It’s been another busy week in the 40K world, with hundreds of the world’s best players gathering in Europe for the Warmaster GT, and a trio of healthily-sized majors alongside it. A certain gigantic robot has, admittedly, been somewhat overshadowing things, but as ever we’ve got some interesting new builds to look at alongside our regular diet of Aeldari and GSC nonsense.
Today we’ll be looking at:
- The WTC Warmaster GT (Supermajor)
- Warhammer World Golden Ticket Event (major)
- Killing Field of Istvaan
On Friday we’ll cover:
- Texas Open (Major)
- Iowaaagh! Open (Major)
- Hammer of Wrath GT
The fine folks in the Goonhammer Patreon Discord have once again voted for which showdowns they want to see, and have selected:
- Deathwatch vs. Adeptus Custodes at the Warhammer World Event.
- Aeldari vs. Chaos Space Marines at the Hammer of Wrath GT.
If I have time later in the week we might also sneak in a look at the results of the WTC itself, but my schedule is unusually packed thanks to the ongoing Faction Focus series, which you can check out here.
WTC Warmaster GT 2023
282-player, 9-round Supermajor in Mechelen, Vlaams Gewest BE on August 08 2023. All the lists for this event can be found in Best Coast Pairings.
Thomas Wobak – Aeldari – 1st Place
The List
Army List - Click to Expand CHARACTER Char2: 1x Farseer (65 points) Char3: 1x Farseer Skyrunner (100 points) Char4: 1x Illic Nightspear (65 points) Char5: 1x Solitaire (115 points) Char6: 1x The Yncarne (270 points) OTHER DATASHEETS 1x Fire Prism (150 points) 1x Fire Prism (150 points) 1x Night Spinner (170 points) 5x Rangers (55 points) 1x Support Weapons (105 points) 1x War Walkers (95 points) 5x Warp Spiders (100 points) 1x Wraithknight (475 points)
Char1: 1x Autarch Wayleaper (80 points)
• Warlord
• 1x Dragon fusion gun
1x Howling Banshee Mask
1x Star glaive
• 1x Eldritch Storm
1x Shuriken pistol
1x Singing spear
• 1x Eldritch Storm
1x Shuriken pistol
1x Singing spear
1x Twin shuriken catapult
• Enhancement: The Phoenix Gem
• 1x Aeldari power sword
1x Shuriken pistol
1x Voidbringer
• 1x Solitaire weapons
• 1x Swirling soul energy
1x Vilith-zhar, the Sword of Souls
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
• 1x Doomweaver
1x Shuriken cannon
1x Wraithbone hull
• 5x Close combat weapon
5x Ranger long rifle
5x Shuriken pistol
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
• 2x Bright lance
1x War Walker feet
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
• 1x Heavy wraithcannon
1x Heavy wraithcannon
2x Starcannon
1x Titanic feet
Archetype
Wraithknight and friends
Final Round Matchup
11 – 9 Victory against Fred Otto – Aeldari.
Thoughts
Look, right up till the Shadow Round, it looked like the Aeldari had some serious challengers in the pool at the Warmaster GT, and then suddenly they didn’t. The Wraithknight continues to be a spectacularly over the top monstrosity, and when the wraithcannons fell silent, Thomas’s build came out on top. I like, for tables using fairly dense WTC layouts, making sure to include some indirect from a Spinner and some lone operatives in Illic and the Solitaire, who have become a bit more of a sometimes choice over the last few weeks. That gives you ways to force the opponent’s hand in the mirror if they’re missing similar, and that looks like it could have been clutch in the grand finale. Congratulations Thomas.
