The fun continues today – we’ve got more events, multiple Showdowns and plenty of exciting lists to look at, so let’s get to it.
Today Wings will be covering:
- Bembel Clash #9
- 2d6 Grand Tournament
- FA Cup 2023 – Warhammer 40,00 GT
- ITA 40K SINGLES GRAND TOURNAMENT 2023
- (Bonus) Toys of Mass Destruction Hertfordshire Winter GT
If you’re looking for the following, go check out part 1 with Lowest of Men from Wednesday:
- Majestic Beasties 2023
- East Anglian Grand Tournament 2
- Cross-Swords War At The Westward 3
- MAD Warhammer 40k GT 11/25-11/26
We’ll also be kicking off with an additional showdown that should have been in part 1, because the devious Goonhammer patrons coordinated a late voting surge after I’d thought that the top two were far enough ahead to be safe, set up the articles and went to bed. Scoundrels all, but I’m a man of my word, so let’s go for it.
Majestic Beasties 2023
The rest of this event is in part 1.
The Showdown
Purge the Foe – Sweep and Clear – Crucible of Battle
Garret Olson – Howling Griffons (Ironstorm Spearhead): Dreads and Inceptors all day long. Space Marines CHARACTERS Lieutenant with Combi-weapon (70 Points) Techmarine (80 Points) Techmarine (95 Points) Techmarine (75 Points) OTHER DATASHEETS Ballistus Dreadnought (140 Points) Ballistus Dreadnought (140 Points) Inceptor Squad (220 Points) Inceptor Squad (220 Points) Incursor Squad (85 Points) Incursor Squad (85 Points) Infiltrator Squad (100 Points) Redemptor Dreadnought (200 Points) Redemptor Dreadnought (200 Points) Redemptor Dreadnought (200 Points) ALLIED UNITS Callidus Assassin (90 Points) Exported with App Version: v1.7.0 (23), Data Version: v304
Army List - Click to Expand
Giff me un klap iron papa (2000 Points)
Iron Hands
Ironstorm Spearhead
Strike Force (2000 Points)
• 1x Combi-weapon
1x Paired combat blades
• Warlord
• 1x Forge bolter
1x Grav-pistol
1x Omnissian power axe
1x Servo-arm
• Enhancements: Adept of the Omnissiah
• 1x Forge bolter
1x Grav-pistol
1x Omnissian power axe
1x Servo-arm
• Enhancements: Target Augury Web (Aura)
• 1x Forge bolter
1x Grav-pistol
1x Omnissian power axe
1x Servo-arm
• Enhancements: Master of Machine War (Aura)
• 1x Armoured feet
1x Ballistus lascannon
1x Ballistus missile launcher
1x Twin storm bolter
• 1x Armoured feet
1x Ballistus lascannon
1x Ballistus missile launcher
1x Twin storm bolter
• 1x Inceptor Sergeant
• 1x Close combat weapon
1x Plasma exterminators
• 5x Inceptor
• 5x Close combat weapon
5x Plasma exterminators
• 1x Inceptor Sergeant
• 1x Close combat weapon
1x Plasma exterminators
• 5x Inceptor
• 5x Close combat weapon
5x Plasma exterminators
• 1x Incursor Sergeant
• 1x Bolt pistol
1x Occulus bolt carbine
1x Paired combat blades
• 4x Incursor
• 4x Bolt pistol
4x Occulus bolt carbine
4x Paired combat blades
• 1x Incursor Sergeant
• 1x Bolt pistol
1x Occulus bolt carbine
1x Paired combat blades
• 4x Incursor
• 4x Bolt pistol
4x Occulus bolt carbine
4x Paired combat blades
• 1x Infiltrator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Marksman bolt carbine
• 4x Infiltrator
• 4x Bolt pistol
4x Close combat weapon
4x Marksman bolt carbine
• 1x Heavy flamer
1x Heavy onslaught gatling cannon
1x Redemptor fist
1x Twin fragstorm grenade launcher
• 1x Heavy flamer
1x Heavy onslaught gatling cannon
1x Redemptor fist
1x Twin fragstorm grenade launcher
• 1x Heavy flamer
1x Heavy onslaught gatling cannon
1x Redemptor fist
1x Twin fragstorm grenade launcher
• 1x Neural shredder
1x Phase sword and poison blades
vs.
