It’s a particularly nefarious week out there. The Necrons, an entire culture built around emulating Starscream, re-assert their dominance after a mild wobble, and the World Eaters blast to some top finishes, shaking off whatever shackles the (fairly substantial) nerfs they received had placed upon them. Other chaotic forces are also in contention, plus a few Imperial stalwarts trying to hold back the tide, and it’s another exciting week of twists and turns, all-told.
It’s also slightly quieter, which to be clear only means nine events rather than the mid-teens avalanche we’ve had the last few weeks, granting a small amount of respite to your belagured writing team. The slate is as follows, starting Today with:
- Cascade Clash – 40k Major
- Planet arKCanite 2024
- G.O.T. Gruyère Open Tournament
- Quebec City Open – QCO
- Palladium Games Presents: “the dumpster fire gt”
On Friday Lowest of Men will be stepping up to the plate and taking on:
- 10th Barrie Bash
- 1 GT Bilbao
- Meta 40k – Március – WCQ
- Fantasianorth Store Championship – 40K
Pure uncut patron democracy for this week’s Showdowns, and we’ll be covering:
- Tau vs Tyranids at the Dumpster Fire GT
- World Eaters vs Adeptus Mechanicus at the Fantasianorth Store Championship
Cascade Clash – 40k Major
108-player, 6-round Grand Tournament in Mount Vernon, WA, United States on March 08 2024. All the lists for this event can be found in Best Coast Pairings.
Nicolas Ohlsen-Johnson – Necrons (Hypercrypt Legion) – 1st Place
The List
Army List - Click to Expand While the Triarch Extermination Protocol was a success for the Necrons, it unfortunately drew the ire of many opposing forces. Unable to win a war on multiple fronts, the Silent King retreated deep into the Pariah Nexus to think carefully on his next move. For some time the galaxy believed the Necron menace to be quelled with their only sighting being smaller deployments more defensive in nature. Ranks of foot troops such as warriors and lychguard as far as the eye could see. Some years passed when reports of a new necron incursion began to crop up. Massive Necron war machines appearing out of thin air only to vanish moments later leaving nothing but ruin in their wake. A new technology had reared its head, that of the hypercrypt legions. A modified version of the teleportation technology the Nephrekh were so fond of, this allowed the Necrons to carry out decisive strikes right at the heart of their enemy. Words of warning are spreading across the galaxy, the Necrons have returned with a vengeance. Necrons CHARACTERS Chronomancer (60 Points) C’tan Shard of the Nightbringer (255 Points) C’tan Shard of the Void Dragon (270 Points) Illuminor Szeras (160 Points) Plasmancer (80 Points) Transcendent C’tan (275 Points) BATTLELINE Necron Warriors (200 Points) Necron Warriors (200 Points) OTHER DATASHEETS Canoptek Scarab Swarms (40 Points) Lokhust Destroyers (30 Points) Lokhust Destroyers (30 Points) Lokhust Heavy Destroyers (50 Points) Monolith (350 Points) Exported with App Version: v1.10.0 (29), Data Version: v336
Zip-Zap, I’m Over Here Now
(2000 Points)
Hypercrypt Legion
Strike Force (2000 Points)
• 1x Chronomancer’s stave
• Enhancements: Dimensional Overseer
• 1x Gaze of death
1x Scythe of the Nightbringer
• 1x Canoptek tail blades
1x Spear of the Void Dragon
1x Voltaic storm
• Warlord
• 1x Eldritch Lance
1x Impaling legs
• 1x Plasmic lance
• Enhancements: Arisen Tyrant
• 1x Crackling tendrils
1x Seismic assault
• 20x Necron Warrior
• 20x Close combat weapon
20x Gauss reaper
• 20x Necron Warrior
• 20x Close combat weapon
20x Gauss reaper
• 3x Canoptek Scarab Swarm
• 3x Feeder mandibles
• 1x Close combat weapon
1x Gauss cannon
• 1x Close combat weapon
1x Gauss cannon
• 1x Close combat weapon
1x Gauss destructor
• 4x Death ray
1x Particle whip
1x Portal of exile
Archetype
Monolith, C’tan and Warriors
Thoughts
As mentioned up top the Dynasties have been busy this week, with Hypercrypt and Canoptek Court both seriously excelling. This build is a variant on the Immortal/C’tan/Monolith builds that have been popular, sacrificing the explosive anti-infantry potential of Immortals for significantly enhanced durability, and enough board presence to steal objectives from even the most tenacious of opponents. That means you’re leaning more on the C’tan to do the heavy lifting damage-wise (which they can very much do), but you get the trade-off of not folding quite as rapidly if the opponent can burst a star god down early on. 20 Warriors with Szeras and the Chronomancer’s buff on them is no mean feat to put down and very mobile, while the Plasmancer squad can focus on using the detachment’s tricks and Stratagems to unleash a clip of damage and avoid reprisals. This build asks pretty challenging questions of opponent’s ability to damage both hordes and heavy hitters, and especially with more 2+ saves in the metagame, this definitely feels interesting. Great work and congratulations to Nicolas.