Fred Otto – Aeldari – 2nd Place
The List
Army List - Click to Expand CHARACTER Autarch Wayleaper (80 points) Farseer (65 points) Farseer (65 points) The Yncarne (270 points) OTHER DATASHEETS Fire Prism (150 points) Fire Prism (150 points) Fire Prism (150 points) Rangers (55 points) Rangers (55 points) Support Weapons (105 points) Support Weapons (105 points) Voidweaver (100 points) Voidweaver (100 points) Vypers (75 points) Wraithknight (475 points)
• Warlord
• 1x Dragon fusion gun
1x Howling Banshee Mask
1x Star glaive
• 1x Eldritch Storm
1x Shuriken pistol
1x Witchblade
• 1x Eldritch Storm
1x Shuriken pistol
1x Witchblade
• 1x Swirling soul energy
1x Vilith-zhar, the Sword of Souls
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
• 5x Close combat weapon
5x Ranger long rifle
5x Shuriken pistol
• 5x Close combat weapon
5x Ranger long rifle
5x Shuriken pistol
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
• 1x Close combat weapon
1x Prismatic cannon
2x Shuriken cannon
• 1x Close combat weapon
1x Prismatic cannon
2x Shuriken cannon
• 1x Starcannon
1x Twin shuriken catapult
1x Wraithbone hull
• 1x Heavy wraithcannon
1x Heavy wraithcannon
2x Starcannon
1x Titanic feet
Archetype
Wraithknight + Go-wide shooting
Thoughts
This is a bit more of a conventional murderous Aeldari list, complementing the Wraithknight with tonnes of shooty hulls that can simply overwhelm the opponent’s capacity to handle them. That served Fred extremely well most of the way through, coming out of the Swiss at the top of the rankings (and thus getting to skip the Shadow Round), taking a 20-0 victory in the semi-finals, and only finally falling to a slightly sneakier Wraithknight list. Congratulations to him as well!
Quinton Johnson – Aeldari – 3rd Place
The List
Army List - Click to Expand ATC 2023 (1995 Points) Aeldari CHARACTERS Autarch Wayleaper (95 Points) Farseer (65 Points) Farseer Skyrunner (100 Points) The Yncarne (270 Points) OTHER DATASHEETS Fire Prism (150 Points) Fire Prism (150 Points) Night Spinner (170 Points) Night Spinner (170 Points) Shadow Spectres (80 Points) Vypers (75 Points) War Walkers (95 Points) Warp Spiders (100 Points) Wraithknight (475 Points)
Battle Host
Strike Force (2000 Points)
• Warlord
• 1x Dragon fusion gun
1x Howling Banshee Mask
1x Star glaive
• Enhancements: Fate’s Messenger
• 1x Eldritch Storm
1x Shuriken pistol
1x Singing spear
• 1x Eldritch Storm
1x Shuriken pistol
1x Singing spear
1x Twin shuriken catapult
• Enhancements: The Phoenix Gem
• 1x Swirling soul energy
1x Vilith-zhar, the Sword of Souls
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
• 1x Doomweaver
1x Shuriken cannon
1x Wraithbone hull
• 1x Doomweaver
1x Shuriken cannon
1x Wraithbone hull
• 5x Shadow Spectre
• 5x Close combat weapon
5x Prism rifle
• 1x Bright lance
1x Twin shuriken catapult
1x Wraithbone hull
• 2x Bright lance
1x War Walker feet
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
• 1x Heavy wraithcannon
1x Heavy wraithcannon
2x Starcannon
1x Titanic feet
Archetype
Another one
Thoughts
Another Wraithknight build backing the big boy with lots of small, speedy, shooty units. If it ain’t broke, don’t fix it. Well done to Quinton on taking third.
Alexandre Sacco – Chaos Space Marines – 4th Place
The List
Army List - Click to Expand CHARACTERS Abaddon the Despoiler (280 Points) Chaos Lord (75 Points) Chaos Lord (75 Points) Cypher (105 Points) BATTLELINE Cultist Mob (55 Points) Cultist Mob (55 Points) DEDICATED TRANSPORTS Chaos Rhino (85 Points) OTHER DATASHEETS Chosen (115 Points) Chosen (115 Points) Forgefiend (165 Points) Forgefiend (165 Points) Forgefiend (165 Points) Obliterators (320 Points) Possessed (145 Points) ALLIED UNITS The Changeling (75 Points)
• Warlord
• 1x Drach’nyen
1x Talon of Horus
• Mark of Chaos: Chaos Undivided
• 1x Daemon hammer
1x Plasma pistol
• Mark of Chaos: Chaos Undivided
• 1x Daemon hammer