Jason Wells – Raven Guard (Firestorm Assault Force): Toasty aggro Raven Guard, with Shrike leading a scary brick of Jump Intercessors on a rampage, and various transport cycling tricks adding some hard-to-stop shooting. Space Marines CHARACTERS Captain (80 Points) Kayvaan Shrike (100 Points) Librarian in Terminator Armour (75 Points) Lieutenant with Combi-weapon (70 Points) OTHER DATASHEETS Assault Intercessors with Jump Packs (170 Points) Drop Pod (70 Points) Gladiator Lancer (160 Points) Gladiator Lancer (160 Points) Inceptor Squad (110 Points) Infernus Squad (170 Points) Land Raider Redeemer (260 Points) Repulsor (190 Points) Sternguard Veteran Squad (200 Points) Terminator Squad (185 Points) Exported with App Version: v1.7.0 (23), Data Version: v304
Army List - Click to Expand
Ravens (2000 Points)
Raven Guard
Firestorm Assault Force
Strike Force (2000 Points)
• 1x Heavy bolt pistol
1x Master-crafted power weapon
1x Relic Shield
• Warlord
• 1x Blackout
1x The Raven’s Talons
• 1x Force weapon
1x Smite
• 1x Combi-weapon
1x Paired combat blades
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Plasma pistol
1x Power weapon
• 9x Assault Intercessors with Jump Packs
• 9x Astartes chainsword
7x Heavy bolt pistol
2x Plasma pistol
• 1x Deathwind launcher
• 1x Armoured hull
1x Icarus rocket pod
1x Ironhail heavy stubber
1x Lancer laser destroyer
2x Storm bolter
• 1x Armoured hull
1x Icarus rocket pod
1x Ironhail heavy stubber
1x Lancer laser destroyer
2x Storm bolter
• 1x Inceptor Sergeant
• 1x Assault bolters
1x Close combat weapon
• 2x Inceptor
• 2x Assault bolters
2x Close combat weapon
• 1x Infernus Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Pyreblaster
• 9x Infernus Marine
• 9x Bolt pistol
9x Close combat weapon
9x Pyreblaster
• 1x Armoured tracks
2x Flamestorm cannon
1x Hunter-killer missile
1x Multi-melta
1x Storm bolter
1x Twin assault cannon
• 1x Armoured hull
1x Hunter-slayer missile
1x Las-talon
1x Repulsor defensive array
1x Twin lascannon
• 1x Sternguard Veteran Sergeant
• 1x Close combat weapon
1x Power fist
1x Sternguard bolt pistol
1x Sternguard bolt rifle
• 9x Sternguard Veteran
• 9x Close combat weapon
9x Sternguard bolt pistol
7x Sternguard bolt rifle
2x Sternguard heavy bolter
• 1x Terminator Sergeant
• 1x Chainfist
1x Storm bolter
• 4x Terminator
• 4x Chainfist
1x Cyclone missile launcher
3x Storm bolter
1x Storm bolter
Thoughts
Marine-on-Marine violence like it’s 9th Edition all over again. This matchup ends up looking pretty interesting, because unlike a lot of the time when you hit Purge the Foe, neither side feels like it’s definitively more likely to bleed units. The Ironstorm side has lots of hulls, sure, but the Flamestorm side has plenty of Transports to protect its toys in coupled with plenty of larger units. It doesn’t look like either side is going to be able to fully hide either, so the fact that the Lancers are probably the most reliable killing machines on the table early on, so a few dreads getting punked fast seems pretty plausible.
In the mid game things potentially swing back towards the Ironstorm side a bit. The big go squads from the Firestorm side aren’t going to have fantastic targets once the Infiltrators and Incursors get rolled up, whereas the full plasmaceptor units are extremely good at sweeping whole Marine units once they emerge. In addition, the Redemptors aren’t loaded for anti-tank, so they can focus on finding a safe path to the mid-board, representing an overpowering level of crunch that the Firestorm side might stumble against.
Realistically, I think the heavily favoured side here is the one that goes second, which is pretty often the case on Purge, but of the two I’d say the Firestorm gets the marginal nod – all they have to do is kill the Ballistus dreads and then the Repulsor and Land Raider are serious problems, and I think that gives them the advantage. With that in mind, congratulations to Garrett, who bucked my prediction here and took a very narrow victory!
Result
Howling Griffons (Ironstorm Spearhead) Victory – 82 – 79
Bembel Clash #9
42-player, 5-round Grand Tournament in Hirzenhain, HE, DE on November 25 2023. All the lists for this event can be found in Best Coast Pairings.
Kevin „planB_God“ Zöllinger – Black Templars (Ironstorm Spearhead) – 1st Place
The List
Army List - Click to Expand Austrian Highway mit ganz viel Liebe (2000 Points) Space Marines CHARACTERS Techmarine (75 Points) Techmarine (55 Points) DEDICATED TRANSPORTS Black Templars Impulsor (85 Points) Black Templars Impulsor (85 Points) Black Templars Impulsor (85 Points) Black Templars Impulsor (85 Points) OTHER DATASHEETS Black Templars Gladiator Reaper (155 Points) Black Templars Gladiator Reaper (155 Points) Black Templars Gladiator Reaper (155 Points) Hellblaster Squad (125 Points) Hellblaster Squad (125 Points) Predator Annihilator (130 Points) Predator Annihilator (130 Points) Predator Destructor (130 Points) Predator Destructor (130 Points) Predator Destructor (130 Points) Scout Squad (55 Points) Scout Squad (55 Points) Scout Squad (55 Points) Exported with App Version: v1.5.0 (20), Data Version: v283
Ich habe meiner holden Maid noch immer nicht gesagt dass ich nach der Weltmeisterschaft nochmal wegfliege… berühmte letzte Worte…
-Kev am 10.11.2023
Black Templars
Ironstorm Spearhead
Strike Force (2000 Points)
• 1x Forge bolter
1x Grav-pistol
1x Omnissian power axe
1x Servo-arm
• Enhancements: Master of Machine War (Aura)
• Warlord
• 1x Forge bolter
1x Grav-pistol
1x Omnissian power axe
1x Servo-arm
• 1x Armoured hull
1x Bellicatus missile array
1x Multi-melta
2x Storm bolter
• 1x Armoured hull
1x Bellicatus missile array
1x Multi-melta
2x Storm bolter
• 1x Armoured hull
1x Bellicatus missile array
1x Multi-melta
2x Storm bolter
• 1x Armoured hull
1x Bellicatus missile array
1x Multi-melta
2x Storm bolter
• 1x Armoured hull
1x Icarus rocket pod
1x Multi-melta
2x Tempest bolter
1x Twin heavy onslaught gatling cannon
• 1x Armoured hull
1x Icarus rocket pod
1x Multi-melta
2x Tempest bolter
1x Twin heavy onslaught gatling cannon
• 1x Armoured hull
1x Icarus rocket pod
1x Multi-melta
2x Tempest bolter
1x Twin heavy onslaught gatling cannon
• 1x Hellblaster Sergeant
• 1x Close combat weapon
1x Plasma incinerator
1x Plasma pistol
• 4x Hellblaster
• 4x Bolt pistol
4x Close combat weapon
4x Plasma incinerator
• 1x Hellblaster Sergeant
• 1x Close combat weapon
1x Plasma incinerator
1x Plasma pistol
• 4x Hellblaster
• 4x Bolt pistol
4x Close combat weapon
4x Plasma incinerator
• 1x Armoured tracks
1x Hunter-killer missile
2x Lascannon
1x Predator twin lascannon
1x Storm bolter
• 1x Armoured tracks
1x Hunter-killer missile
2x Lascannon
1x Predator twin lascannon
1x Storm bolter
• 1x Armoured tracks
2x Heavy bolter
1x Hunter-killer missile
1x Predator autocannon
1x Storm bolter
• 1x Armoured tracks
1x Hunter-killer missile
2x Lascannon
1x Predator autocannon
1x Storm bolter
• 1x Armoured tracks
1x Hunter-killer missile
2x Lascannon
1x Predator autocannon
1x Storm bolter
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 1x Astartes shotgun
4x Bolt pistol
1x Boltgun
4x Close combat weapon
1x Missile launcher
1x Scout sniper rifle
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 1x Astartes shotgun
4x Bolt pistol
1x Boltgun
4x Close combat weapon
1x Missile launcher
1x Scout sniper rifle
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 1x Astartes shotgun
4x Bolt pistol
1x Boltgun
4x Close combat weapon
1x Missile launcher
1x Scout sniper rifle
Archetype
Drive By Ironstorm
Thoughts
Black Templars getting to strap an extra multi-melta to everything really makes them shine in the Ironstorm Spearhead, as you can do stuff like this. Rather than having to proactively buy stuff with anti-tank guns, you kind of get that incidentally (especially once re-rolls are factored in), allowing you to focus on nightmarish horde-clearing from the Reapers (deadly with Mercy is Weakness) and packing in the extra flexibility from transport-riding Hellblasters and Scouts. Ironstorm is already the pretty clear winner of the Marine book, and the extra spice the Templars add really pushes it over the top here, great stuff from Kevin.