Mikael Croy – World Eaters (Berzerker Warband) – 2nd Place (Undefeated)
The List
Army List - Click to Expand + Configuration + Battle Size: 2. Strike Force (2000 Point limit) Detachment Choice: Berzerker Warband + Epic Hero + Angron [415pts] + Character + World Eaters Daemon Prince with wings [220pts]: Berzerker Glaive World Eaters Lord on Juggernaut [120pts]: Favoured of Khorne + Battleline + Jakhals [70pts]: Icon of Khorne . B: 1 mauler chainblade, 7 chainblades . . 7x Jakhals: 7x Autopistol, 7x Jakhal chainblades + Infantry + Eightbound [145pts] . 2x Eightbound: 2x Eightbound eviscerators Eightbound [145pts] . 2x Eightbound: 2x Eightbound eviscerators + Beast + World Eaters Chaos Spawn [65pts] . 2x Chaos Spawn: 2x Hideous Mutations World Eaters Chaos Spawn [65pts] . 2x Chaos Spawn: 2x Hideous Mutations + Vehicle + World Eaters Forgefiend [145pts] . 2 ectoplasma cannons World Eaters Forgefiend [145pts] . 2 ectoplasma cannons World Eaters Maulerfiend [155pts]: Lasher tendrils World Eaters Maulerfiend [155pts]: Lasher tendrils World Eaters Maulerfiend [155pts]: Lasher tendrils ++ Total: [2,000pts] ++
++ Army Roster (Chaos – World Eaters) [2,000pts] ++
. Dishonoured w/ skullsmasher
. Eightbound Champion: Lacerators
. Eightbound Champion: Lacerators
. Ectoplasma cannon and claws
. Ectoplasma cannon and claws
Archetype
World Eaters Crunch
Thoughts
It’s starting to feel like Vashtorr might be behind various Chaos developments that we’ve been seeing recently, as this build tosses a lot of the classic World Eaters choices aside in favour of some big crunchy Daemon Engines. Forgefiends and Maulerfiends execute a nice one-two punch in World Eaters, as if the former clips a model out of a unit then all the latter’s buffs turn on, giving them a fairly scary 7″ Charge out of Strategic Reserves (or even 6″ with Angron), great reach on the board, and big damage potential.
Teaming up with Angron and a Daemon Prince also gives some nasty threat saturation, potentially bowling opponents over before they can clear enough of the models to make a difference (especially as they still have to plan around an initial lunge from Eightbound). It’s also got nice fringe upsides against Astra Militarum – the Daemon Prince gives you a shot at Battle-shocking a key unit at the start of the Fight Phase, suddenly preventing them from re-spawning and mitigating the risk of the opponent outlasting you. Finally, I like the synergy between the overwhelming up-front pressure and a shooting unit like the Forgefiends parked on an objective, as it means you get strong value from Blood Offering – it takes enough shooting to take one down that your opponent has to really commit, so if you can just choose to hold on to the objective anyway, they’ve spent lots of output on something that doesn’t move the scoring dial, helping you romp to victory. Always fun to see something completely left field do so well, congratulations to Mikael on an undefeated second place!
Adrian James – Imperial Knights (Noble Lance) – 3rd Place
The List
Army List - Click to Expand + Configuration + Battle Size: 2. Strike Force (2000 Point limit) Detachment: Noble Lance Show/Hide Options: Agents of the Imperium are visible + Epic Hero [435pts] + Canis Rex [435pts]: Warlord + Character [870pts] + Cerastus Knight Lancer [465pts]: Cerastus shock lance Knight Errant [405pts]: Meltagun, Stormspear rocket pod, Thermal cannon, Thunderstrike gauntlet + Battleline [600pts] + Armiger Warglaive [150pts]: Meltagun, Reaper chain-cleaver, Thermal spear Armiger Warglaive [150pts]: Meltagun, Reaper chain-cleaver, Thermal spear Armiger Warglaive [150pts]: Meltagun, Reaper chain-cleaver, Thermal spear Armiger Warglaive [150pts]: Meltagun, Reaper chain-cleaver, Thermal spear + Allied Units [90pts] + Callidus Assassin [90pts]: Neural shredder, Phase sword and poison blades ++ Total: [1,995pts] ++ Created with BattleScribe ()
++ Army Roster (Imperium – Imperial Knights) [1,995pts] ++
. Canis Rex: Chainbreaker las-impulsor, Chainbreaker multi-laser, Freedom’s Hand
. Sir Hekhtur: Close combat weapon, Hekhtur’s pistol
Archetype
Aggro Big Knights
Thoughts
Speaking both of things I love to see and overwhelming crunchy pressure, we’ve got big Knights in third place! This build leans in to the Imperial incentives for taking the big boys, and aims to make the most of how difficult it is to clear a thundering tide of robots advancing on your position. A Lancer and Errant give you the big Advance/Charge reach that opponents need to watch out for and the ability to set up well-timed melta shots into C’tan, while Canis Rex is Canis Rex, one of the deadliest warriors in space. This build isn’t super complicated but it is very scary – it can slam into opponents on the double and unleash some havoc, then make the opponent pay for fighting back with Valiant Last Stand or Shoulder the Burden.
