 PL, 145pts]: Jump Pack
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Plasma pistol, Power sword
. 3x Death Company Marine w/ thunder hammer: 3x Frag & Krak grenades, 3x Thunder hammer
Death Company Marines [8 PL, 115pts]: Jump Pack
. 5x Death Company Marine w/ chainsword and bolt pistol: 5x Astartes Chainsword, 5x Bolt pistol, 5x Frag & Krak grenades
Sanguinary Ancient [6 PL, -2CP, 110pts]: 3. Soulwarden, Angelus boltgun, Encarmine sword, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, Wrath of Baal
Good chip damage resilience thanks to Sanguinary Guard having a 2+ save, a great gameplan against any melee pressure builds, and no more pesty Deathwing bricks to bounce off? Sounds great if you’re a Blood Angels fan, and I particularly like seeing the Sanguinor here, who is a potentially spectacular problem for World Eaters to try and play around if they’re brawling with this army. Well done to Jeffrey.
The Best of the Rest
There were N more players on X-1 records. They were:
3rd – Josh Sugar Howard – Iron Hands: Actual Iron Hands with two Leviathans, a big brick of Desolation Marines and a large brawling Bladeguard squad.
4th – Brock Vermillion – Goffs: Goff Pressure with Battlewagons.
5th – Jon Droope – Aeldari: Biel Tan with massive numbers of small Aspect units.
6th – Isaac Rosebrugh – Astra Militarum: Born Soldiers Goodstuff.
Cross Swords War At The Westward
30-player, 5-round Grand Tournament in Lee Mill Bridge, England United Kingdom on April 22 2023. All the lists for this event can be found in Best Coast Pairings.
George McCoulough – Drukhari – 1st Place
Kabalite Warriors – Credit: RichyP
The List
Army List - Click to Expand
+++ RRoots (Warhammer 40,000 9th Edition) +++
Bring it down = 9
Assassinate= 10
No Prisoners = 109
++ Arks of Omen Detachment (Aeldari – Drukhari) [120 PL, 1CP, 2,000pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Elites
Game Type: 5. Chapter Approved: Arks of Omen
Obsession: Kabal of the Black Heart: Thirst for Power, Realspace Raid
*Custom Coven*: Master Torturers, Splinterblades
*Custom Cult*: Precise Killers, Test of Skill
+ Stratagems +
Stratagem: Alliance of Agony [-1CP]
Stratagem: Prizes from the Dark City [-1CP]
Stratagem: Prizes from the Dark City [-1CP]
+ No Force Org Slot +
Court of the Archon [10 PL, 120pts]: As Detachment (Kabal)
Lhamean
Sslyth
Sslyth
Sslyth
Sslyth
Ur-Ghul: As Detachment (Kabal)
Ur-Ghul: As Detachment (Kabal)
Talos [18 PL, 315pts]: As Detachment (Coven)
Talos: Talos Gauntlet, Talos ichor injector
Two heat lances
Talos: Talos Gauntlet, Talos ichor injector
Two heat lances
Talos: Talos Gauntlet, Talos ichor injector
Two heat lances
+ Dedicated Transport +
Raider [6 PL, 105pts]: As Detachment, Dark Lance
Raider [6 PL, 105pts]: As Detachment, Dark Lance
Raider [6 PL, 105pts]: As Detachment, Dark Lance
++ Total: [120 PL, 1CP, 2,000pts] ++
Archetype
Drukhari Goodstuff with Talos
Final Round Matchup
86 – 82 Victory against Mani Cheema – Space Wolves.
Thoughts
Another recent escapee from CORE prison here – Talos. I can already see Liam gleefully scheming about how to put his back on the table. They provide a nice, solid central brawler unit here, anchoring a line alongside the Grotesques and threatening a huge counterattack into anything that gets too close. I quite like the call to go for a Coven trait that builds for offence rather than durability – Talos are tough, but even layering Prophets or Artisans on top of them isn’t going to let them chill in the open for long in the current metagame, so ensuring that they hit hard in the time they’re around (and helping the Grotesques too) definitely feels like a plausible approach. The Bloodbrides seem good in the current metagame too, providing an all-purpose tool that will just absolutely detonate something with the combo of traits in play here. Drukhari needed a little lift to give them the chops to compete in late 9th (and isn’t that a weird thing to be saying), so hopefully George’s victory here is indicative that they’ve gotten one.
The Best of the Rest
There were 5more players on 4-1 records. They were:
2nd – Mani Cheema – Space Wolves Successors: Wulfen, Wolf Guard and Skyclaw pressure with Desolation squads behind.
3rd – James Mclean – Tyranids: Lurk Behemoth Monster Mash.
4th – Tomas Hicklin – Blood Angels: Jump Pack pressure with a Gladiator Reaper as extra anti-horde.
5th – Josh Holder – World Eaters: Invocatus Eightbound spam with a Terrax drill.
6th – Andrew MacMillan – Chaos Daemons: Monster Mash (Bird, Be’lakor, Bloodthirster) plus Flamers.