1x Plasma pistol
• 1x Close combat weapon
1x Cypher’s bolt pistol
1x Cypher’s plasma pistol
• Mark of Chaos: Tzeentch
• 1x Cultist Champion
• 1x Close combat weapon
1x Cultist firearm
• 9x Chaos Cultist
• 9x Close combat weapon
6x Cultist firearm
1x Cultist grenade launcher
1x Flamer
1x Heavy stubber
• Mark of Chaos: Tzeentch
• 1x Cultist Champion
• 1x Close combat weapon
1x Cultist firearm
• 9x Chaos Cultist
• 9x Close combat weapon
6x Cultist firearm
1x Cultist grenade launcher
1x Flamer
1x Heavy stubber
• Mark of Chaos: Nurgle
• 1x Armoured tracks
1x Combi-bolter
1x Combi-weapon
1x Havoc launcher
• Mark of Chaos: Chaos Undivided
• 1x Chosen Champion
• 1x Accursed weapon
1x Bolt pistol
1x Chaos Icon
1x Combi-weapon
• 4x Chosen
• 2x Accursed weapon
2x Bolt pistol
2x Boltgun
1x Combi-weapon
1x Paired accursed weapons
2x Plasma pistol
1x Power fist
• Mark of Chaos: Chaos Undivided
• 1x Chosen Champion
• 1x Accursed weapon
1x Bolt pistol
1x Chaos Icon
1x Combi-weapon
• 4x Chosen
• 2x Accursed weapon
2x Bolt pistol
2x Boltgun
1x Combi-weapon
1x Paired accursed weapons
2x Plasma pistol
1x Power fist
• Mark of Chaos: Nurgle
• 1x Armoured limbs
2x Ectoplasma cannon
1x Ectoplasma cannon
• Mark of Chaos: Nurgle
• 1x Armoured limbs
2x Ectoplasma cannon
1x Ectoplasma cannon
• Mark of Chaos: Chaos Undivided
• 1x Armoured limbs
2x Ectoplasma cannon
1x Ectoplasma cannon
• Mark of Chaos: Chaos Undivided
• 4x Obliterator
• 4x Crushing fists
4x Fleshmetal guns
• Mark of Chaos: Chaos Undivided
• 1x Possessed Champion
• 1x Hideous mutations
• 4x Possessed
• 4x Hideous mutations
• 1x Infernal Flames
1x The Trickster’s Staff
Archetype
Abaddon Gunline
Thoughts
Rounding out the top four with the heroic accolade of “highest placing non-Aeldari player”, we have Alexandre’s Chaos Space Marines. For anyone still sleeping on them – CSM Forgefiends are wildly good as a mixture of Nurgle (for the 5+ Sustained Hits) and one as Undivided (for the full hit/wound re-rolls from Profane Zeal), combining with Abaddon to unleash a flurry of destruction that can give even the Aeldari some amount of pause. Obliterators further lean into this (and also provide the ability to launch a big hit out of Deep Strike), and the list has an absolutely hilarious clown car of a Rhino to threaten counter-charges (again with the Zeal re-rolls) into anyone that tries to pin the shooty toys down.
Rounding out with Cypher and The Changeling as Lone Operative objective grabbers (and in Cypher’s case a key disruption tool against Phantasm spam) adds some scoring staying power on top of everything else, and as we’ll see in some of the other builds we cover this week, experienced Chaos Lords like Alexandre are really starting to unleash the potential of their Index.
The Best of the Rest
Three more players made it to a shadow round before being defeated by one of the top four. They were:
- 5th – Innes Wilson – Dark Angels (Gladius): Innes sparks joy amongst the many Goonhammer Dark Angels fans by taking them to fifth place. A huge brick of Deathwing Knights with an Adept of the Codex captain for Fall Back/Shoot is the draw here, providing an ultra-crunchy melee deathball that can cheerfully punt pretty much anything off the board, even the mighty Custodes (thanks to the damage reduction on the Termies). Plasmaceptors, Infiltrators and, of course, a big Bolter Discipline Desolation Marine unit provide support, the latter having a ride-along Repulsor to allow them to line up direct fire then
cowertactically retreat from any charges. - 6th – TJ Lanigan – Thousand Sons & Daemons: Magnus, lots of Sorcerors and a Daemon Prince working with a big Scarab block and some Rubricae, plus Flamers and the Changeling for cheap objective fodder.
- 7th – Will Milton – Adeptus Custodes: Two massive Custodian Guard units plus a big Allarus block for anti-horde, supported by a Callidus Assassin.