The Best of the Rest
There were 5 more players on 4-1 records. They were:
- 2nd – Jan Reisenauer – Space Wolves (Stormlance Task Force): Maximum Thunderwolf aggro plus Grimnar in his sled.
- 3rd – Thomas Büttelmann – Aeldari (Battle Host): Yncarne, Wraithguard, hulls.
- 4th – Niklas Frerichs – Tyranids (Synaptic Nexus): Synaptic Monster Mash with an extra tough Hive Tyrant at the middle.
- 5th – Malte Höfs – Chaos Space Marines: Brawler Goodstuff with Abaddon.
- 6th – Immanuel Wolf – Leagues of Votann: Sagitaur Spam with a trio of Grimnyrs as utility pieces.
2d6 Grand Tournament
38-player, 5-round Grand Tournament in Oslo, NO on November 25 2023. All the lists for this event can be found in Best Coast Pairings.
The Showdown
The Ritual – Chilling Rain – Hammer and Anvil
Kasper Walle – Orks: Ork Goodstuff with a slight skew to the speedy. Orks CHARACTERS Beastboss (100 Points) Beastboss (100 Points) Kaptin Badrukk (80 Points) Mozrog Skragbad (195 Points) Nob on Smasha Squig (80 Points) Warboss (90 Points) BATTLELINE Beast Snagga Boyz (105 Points) Beast Snagga Boyz (105 Points) DEDICATED TRANSPORTS Trukk (60 Points) Trukk (60 Points) Trukk (60 Points) Trukk (60 Points) OTHER DATASHEETS Flash Gitz (190 Points) Gretchin (40 Points) Gretchin (40 Points) Nobz (210 Points) Squighog Boyz (220 Points) Stormboyz (65 Points) Warbikers (70 Points) Warbikers (70 Points) Exported with App Version: v1.7.0 (23), Data Version: v304
Army List - Click to Expand
Hogs n’ boys 2k (2000 Points)
Waaagh! Tribe
Strike Force (2000 Points)
• Warlord
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota
• 1x Choppa
1x Da Rippa
1x Slugga
• 1x Big Chompa’s jaws
1x Gutrippa
1x Thump gun
• 1x Big choppa
1x Slugga
1x Smasha squig jaws
• Enhancements: Headwoppa’s Killchoppa
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin slugga
• Enhancements: Follow Me Ladz
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga
• 1x Big shoota
1x Spiked wheels
• 1x Big shoota
1x Spiked wheels
• 1x Big shoota
1x Spiked wheels
• 1x Big shoota
1x Spiked wheels
• 1x Kaptin
• 1x Choppa
1x Snazzgun
• 9x Flash Git
• 9x Choppa
9x Snazzgun
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Boss Nob
• 1x Big choppa
1x Slugga
• 9x Nob
• 9x Power klaw
9x Slugga
• 2x Bomb Squig
• 6x Squighog Boy
• 6x Saddlegit weapons
6x Squighog jaws and saddlegits
6x Stikka
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob on Warbike
• 1x Close combat weapon
1x Power klaw
1x Twin dakkagun
• 2x Warbiker
• 1x Choppa
2x Close combat weapon
1x Slugga
2x Twin dakkagun
• 1x Boss Nob on Warbike
• 1x Close combat weapon
1x Power klaw
1x Twin dakkagun
• 2x Warbiker
• 1x Choppa
2x Close combat weapon
1x Slugga
2x Twin dakkagun
vs.