Plenty of other factions are going hard on big toys at the moment, and this build feels like it’s effectively set up to trump them. Even C’tan have to be far more cautious than normal thanks to the option of doing a double Tank Shock into them via the Lancer’s ability – with S20 on all the big Knight melee, you’re looking at a fairly reliable 8W after the Feel No Pain, very much setting them up to die. It was Nicholas’ Necrons that put paid to the Knights in the final, but I strongly suspect the Warriors was what made the difference there – without the depth of durability, even three C’tan might not have stood up to this onslaught. Very happy to see some giant robots on the rampage, very cool from Adrian.
Jake Dardzinski – Chaos Knights (Traitoris Lance) – 4th Place
The List
Army List - Click to Expand Chaos Knights CHARACTERS Chaos Cerastus Knight Lancer (435 points) BATTLELINE War Dog Brigand (170 points) War Dog Brigand (170 points) War Dog Brigand (170 points) War Dog Brigand (170 points) War Dog Brigand (170 points) War Dog Karnivore (140 points) War Dog Karnivore (140 points) War Dog Karnivore (140 points) War Dog Karnivore (140 points) ALLIED UNITS Beasts of Nurgle (70 points) Nurglings (40 points) Nurglings (40 points) Exported with App Version: v1.10.1 (38), Data Version: v336
Walls aren’t real they can’t hurt you (1995 points)
Strike Force (2000 points)
Traitoris Lance
• Warlord
• 1x Cerastus shock lance
• 1x Armoured feet
1x Avenger chaincannon
1x Daemonbreath spear
1x Havoc multi-launcher
• 1x Armoured feet
1x Avenger chaincannon
1x Daemonbreath spear
1x Havoc multi-launcher
• 1x Armoured feet
1x Avenger chaincannon
1x Daemonbreath spear
1x Havoc multi-launcher
• 1x Armoured feet
1x Avenger chaincannon
1x Daemonbreath spear
1x Havoc multi-launcher
• 1x Armoured feet
1x Avenger chaincannon
1x Daemonbreath spear
1x Havoc multi-launcher
• 1x Havoc multi-launcher
1x Reaper chaintalon
1x Slaughterclaw
• 1x Havoc multi-launcher
1x Reaper chaintalon
1x Slaughterclaw
• 1x Havoc multi-launcher
1x Reaper chaintalon
1x Slaughterclaw
• 1x Havoc multi-launcher
1x Reaper chaintalon
1x Slaughterclaw
• 1x Putrid appendages
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
Archetype
Lancer and Dogs
Thoughts
Even Chaos is getting in on the big Knight action, using a Lancer for both the free Tank Shock value (even easier to set up effectively here thanks to the numerous Karnivores) and to add some blistering mobility to the shooting of the Brigands. Knights of Shade is more normally used to set up surprise charges from Karnivores, but the option to suddenly jam some melta and a chaincannon behind a ruin is not to be sniffed at, and is an unusual enough capability that it’s plausibly going to surprise even experienced foes. Sticking to just one big Knight also gives you the highest chance of being able to hide it early – most tournament boards can hide at least one, and again having Knights of Shade gives options for how and when you bring it out.
Past that, mostly business as usual, with the only other notable innovation being the addition of a single Beast of Nurgle as an objective sitter. This is turning up as an ally in a few places, and I’m assuming it’s there as anti-guard tech – 7W is a good spot to make clearing one with Manticores or Basilisks inefficient, and the healing at end of phase means that chipping it down isn’t doable, forcing significant attention onto it if they don’t want to waste shots (which they probably need to point at Knights). It’s a good, inexpensive way to de-risk the matchup, so something to try if Guard are getting you down, and overall I like what I’m seeing here a lot – well done Jake.
The Best of the Rest
There were 7 more players on 5-1 records. They were:
- 5th – Steve Trimble – Death Guard: Loads of Plague Marines & Characters in Rhinos backed by Mortarion and Plaguebursts.
- 6th – Linton Rowan – Space Wolves (Stormlance Task Force): Full send Stormlance with maximum ThunderCav and 30 Wulfen. I warned you, I warned you all.
- 7th – James Lee – Adeptus Custodes: Ultra Infantry-heavy Custodes with 3×5 Wardens and 3×4 Custodians.
- 8th – Liam Bath – Necrons (Hypercrypt Legion): Triple C’tan with Wraiths as tarpits and two Doomsdays for ranged threat.
- 9th – Matt Bombard – Adepta Sororitas: Extra shooty/crunchy Sororitas with five of their own tanks and two Helverins on top, plus Penitent Engines as cheap positional pieces.
- 10th – Brendan McKenzie – Adepta Sororitas: Melee pressure Sororitas with lots of Repentia, Zephyrim and Arco-Flagellants.
- 11th – Alex Pina – Thousand Sons: Lots of Characters and double Mutalith.
Planet arKCanite 2024
51-player, 5-round Grand Tournament in KCMO, MO, US on March 09 2024. All the lists for this event can be found in Best Coast Pairings.