Golden Ticket Event: Warhammer 40,000
64-player, 6-round Grand Tournament in England GB on August 12 2023. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Take and Hold – Chilling Rain – Search and Destroy
Adam Shepherd-Jones – Adeptus Custodes: Excessively speedy Custodes, taking two Blade Champions alongside a Ceaseless Hunter Captain unit to maximise the ability to get among the enemy and mess them up. CHARACTER Blade Champion (125 points) Blade Champion (100 points) Shield-Captain (150 points) Trajann Valoris (145 points) BATTLELINE Custodian Guard (405 points) Custodian Guard (180 points) Custodian Guard (180 points) Prosecutors (50 points) OTHER DATASHEETS Allarus Custodians (130 points) Custodian Wardens (300 points) ALLIED UNITS Callidus Assassin (115 points) Exaction Squad (35 points) Vindicare Assassin (80 points)
Army List - Click to Expand
WHW Custodes mk5 (1995 points)
Adeptus Custodes
Strike Force (2000 points)
Shield Host
• 1x Vaultswords
• Enhancement: Veiled Blade
• 1x Vaultswords
• 1x Guardian spear
• Enhancement: Ceaseless Hunter
• Warlord
• 1x Watcher’s Axe
• 9x Custodian Guard
• 8x Guardian spear
1x Misericordia
1x Praesidium Shield
1x Vexilla
• 4x Custodian Guard
• 4x Guardian spear
• 4x Custodian Guard
• 4x Guardian spear
• 1x Prosecutor Sister Superior
• 1x Boltgun
1x Close combat weapon
• 4x Prosecutor
• 4x Boltgun
4x Close combat weapon
• 2x Allarus Custodian
• 2x Balistus grenade launcher
2x Guardian spear
• 6x Custodian Warden
• 6x Guardian spear
1x Vexilla
• 1x Neural shredder
1x Phase sword and poison blades
• 1x Proctor-Exactant
• 1x Arbites combat shotgun
1x Arbites shotpistol
1x Close combat weapon
• 4x Exaction Vigilant
• 1x Arbites Medi-kit
4x Arbites combat shotgun
4x Arbites shotpistol
4x Close combat weapon
1x Excruciator maul
• 1x Exitus pistol
1x Exitus rifle
1x Vindicare combat knife
vs.
Mikey Herbert – Adeptus Astartes: All-rounder dakka Deathwatch with Veterans, Hellblasters, some utility shooting and, of course, a big Desolation squad. Space Marines CHARACTERS Librarian in Phobos Armour (75 Points) Primaris Captain (95 Points) Watch Master (155 Points) BATTLELINE Deathwatch Veterans (200 Points) Deathwatch Veterans (200 Points) Deathwatch Veterans (200 Points) OTHER DATASHEETS Desolation Squad (340 Points) Hellblaster Squad (250 Points) Inceptor Squad (115 Points) Inceptor Squad (115 Points) Infiltrator Squad (90 Points) Land Speeder (80 Points) Land Speeder (80 Points)
Army List - Click to Expand
I don’t write my own list.txt (1995 Points)
Deathwatch
Black Spear Task Force
Strike Force (2000 Points)
• 1x Bolt pistol
1x Force weapon
1x Smite
• 1x Plasma pistol
1x Power fist
• Enhancements: Thief of Secrets
• Warlord
• 1x Vigil spear
• Enhancements: The Tome of Ectoclades
• 1x Watch Sergeant
• 1x Astartes shield
1x Xenophase blade
• 9x Deathwatch Veteran
• 1x Astartes shield
4x Close combat weapon
4x Deathwatch thunder hammer
4x Frag cannon
1x Long Vigil melee weapon
• 1x Watch Sergeant
• 1x Astartes shield
1x Xenophase blade
• 9x Deathwatch Veteran
• 1x Astartes shield
4x Close combat weapon
4x Deathwatch thunder hammer
4x Frag cannon
1x Long Vigil melee weapon
• 1x Watch Sergeant
• 1x Astartes shield
1x Xenophase blade
• 9x Deathwatch Veteran
• 1x Astartes shield
4x Close combat weapon
4x Deathwatch thunder hammer
4x Frag cannon
1x Long Vigil melee weapon
• 1x Desolation Sergeant
• 1x Bolt pistol
1x Castellan launcher
1x Close combat weapon
1x Vengor launcher
• 9x Desolation Marine
• 9x Bolt pistol
9x Castellan launcher
9x Close combat weapon
9x Superkrak rocket launcher
• 1x Hellblaster Sergeant
• 1x Close combat weapon
1x Plasma incinerator
1x Plasma pistol
• 9x Hellblaster
• 9x Close combat weapon
9x Plasma incinerator
9x Plasma pistol
• 1x Inceptor Sergeant
• 1x Close combat weapon
1x Plasma exterminators
• 2x Inceptor
• 2x Close combat weapon
2x Plasma exterminators
• 1x Inceptor Sergeant
• 1x Close combat weapon
1x Plasma exterminators
• 2x Inceptor
• 2x Close combat weapon
2x Plasma exterminators
• 1x Infiltrator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Marksman bolt carbine
