Exported with App Version: v1.16.0 (44), Data Version: v400
Archetype
Canoptek Court Silent King
Thoughts
Quite unusual to see the Silent King running around with Canoptek Court, but it’s a powerful plug in that helps Doomstalkers in particular to get around some of the defensive tricks that might nullify their output. Another triumph for one of the most successful detachments of recent times, very well done on the placing!
Sascha Alexander Edelkraut – Black Templars (Gladius Task Force) – 2nd Place
Kitbashed Black Templars Judiciar. Credit: SRM
The List
Army List - Click to Expand
Atlantic City open (2000 points)
Space Marines
Black Templars
Strike Force (2000 points)
Gladius Task Force
CHARACTERS
Apothecary Biologis (85 points)
• 1x Absolvor bolt pistol
1x Close combat weapon
• Enhancement: Fire Discipline
Exported with App Version: v1.16.0 (44), Data Version: v400
Archetype
Black Templars MSU
Thoughts
Glorious tradey / stagey Templars here with plenty of transports, units that punch up nicely when the right buffs are applied and a tonne of assets to contest the mission with. Templars have had a whole host of ways to build and play over the past months, and it’s nice to see yet another different take doing well. Congratulations on the top placing!
Jesper Unander-Scharin – Blood Angels (Sons of Sanguinius) – 3rd Place
The Sanguinor. Credit: Corrode
The List
Army List - Click to Expand
++ Army Roster (Imperium – Adeptus Astartes – Blood Angels) [1,995pts] ++
+ Configuration +
Battle Size: 2. Strike Force (2000 Point limit)
Detachment: Sons of Sanguinius
Show/Hide Options: Agents of the Imperium are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
+ Epic Hero +
Lemartes [120pts]: Warlord
The Sanguinor [140pts]
+ Character +
Captain [80pts]
. Pistol and Melee Weapon: Plasma Pistol, Power Fist
Captain [80pts]
. Pistol and Melee Weapon: Plasma Pistol, Power Fist
Chaplain with Jump Pack [95pts]: Artisan of War, Inferno Pistol
Sanguinary Priest with Jump Pack [110pts]: Icon of the Angel
Assault Intercessors with Jump Packs [80pts]
. Assault Intercessor Sergeant with Jump Pack: Plasma Pistol, Power Fist
. 4x Assault Intercessors with Jump Pack: 4x Astartes Chainsword, 4x Heavy Bolt Pistol
Assault Intercessors with Jump Packs [80pts]
. Assault Intercessor Sergeant with Jump Pack: Plasma Pistol, Power Fist
. 4x Assault Intercessors with Jump Pack: 4x Astartes Chainsword, 4x Heavy Bolt Pistol
Death Company Marines with Jump Packs [280pts]
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
Death Company Marines with Jump Packs [280pts]
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine
. . Melee weapon and pistol: Inferno Pistol, Power Fist
Vanguard Veteran Squad with Jump Packs [210pts]
. Vanguard Veteran Sergeant with Jump Pack: Storm Shield
. Vanguard Veterans with Jump Packs: Storm Shield
. Vanguard Veterans with Jump Packs: Storm Shield
. Vanguard Veterans with Jump Packs: Storm Shield
. Vanguard Veterans with Jump Packs: Storm Shield
. Vanguard Veterans with Jump Packs: Storm Shield
. Vanguard Veterans with Jump Packs: Storm Shield
. Vanguard Veterans with Jump Packs: Storm Shield
. Vanguard Veterans with Jump Packs: Storm Shield
. Vanguard Veterans with Jump Packs: Storm Shield
+ Dedicated Transport +
Impulsor [80pts]: 2 Storm Bolters, Ironhail Heavy Stubber, Shield Dome
Impulsor [80pts]: 2 Storm Bolters, Ironhail Heavy Stubber, Shield Dome
++ Total: [1,995pts] ++
Created with BattleScribe ()
Archetype
BA Goodstuff
Thoughts
BA Goodstuff quietly haunts the nightmares of a great many armies in the game, and gets another podium here. It isn’t easy to use all of the tricks well and CP management in particular is a challenge for the army, but if you can conserve and build up resources for the ‘go’ moment, you can put many lists in a totally unrecoverable position. Really well done on the top placing.