Aaron Hermstedt – Death Guard (Plague Company) – 1st Place
The List
Army List - Click to Expand Death Guard CHARACTERS Biologus Putrifier (50 points) Foul Blightspawn (50 points) Lord of Virulence (80 points) Mortarion (325 points) Typhus (80 points) BATTLELINE Plague Marines (180 points) DEDICATED TRANSPORTS Death Guard Rhino (75 points) OTHER DATASHEETS Death Guard Cultists (50 points) Death Guard Predator Destructor (130 points) Death Guard Predator Destructor (130 points) Deathshroud Terminators (240 points) Foetid Bloat-Drone (90 points) Plagueburst Crawler (180 points) Plagueburst Crawler (180 points) ALLIED UNITS Beasts of Nurgle (70 points) Nurglings (40 points) Nurglings (40 points) Exported with App Version: v1.10.1 (38), Data Version: v336
4 inches is a lot, right? (1990 points)
Strike Force (2000 points)
Plague Company
• 1x Hyper blight grenades
1x Injector pistol
1x Plague knives
• 1x Close combat weapon
1x Plague sprayer
• 1x Heavy plague fist
1x Twin plague spewer
• Warlord
• 1x Rotwind
1x Silence
1x The Lantern
• 1x Master-crafted manreaper
• 1x Plague Champion
• 1x Heavy plague weapon
1x Plasma gun
• 9x Plague Marine
• 1x Blight launcher
4x Heavy plague weapon
2x Meltagun
9x Plague knives
2x Plague spewer
• 1x Armoured tracks
1x Havoc launcher
1x Plague combi-bolter
1x Plague combi-bolter
• 1x Death Guard Cultist Champion
• 1x Brutal assault weapon
1x Cultist firearm
• 9x Death Guard Cultist
• 9x Brutal assault weapon
9x Cultist firearm
• 1x Armoured tracks
1x Havoc launcher
2x Lascannon
1x Plague combi-bolter
1x Predator autocannon
• 1x Armoured tracks
1x Havoc launcher
2x Lascannon
1x Plague combi-bolter
1x Predator autocannon
• 1x Deathshroud Champion
• 1x Manreaper
1x Plaguespurt gauntlet
1x Plaguespurt gauntlet
• 5x Deathshroud Terminator
• 5x Manreaper
5x Plaguespurt gauntlet
• 1x Plague probe
2x Plaguespitter
• 1x Armoured tracks
2x Entropy cannon
1x Heavy slugger
1x Plagueburst mortar
• 1x Armoured tracks
2x Entropy cannon
1x Heavy slugger
1x Plagueburst mortar
• 1x Putrid appendages
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
Archetype
Crunchy Death Guard
Thoughts
It isn’t just the World Eaters doing well for themselves on behalf of the Dark Gods, and the Death Guard’s generally excellent run continues here. We’ve got most of the popular tools on show in Mortarion, Plaguebursts, Deathshrouds (a big squad here, which can flex between hosting Typhus or the Lord) and a loaded Rhino, then adding some additional withering shooting from two Predators. Like a lot of this week’s builds, that presents a fairly daunting challenge to the foe if it goes aggressive, but it also has enough diversified ranged shooting that it can play a bit more cagey if needed, drawing the foe in for a big Plague Marine push. You also see the solo Beast of Nurgle in this build, plausibly even better here because the Plaguebursts can strip away the opponent’s objective sitters reasonably efficiently. An excellent Nurgle showing here, well done Aaron.
The Best of the Rest
There were 9 more players on 4-1+ records. They were:
- 2nd (drew in the finals with the winner!) – Cam Hawkins – Black Templars (Gladius Task Force): Heavily mechanished Templars with two Redeemers packed with nasty surprises, and even more in some Impulsors.
- 3rd – Tedd Williamson – Necrons (Hypercrypt Legion): Five C’tan and the Silent King. The list is called “I play C’tan, not Necrons” and yup.
- 4th – Jacob Andes – Death Guard (Plague Company): Crunchy Death Guard with Daemon Engines (including a Defiler), Brigands and Mortarion, plus two units of Deathshroud bringing in nasty Characters as flexible tools.
- 5th – Tony Thebeau – Aeldari: Very nearly a Harlequins army here, using Troupes in Starweavers, Voidweavers and big Skyweaver units, only breaking from the theme for the Yncarne and a Wayleaper.
- 6th – Brent Simon – Necrons (Hypercrypt Legion): Another five C’tan list, this time with lots of Heavy Destroyers to fill instead of Szarekh.
- 7th – Tom Deane – Thousand Sons: Lots of Characters and double Mutalith.
- 8th – Bret Ebaugh – Dark Angels (Gladius Task Force): All-rounder Marines wth bonus CP from Azrael, using Redemptors, Gladiators and an Aggressor-packed Redeemer.
- 9th – Broc Bowman – World Eaters: Angron, loads of Exalted Eightbound and some Brigands.
- 10th – Joe Guzowski – Orks: Melee pressure Orks, using Meganobz, a double-packed Battlewagon of Nobz, and Kommandos.