• 4x Infiltrator
• 4x Bolt pistol
4x Close combat weapon
1x Helix Gauntlet
1x Infiltrator Comms Array
4x Marksman bolt carbine
• 1x Close combat weapon
1x Multi-melta
• 1x Close combat weapon
1x Multi-melta
Thoughts
The Imperium’s finest face off here – specifically, the finest at killing stuff in melee and the finest at doing so with guns. This Custodes build is particularly effective at getting into the opponent’s face and ruining their day thanks to having access to three different Characters with strong mobility buffs – two Advance/Charges from the Blade Champions and the always potent Ceaseless Hunter. Opponents are going to be on a very short clock to deal some serious damage to the Custodes before they connect, and once they’re in amongst you the game is basically done, as you aren’t escaping. Depending on the exact situation there’s quite a few different ways you can configure the squads, in particular deciding whether you want raw power (Trajann), reach (Advance/Charge) or adaptability (Ceaseless on the big unit).
Deadly as the Custodes are, they’re up against something that’s arguably just as nasty. Deathwatch’s supreme Stratagem sheet and ultra-effective go turns via Mission Tactics creates an army that legitimately can threaten to blast the Custodes off the table if they catch them in the open, especially with a full squad of Hellblasters in the roster. The Games Workshop layouts will help provide some protection from that, but they’re going to have to be super careful about where they stage, and Deathwatch thunder hammers are also pretty good at smashing Custodes in melee, so they can’t be entirely complacent about getting caught away from an objective (and thus being unable to Fight First via the strat).
Both the players here know their armies very well, and in this kind of matchup a key thing to consider is what a failure state looks like – a situation where the game can’t be salvaged. From the Deathwatch’s point of view, that would be the Custodes being amongst them in sufficient numbers that they can control the game from there, and overwhelm them on scoring. For Custodes, it’s the Deathwatch managing to line up a big enough alpha turn to clear multiple units, negating the Custodes ability to pin down enough stuff at once to stop them being whittled away. That means that the Deathwatch can afford to be more aggressive about offering trades to try and score early, while the Custodes need to prioritise keeping their stuff alive, as if they can connect at full strength the long game favours them.
From chatting to Mikey about the game, that fed into the strategy on both sides. Adam reserved the big Custodian unit with Trajann, plus a second smaller squad, ensuring that he had a big hammer in reserve that there was no way for Mikey to chip away at prior to it arriving. However, Adam ended up going first, and Mikey went ultra-aggro in response, using Teleportarium turn one to hurl a Veteran unit right into Adam’s lines, which paid off with some big early point hauls, especially as the Custodes failed some charges out of reserves. From there, however, the Custodes started taking over, scything through the Deathwatch far faster than they themselves were dying, and in the end the game came right down to the wire, with Mikey only just having enough tools left to squeak some final points to take the win despite a scoring surge from the Custodians in the final turns.
Result
Adeptus Astartes Victory – 81 – 80
Mikey Herbert – Deathwatch – 1st Place
The List
See Showdown
Archetype
Dakka Deathwatch with Hellblasters
Thoughts
As per the showdown – guns, lots of them, and some hammers for variety. It takes the durability of the Custodes to stand up to the firepower that Deathwatch can muster, and combining that with potent mobility tools (and a few sneaky flex choices like the Librarian Lone Op-ified Infiltrators) produces an incredibly high threat army that can rapidly pivot to find an advantage in tougher games, as Mikey’s aggressive strategy showed in the final. Congratulations to Mikey on winning the Golden Ticket.