VALLEYCON 2023
30-player, 5-round Grand Tournament in Upper Hutt, Wellington New Zealand on April 21 2023. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Michael Stewart – Emperor’s Spears – 1st Place (Undefeated with a Draw)
Roboute Guilliman. Credit: Corrode
The List
Army List - Click to Expand
++ Arks of Omen Detachment (Imperium – Adeptus Astartes – Ultramarines) [118 PL, 1,999pts, 4CP] ++
+ Configuration +
**Chapter Selector**: Emperor’s Spears, Ultramarines Successor
– +1 to advance and charge
– exploding 6s to hit in melee
Arks of Omen Compulsory Type: Elites
Game Type: 5. Chapter Approved: Arks of Omen
+ HQ +
Primaris Chaplain [6 PL, 95pts, -2CP]: 1. Litany of Faith (Aura), 3. Exhortation of Rage, Absolver Bolt pistol, Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Litany of Hate (Aura), Seal of Oath, Stratagem: Hero of the Chapter, Stratagem: Relic, Wise Orator
– Wise Orator: Litanies on 2+
— Full hit rerolls
— +1 to wound in melee
— 5+ vs mortal wounds
– Seal of Oath: Pick a unit, reroll hits and wounds against the target when within 6″ of the bearer
Judiciar [5 PL, 75pts, -2CP]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Reliquary of Vengeance, Stratagem: Hero of the Chapter, Stratagem: Relic, Sentinel of the Veil
– Sentinel of the Veil: 6″ Heroic Intervention, Always fights first
– Reliquary of Vengeance: Once per battle, start of fight phase, 6″ aura of +1 attack
Gladiator Reaper [10 PL, 150pts]: Auto Launchers, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Tempest bolter, Twin heavy onslaught gatling cannon
+ Dedicated Transport +
Land Speeder Storm [3 PL, 50pts]: Cerberus launcher, Heavy bolter
+ Lord of War +
Roboute Guilliman [19 PL, 300pts, 3CP]: Hand of Dominion, The Emperor’s Sword, Warlord
– 12″ aura reroll 1s to hit, +1 to adv and chg and reroll morale
++ Total: [118 PL, 1,999pts, 4CP] ++
Archetype
All-rounder pressure
Final Round Matchup
62 – 62 Draw against Matt van Wijk – Grey Knights.
Thoughts
Something very left-field here – Emperor’s Spears. I’ve heard a few rumours of people taking them out to some success, and here they are taking a trophy, going for the strong all-rounder plan that their unique tools enable. Their unique melee strats are pretty good, being able to take a Judiciar with a 6″ heroic has been good every time people have found ways to do it (even better with Fights First) and stacking Guilliman’s aura on top of their Chapter Tactic for +2″ to their charges allows the Vanguard Veterans to hit their charges from Deep Strike with extreme reliability. That bow wave of pressure is protected from counter-charges by the threat of Defensive Focus on the flamer Aggressors, and the army can make very effective use of Rapid Redeployment to set up early turns. It’s probably not as outright strong as Iron Hands, but it’s a really cool army to see out on the table, and assembles a fairly unique-feeling and still very effective Marine build, well done to Michael.
Matt van Wijk – Grey Knights – 2nd Place (Undefeated with a Draw)
Grey Knights Grand Master in Nemesis Dreadknight. Credit: Colin Ward
The List
Army List - Click to Expand
++ Arks of Omen Detachment (Imperium – Grey Knights) [113 PL, 4CP, 2,000pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Heavy Support
Brotherhood: Prescient Brethren
+ HQ +
Brotherhood Librarian [7 PL, -1CP, 105pts]: 4: Vortex of Doom, Purifying Flame, 6: Psychic Epitome, Gem of Inoktu, Stratagem: Shield of Humanity
. Nemesis Warding Stave
. Storm Bolter
Castellan Crowe [5 PL, 85pts]: 3: Sanctuary
Grand Master in Nemesis Dreadknight [11 PL, -1CP, 230pts]: 1: Gate of Infinity, 2: Empyric Amplification, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Servant of the Throne, Sigil of Exigence, Stratagem: Relic, Warlord
Back to known quantities for our last list of the day – Dreadknights and Interceptors looks like a solid pick for a post-Dataslate world, as it hasn’t been bad all through Arks, and the very top builds going down a bit in power is great for it. The Brotherhood Terminator squad here is presumably a nod to needing a home objective holder that can stand up to indirect (then Gate into battle when ready), but most of the rest of what’s here isn’t too surprising – the best units from the book in Interceptors and Dreadknights, power characters and a unit of Purgation Marines to reliably assist with Teleport Strike. All good stuff, well done to Matt on second place.
The Best of the Rest
There were 3 more players on 4-1 records. They were:
3rd – Oliver Barnes – Black Legion: Abaddon and tonnes of tooled-up Legionary MSUs, plus some War Dogs.
4th – Harry Bright – Adeptus Custodes: Emissaries with two big bike squads.
5th – Fraser Baker – Imperial Knights: House Raven with an Errant/Crusader tag team.
Wrap Up
That’s it from me for this week – I’m off to bounce off the walls looking forward to Warhammer Fest. You’ll get a part two from Lowest of Men on Friday, and we’ll see you back next week to find out who took the coveted Warhammer Fest crown.
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