G.O.T. Gruyère Open Tournament #2
49-player, 5-round Grand Tournament in Switzerland on March 08 2024. All the lists for this event can be found on MiniHeadQuarters.
Willking – Leagues of Votann (Oathband) – 1st Place
The List
Army List - Click to Expand Fortress (1995 Points) Leagues of Votann CHARACTERS Einhyr Champion (75 Points) Kâhl (90 Points) BATTLELINE Hearthkyn Warriors (110 Points) DEDICATED TRANSPORTS Sagitaur (115 Points) Sagitaur (115 Points) OTHER DATASHEETS Cthonian Beserks (100 Points) Cthonian Beserks (100 Points) Einhyr Hearthguard (160 Points) Einhyr Hearthguard (320 Points) Hekaton Land Fortress (225 Points) Hekaton Land Fortress (225 Points) Hernkyn Pioneers (180 Points) Hernkyn Pioneers (90 Points) Hernkyn Pioneers (90 Points)
Oathband
Strike Force (2000 Points)
• 1x Autoch-pattern combi-bolter
1x Mass hammer
1x Weavefield Crest
• Enhancements: A Long List
• Warlord
• 1x Mass gauntlet
1x Rampart Crest
1x Volkanite disintegrator
• Enhancements: Grim Demeanour
• 1x Theyn
• 1x Close combat weapon
1x EtaCarn plasma pistol
1x Kin melee weapon
1x Weavefield Crest
• 9x Hearthkyn Warrior
• 9x Autoch-pattern bolt pistol
7x Autoch-pattern bolter
9x Close combat weapon
1x Comms Array
1x HYLas auto rifle
1x Magna-rail rifle
1x Medipack
1x Pan Spectral Scanner
• 1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon
• 1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon
• 5x Cthonian Beserk
• 5x Concussion maul
1x Mole grenade launcher
• 5x Cthonian Beserk
• 5x Concussion maul
1x Mole grenade launcher
• 1x Hesyr
• 1x Concussion hammer
1x Exo-armour grenade launcher
1x Volkanite disintegrator
1x Weavefield Crest
• 4x Einhyr Hearthguard
• 4x Concussion gauntlet
4x Exo-armour grenade launcher
4x Volkanite disintegrator
• 1x Hesyr
• 1x Concussion hammer
1x EtaCarn plasma gun
1x Exo-armour grenade launcher
1x Teleport Crest
• 9x Einhyr Hearthguard
• 9x Concussion gauntlet
9x EtaCarn plasma gun
9x Exo-armour grenade launcher
• 1x Armoured wheels
1x MATR autocannon
1x Pan Spectral Scanner
1x SP heavy conversion beamer
2x Twin bolt cannon
• 1x Armoured wheels
1x MATR autocannon
1x Pan Spectral Scanner
1x SP heavy conversion beamer
2x Twin bolt cannon
• 6x Hernkyn Pioneer
• 6x Bolt revolver
6x Bolt shotgun
1x Comms Array
2x HYLas rotary cannon
6x Magna-coil autocannon
1x Pan Spectral Scanner
6x Plasma knife
1x Rollbar Searchlight
• 3x Hernkyn Pioneer
• 3x Bolt revolver
3x Bolt shotgun
1x HYLas rotary cannon
3x Magna-coil autocannon
1x Pan Spectral Scanner
3x Plasma knife
1x Rollbar Searchlight
• 3x Hernkyn Pioneer
• 3x Bolt revolver
3x Bolt shotgun
1x HYLas rotary cannon
3x Magna-coil autocannon
1x Pan Spectral Scanner
3x Plasma knife
1x Rollbar Searchlight
Archetype
Double Fortress
Thoughts
All Votann builds are going to be some variant on “blast the opponent to dust”, and this one acknowledges the crunchy metagame by doubling up on Fortresses. Quite apart from the big guns of the tanks themselves, this helps one of the two Hearthguard units punch up into big targets with Fire Support, and provides very safe staging for the two units of Beserks, letting you feed them out in consecutive turns to dunk something vital. That helps ensure the Votann never find themselves in the awkward position of being outgunned, and also provides a solid counter-charge threat into aggressive vehicle builds like some of those we’ve already looked at today. That sets this up very well for the metagame as it stands, so it’s not surprising to see it take a trophy, congratulations!
The Best of the Rest
There were 5 more players on 4-1+ records. They were:
- 2nd – SusuperTiti – Adeptus Custodes: Four Infantry blocks with two Caladius tanks.
- 3rd – Britwolf – Space Wolves (Stormlance Task Force): Max ThunderCav with some shooting backup from Inceptors, Eradicators and a Ballistus.
- 4th – Tony_X – Black Templars (Gladius Task Force): Mechanised Templars with a Redeemer and three Impulsors packed with Brethren.
- 5th – Lythandyr – Adepta Sororitas: All-rounder Sisters with a bit of everything and an extra unit of Warsuits.
- 6th – nikki – Death Guard: Lots of Plague Marines in Rhinos, Deathshroud MSUs and some Brigands.