Derek Apsche – Chaos Space Marines (Chaos Cult) – 4th Place
Exported with App Version: v1.16.0 (44), Data Version: v400
Archetype
Chaos Cult Horde
Thoughts
This is the list everyone was talking about as it soared up the rankings, so we asked Derek for his thoughts on what made it work so well. If you want to hear more from Derek, check out 40K Dirtbags on Youtube. He has also done a video recap of this event here.
“My thoughts on ACO
Going into it, if I do well then I’ma mad genious, if I do poor I can blame the detatchment.
After a bunch of practice games against top armies I felt confident this was the best form of the list. I tried Abaddon, Vashtorr, Beastmen… this was the best one I came up with
The list is INSANELY fast, and it catches people off guard every game. Stacking all the buffs on your Scout unit means that you can reach the opponent in their Deployment if you go first.
You can use Charge positioning with your Accursed to slingshot your big models into key targets by blocking space for them with the small ones, then piling in to your true target.
They punch up! With the full rerolls to hit/wound when passing your Pact for 1 cp, I’ve killed entire units of Vanguard Vets with a 5++ FNP. They also brought down Magnus in 2 rounds of combat with his -1dmg up.
I was impressed with the 5+ Ld on the Dark Apostle. Once per game making another unit not battleshocked can help hold objectives and unlock Stratagems, and his two little bodyguards get the 4+ Invulnerable save, and can absorb big damage hits for you.
I played fixed each game besides Vital Ground (and still won that on Tactical).
Make sure to use Cultists to tie up the majority of the threat from big enemy units by stringing them out. As an example, in my games into Blood angels and Death guard, I used a unit of 50 point Cultists to tag each model in their units, then charge my Accursed at one end of the squad, ready to pile in. This works even better if the enemy Fights First, as they can wipe the Cultists then leave lots of space for the Accursed to pile in.
This is also where Cypher comes into play. He sits behind the Accursed units, usually in a building till you are ready to use his 12″ bubble of extra cp Strats.
Bile was great to test and see what he can do. He gets back up on a 2+ and can be very annoying to take down between that, blanking an attack and his Feel No Pain. He adds some nice damage sniping from a Rhino, and a big threat when he gets out.
The daemonettes are the seekers tax, which I played them very cagey compared to before. They were set up to either do secondaries, or Deep Strike behind building to make an 8″ charge. The seekers are there for either a game changing turn one move block or for a great turn one cleanse/deploy. With the Scout of them and Accursed I threatened the 75% of the board turn one.
Clock is 100% needed with this list. I practiced before aco with 1:10 on the clock each game, so I was confident each match for time. Each game came down to either under 3 MIN for my opponent or they clocked on turn 4-5. I would have 5-18 min left. This is particularly true as they have to think about how to play around Howling Horde or your bodyguard Stratagem.
Editor’s Note: this was written pre-dataslate, so list changes might be different!
The changes I will make to the list are take out 2 units of Nurglings. Keep one for infiltrate to have your scouts actually move up. I would turn also my 2 20mans into 10 mans to stop the new Cull the Horde secondary, and maybe add more Guardsmen
Thanks man, really well done on such an innovative list! Maybe Chaos Cults is a sleeper after all?!
The Best of the Rest
There were 3 more players on 7-1 records. They were:
5th – Cory White – Thousand Sons: Character / Rubric spam.
Another big win for the Court, just after I was starting to write the Necrons off! This list is very much in the style of earlier builds with C’tan plugging in to Wraith / Doomstalker goodness. Durable, sneaky, and very good at the primary. Will it be an army to beat in Pariah Nexus?! Well done on the top placing.
The Best of the Rest
There were 9 more players on 4-1 records. They were:
2nd – Dylan Cowan – Blood Angels (Sons of Sanguinius): Sons Goodstuff.
3rd – Ben Coubrough – Chaos Space Marines (Chaos Cult): Chaos Cult with Abaddon, Vindicators and plenty of Accursed.
Exported with App Version: v1.16.0 (44), Data Version: v400
Archetype
Angry Little Guys
Thoughts
Blood Angels have been doing very well on a competitive front but less so on an innovation front of late, so it is AMAZING to see such a bonkers list taking a win. Triple Death Company Dreadnoughts is brilliant and creates an absolute nightmare once they are engaged. I like juicing up the shooting support by going for Gladius rather than Sons, which also enhances your reach, and the Libby Dread teleporting shenanigans also make it in here which is great to see. A very cool, very different take on BA, well done!