Victor Bergenholtz – Grey Knights (Teleport Strike Force): Terminator-tastic Grey Knights. CHARACTERS Brotherhood Librarian (100 points) Brotherhood Librarian (100 points) Grand Master (125 points) Kaldor Draigo (125 points) BATTLELINE Brotherhood Terminator Squad (420 points) Brotherhood Terminator Squad (210 points) Brotherhood Terminator Squad (210 points) Strike Squad (125 points) OTHER DATASHEETS Paladin Squad (450 points) ALLIED UNITS Callidus Assassin (90 points) Inquisitorial Henchmen (40 points)
Army List - Click to Expand
Grey Boyz (1995 points)
Grey Knights
Strike Force (2000 points)
Teleport Strike Force
• 1x Nemesis force weapon
1x Purge Soul
1x Storm bolter
• 1x Nemesis force weapon
1x Purge Soul
1x Storm bolter
• 1x Nemesis force weapon
1x Psycannon
• Enhancement: Sigil of Exigence
• Warlord
• 1x Scourging
1x Storm bolter
1x The Titansword
• 1x Terminator Justicar
• 1x Nemesis force weapon
1x Storm bolter
• 9x Brotherhood Terminator
• 1x Ancient’s Banner
2x Incinerator
1x Narthecium
9x Nemesis force weapon
6x Storm bolter
• 1x Terminator Justicar
• 1x Nemesis force weapon
1x Storm bolter
• 4x Brotherhood Terminator
• 1x Ancient’s Banner
1x Incinerator
1x Narthecium
4x Nemesis force weapon
2x Storm bolter
• 1x Terminator Justicar
• 1x Nemesis force weapon
1x Storm bolter
• 4x Brotherhood Terminator
• 1x Ancient’s Banner
1x Incinerator
1x Narthecium
4x Nemesis force weapon
2x Storm bolter
• 1x Justicar
• 1x Nemesis force weapon
1x Storm bolter
• 4x Grey Knight
• 1x Close combat weapon
1x Incinerator
3x Nemesis force weapon
3x Storm bolter
• 1x Paragon
• 1x Nemesis force weapon
1x Storm bolter
• 8x Paladin
• 8x Nemesis force weapon
4x Psycannon
4x Storm bolter
• 1x Paladin Ancient
• 1x Ancient’s Banner
1x Nemesis force weapon
1x Psycannon
• 1x Neural shredder
1x Phase sword and poison blades
• 4x Inquisitorial Acolyte
• 4x Acolyte firearm
4x Acolyte melee weapon
Thoughts
The Ritual eh? This is a weird as hell mission that normally favours the side that can flood the board with bodies, but here I’m not so sure, because these Grey Knights very much look like a force that can walk forward and threaten to bounce the Orks. They’re not quite as good at that as pre-nerf Custodes, but they’re not a million miles off, and also have a massive amount of dakka from the Paladins. Orks seething, fuming.
The Paladins really are the capital-P problem here if you’re an Ork, because they’re just so good at gunning down the foe. The Grand Master letting them ignore wound modifiers means that the crunchiest Ork unit, the Squighogs, can’t rely on ‘Ard as Nails to coast through their onslaught, and with the Sigil of Exigence the Flash Gitz can’t just try to alpha them either.
I think that leaves the Orks needing to try and punk out as many small units as possible and try to ride their greater numbers to victory, but The Ritual is a prohibitively difficult mission to pull that off on because of how close together objective tend to end up. If the Grey Knights go first and press forward, I think they’ll be able to seriously limit the Orks Primary scoring, whereas the sheer nastiness of the Terminator squads makes that far harder to reliably pull from the far side. It looks like the Orks made a credible attempt, but the silver host was able to sut them down in the end. They do love Rituals, so makes sense.
Result
Grey Knights (Teleport Strike Force) Victory – 79 – 66
Victor Bergenholtz – Grey Knights (Teleport Strike Force) – 1st Place
The List
See Showdown
Archetype
Double Terminator Block
Thoughts
Lots of Mortals, lots of ultra-crunchy guys. Big Grey Knight units are super hard to handle for some armies, and can very much trump any build planning on brawling that hasn’t brough the guns to threaten a block. The small Terminator squads are nifty too, being great Librarian delivery mechanisms and intensely annoying to anyone that fails to wipe them, since the gradual respawn from the Apothecary adds up. Grey Knights have slightly struggled to settle on a single build, but this is definitely a frontrunner, and good stuff from Victor showcasing what it can do.
The Best of the Rest
There were 6 more players on 4-1+ records. They were:
- 2nd (4.5-0.5) – Jonathan Arkin – Orks (Waaagh! Tribe): Ork Goodstuff, adding some Deffkoptas for a bit of extra mobile shooting.
- 3rd (4.5-0.5) – Alexander Bæra – World Eaters (Berzerker Warband): The standard Character-heavy build.
- 4th – Kasper Walle – Orks (Waaagh! Tribe): See showdown.
- 5th – Sondre Skår – Chaos Space Marines: Brawler Goodstuff with an Accursed Commune and Syll’Esske.
- 6th – Gorm Hol – Blood Angels (Ironstorm Spearhead): High speed shooting – Baal Predators, Stormhawks and Inceptors for guns, plus Death Company and the Sanguinor for melee utility.
- 7th – Geir Dutta – Ynnari: Go-wide Infantry plus a full Wraithguard brick and the Yncarne.
FA Cup 2023 – Warhammer 40,00 GT
36-player, 5-round Grand Tournament in Kowloon, HK on November 25 2023. All the lists for this event can be found in Best Coast Pairings.