Quebec City Open – QCO
32-player, 5-round Grand Tournament in L’Ancienne-Lorette, QC, CA on March 09 2024. All the lists for this event can be found in Best Coast Pairings.
Lancelot St-amour – Black Templars (Righteous Crusaders) – 1st Place
The List
Army List - Click to Expand Char1: 1x Lieutenant (100 pts): Master-crafted Power Weapon, Bolt Pistol, Plasma Pistol Char2: 4x Chaplain Grimaldus (120 pts) Char3: 1x High Marshal Helbrecht (120 pts): Ferocity, Sword of the High Marshals 20x Primaris Crusader Squad (280 pts) 20x Primaris Crusader Squad (280 pts) 20x Primaris Crusader Squad (280 pts) 20x Primaris Crusader Squad (280 pts) 5x Infiltrator Squad (100 pts) 5x Primaris Sword Brethren (140 pts) 5x Scout Squad (65 pts) 5x Scout Squad (65 pts) 5x Scout Squad (65 pts) 5x Vanguard Veteran Squad with Jump Packs (105 pts)
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium – Adeptus Astartes – Black Templars
+ DETACHMENT: Righteous Crusaders
+ TOTAL ARMY POINTS: 2000pts
+
+ ENHANCEMENT: Tannhauser’s Bones (on Char1: Lieutenant)
+ NUMBER OF UNITS: 13
+++++++++++++++++++++++++++++++++++++++++++++++
Enhancement: Tannhauser’s Bones (35 pts)
• 3x Cenobyte Servitor: Close Combat Weapon
• 1x Chaplain Grimaldus: Artificer Crozius, Plasma Pistol
• 11x Primaris Initiate
7 with Astartes Chainsword, Heavy Bolt Pistol
4 with Heavy Bolt Pistol, Power Fist
• 1x Primaris Sword Brother: Power Weapon, Heavy Bolt Pistol
• 8x Primaris Neophyte: Astartes Chainsword, Bolt Pistol
• 11x Primaris Initiate
7 with Astartes Chainsword, Heavy Bolt Pistol
4 with Heavy Bolt Pistol, Power Fist
• 1x Primaris Sword Brother: Power Weapon, Heavy Bolt Pistol
• 8x Primaris Neophyte: Astartes Chainsword, Bolt Pistol
• 11x Primaris Initiate
7 with Astartes Chainsword, Heavy Bolt Pistol
4 with Heavy Bolt Pistol, Power Fist
• 1x Primaris Sword Brother: Power Weapon, Heavy Bolt Pistol
• 8x Primaris Neophyte: Astartes Chainsword, Bolt Pistol
• 11x Primaris Initiate
7 with Astartes Chainsword, Heavy Bolt Pistol
4 with Heavy Bolt Pistol, Power Fist
• 1x Primaris Sword Brother: Power Weapon, Heavy Bolt Pistol
• 8x Primaris Neophyte: Astartes Chainsword, Bolt Pistol
• 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
• 4x Infiltrators: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
• 4x Primaris Sword Brother
2 with Power Weapon, Heavy Bolt Pistol
1 with Thunder Hammer, Heavy Bolt Pistol
1 with Twin Lightning Claws
• 1x Sword Brother Castellan: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Scout
1 with Bolt Pistol, Close Combat Weapon, Missile Launcher
1 with Bolt Pistol, Close Combat Weapon, Scout Sniper Rifle
• 2x Scouts
1 with Astartes Shotgun, Bolt Pistol, Close Combat Weapon
1 with Bolt Pistol, Boltgun, Close Combat Weapon
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 2x Scout
1 with Bolt Pistol, Close Combat Weapon, Missile Launcher
1 with Bolt Pistol, Close Combat Weapon, Scout Sniper Rifle
• 2x Scouts
1 with Astartes Shotgun, Bolt Pistol, Close Combat Weapon
1 with Bolt Pistol, Boltgun, Close Combat Weapon
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 2x Scout
1 with Bolt Pistol, Close Combat Weapon, Missile Launcher
1 with Bolt Pistol, Close Combat Weapon, Scout Sniper Rifle
• 2x Scouts
1 with Astartes Shotgun, Bolt Pistol, Close Combat Weapon
1 with Bolt Pistol, Boltgun, Close Combat Weapon
• 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword
• 1x Vanguard Veteran Sergeant with Jump Pack: Storm Shield, Vanguard Veteran Weapon
• 4x Vanguard Veterans with Jump Packs: Storm Shield, Vanguard Veteran Weapon
Archetype
Primaris Crusader Spam
Thoughts
What a nice narrative throughline the results have given me this week – if the metagame is tooling up to face C’tan and War Dog onslaughts, simply overwhelm them with eighty Primaris Crusaders instead. Carving through this list with Uphold the Honour of the Emperor active is an absolutely gigantic lift, especially as the two units at the tip of the spear will have an improved 5+ Feel No Pain active. If the army touches your stuff then bad news – it’s going to get mauled, trapped in combat, or suffer terrible losses to Fight on Death triggers from Vicious Riposte if they try and challenge them in combat. Even the mighty Custodes have to seriously worry when going up against this build in a fight – it’s a very real prospect for them to not clear a unit then suffer serious casualties from the consequences, 20 2W models with a Feel No Pain is just so much. Lots of Scouts also ensures this build is going to have the initiative on scoring a lot of the time, putting opponents on a serious clock to get into the game. The diabolical Aeldari were able to hold the Templars to a draw in one game, presumably by dancing around and maxing secondaries, but no one else was able to match the might of the Templars, allowing Lancelot to take the trophy.