Adam Shepherd-Jones – Adeptus Custodes – 2nd
The List
See showdown
Archetype
Ultra Pressure Custodes
Thoughts
Playing against Custodes can be a bit like going up against a lawnmower that walks like unto a man at the best of times, and Adam’s build here really leans into that, able to slam into opponents on multiple fronts even more effectively than the usual variants. The plan seems especially well tuned to the Games Workshop layouts, and adding in a Callidus to mess with opponent’s plans when they try and get out from under the golden boot makes it even better. A fantastic showing from Adam, especially considering how razor thin the final margin was!
Matthew McCurdy – Space Wolves (Gladius) – 3rd Place
The List
Army List - Click to Expand CHARACTERS Bjorn the Fell-Handed (220 Points) Iron Priest (85 Points) Ragnar Blackmane (105 Points) Wolf Guard Battle Leader on Thunderwolf (95 Points) Wolf Lord on Thunderwolf (100 Points) OTHER DATASHEETS Astartes Servitors (55 Points) Bladeguard Veteran Squad (200 Points) Desolation Squad (170 Points) Desolation Squad (170 Points) Inceptor Squad (115 Points) Infiltrator Squad (90 Points) Long Fangs (180 Points) Repulsor (195 Points) Thunderwolf Cavalry (100 Points) ALLIED UNITS Callidus Assassin (115 Points)
Space Wolves
Gladius Task Force
Strike Force (2000 Points)
• Warlord
• 1x Heavy flamer
1x Helfrost cannon
1x Trueclaw
• 1x Helfrost pistol
1x Servo-arm
1x Tempest hammer
• Enhancements: Bolter Discipline
• 1x Bolt Pistol
1x Frostfang
• 1x Close combat weapon
1x Crushing teeth and claws
1x Storm Shield
1x Thunder hammer
• 1x Close combat weapon
1x Crushing teeth and claws
1x Relic Shield
1x Thunder hammer
• 4x Astartes Servitor
• 2x Close combat weapon
2x Multi-melta
2x Servitor servo-arm
• 1x Bladeguard Veteran Sergeant
• 1x Heavy bolt pistol
1x Master-crafted power weapon
• 5x Bladeguard Veteran
• 5x Heavy bolt pistol
5x Master-crafted power weapon
• 1x Desolation Sergeant
• 1x Bolt pistol
1x Castellan launcher
1x Close combat weapon
1x Vengor launcher
• 4x Desolation Marine
• 4x Bolt pistol
4x Castellan launcher
4x Close combat weapon
4x Superkrak rocket launcher
• 1x Desolation Sergeant
• 1x Bolt pistol
1x Castellan launcher
1x Close combat weapon
1x Vengor launcher
• 4x Desolation Marine
• 4x Bolt pistol
4x Castellan launcher
4x Close combat weapon
4x Superkrak rocket launcher
• 1x Inceptor Sergeant
• 1x Close combat weapon
1x Plasma exterminators
• 2x Inceptor
• 2x Close combat weapon
2x Plasma exterminators
• 1x Infiltrator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Marksman bolt carbine
• 4x Infiltrator
• 4x Bolt pistol
4x Close combat weapon
1x Helix Gauntlet
4x Marksman bolt carbine
• 1x Long Fang Pack Leader
• 1x Bolt pistol
1x Meltagun
1x Power fist
• 5x Long Fang
• 5x Bolt pistol
5x Close combat weapon
5x Multi-melta
• 1x Armoured hull
1x Hunter-slayer missile
1x Las-talon
1x Repulsor defensive array
1x Twin lascannon
• 1x Thunderwolf Cavalry Pack Leader
• 1x Crushing teeth and claws
1x Heirloom weapon
1x Storm Shield
• 2x Thunderwolf Cavalry
• 2x Crushing teeth and claws
2x Heirloom weapon
2x Storm Shield
• 1x Neural shredder
1x Phase sword and poison blades
Archetype
All-Rounder Wolves
Thoughts
In third place we’ve got a cool showcase of how you can use some of the Space Wolves datasheets to add some neat extra angles to a Gladius Task Force. First up, being able to take Bjorn and utilise Ancient Tactician alongside a Callidus lets you stack +2CP onto the cost of an opponent’s key trick, which can be absolutely game-changing in some prominent matchups. Bjorn also brings a decent body and counter-charge threat for the gunline alongside that, and the Iron Priest is a nice upgrade on a Techmarine to boot.