Terence Tsui – Leagues of Votann (Oathband) – 1st Place
The List
Army List - Click to Expand Leagues of Votann CHARACTERS Einhyr Champion (80 Points) Kâhl (90 Points) BATTLELINE Hearthkyn Warriors (110 Points) Hearthkyn Warriors (110 Points) DEDICATED TRANSPORTS Sagitaur (100 Points) Sagitaur (100 Points) Sagitaur (100 Points) Sagitaur (100 Points) OTHER DATASHEETS Brôkhyr Thunderkyn (75 Points) Cthonian Beserks (100 Points) Cthonian Beserks (100 Points) Einhyr Hearthguard (300 Points) Einhyr Hearthguard (300 Points) Hekaton Land Fortress (225 Points) Hernkyn Pioneers (90 Points) Exported with App Version: v1.7.0 (23), Data Version: v304
Votann 01 (1980 Points)
Oathband
Strike Force (2000 Points)
• 1x Autoch-pattern combi-bolter
1x Mass hammer
1x Weavefield Crest
• Enhancements: Appraising Glare
• Warlord
• 1x Autoch-pattern combi-bolter
1x Mass gauntlet
1x Rampart Crest
• Enhancements: Grim Demeanour
• 1x Theyn
• 1x Close combat weapon
1x EtaCarn plasma pistol
1x Kin melee weapon
1x Weavefield Crest
• 9x Hearthkyn Warrior
• 9x Autoch-pattern bolt pistol
9x Close combat weapon
1x Comms Array
7x Ion blaster
1x L7 missile launcher
1x Magna-rail rifle
1x Medipack
1x Pan Spectral Scanner
• 1x Theyn
• 1x Close combat weapon
1x EtaCarn plasma pistol
1x Kin melee weapon
1x Weavefield Crest
• 9x Hearthkyn Warrior
• 9x Autoch-pattern bolt pistol
9x Close combat weapon
1x Comms Array
7x Ion blaster
1x L7 missile launcher
1x Magna-rail rifle
1x Medipack
1x Pan Spectral Scanner
• 1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon
• 1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon
• 1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon
• 1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon
• 3x Brôkhyr Thunderkyn
• 3x Close combat weapon
3x Graviton blast cannon
• 5x Cthonian Beserk
• 5x Concussion maul
1x Mole grenade launcher
• 5x Cthonian Beserk
• 5x Concussion maul
1x Mole grenade launcher
• 1x Hesyr
• 1x Concussion gauntlet
1x EtaCarn plasma gun
1x Exo-armour grenade launcher
1x Teleport Crest
• 9x Einhyr Hearthguard
• 9x Concussion gauntlet
9x EtaCarn plasma gun
9x Exo-armour grenade launcher
• 1x Hesyr
• 1x Concussion gauntlet
1x Exo-armour grenade launcher
1x Teleport Crest
1x Volkanite disintegrator
• 9x Einhyr Hearthguard
• 9x Concussion gauntlet
9x Exo-armour grenade launcher
9x Volkanite disintegrator
• 1x Armoured wheels
1x Heavy magna-rail cannon
1x MATR autocannon
1x Pan Spectral Scanner
2x Twin bolt cannon
• 3x Hernkyn Pioneer
• 3x Bolt revolver
3x Bolt shotgun
1x HYLas rotary cannon
3x Magna-coil autocannon
1x Pan Spectral Scanner
3x Plasma knife
1x Rollbar Searchlight
Archetype
All-rounder Votann
Thoughts
There’s not a massive amount to say here, as this is very much on point for Votann right now. Lots of Sagitaurs, loads of Hearthguard and enough Beserks to ensure counter-charge capability before the Hearthguard land. The one standout here is a Land Fort that’s presumably carrying the Thunderkyn – Fire Support on these is really nasty into Vehicles, which is valuable with Ironstorm out and about. It can also just mount up an extra suite of infantry in a game where the Thunderkyn need to go in Strategic Reserves. Votann are a serious force to be reckoned with right now, so make sure you understand how this list functions if you’re planning to push for the big wins, and well done to Terence for the triumph.
The Best of the Rest
There were 6 more players on 4-1 records. They were:
- 2nd – Agnon Wong – Orks (Waaagh! Tribe): Ork Goodstuff with some extra Warbikers.
- 3rd – Jireh Mok – Aeldari (Battle Host): Double Avatar Wraithguard.
- 4th – Aaron Cheung – Imperial Fists (Ironstorm Spearhead): Vindicators and Whirlwinds, plus Lysander as a solo beater.
- 5th – Hoi Yang – Black Templars (Righteous Crusaders): Full Sword Brethren stack in a Land Raider, backed by all the spiciest Marine units.
- 6th – Johnnie Lau – Chaos Daemons: A Daemon player actually went and did it – six Monster Mash, featuring triple bird (one being Kairos), Rotigus and a GUO with Be’lakor at the helm.
- 7th – King Wong Yu – Death Guard: Loads of Plague Marines and Terminators backed by Plaguebursts and Brigands.
ITA 40K SINGLES GRAND TOURNAMENT 2023
28-player, 5-round Grand Tournament in Ipswich, QLD, Australia on November 24 2023. All the lists for this event can be found in Best Coast Pairings.