The Best of the Rest
There were 4 more players on 4-1+ records. They were:
- 2nd – Éric Marcoux – Aeldari (Battle Host): Pure speedy shooting, combining Hornets with Aspect Warriors and D-Cannons. (Aforementioned diabolical Aeldari, but picked up another draw in the final round, leaving the Templars to win overall).
- 3rd – John Winter Russell – Astra Militarum (Combined Regiment): Guard with a Krieg tarpit and some extra counterpunch from Rough Riders and a big, fully-tooled Scion squad.
- 4th – Louis Boisvert – Thousand Sons (Cult of Magic): Lots of Characters, double Mutalith.
- 5th – Francis Thibault – Nurgle Daemons: A veritable avalanche of rotting flesh, featuring Rotigus and three of his greatest pals, then a metric tonne of Nurglings and some Plaguebearers for support.
Palladium Games Presents: “the dumpster fire gt”
31-player, 5-round Grand Tournament in Phoenixville, PA, US on March 09 2024. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Supply Drop – Chilling Rain – Search and Destroy
Brian Zhu – T’au Empire (Kauyon) T’au Empire CHARACTERS Cadre Fireblade (40 points) Cadre Fireblade (40 points) Cadre Fireblade (40 points) Commander Farsight (90 points) Commander in Coldstar Battlesuit (125 points) BATTLELINE Breacher Team (90 points) Breacher Team (90 points) Breacher Team (90 points) DEDICATED TRANSPORTS Devilfish (75 points) Devilfish (75 points) Devilfish (75 points) OTHER DATASHEETS Crisis Battlesuits (400 points) Crisis Battlesuits (200 points) Hammerhead Gunship (130 points) Hammerhead Gunship (130 points) Kroot Hounds (30 points) Pathfinder Team (90 points) Piranha (55 points) Piranha (55 points) Tetras (80 points)
Army List - Click to Expand
T2 (2000 points)
Strike Force (2000 points)
Kauyon
• 1x Close combat weapon
1x Fireblade pulse rifle
• 1x Close combat weapon
1x Fireblade pulse rifle
• 1x Close combat weapon
1x Fireblade pulse rifle
• 1x Dawn Blade
1x High-intensity plasma rifle
• Warlord
• 1x Battlesuit fists
1x Cyclic ion blaster
3x Cyclic ion blaster
1x Marker Drone
1x Shield Drone
• Enhancement: Exemplar of the Kauyon
• 1x Support turret missile system
• 1x Breacher Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Gun Drone
1x Pulse blaster
1x Pulse pistol
• 9x Breacher Fire Warrior
• 9x Close combat weapon
9x Pulse blaster
9x Pulse pistol
• 1x Support turret missile system
• 1x Breacher Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Gun Drone
1x Pulse blaster
1x Pulse pistol
• 9x Breacher Fire Warrior
• 9x Close combat weapon
9x Pulse blaster
9x Pulse pistol
• 1x Support turret missile system
• 1x Breacher Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Gun Drone
1x Pulse blaster
1x Pulse pistol
• 9x Breacher Fire Warrior
• 9x Close combat weapon
9x Pulse blaster
9x Pulse pistol
• 1x Accelerator burst cannon
1x Armoured hull
2x Seeker missile
2x Twin pulse carbine
• 1x Accelerator burst cannon
1x Armoured hull
2x Seeker missile
2x Twin pulse carbine
• 1x Accelerator burst cannon
1x Armoured hull
2x Seeker missile
2x Twin pulse carbine
• 1x Crisis Shas’vre
• 1x Battlesuit fists
3x Cyclic ion blaster
2x Shield Drone
1x Shield Generator
• 5x Crisis Shas’ui
• 5x Battlesuit fists
15x Cyclic ion blaster
10x Shield Drone
5x Shield Generator
• 1x Crisis Shas’vre
• 1x Battlesuit fists
3x Fusion blaster
2x Shield Drone
1x Shield Generator
• 2x Crisis Shas’ui
• 2x Battlesuit fists
6x Fusion blaster
4x Shield Drone
2x Shield Generator
• 2x Accelerator burst cannon
1x Armoured hull
1x Railgun
2x Seeker missile
• 2x Accelerator burst cannon
1x Armoured hull
1x Railgun
2x Seeker missile
• 4x Kroot Hound
• 4x Ripping fangs
• 1x Pathfinder Shas’ui
• 1x Close combat weapon
1x Pulse carbine
1x Pulse pistol
1x Recon Drone
• 9x Pathfinder
• 9x Close combat weapon
3x Ion rifle
6x Pulse carbine
9x Pulse pistol
1x Semi-automatic grenade launcher
2x Shield Drone
• 1x Armoured hull
1x Piranha fusion blaster
2x Seeker missile
2x Twin pulse carbine
• 1x Armoured hull
1x Piranha fusion blaster
2x Seeker missile
2x Twin pulse carbine
• 2x Tetra
• 2x Close combat weapons
4x Pulse rifle
vs.