Out on the wider board, the other big thing you get is two roving deathballs, one being Bladeguard and Ragnar, the other the Thunderwolf Cavalry unit with double-stacked Characters. Bladeguard are much closer to being good than I think many people are realising, and adding Ragnar to a unit firmly gets them over the line, especially on dense boards. Advance/Charge means they can get where they need to be, and adding Ragnar’s massive output (even more massive with built-in re-roll 1s to hit from the Bladeguard) to theirs is enough to ensure they’re a truly credible threat.
The Thunderwolf Cavalry unit is a bit more techy, but I really like it and think it’s been slightly slept on. The price tag on the basic unit here isn’t too bad, but a squad of three doesn’t do enough, and six is clunky and still might bounce by itself. Adding the two hammer-wielding Characters does way more for the unit. +1D on Thunder Hammers on the charge, especially with Lethal Hits from the Lt is massive, and the ability to move after getting shot once per game can create a massive swing if the opponent isn’t able to play around it. Are they probably still a little too expensive? Yes, but the unit is super cool, and very on-brand for Space Wolves. Big props to Matthew for taking them to the podium.
Ryan McToal – Aeldari – 4th Place
The List
Army List - Click to Expand Autarch Wayleaper (80 points) Avatar of Khaine (295 points) Death Jester (85 points) Farseer (65 points) OTHER DATASHEETS Fire Prism (150 points) Fire Prism (150 points) Hornet (80 points) Hornet (80 points) Night Spinner (170 points) Shroud Runners (80 points) War Walkers (95 points) War Walkers (95 points) Warp Spiders (100 points) Wraithknight (475 points)
CHARACTER
• Warlord
• 1x Dragon fusion gun
1x Howling Banshee Mask
1x Star glaive
• 1x The Wailing Doom
• 1x Jester’s blade
1x Shrieker cannon
• Enhancement: Fate’s Messenger
• 1x Eldritch Storm
1x Shuriken pistol
1x Witchblade
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
• 2x Bright lance
1x Wraithbone hull
• 2x Bright lance
1x Wraithbone hull
• 1x Doomweaver
1x Shuriken cannon
1x Wraithbone hull
• 3x Shroud Runner
• 3x Close combat weapon
3x Ranger long rifle
3x Scatter laser
3x Shuriken pistol
• 2x Bright lance
1x War Walker feet
• 2x Bright lance
1x War Walker feet
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
• 1x Heavy wraithcannon
1x Heavy wraithcannon
2x Starcannon
1x Titanic feet
Archetype
Wraithknight and Avatar
Thoughts
All the normal Aeldari goodies, with the exception of swapping in the Avatar for the Yncarne. I assume the thinking there is that you want something that’s a bit more reliable at prising (e.g.) Custodes out of a ruin on GW terrain. It’s still extremely good either way, and congratulations to Ryan for rounding out the top four.
The Best of the Rest
There were 2 more players on 5-1 records. They were:
- 5th – Billy Guest – Adeptus Custodes: Double Custodian brick, with Kyria Draxus, a Callidus and some henchmen in support.
- 6th – Robert Kimpton – Drukhari: Gunboats galore, lots of packed Raiders, some venoms, and three each of Ravagers and lance Scourges to round out.
Killing Field Of Istvaan
All the lists for this event can be found in Best Coast Pairings.