David Trueman – Leagues of Votann (Oathband) – 1st Place
The List
Army List - Click to Expand Leagues of Votann CHARACTERS Kâhl (90 points) Kâhl (90 points) BATTLELINE Hearthkyn Warriors (110 points) Hearthkyn Warriors (110 points) DEDICATED TRANSPORTS Sagitaur (100 points) Sagitaur (100 points) Sagitaur (100 points) Sagitaur (100 points) OTHER DATASHEETS Brôkhyr Thunderkyn (150 points) Brôkhyr Thunderkyn (150 points) Einhyr Hearthguard (300 points) Einhyr Hearthguard (300 points) Hernkyn Pioneers (90 points) Hernkyn Pioneers (90 points) Hernkyn Pioneers (90 points) Exported with App Version: v1.7.0 (29), Data Version: v304
Votann Teams (1970 points)
Strike Force (2000 points)
Oathband
• Warlord
• 1x Mass gauntlet
1x Rampart Crest
1x Volkanite disintegrator
• Enhancement: Grim Demeanour
• 1x Mass gauntlet
1x Rampart Crest
1x Volkanite disintegrator
• Enhancement: Appraising Glare
• 1x Theyn
• 1x Close combat weapon
1x EtaCarn plasma pistol
1x Kin melee weapon
1x Weavefield Crest
• 9x Hearthkyn Warrior
• 9x Autoch-pattern bolt pistol
9x Close combat weapon
1x Comms Array
7x Ion blaster
2x Kin melee weapon
1x Medipack
1x Pan Spectral Scanner
• 1x Theyn
• 1x Close combat weapon
1x EtaCarn plasma pistol
1x Kin melee weapon
1x Weavefield Crest
• 9x Hearthkyn Warrior
• 9x Autoch-pattern bolt pistol
9x Close combat weapon
1x Comms Array
7x Ion blaster
2x Kin melee weapon
1x Medipack
1x Pan Spectral Scanner
• 1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon
• 1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon
• 1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon
• 1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon
• 6x Brôkhyr Thunderkyn
• 6x Close combat weapon
6x Graviton blast cannon
• 6x Brôkhyr Thunderkyn
• 6x Close combat weapon
6x Graviton blast cannon
• 1x Hesyr
• 1x Concussion hammer
1x EtaCarn plasma gun
1x Exo-armour grenade launcher
1x Teleport Crest
• 9x Einhyr Hearthguard
• 9x Concussion gauntlet
9x EtaCarn plasma gun
9x Exo-armour grenade launcher
• 1x Hesyr
• 1x Concussion hammer
1x Exo-armour grenade launcher
1x Teleport Crest
1x Volkanite disintegrator
• 9x Einhyr Hearthguard
• 9x Concussion gauntlet
9x Exo-armour grenade launcher
9x Volkanite disintegrator
• 3x Hernkyn Pioneer
• 3x Bolt revolver
3x Bolt shotgun
1x HYLas rotary cannon
3x Magna-coil autocannon
1x Pan Spectral Scanner
3x Plasma knife
1x Rollbar Searchlight
• 3x Hernkyn Pioneer
• 3x Bolt revolver
3x Bolt shotgun
1x HYLas rotary cannon
3x Magna-coil autocannon
1x Pan Spectral Scanner
3x Plasma knife
1x Rollbar Searchlight
• 3x Hernkyn Pioneer
• 3x Bolt revolver
3x Bolt shotgun
1x HYLas rotary cannon
3x Magna-coil autocannon
1x Pan Spectral Scanner
3x Plasma knife
1x Rollbar Searchlight
Archetype
Shooty Votann
Thoughts
See? Even more of them. This build cuts out the counter-charge Beserks in favour of a lot more Thunderkyn, who are presumably going to pop out of Strat Reserves to do horrific things. Because their guns are Blast, a full squad starts to be pretty great into anything, and they’re particularly well suited to flattening squads of elite Infantry. Otherwise, we’ve got lots of bargain-priced Sagitaurs, some extra bikes to screen and the same double Hearthguard setup that’s powering plenty of builds. congratulations to David.
The Best of the Rest
There were 3 more players on 4-1+ records. They were:
- 2nd (4.5-0.5) – Jacob Warn – Genestealer Cult (Ascension Day): Infantry horde with one Truck for early board control..
- 3rd – Oliver Johnson – Leagues of Votann (Oathband): Nightmare mechanised Votann with 25 Berserks in Land Forts and Sagitaurs, plus a full Hearthguard brick.
- 4th – Zach De Glas – Aeldari (Battle Host): Unique extra chunky Aeldari – the Avatar plus lots of Wraithlords and Wraithseers. Going to go ahead and tick Wraithseer off my “Aeldari units in X-1 lists” bingo card.
Toys of Mass Destruction Hertfordshire Winter GT
All the lists for this event can be found in Best Coast Pairings.
We’re sneaking this event in as a bonus for three key reasons:
- It’s consistently great fun and at an extremely pleasant venue.
- More events should happen within easy driving distance of my house (so you should follow TOMD on Facebook and come to the next one).
- Round four featured a Competitive Innovations clash.
That’s right – on Sunday morning it was time for some workplace drama as me and Lowest of Men got paired into one another in the 2-1 bracket. We thought this was a great opportunity to examine a game from both sides – what were we thinking going into the game, how did our plans evolve, and what do we think were some key turning points. Let’s take a look.
The Showdown
Vital Ground – Supply Lines – Crucible of Battle
Lowest of Men – Leagues of Votann:
Army List - Click to Expand ++ Army Roster (Xenos – Leagues of Votann) [2,000pts] ++ + Configuration + Battle Size: 2. Strike Force (2000 Point limit) Detachment Choice: Oathband Show/Hide Options: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible + Character + Einhyr Champion [75pts]: A Long List, Mass hammer, Warlord, Weavefield crest Einhyr Champion [80pts]: Grim Demeanour, Mass hammer, Weavefield crest Grimnyr [90pts]: Wayfarer’s Grace + Battleline + Hearthkyn Warriors [110pts]: Comms array, Medipack, Pan spectral scanner + Infantry + Cthonian Beserks [100pts] Cthonian Beserks [100pts] Cthonian Beserks [100pts] Einhyr Hearthguard [300pts] Einhyr Hearthguard [150pts] + Mounted + Hernkyn Pioneers [90pts] Hernkyn Pioneers [180pts] + Vehicle + Hekaton Land Fortress [225pts]: Pan spectral scanner, SP heavy conversion beamer, 2x Twin bolt cannon + Dedicated Transport + Sagitaur [100pts]: HYLas beam cannon Sagitaur [100pts]: HYLas beam cannon Sagitaur [100pts]: HYLas beam cannon Sagitaur [100pts]: HYLas beam cannon ++ Total: [2,000pts] ++
. 2x CORV: 2x Autoch-pattern bolter, 2x Close combat weapon
. 7x Hearthkyn Warrior: 7x Autoch-pattern bolt pistol, 7x Autoch-pattern bolter, 7x Close combat weapon
. Hearthkyn Warrior w/ heavy weapon: HYLas auto rifle*
. Hearthkyn Warrior w/ heavy weapon: Magna-rail rifle*
. Theyn: Etacarn plasma pistol, Kin melee weapon
. 4x Beserk: 4x Concussion maul
. Beserk w/ mole grenade launcher: Concussion maul
. 4x Beserk: 4x Concussion maul
. Beserk w/ mole grenade launcher: Concussion maul
. 4x Beserk: 4x Concussion maul
. Beserk w/ mole grenade launcher: Concussion maul
. 9x Einhyr Hearthguard: 9x Concussion gauntlet, 9x Exo-armour grenade launcher, 9x Volkanite disintegrator
. Hesyr: Concussion gauntlet, Volkanite disintegrator, Weavefield crest
. 4x Einhyr Hearthguard: 4x Concussion gauntlet, 4x Exo-armour grenade launcher, 4x Volkanite disintegrator
. Hesyr: Concussion gauntlet, Volkanite disintegrator, Weavefield crest
. Hernkyn Pioneer w/ HYLas rotary cannon
. Hernkyn Pioneer w/ pan-spectral scanner
. Hernkyn Pioneer w/ searchlight
. 2x Hernkyn Pioneer: 2x Bolt revolver, 2x Bolt shotgun, 2x Magna-coil autocannon, 2x Plasma knife
. 2x Hernkyn Pioneer w/ HYLas rotary cannon: 2x Bolt revolver, 2x Bolt shotgun, 2x HYLas rotary cannon, 2x Magna-coil autocannon, 2x Plasma knife
. Hernkyn Pioneer w/ pan-spectral scanner
. Hernkyn Pioneer w/ searchlight
vs.