Mark Benning – Tyranids (Invasion Fleet) Tyranids CHARACTERS Hive Tyrant (260 points) Neurotyrant (105 points) Old One Eye (140 points) BATTLELINE Gargoyles (80 points) Gargoyles (80 points) Gargoyles (80 points) OTHER DATASHEETS Biovores (75 points) Carnifexes (250 points) Exocrine (135 points) Exocrine (135 points) Maleceptor (170 points) Neurolictor (80 points) Neurolictor (80 points) Pyrovores (35 points) Screamer-Killer (145 points) Screamer-Killer (145 points) Exported with App Version: v1.10.1 (38), Data Version: v336
Army List - Click to Expand
Lennon list 2024 Q1 (1995 points)
Strike Force (2000 points)
Invasion Fleet
• Warlord
• 1x Heavy venom cannon
1x Monstrous bonesword and lash whip
• Enhancement: Adaptive Biology
• 1x Neurotyrant claws and lashes
1x Psychic scream
• 1x Old One Eye’s claws and talons
• 10x Gargoyle
• 10x Blinding venom
10x Fleshborer
• 10x Gargoyle
• 10x Blinding venom
10x Fleshborer
• 10x Gargoyle
• 10x Blinding venom
10x Fleshborer
• 1x Chitin-barbed limbs
1x Spore Mine launcher
• 2x Carnifex
• 2x Bio-plasma
2x Chitinous claws and teeth
2x Deathspitters with slimer maggots
2x Deathspitters with slimer maggots
2x Spine banks
• 1x Bio-plasmic cannon
1x Powerful limbs
• 1x Bio-plasmic cannon
1x Powerful limbs
• 1x Massive scything talons
1x Psychic overload
• 1x Piercing claws and talons
• 1x Piercing claws and talons
• 1x Chitin-barbed limbs
1x Flamespurt
• 1x Bio-plasmic scream
1x Screamer-Killer talons
• 1x Bio-plasmic scream
1x Screamer-Killer talons
Thoughts
We’re going Pacific Rim mode for today’s showdown as a bunch of Gundams take on giant monsters. Love it, so how does it shape up?
On the Tyranid side we’ve got ourslves a monster mash, with a nice mix of efficient bodies, extra aggro and Battle-shock tech from Screamer Killers and the big DakkaFex/One-Eye unit as a flexible mid-table piece. Gargoyles also supply excellent scoring and objective-theft potential, and a Biovore, Neurolictors and the Neurotyrant provide plenty of ways to score secondaries and generally harrass the opponent. The main gap is has, like a lot of Tyranid builds, is that it doesn’t have any massively reliable way to burst a target down at range, leaving it vulnerable to getting outgunned.
Ominous foreshadowing? What ominous foreshadowing?
Well, yeah that’s kind of what’s going to happen here, but I think what really puts the nail in the coffin is the heavily mechanised nature of the Tau force. Tyranids are highly adept at pivoting to outscoring foes when they can’t win a damage race, but three transports full of quality infantry that can deploy after the board Advances makes that very tricky to pull off, especially in mission game where scoring is skewed to the mid and late game. The Tau can afford to be fairly methodical about eliminating the Tyranids and denying Primary early on thanks to the sure knowledge that they’ll have the assets to reliably pull ahead on scoring later on, leaving this one extremely tough for the Tyranids even if they play it perfectly. Against a less mechanised Tau list they could just focus on rolling up scoring pieces and trying to out-Secondary, but that’s not going to play out here, and the scoreline reflects the significant tactical advantages that the Tau can draw from the list choices.
Result
T’au Empire (Kauyon) Victory – 80 – 48
Brian Zhu – T’au Empire (Kauyon) – 1st Place
The List
See showdown
Archetype
Mechanised Tau
Thoughts
It really came to the fore in the Showdown, but I think Breacherfish are an excellent choice for Tau all-round at the moment, especially in a build like this that presents plenty of other important targets. Ensuring you retain scoring power through to the later stages of the game is vital, and Devilfishes do that while also just being a very efficiently priced hull. Good stuff from Brian, congratulations!
The Best of the Rest
There were 3 more players on 4-1 records. They were:
- 2nd – Mark Benning – Tyranids (Invasion Fleet): See showdown
- 3rd – Cory White – Chaos Daemons (Daemonic Incursion): Another Nurgle-heavy build, this time tagging in a small Khorne contingent for the explosive potential of Bloodcrushers with a Blood Throne.
- 4th – Craig Valvano – Chaos Knights (Traitoris Lance): Nurgle’s clearly having a busy week, as a Great Unclean One has snuck in here as well, alongside lots of Dogs, Nurglings and the Beast of Nurgle tech.
Wrap Up
Five down, four to go – and we’ve got plenty more scenery-chewing villainy to come on Friday.