Darren Jac – Genestealer Cult – 1st Place
The List
Army List - Click to Expand Genestealer Cults CHARACTER Biophagus (80 points) Clamavus (40 points) Nexos (50 points) Nexos (50 points) Primus (70 points) Primus (70 points) Primus (70 points) Reductus Saboteur (95 points) Reductus Saboteur (55 points) BATTLELINE Acolyte Hybrids (150 points) Acolyte Hybrids (150 points) Acolyte Hybrids (150 points) Neophyte Hybrids (80 points) Neophyte Hybrids (160 points) Neophyte Hybrids (160 points) Neophyte Hybrids (160 points) OTHER DATASHEETS Aberrants (330 points) Achilles Ridgerunners (75 points)
Strike Force (2000 points)
Ascension Day
• 1x Autopistol
1x Chemical vials
1x Injector goad
• Enhancement: Inscrutable Cunning
• 1x Autopistol
1x Close combat weapon
• 1x Autopistol
1x Close combat weapon
• 1x Autopistol
1x Close combat weapon
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
• Warlord
• 1x Autopistol
1x Close combat weapon
1x Demolition charges
1x Remote explosives
• Enhancement: Meticulous Planner
• 1x Autopistol
1x Close combat weapon
1x Demolition charges
1x Remote explosives
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
9x Cult claws and knife
4x Demolition charges
4x Hand flamer
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
9x Cult claws and knife
4x Demolition charges
4x Hand flamer
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
9x Cult claws and knife
4x Demolition charges
4x Hand flamer
• 1x Neophyte Leader
• 1x Autopistol
1x Leader pistol
1x Power weapon
• 9x Neophyte Hybrid
• 9x Autopistol
9x Close combat weapon
1x Cult Icon
2x Grenade launcher
5x Hybrid firearm
2x Mining laser
• 1x Neophyte Leader
• 1x Autopistol
1x Leader pistol
1x Power weapon
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon
• 1x Neophyte Leader
• 1x Autopistol
1x Leader pistol
1x Power weapon
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon
• 1x Neophyte Leader
• 1x Autopistol
1x Leader pistol
1x Power weapon
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon
• 1x Aberrant Hypermorph
• 1x Heavy power weapon
1x Hypermorph tail
• 9x Aberrant
• 9x Heavy power weapon
• 1x Heavy mortar
1x Ridgerunner wheels
1x Spotter
1x Twin heavy stubber
Archetype
Horde and Aberrants
Final Round Matchup
100-84 Victory vs Ethan Novik – Adeptus Custodes.
Thoughts
I’m going to be real, I have fully run out of things to say about both major variants on GSC, and this is a classic example of the Aberrant build. Instead, I’ll just congratulate Darren on blasting his way through a truly horrifying back three rounds in style, taking down Deathwatch, Aeldari and Custodes, three quite distinct challenges that can all give GSC a serious run for their money.
Casey Stengler – Chaos Daemons – 2nd Place (Undefeated)
The List
Army List - Click to Expand Chaos Daemons CHARACTERS Be’lakor (325 Points) Great Unclean One (310 Points) Kairos Fateweaver (285 Points) Lord of Change (255 Points) Lord of Change (230 Points) Shalaxi Helbane (400 Points) OTHER DATASHEETS Flamers (65 Points) Flamers (65 Points) Flamers (65 Points)
Daemonic Incursion
Strike Force (2000 Points)
• Warlord
• 1x Betraying Shades
1x The Blade of Shadows
• 1x Bilesword
1x Plague flail
1x Putrid vomit
• Enhancements: The Endless Gift
• 1x Infernal Gateway
1x Staff of Tomorrow
• 1x Bolt of Change
1x Rod of sorcery
1x Staff of Tzeentch
• Enhancements: The Everstave
• 1x Bolt of Change
1x Rod of sorcery
1x Staff of Tzeentch
• 1x Lash of Slaanesh
1x Pavane of Slaanesh
1x Snapping claws
1x Soulpiercer
• 1x Pyrocaster
• 1x Flamer mouths
1x Flickering Flames
• 2x Flamer
• 2x Flamer mouths
2x Flickering Flames
• 1x Pyrocaster
• 1x Flamer mouths
1x Flickering Flames
• 2x Flamer
• 2x Flamer mouths
2x Flickering Flames
• 1x Pyrocaster
• 1x Flamer mouths
1x Flickering Flames
• 2x Flamer
• 2x Flamer mouths
2x Flickering Flames
Archetype
Monster Mash
Thoughts
Yeah so I don’t always cover undefeated+draw at GTs, but I felt this list needed a quick shout out as another example in what appears to be the ongoing arms race among Daemon players to go as Monster Mash as possible. Be’lakor and five Greater Daemons is just magnificent, well done Casey.
The Best of the Rest
There were three more players on 4-1 records. They were:
- 3rd – Cyle Thompson – Deathwatch: Shooty Deathwatch with Veterans in Rhinos, Plasmaceptors, Hellblasters and three units of Terminators.
- 4th – Colin Rotariu – Necrons: Double Lychguard, triple Hexmarks and triple Doomsdays, with Zandrekh in one of the Lychguard squads to thwart enemy plans.
- 5th – Dustin Salminen – Chaos Knights: A lancer and lots of puppies, plus the Changeling.
Wrap Up
Plenty more exciting builds to look at on Friday, featuring showings from more spins on Chaos Space Marines and a powerful Astra Militarum list. And more Wraithknights, admittedly, if you’re in to that sort of thing. Join us then!