Wings – Necrons:
Army List - Click to Expand Monolith Szeras (2000 Points) Necrons CHARACTERS Catacomb Command Barge (160 Points) Illuminor Szeras (185 Points) Imotekh the Stormlord (100 Points) Technomancer (80 Points) Technomancer (60 Points) BATTLELINE Immortals (70 Points) Necron Warriors (220 Points) OTHER DATASHEETS Canoptek Reanimator (105 Points) Cryptothralls (60 Points) Cryptothralls (60 Points) Flayed Ones (70 Points) Flayed Ones (70 Points) Lychguard (230 Points) Monolith (350 Points) Ophydian Destroyers (100 Points) Tomb Blades (80 Points)
Awakened Dynasty
Strike Force (2000 Points)
• 1x Gauss cannon
1x Overlord’s blade
1x Resurrection Orb
• Enhancements: Sempiternal Weave
• Warlord
• 1x Eldritch lance
1x Impaling legs
• 1x Gauntlet of Fire
1x Staff of the Destroyer
• 1x Canoptek Cloak
1x Staff of light
• Enhancements: Veil of Darkness
• 1x Canoptek Cloak
1x Staff of light
• 5x Immortal
• 5x Close combat weapon
5x Tesla carbine
• 20x Necron Warrior
• 20x Close combat weapon
20x Gauss reaper
• 2x Atomiser beam
1x Reanimator’s claws
• 2x Cryptothrall
• 2x Scouring eye
2x Scythed limbs
• 2x Cryptothrall
• 2x Scouring eye
2x Scythed limbs
• 5x Flayed One
• 5x Flayer claws
• 5x Flayed One
• 5x Flayer claws
• 10x Lychguard
• 10x Dispersion Shield
10x Hyperphase sword
• 4x Death ray
1x Particle whip
1x Portal of exile
• 3x Ophydian Destroyer
• 3x Ophydian hyperphase weapons
• 3x Tomb Blade
• 3x Close combat weapon
3x Particle beamer
3x Shadowloom
3x Shieldvanes
Thoughts
Wings: So, I think my advantage here is that, on the terrain we were playing on, I can afford to place the Monolith on the table – it’s got a route to the mid-board, but enough stuff to hide behind that it’s near certainly not going to get insta-killed. I can also deal pretty effectively with the bikes – I can either push them back into their deployment zone with Flayed Ones, or just murder them as they come out. My disadvantage is that the Hearthguard units are a Big Problem – they’ll do horrendous stuff to my Warriors, and are no joke into Lychguard too. With the layered defences that come from having Transports, if my esteemed co-author is smart he can probably just parcel out his resources and grind me down, then take lots of late game scoring.
Happily, he got the first turn, which is a distinct advantage for me when the Monolith is down on the board, and that gave me a route to deal with this. Because he knows I can threaten a massive late game point swing with end-of-game scoring, if I focus on holding my home objective and one of the two no-man’s land ones, he has to come to me, and I can hopefully focus on screening my Warriors from a Heathguard drop and grinding out everything he has to send at me.
This started reasonably well. I had set up my Flayed Ones reasonably cautiously, and he sent out a unit of bikes to deal with them, Grenading and shooting one, then trapping the other unit against a wall. That didn’t help though – the Monolith could zap them out of combat, allowing the bikes to be brutally murdered, pushing forward a screen so the Hearthguard had no angle to drop and shoot the Warriors, and also happening to score Homers, which I drew. So far so good. Now, admittedly my Monolith did then have a tragic accident, chain failing all its saves, but that was still kind of fine – I’d priced in losing it as a possibility for the turn, and he’d sent forward some Beserks that now had nothing to do, having not unreasonably assumed that the Monolith wouldn’t immediately fold to AP-2 shooting. These I swept up handily, and went on the offence with my Lychguard, and then made the crucial mistake that sealed my fate. They had charged into some Hearthguard, and popped Protocol of the Hungry Void for a bit of extra damage, but it turned out not to be enough extra damage, and in return the Champion popped Epic Challenge and killed my Technomancer. Who I did not then have 1CP to revive. Uh oh.
On the next turn, the Lychguard promptly died to a bunch of D2 shooting that would have been massively mitigated by a 5+ Feel No Pain, and the Hearthguard were free to sweep the Warriors, who I couldn’t screen any longer. If the Lychguard had still been an operational force I think there would have been a game from there, but as it was I just didn’t have the stuff less to make a difference. Szeras and my Command Barge went on a hail mary quest to try and flip the Votann home objective for Capture and an end-of-game Primary swing, but careful bully charges by Sagitaurs put paid to that dream, and I was roundly beaten.