The Best of the Rest
There were 6 more players on 4-1 records. They were:
2nd – Luis González Hernández – Grey Knights (Teleport Strike Force): Libbies, GK, Terminators, a Redeemer. A nice blend.
3rd – Antonio Castro Luque – Space Marines (Astartes) (Vanguard Spearhead): Lennon style Vanguard Ultras.
Lovely balance to this Sisters list, which packs in good ranged threat via Castigators, nasty brawler melee in the Arcos and has the Vahl / Suit combo ready to annihilate those nasty hard targets. Sisters have shone in this quarter, what impact is their book going to have? It won’t be dull, that’s for sure… Very well done on the top placing.
The Best of the Rest
There were 6 more players on 4-1 records. They were:
2nd – Michael Schietinger – Dark Angels (Ironstorm Spearhead): Storm Raven Dangels Ironstorm.
3rd – Borden Smith – Thousand Sons (Cult of Magic): Rubric spam with a nice little Vortex Beast.
4th – Jimmy B – Grey Knights (Teleport Strike Force): A big Draigo Terminator brick and plenty of Dreadknights.
5th – Elliott Levy – Orks (Green Tide): Boyz spam with Weirdboyz and such.
6th – Gary Frank – Space Wolves (Stormlance Task Force): Wolf Jail with the full 30 Wulfen!
38-player, 5-round Grand Tournament in Crema, Lombardia, IT on June 15 2024. All the lists for this event can be found in Best Coast Pairings.
Giorgio castelli – Necrons (Awakened Dynasty) – 1st Place
The List
Army List - Click to Expand
Player: Giorgio Castelli
Faction: necron
Enanchement: dermal bond (catacomb command Barge), veil of darkness (technomancer)
Army points: 2000
Dinasty: awakened dinasty ++ Boarding Action (Xenos – Necrons) [2,000pts] ++
+ Configuration +
Detachment Choice: Awakened Dynasty
Show/Hide Options
+ Epic Hero +
Illuminor Szeras [175pts]: Eldritch lance, Impaling legs
The Silent King [420pts]: Warlord
. Szarekh: Sceptre of Eternal Glory, Staff of Stars, Weapons of the Final Triarch
. 2x Triarchal Menhir: 2x Annihilator beam, 2x Armoured bulk
Yet another Necron smash here, as Awakened Dynasty flexes it’s muscles. This detachment still has some great tools for output and reanimation, and the jam style Wraiths build works well in it. Silent King and Szeras wander about helping it all to do its thing, and I really like the smash potential that this has. Excellent work on the win.
The Best of the Rest
There were 4 more players on 4-1 records. They were:
Exported with App Version: v1.16.0 (44), Data Version: v400
Archetype
Sisters Mixed Arms
Thoughts
Another Sisters ‘triumph’ (tehehe), this list slams the yes button on Battle Sisters and leaves the Arcos home in favour of more Paragons for heavy lifting. The Culexus provides some sneaky witch-hunting tech that feels flavourful AND useful, love to see it. Very well done on the event win!!
The Best of the Rest
There were 5 more players on 4-1 records. They were:
2nd – Roberto Ernesto Treviño Garza – Orks (Bully Boyz): Massed Meganobz and Nobz in Bully Boyz.
3rd – Amador Perez – Blood Angels (Sons of Sanguinius): Sanguinius goodstuff with two big bricks of Vanguard Veterans.
4th – Luis German Giles – Thousand Sons (Cult of Magic): Rubric and Character spam with Cultists for screening.
5th – Gustavo Martinez – T’au Empire (Kauyon): Massed Breachers, Riptides and Skyrays in Kauyon.
6th – Carlos Moreno – Dark Angels (Ironstorm Spearhead): Double Storm Raven Dangels Ironstorm.
Wrap Up
There we have it! Meta that was. Loads of different winners, a really healthy mix of shooting and combat armies doing well, and Necrons just bossing it on a regular basis. Loads of shake up to come and I think the new pack and slate is going to create absolute chaos on the results front for several weeks now, bring it on. Have fun out there!
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