Lowest of Men: Going into this tie I was aware of several things. First off, that Votann have shooting which can bring down Warrior or Lychguard bricks, but that actively bringing that to bear isn’t easy, especially into a good player, and on good terrain. Secondly, that the Vital Ground mission and the nature of the Herts GT terrain (which boasts some choke points created by crates, which frankly makes the game a lot more interesting and means infantry don’t have everything their own way all the time) meant that this would devolve into a fraught scrap on both flanks, with whoever broke through most decisively getting the juicier primary points. There was also a Monolith – this adds some genuine threat removal at range for the Necrons, and requires dealing with on my part alongside solving the Warrior / Lychguard problem.
I got first turn – from my perspective this is a negative. Wings has good OC in the Warriors and can play for the late game (he also has the Veil of Darkness to move the Warriors into fresh positions late on) which means I have to be agressive. The smaller utility units in the Necron list (Ophidians, Tomb Blades, Flayed Ones) can also serve an important role in this match up being thrown forward at a key moment to prevent the Hearthguard being able to drop or get into range of the Necron bricks, so I had to be proactive in eliminating these. As such I sacrificed a bike squad to keep the chaff occupied, and allow my other units to push up. The bike squad ended my turn one parked all over the objective Wings would want to lock down with his Warriors for primary – this slowed them down, prevented any early push up via the Veil, and combined with wider screening meant I could reliably keep the Necrons in front of me all game.
There are a few big moments in the early game that Wings identifies above – a Monolith shouldn’t cave to Land Fort / Sagitaur shooting alone, which meant my Bezerks died for nothing and went to waste, and the crucial moment was the Einhyr Champion slaying the Technomancer, rendering the Lychguard suddenly vulnerable to Bolt Cannon shooting. Before this I was swinging one flank with Hearthguard, and Wings the other with his Lychguard, and it’s not impossible he breaks through the next turn if my hammer champ doesn’t succeed in his task. The push by Szeras to take my homefield was glorious as he tanked a truly exorbitant amount of shooting on the way, but he didn’t quite make it. As it was, once my Hearthguard had secured the ‘Necron’ half of the midboard I ran away on primary, but that doesn’t do justice to how tight and hotly contested the first half of this game was, with the epic moment of a character duel creating the break through moment. I also never want to roll Hearthguard shooting into a Warrior brick ever again- what a time consuming, maddening exercise that is, a single Cryptothrall tanked all the Volkanite shooting on his own before they finally got the job done with the blast shots. At the Index level I’d say this is still Votann favoured – but how will the new Necron codex change things?! I for one am excited to find out, hopefully with a rematch into Wings very soon. Thanks for the game boss!
Result: 73-39 Votann Victory.
Clement Tournade – Aeldari – 1st Place
The List
Army List - Click to Expand CHARACTERS Autarch Wayleaper (140 Points) Farseer (80 Points) Spiritseer (80 Points) The Yncarne (350 Points) Troupe Master (55 Points) Troupe Master (55 Points) DEDICATED TRANSPORTS Starweaver (80 Points) Starweaver (80 Points) OTHER DATASHEETS Night Spinner (180 Points) Night Spinner (180 Points) Troupe (75 Points) Troupe (75 Points) Warp Spiders (115 Points) Warp Spiders (115 Points) Wraithguard (340 Points)
• Warlord
• 1x Dragon fusion gun
1x Howling Banshee Mask
1x Star glaive
• Enhancements: The Phoenix Gem
• 1x Eldritch Storm
1x Shuriken pistol
1x Witchblade
• 1x Shuriken pistol
1x Witch staff
• Enhancements: Fate’s Messenger
• 1x Swirling soul energy
1x Vilith-zhar, the Sword of Souls
• 1x Fusion pistol
1x Troupe Master’s blade
• 1x Fusion pistol
1x Troupe Master’s blade
• 1x Close combat weapon
2x Shuriken cannon
• 1x Close combat weapon
2x Shuriken cannon
• 1x Doomweaver
1x Shuriken cannon
1x Wraithbone hull
• 1x Doomweaver
1x Shuriken cannon
1x Wraithbone hull
• 1x Lead Player
• 1x Aeldari power sword
1x Fusion pistol
• 4x Player
• 1x Fusion pistol
4x Harlequin’s special weapon
2x Neuro disruptor
1x Shuriken pistol
• 1x Lead Player
• 1x Aeldari power sword
1x Fusion pistol
• 4x Player
• 1x Fusion pistol
4x Harlequin’s special weapon
2x Neuro disruptor
1x Shuriken pistol
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
• 10x Wraithguard
• 10x Close combat weapon
10x Wraithcannon
Archetype
Wraithguard and Spinners
Final Round Matchup
99-56 Victory vs Matthew Putney – Aeldari.
Thoughts
Mostly Aeldari business as usual, with the only divergence being the choice to take two loaded Starweavers instead of one. I think this was a good choice for the maps we were playing on – there was some good use of large crates with the ruin obscuring rule added to provide strong defensive positions, so extra speedy melee pressure was a definite asset. The Starweaver boats will do just that, and taking at least one is an increasingly popular choice, so if you thought you know everything the elves could throw at you, maybe learn what those do. Well done as ever to Clement on the win.
The Best of the Rest
- 2nd – Lowest of Men – Leagues of Votann: See showdown. Long live Space Gandalf!
- 3nd – Liam Callebout – Adeptus Custodes: All-rounder Custodes packing Venetari, Assassins and Caladius Tanks around a block each of Custodians and Wardens.
- 4th – Mathew Putney – Aeldari: Avatar and Wraithguard.
Wrap Up
That’s it for this week, but we’ve got another big one about to hit, the final UKTC supermajor of the year takes place in Leicester. I’m falling to the dark side and bringing my Aeldari, and I’m sure I’m not the only one, so will they reclaim their crown just before we start winding down for Christmas? Find out come Wednesday!